Difference between revisions of "Free Company Airships"
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{{ | [[File:Free Company Airships1.png|400px|right]] | ||
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will | [[File:Free Company Airships2.png|400px|right]] | ||
{{see also|Subaquatic Voyages}} | |||
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will receive a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey. | |||
Your free company '''[[Player Housing|must own a house]]''' before purchasing a workshop or undertaking exploratory voyages. The size of the house has no effect on crafting or exploration. | |||
This feature no longer receives regular updates: [[Subaquatic Voyages]], a similar system, was later introduced in [[patch 4.2]] and is still being updated. | |||
==Craft and Deploy Airships== | ==Craft and Deploy Airships== | ||
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with | [[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with four components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials. However, quality determines the odds of excellent or outstanding progress being made, which results in the next stage of the craft requiring fewer materials. | ||
Multiple Airships can be maintained for a Free Company, with a second being unlocked once your airship visits Sea of Clouds - Sector 8. | Multiple Airships can be maintained for a Free Company, with a second being unlocked once your airship visits Sea of Clouds - Sector 8. A third airship is unlocked upon exploring Sector 14. Each requires a certain amount of flight credits: 1, 3 and 7, respectively. | ||
===Ceruleum Tanks=== | |||
Airships require {{item icon|Ceruleum Tank}}s to be deployed on exploratory voyages. They can be purchased using {{Company credit}} [[Company Credit]]s from the resident caretaker in any of the housing districts or mammet voyager #004A in a company workshop. | |||
{{vendor list|Ceruleum Tank}} | |||
<gallery heights=200px mode=packed> | |||
File:Voyage Screen.png|Deployment Screen | |||
File:Airship Voyage Report.png|Results Report | |||
</gallery> | |||
==Airship Stats and Performance== | ==Airship Stats and Performance== | ||
[[File:FC Airship Status.png|300px|right]] | |||
{{main|Airship Components}} | |||
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages. | The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages. | ||
===Rank=== | ===Rank=== | ||
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages, as well as accessing more sectors. Currently, airships can reach up to rank 50. | When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually, increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages, as well as accessing more sectors. Currently, airships can reach up to rank 50. | ||
===Stats=== | ===Stats=== | ||
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components. | The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components. | ||
{| | {| {{STDT|mech1 sortable}} | ||
|- | |- | ||
! Stat | ! Stat | ||
Line 32: | Line 44: | ||
| Range || Allows you to visit more sectors per voyage. | | Range || Allows you to visit more sectors per voyage. | ||
|- | |- | ||
| Favor || | | Favor || Influences chance to resurveil, may affect chance of HQ items and/or affect weather | ||
|- | |- | ||
|} | |} | ||
==[[Airship Components]]== | ==[[Airship Components]]== | ||
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will | [[File:Airship Parts Example.png|300px|right]] | ||
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will gradually deplete when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will require replacement or repair. | |||
===Rank=== | ===Rank=== | ||
Line 44: | Line 57: | ||
===Component Costs and Airframe Capacity=== | ===Component Costs and Airframe Capacity=== | ||
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship. | When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship. | ||
===Repairs=== | |||
Components will lose condition with each exploration, similar to how gear does for players. To repair them, {{item icon|Magitek Repair Materials}} must be in the player's inventory. The higher the tier of the component, the more materials needed. | |||
==Sectors== | ==Sectors== | ||
