Difference between revisions of "Attributes"

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===Vitality===
===Vitality===
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]].  
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].


===Intelligence===
===Intelligence===

Revision as of 16:07, 1 March 2016

Thaumaturge Attributes

Attributes

Different races start off with different base attributes.

Strength

Strength is the primary damage dealing stat for melee classes, lancer, pugilist, marauder and gladiator, and jobs, dragoon, monk, warrior and paladin. Higher strength equals higher Attack Power for these melee classes. Strength also increases the amount of damage you mitigate when you block or parry an enemy attack.

Dexterity

Dexterity is the primary damage dealing stat for Archer, Rogue, Bard and Ninja. Higher dexterity means higher attack power for archer, rogue, ninja and bard. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.

Vitality

Vitality is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher HP. As of Patch 3.2, vitality is used in the calculation of Attack Power for tank jobs.

Intelligence

Intelligence is the primary offensive stat for spell casting classes and jobs such as thaumaturge, conjurer and arcanist. Higher intelligence corresponds to higher Attack Magic Potency and more magic damage your spells will do.

Mind

Mind is the primary healing stat for healers such as conjurer, White Mage and Scholar. Higher Mind means higher Healing Magic Potency and more healing your spells will do.

Piety

Higher Piety corresponds to higher MP. More MP allows you to cast more spells during combat. It is a useful stat for Disciples of Magic classes and spell-casting jobs.

Points

HP

HP are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by raise or return to your Home Point.

MP

MP are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime.

TP

TP are your tactical points. TP are required to use your weaponskills and the ability sprint. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly.

CP

CP are your crafting points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft.

  • When you have a crafting class equipped, CP bar replaces your MP bar.

GP

GP are your gathering points. GP are required to use some of your gathering actions.

  • While you have a gathering class equipped, GP bar replaces your MP bar.

Elemental Resistances

Fire Resistance reduces damage from fire attacks.

Ice Resistance reduces damage from ice attacks.

Wind Resistance reduces damage from wind attacks.

Earth Resistance reduces damage from earth attacks.

Lightning Resistance reduces damage from lightning attacks.

Water Resistance reduces damage from water attack.

Status Resistances

Slow Resistance reduces the duration of the debuff slow.

Silence Resistance reduces the duration of the debuff silence.

Blind Resistance reduces the duration of the debuff blind.

Poison Resistance reduces the duration of the debuff poison.

Stun Resistance reduces the duration of the debuff stun.

Sleep Resistance reduces the duration of the debuff sleep.

Bind Resistance reduces the duration of the debuff bind.

Heavy Resistance reduces the duration of the debuff heavy.

Offensive Properties

Accuracy

Accuracy improves the hit rate of your physical attacks and magical spells.

Critical Hit Rate

Critical Hit Rate increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.

Determination

Determination increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.

Defensive Properties

Defense

Defense determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.

Parry

Parry is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.

Magic Defense

Magic Defense determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.

Physical Properties

Attack Power

Attack Power is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.

Skill Speed

Skill Speed reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT's damage per tick.

Physical Resistances

Slashing Resistance resistance reduces the amount of damage you take from slashing physical attacks. (WAR, NIN, DRK, PLD)

Piercing Resistance resistance reduces the amount of damage you take from piercing physical attacks. (DRG, BRD, MCH)

Blunt Resistance resistance reduces the amount of damage you take from blunt physical attacks. (MNK, SMN/WHM/BLM auto-attacks)

Mental Properties

Attack Magic Potency

Attack Magic Potency determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.

Healing Magic Potency

Healing Magic Potency determines the amount of healing you do with your healing spells such as Cure and Cure II. Higher mind corresponds to higher healing magic potency.

Spell Speed

Spell Speed reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT's damage/healing per tick.

Crafting

Craftsmanship

Craftsmanship increases the amount of progress you generate while using crafting actions such as Basic Synthesis and Standard Synthesis.

Control

Control increases the amount of quality you generate while using crafting actions such as Basic Touch, Standard Touch and Advanced Touch.

Gathering

Gathering

Gathering increases your likelihood of receiving an item while gathering.

Perception

Perception increases the probably of the item you receive to be high quality while gathering.

PvP Properties

Morale

Morale increases item levels of PvP gear in The Wolves' Den only. Does not work in Frontlines.