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Difference between revisions of "A Chorus Slime"

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{{Masked Carnivale infobox
| name = A Chorus Slime
| description =
| image = A Chorus Slime (image).png
| number = 07
| level = 50
| standard-time = 3:30
| ideal-time = 2:40
| act-1-enemies = Lava Slime, Ice Sprite
| act-2-enemies = Ice Sprite, Lava Slime
| act-3-enemies = Gladiatorial Node, Lava Slime
| gil = 5000
| seals = 100
| tomestones = 80 poetics
| patch = 4.5
| release = stormblood
}}
__NOTOC__
==Act 1==
===Enemies===
====[[Lava Slime]]====
*'''Endurance''': Low
*'''Strengths''': {{Eurekaelement icon|Fire}} Fire, [[Blunt]]
*'''Weaknesses''': {{Eurekaelement icon|Wind}} Wind
*'''Vulnerabilities''': --
====[[Ice Sprite]]====
*'''Endurance''': Above Average
*'''Strengths''': {{Eurekaelement icon|Ice}} Ice
*'''Weaknesses''': {{Eurekaelement icon|Fire}} Fire
*'''Vulnerabilities''': All status effects, except [[Interrupt]]


===Strategy===
Slimes explode when they are damaged and that explosion will one-shot the sprites. In Act 1, simply fire {{action icon|Water Cannon}}, {{action icon|Drill Cannons}} or any other ranged attack at the lava slime to set it off. Make sure you are a safe distance away before doing so.
==Act 2==
===Enemies===
====[[Ice Sprite]]====
*'''Endurance''': Above Average
*'''Strengths''': {{Eurekaelement icon|Ice}} Ice
*'''Weaknesses''': {{Eurekaelement icon|Fire}} Fire
*'''Vulnerabilities''': All status effects, except [[Interrupt]]
====[[Lava Slime]]====
*'''Endurance''': Low
*'''Strengths''': {{Eurekaelement icon|Fire}} Fire, [[Blunt]]
*'''Weaknesses''': {{Eurekaelement icon|Wind}} Wind
*'''Vulnerabilities''': --
===Strategy===
Use {{action icon|Sticky Tongue}} to pull the Slimes behind the crates and to the Sprites and then move to a safe distance before firing {{action icon|Water Cannon}} or {{action icon|Drill Cannons}} to set them off.
==Act 3==
===Enemies===
====[[Gladiatorial Node]]====
*'''Endurance''': High
*'''Strengths''': -
*'''Weaknesses''': {{Eurekaelement icon|Lightning}} Lightning
*'''Vulnerabilities''': --
====[[Lava Slime]]====
*'''Endurance''': Low
*'''Strengths''': {{Eurekaelement icon|Fire}} Fire, [[Blunt]]
*'''Weaknesses''': {{Eurekaelement icon|Wind}} Wind
*'''Vulnerabilities''': --
===Strategy===
When approached, the towers will set off an explosion that will deal high damage (~2k) unless you are hiding behind the wall. As in Act 2, use {{item icon|Sticky Tongue}} to bring the 3 slimes to the tower and then set them off. Rinse and repeat for the second tower.
Walls do not block slime explosions. Stay a safe distance away.
==Optimizing==
Bring {{action icon|Snort}}, {{action icon|Sticky Tongue}}, {{action icon|Sonic Boom}}, and {{action icon|Feather Rain}}. {{action icon|Snort}} is a cone knockback and does not deal damage to the Lava Slimes, allowing you to move multiple slimes in a single spellcast. {{action icon|Feather Rain}} is an excellent instant cast AoE detonator.

Latest revision as of 20:51, 16 September 2024

The masked carnival icon.png

A Chorus Slime

The masked carnivale stage title image.png
Number
07
Level
50


Standard Time
3:30
Ideal Time
2:40
Act 1 Enemies
Lava Slime, Ice Sprite
Act 2 Enemies
Ice Sprite, Lava Slime
Act 3 Enemies
Gladiatorial Node, Lava Slime
Gil Reward
Gil 5,000
Seals Reward
Allied Seal 100
Tomestones
Allagan Tomestone of Poetics 80 
Next stage
Bomb-edy of Errors
Prev. stage
Eye Society
Patch
4.5

A Chorus Slime is a stage in The Masked Carnivale for Blue Mage, introduced in patch 4.5 with Stormblood.

Act 1

Enemies

Lava Slime

  • Endurance: Low
  • Strengths: Fire Fire, Blunt
  • Weaknesses: Wind Wind
  • Vulnerabilities: --

Ice Sprite

  • Endurance: Above Average
  • Strengths: Ice Ice
  • Weaknesses: Fire Fire
  • Vulnerabilities: All status effects, except Interrupt

Strategy

Slimes explode when they are damaged and that explosion will one-shot the sprites. In Act 1, simply fire Water Cannon.png  Water Cannon, Drill Cannons.png  Drill Cannons or any other ranged attack at the lava slime to set it off. Make sure you are a safe distance away before doing so.

Act 2

Enemies

Ice Sprite

  • Endurance: Above Average
  • Strengths: Ice Ice
  • Weaknesses: Fire Fire
  • Vulnerabilities: All status effects, except Interrupt

Lava Slime

  • Endurance: Low
  • Strengths: Fire Fire, Blunt
  • Weaknesses: Wind Wind
  • Vulnerabilities: --

Strategy

Use Sticky Tongue.png  Sticky Tongue to pull the Slimes behind the crates and to the Sprites and then move to a safe distance before firing Water Cannon.png  Water Cannon or Drill Cannons.png  Drill Cannons to set them off.

Act 3

Enemies

Gladiatorial Node

  • Endurance: High
  • Strengths: -
  • Weaknesses: Lightning Lightning
  • Vulnerabilities: --

Lava Slime

  • Endurance: Low
  • Strengths: Fire Fire, Blunt
  • Weaknesses: Wind Wind
  • Vulnerabilities: --

Strategy

When approached, the towers will set off an explosion that will deal high damage (~2k) unless you are hiding behind the wall. As in Act 2, use Sticky Tongue.png  Sticky Tongue to bring the 3 slimes to the tower and then set them off. Rinse and repeat for the second tower.

Walls do not block slime explosions. Stay a safe distance away.

Optimizing

Bring Snort.png  Snort, Sticky Tongue.png  Sticky Tongue, Sonic Boom.png  Sonic Boom, and Feather Rain.png  Feather Rain. Snort.png  Snort is a cone knockback and does not deal damage to the Lava Slimes, allowing you to move multiple slimes in a single spellcast. Feather Rain.png  Feather Rain is an excellent instant cast AoE detonator.