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Difference between revisions of "Syphon Strike"

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{{Action infobox
{{Action infobox
| description = Delivers an attack with a potency of 220.
| description = Delivers an attack with a potency of 240.
| facts = {{action fact|combo|action|Hard Slash}}{{action fact|Combo Potency|360}}{{action fact|combo|bonus|Restores MP}}
| facts = {{action fact|combo|action|Hard Slash}}{{action fact|Combo Potency|380}}{{action fact|combo|bonus|Restores MP}}
| acquired = Dark Knight
| acquired = Dark Knight
| level = 2
| level = 2
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==Notes==
==Notes==
* The combo bonus restores 600 MP.
* The potency of this action is 100 (combo potency: 240) until {{action icon|Melee Mastery (Dark Knight)}} is learned at Lv. 84.
* The potency of this action is 100 (combo potency: 240) until {{action icon|Melee Mastery (Dark Knight)}} is learned at Lv. 84.


==History==
==History==
*{{patch|7.05|
**Potency has been increased from 220 to 240.
**Combo potency has been increased from 360 to 380.}}
*{{patch|7.0|
*{{patch|7.0|
**Potency has increased from 120 to 220 upon learning {{action icon|Melee Mastery II (Dark Knight)}}.
**Potency has increased from 120 to 220 upon learning {{action icon|Melee Mastery II (Dark Knight)}}.

Latest revision as of 10:32, 16 August 2024

Disambig icon.png This article is about the PvE action. For the PvP action, see Syphon Strike (PvP).

Syphon Strike

Acquired
Dark Knight frame icon.png DRK (actions)
Level
2
Type
Weaponskill
Casting
Instant
Recast
2.5s (GCD)
Range
3y
Targeting
Enemy
Patch
3.0

Delivers an attack with a potency of 240.
Combo Action: Hard Slash
Combo Potency: 380
Combo Bonus: Restores MP

— In-game description

Syphon Strike is an action unlocked at level 2. It is available for Dark Knight.

Related traits

Related actions

Notes

  • The combo bonus restores 600 MP.
  • The potency of this action is 100 (combo potency: 240) until Melee Mastery.png  Melee Mastery is learned at Lv. 84.

History

  • DT.png Patch 7.05 (2024-07-30):
    • Potency has been increased from 220 to 240.
    • Combo potency has been increased from 360 to 380.
  • DT.png Patch 7.0 (2024-07-02):
    • Potency has increased from 120 to 220 upon learning Melee Mastery II Trait.png  Melee Mastery II.
    • Combo potency has been increased from 260 to 360 upon learning Melee Mastery II.
  • EW.png Patch 6.0 (2021-12-07):
    • Potency changed from 100 to 120.
    • Combo potency changed from 300 to 260.
  • SHB.png Patch 5.0 (2019-07-02):
    • TP cost has been removed.
    • Now acquired at level 2 (previously level 10).
    • Combo potency has been increased from 250 to 300.
    • Dark Arts.png  Dark Arts potency has been removed.
    • Dark Arts combo potency has been removed.
    • Grit.png  Grit no longer affects MP restoration.
    • Dark Arts no longer fades upon execution.
  • SB.png Patch 4.0 (2017-06-20):
    • Now acquired at level 10 (previously level 12).
    • Dark Arts potency and Dark Arts combo potency effects have been added.
    • The effect "MP restoration now increases while under the effect of Grit" has been added.
    • Effect will now fade upon the execution of Dark Arts.
  • HW.png Patch 3.0 (2015-06-23): Added.