{| | {| {{STDT|item sortable}} | ||
|- | |- | ||
! Sector | ! Sector | ||
! Unlocked in Sector | ! Unlocked in Sector | ||
! Items | ! Rank | ||
! Unique Items | |||
! Common Items | |||
|- | |- | ||
| 1 || - || | | 1 || - || 1 || {{item icon|Vivianite}}, {{item icon|Bamboo Weave}}, {{item icon|Magnanimous Mogcrown}}, {{item icon|Potters Stone}} || {{item icon|Ferberite}}, {{item icon|Battledance Materia III}}, {{item icon|Fire Crystal}}, {{item icon|Wind Crystal}}, {{item icon|Lightning Crystal}} | ||
|- | |- | ||
| 2 || - || | | 2 || - || 1 || {{item icon|Bamboo Weave}}, {{item icon|Vivianite}}, {{item icon|Shrub Seedling}} || {{item icon|Gold Ore}}, {{item icon|Battledance Materia II}}, {{item icon|Battledance Materia III}}, {{item icon|Quicktongue Materia III}}, {{item icon|Fire Crystal}}, {{item icon|Water Crystal}}, {{item icon|Wind Crystal}} | ||
|- | |- | ||
| 3 || 1 || | | 3 || 1 || 4 || {{item icon|Balsa Wood Scrap}}, {{item icon|Red Moko Grass}}, {{item icon|Far Eastern Coin}} || {{item icon|Craftsman's Command Materia III}}, {{item icon|Craftsman's Competence Materia III}}, {{item icon|Earth Crystal}}, {{item icon|Ice Crystal}} | ||
|- | |- | ||
| 4 || 2 || | | 4 || 2 || 7 || {{item icon|Balsa Wood Scrap}}, {{item icon|Red Moko Grass}}, {{item icon|Fine Alumen}}, {{item icon|Far Eastern Coin}} || {{item icon|Scarlet Sap}}, {{item icon|Gatherer's Grasp Materia III}}, {{item icon|Gatherer's Guile Materia III}}, {{item icon|Fire Crystal}}, {{item icon|Water Crystal}}, {{item icon|Wind Crystal}} | ||
|- | |- | ||
| 5 || 2 || | | 5 || 2 || 10 || {{item icon|Deep-red Crystal}}, {{item icon|Empty Crystal}}, {{item icon|Toy Box Schema}} || {{item icon|Birch Branch}}, {{item icon|Savage Might Materia III}}, {{item icon|Quickarm Materia III}}, {{item icon|Fire Crystal}}, {{item icon|Lightning Crystal}}, {{item icon|Wind Crystal}} | ||
|- | |- | ||
| 6 || 5 || | | 6 || 5 || 14 || {{item icon|Deep-green Crystal}}, {{item icon|Empty Crystal}}, {{item icon|Dravanian Mote}}, {{item icon|Shrub Seedling}} || {{item icon|Dark Chestnut Branch}}, {{item icon|Piety Materia III}}, {{item icon|Quicktongue Materia III}}, {{item icon|Earth Crystal}}, {{item icon|Ice Crystal}} | ||
|- | |- | ||
| 7 || 5 || | | 7 || 5 || 17 || {{item icon|Deep-blue Crystal}}, {{item icon|Red Clay}}, {{item icon|Fine Alumen}}, {{item icon|Oriental Grass Tuft}}, {{item icon|Tincalconite}} || {{item icon|Ferberite}}, {{item icon|Craftsman's Command Materia III}}, {{item icon|Craftsman's Cunning Materia III}}, {{item icon|Fire Crystal}}, {{item icon|Water Crystal}} | ||
|- | |- | ||
| 8 || 7 || | | 8 || 7 || 20 || '''2nd Airship Permission''', {{item icon|Balsa Wood Lumber}}, {{item icon|Raw Celestine}}, {{item icon|Iron Giant Core}}, {{item icon|Oriental Grass Tuft}} || {{item icon|Gold Ore}}, {{item icon|Savage Aim Materia III}}, {{item icon|Lightning Crystal}}, {{item icon|Wind Crystal}} | ||
|- | |- | ||
| 9 || 8 || | | 9 || 8 || 24 || {{item icon|Balsa Wood Lumber}}, {{item icon|Raw Celestine}}, {{item icon|Toy Box Schema}}, {{item icon|Copper Voyage Spoil}} || {{item icon|Platinum Ore}}, {{item icon|Quickarm Materia III}}, {{item icon|Savage Aim Materia III}}, {{item icon|Lightning Crystal}}, {{item icon|Wind Crystal}} | ||
|- | |- | ||
| 10 || 7 || | | 10 || 7 || 27 || {{item icon|Black Clay}}, {{item icon|Raw Celestine}}, {{item icon|Magnanimous Mogcrown}}, {{item icon|Potters Stone}} || {{item icon|Scarlet Sap}}, {{item icon|Gatherer's Guerdon Materia III}}, {{item icon|Gatherer's Guile Materia III}}, {{item icon|Fire Crystal}}, {{item icon|Water Crystal}} | ||
|- | |- | ||
| 11 || 6 || | | 11 || 6 || 30 || {{item icon|Chemically Treated Chimera Hide}}, {{item icon|Synthetic Fiber}}, {{item icon|Magnanimous Mogcrown}} || {{item icon|Birch Branch}}, {{item icon|Quicktongue Materia III}}, {{item icon|Quicktongue Materia IV}}, {{item icon|Earth Crystal}}, {{item icon|Ice Crystal}} | ||
|- | |- | ||
| 12 || 10 || | | 12 || 10 || 34 || {{item icon|Chemically Treated Chimera Hide}}, {{item icon|Synthetic Fiber}}, {{item icon|Shrub Seedling}} || {{item icon|Dark Chestnut Branch}}, {{item icon|Heavens' Eye Materia III}}, {{item icon|Heavens' Eye Materia IV}}, {{item icon|Voidrake Seeds}}, {{item icon|Fire Crystal}}, {{item icon|Water Crystal}} | ||
