Difference between revisions of "Hypercharge"
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{{Action infobox | {{Action infobox | ||
| description = Grants 5 stacks of Overheated, each stack allowing the execution of | | description = Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow. | ||
| facts = {{action fact|duration|10}}{{action fact|Overheated Effect|Increases the potency of single-target weaponskills by 20}}{{action fact|Heat Gauge Cost|50}}<br> | | facts = {{action fact|duration|10}}{{action fact|Overheated Effect|Increases the potency of single-target weaponskills by 20}}{{action fact|Heat Gauge Cost|50}}<br> | ||
Overheated effect only applicable to machinist job actions. | Overheated effect only applicable to machinist job actions. | ||
Line 7: | Line 7: | ||
| type = ability | | type = ability | ||
| recast = 10 | | recast = 10 | ||
| traits = | |||
| actions = Heat Blast, Auto Crossbow, Blazing Shot, Barrel Stabilizer | |||
| req-quest = Master of Marksmanship | | req-quest = Master of Marksmanship | ||
| release = heavensward | | release = heavensward | ||
| patch = 3.0 | |||
}} | }} | ||
==Notes== | |||
*Prior to learning {{action icon|Blazing Shot}} at Lv. 68, this action will interact with {{action icon|Heat Blast}} in its place. | |||
==History== | |||
*{{patch|7.0|Stacks of Overheated now also allow the execution of Blazing Shot.}} | |||
*{{patch|6.3| | |||
**Now grants 5 stacks of Overheated. | |||
**Effect duration has been increased from 8 to 10 seconds.}} | |||
*{{patch|5.3|Description now clearly states the Overheat effect only applies to machinist actions. No change has been made to the effects of this action.}} | |||
*{{patch|5.0| | |||
**Now acquired at level 30 (previously level 58). | |||
**No longer overcharges a turret. Instead, causes your weapon to become Overheated, increasing the potency of single-target weaponskills by 20. | |||
**Now has an activation requirement of Heat Gauge Cost: 50. | |||
**Recast time has been reduced from 120 to 10 seconds.}} | |||
*{{patch|4.3|Fixed an issue wherein the damage from Hypercharge indicated in the action help text for the “Rook Autoturret” differed from the actual damage dealt.}} | |||
*{{patch|4.0|No longer increases turret MP or TP regeneration.}} | |||
*{{patch|3.2| | |||
**Duration has been increased from 15 seconds to 20 seconds. | |||
**The detrimental effects dealt by Rook Autoturret and Bishop Autoturret have been adjusted as follows: | |||
**Rook Autoturret's increased physical damage effect has been increased from 5% to 10%. | |||
**Bishop Autoturret's increased magic damage effect has been increased from 5% to 10%.}} | |||
*{{patch|3.0|Added with the original description, "Overcharges your autoturret, increasing its effectiveness. Duration: 15s. Can only be executed when a turret is deployed."}} | |||
==Trivia== | |||
The changes in patch 6.3 were in response to player feedback that high ping or latency made it difficult to fit five {{action icon|Heat Blast}}s or {{action icon|Auto Crossbow}}s in an 8-second window. |
Latest revision as of 18:31, 25 October 2024
Hypercharge
- Recast
- 10s
- Quest Req.
- Master of Marksmanship
- Patch
- 3.0
“Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow.
Duration: 10s
Overheated Effect: Increases the potency of single-target weaponskills by 20
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.— In-game description
Hypercharge is an action unlocked by questing at level 30. It is available for Machinist.
Related actions
Notes
- Prior to learning Blazing Shot at Lv. 68, this action will interact with Heat Blast in its place.
History
- Patch 7.0 (2024-07-02): Stacks of Overheated now also allow the execution of Blazing Shot.
- Patch 6.3 (2023-01-10):
- Now grants 5 stacks of Overheated.
- Effect duration has been increased from 8 to 10 seconds.
- Patch 5.3 (2020-08-11): Description now clearly states the Overheat effect only applies to machinist actions. No change has been made to the effects of this action.
- Patch 5.0 (2019-07-02):
- Now acquired at level 30 (previously level 58).
- No longer overcharges a turret. Instead, causes your weapon to become Overheated, increasing the potency of single-target weaponskills by 20.
- Now has an activation requirement of Heat Gauge Cost: 50.
- Recast time has been reduced from 120 to 10 seconds.
- Patch 4.3 (2018-05-22): Fixed an issue wherein the damage from Hypercharge indicated in the action help text for the “Rook Autoturret” differed from the actual damage dealt.
- Patch 4.0 (2017-06-20): No longer increases turret MP or TP regeneration.
- Patch 3.2 (2016-02-23):
- Duration has been increased from 15 seconds to 20 seconds.
- The detrimental effects dealt by Rook Autoturret and Bishop Autoturret have been adjusted as follows:
- Rook Autoturret's increased physical damage effect has been increased from 5% to 10%.
- Bishop Autoturret's increased magic damage effect has been increased from 5% to 10%.
- Patch 3.0 (2015-06-23): Added with the original description, "Overcharges your autoturret, increasing its effectiveness. Duration: 15s. Can only be executed when a turret is deployed."
Trivia
The changes in patch 6.3 were in response to player feedback that high ping or latency made it difficult to fit five Heat Blasts or Auto Crossbows in an 8-second window.