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Difference between revisions of "Hypercharge"

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{{Action infobox
{{Action infobox
| description = Overcharges your autoturret, increasing its attack potency.
| description = Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow.
| facts = {{action fact|duration|20}}{{action fact|Can only be executed while a turret is deployed.}}
| facts = {{action fact|duration|10}}{{action fact|Overheated Effect|Increases the potency of single-target weaponskills by 20}}{{action fact|Heat Gauge Cost|50}}<br>
Overheated effect only applicable to machinist job actions.
| acquired = Machinist
| acquired = Machinist
| level = 58
| level = 30
| type = ability
| type = ability
| recast = 120
| recast = 10
| req-quest = Taking the Fall
| traits =
| actions = Heat Blast, Auto Crossbow, Blazing Shot, Barrel Stabilizer
| req-quest = Master of Marksmanship
| release = heavensward
| release = heavensward
| patch = 3.0
}}
}}
==Notes==
*Prior to learning {{action icon|Blazing Shot}} at Lv. 68, this action will interact with {{action icon|Heat Blast}} in its place.
==History==
*{{patch|7.0|Stacks of Overheated now also allow the execution of Blazing Shot.}}
*{{patch|6.3|
**Now grants 5 stacks of Overheated.
**Effect duration has been increased from 8 to 10 seconds.}}
*{{patch|5.3|Description now clearly states the Overheat effect only applies to machinist actions. No change has been made to the effects of this action.}}
*{{patch|5.0|
**Now acquired at level 30 (previously level 58).
**No longer overcharges a turret. Instead, causes your weapon to become Overheated, increasing the potency of single-target weaponskills by 20.
**Now has an activation requirement of Heat Gauge Cost: 50.
**Recast time has been reduced from 120 to 10 seconds.}}
*{{patch|4.3|Fixed an issue wherein the damage from Hypercharge indicated in the action help text for the “Rook Autoturret” differed from the actual damage dealt.}}
*{{patch|4.0|No longer increases turret MP or TP regeneration.}}
*{{patch|3.2|
**Duration has been increased from 15 seconds to 20 seconds.
**The detrimental effects dealt by Rook Autoturret and Bishop Autoturret have been adjusted as follows:
**Rook Autoturret's increased physical damage effect has been increased from 5% to 10%.
**Bishop Autoturret's increased magic damage effect has been increased from 5% to 10%.}}
*{{patch|3.0|Added with the original description, "Overcharges your autoturret, increasing its effectiveness. Duration: 15s. Can only be executed when a turret is deployed."}}
==Trivia==
The changes in patch 6.3 were in response to player feedback that high ping or latency made it difficult to fit five {{action icon|Heat Blast}}s or {{action icon|Auto Crossbow}}s in an 8-second window.

Latest revision as of 18:31, 25 October 2024

Hypercharge

Acquired
Machinist frame icon.png MCH (actions)
Level
30
Type
Ability
Casting
Instant
Recast
10s
Quest Req.
Job quest Master of Marksmanship
Patch
3.0

Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow.
Duration: 10s
Overheated Effect: Increases the potency of single-target weaponskills by 20
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.

— In-game description

Hypercharge is an action unlocked by questing at level 30. It is available for Machinist.

Related actions

Notes

History

  • DT.png Patch 7.0 (2024-07-02): Stacks of Overheated now also allow the execution of Blazing Shot.
  • EW.png Patch 6.3 (2023-01-10):
    • Now grants 5 stacks of Overheated.
    • Effect duration has been increased from 8 to 10 seconds.
  • SHB.png Patch 5.3 (2020-08-11): Description now clearly states the Overheat effect only applies to machinist actions. No change has been made to the effects of this action.
  • SHB.png Patch 5.0 (2019-07-02):
    • Now acquired at level 30 (previously level 58).
    • No longer overcharges a turret. Instead, causes your weapon to become Overheated, increasing the potency of single-target weaponskills by 20.
    • Now has an activation requirement of Heat Gauge Cost: 50.
    • Recast time has been reduced from 120 to 10 seconds.
  • SB.png Patch 4.3 (2018-05-22): Fixed an issue wherein the damage from Hypercharge indicated in the action help text for the “Rook Autoturret” differed from the actual damage dealt.
  • SB.png Patch 4.0 (2017-06-20): No longer increases turret MP or TP regeneration.
  • HW.png Patch 3.2 (2016-02-23):
    • Duration has been increased from 15 seconds to 20 seconds.
    • The detrimental effects dealt by Rook Autoturret and Bishop Autoturret have been adjusted as follows:
    • Rook Autoturret's increased physical damage effect has been increased from 5% to 10%.
    • Bishop Autoturret's increased magic damage effect has been increased from 5% to 10%.
  • HW.png Patch 3.0 (2015-06-23): Added with the original description, "Overcharges your autoturret, increasing its effectiveness. Duration: 15s. Can only be executed when a turret is deployed."

Trivia

The changes in patch 6.3 were in response to player feedback that high ping or latency made it difficult to fit five Heat Blast.png  Heat Blasts or Auto Crossbow.png  Auto Crossbows in an 8-second window.