|- | |- | ||
| 13 || 11 || | | 13 || 11 || 37 || {{item icon|Chemically Treated Chimera Hide}}, {{item icon|Deep-blue Crystal}}, {{item icon|Synthetic Resin}}, {{item icon|Fine Alumen}}, {{item icon|Dravanian Mote}} || {{item icon|Ferberite}}, {{item icon|Wind Silk}}, {{item icon|Althyk Lavender Seeds}}, {{item icon|Craftsman's Competence Materia III}}, {{item icon|Craftsman's Competence Materia IV}}, {{item icon|Craftsman's Cunning Materia III}}, {{item icon|Craftsman's Cunning Materia IV}}, {{item icon|Ice Crystal}}, {{item icon|Earth Crystal}} | ||
|- | |- | ||
| 14 || | | 14 || 11 || 40 || '''3rd Airship Permission''', {{item icon|Aetherochemical Fiber}}, {{item icon|Cassia Log}}, {{item icon|Iron Giant Core}}, {{item icon|Oriental Grass Tuft}}, {{item icon|Toy Box Schema}} || {{item icon|Gold Ore}}, {{item icon|Heavens' Eye Materia III}}, {{item icon|Heavens' Eye Materia IV}}, {{item icon|Quicktongue Materia IV}}, {{item icon|Ice Crystal}}, {{item icon|Earth Crystal}} | ||
|- | |- | ||
| 15 || 13 || | | 15 || 13 || 44 || {{item icon|Aetherochemical Fiber}}, {{item icon|Cassia Log}}, {{item icon|Dinosaur Fossil}}, {{item icon|Magnanimous Mogcrown}} || {{item icon|Platinum Ore}}, {{item icon|Savage Aim Materia III}}, {{item icon|Savage Aim Materia IV}}, {{item icon|Althyk Lavender Seeds}}, {{item icon|Ice Crystal}}, {{item icon|Earth Crystal}} | ||
|- | |- | ||
| 16 || 12 || | | 16 || 12 || 47 || {{item icon|Cassia Log}}, {{item icon|Empty Cluster}}, {{item icon|Far Eastern Coin}} || {{item icon|Scarlet Sap}}, {{item icon|Voidrake Seeds}}, {{item icon|Wind Silk}}, {{item icon|Gatherer's Grasp Materia III}}, {{item icon|Gatherer's Grasp Materia IV}}, {{item icon|Gatherer's Guerdon Materia III}}, {{item icon|Gatherer's Guerdon Materia IV}}, {{item icon|Water Crystal}} | ||
|- | |- | ||
| 17 || | | 17 || 16 || 50<br>Surveillance 90 || {{item icon|Cassia Log}}, {{item icon|Deep-Red Cluster}}, {{item icon|Dusk Leather}}, {{item icon|Toy Box Schema}}, {{item icon|Cloudsbreath Seeds}} || {{item icon|Birch Branch}}, {{item icon|Silver Ore}}, {{item icon|Wind Silk}}, {{item icon|Craftsman's Command Materia III}}, {{item icon|Craftsman's Command Materia IV}}, {{item icon|Craftsman's Competence Materia III}}, {{item icon|Craftsman's Competence Materia IV}} | ||
|- | |- | ||
| 19 || 15 || | | 18 || 17 || 50<br>Surveillance 90 || '''4th Airship Permission''', {{item icon|Cassia Log}}, {{item icon|Deep-green Cluster}}, {{item icon|Dusk Leather}}, {{item icon|Faded Copy of Engage}}, {{item icon|Iron Giant Core}}, {{item icon|Cloudsbreath Seeds}} || {{item icon|Dark Chestnut Branch}}, {{item icon|Electrum Ore}}, {{item icon|Quickarm Materia III}}, {{item icon|Quickarm Materia IV}} | ||
|- | |||
| 19 || 15 || 50<br>Surveillance 90 || {{item icon|Cassia Log}}, {{item icon|Deep-blue Cluster}}, {{item icon|Dusk Leather}}, {{item icon|Iron Giant Core}}, {{item icon|Cloudsbreath Seed}} || {{item icon|Ferberite}}, {{item icon|Gold Sand}}, {{item icon|Dinosaur Leather}}, {{item icon|Savage Might Materia III}}, {{item icon|Piety Materia III}}, {{item icon|Piety Materia IV}}, {{item icon|Piety Materia V}} | |||
|- | |||
| 20 || 19 || 50<br>Surveillance 90 || {{item icon|Cassia Log}}, {{item icon|Deep-red Cluster}}, {{item icon|Dusk Leather}}, {{item icon|Iron Giant Core}}, {{item icon|Cloudsbreath Seed}} || {{item icon|Gold Ore}}, {{item icon|Mythrite Sand}}, {{item icon|Antique Leather}}, {{item icon|Battledance Materia III}}, {{item icon|Battledance Materia IV}}, {{item icon|Battledance Materia V}} | |||
|- | |||
| 21 || 20 || 50<br>Surveillance 90 || {{item icon|Cassia Log}}, {{item icon|Deep-green Cluster}}, {{item icon|Dusk Leather}}, {{item icon|Toy Box Schema}}, {{item icon|Cloudsbreath Seeds}} || {{item icon|Platinum Ore}}, {{item icon|Wind Silk}}, {{item icon|Spoken Blood}}, {{item icon|Quicktongue Materia III}}, {{item icon|Quicktongue Materia IV}}, {{item icon|Quicktongue Materia V}}, {{item icon|Savage Might Materia III}}, {{item icon|Savage Might Materia IV}}, {{item icon|Savage Might Materia V}} | |||
|- | |||
| 22 || 20 || 50 || {{item icon|Cassia Log}}, {{item icon|Deep-blue Cluster}}, {{item icon|Dusk Leather}}, {{item icon|Iron Giant Core}}, {{item icon|Antique Rug}} || {{item icon|Deepeye Tears}}, {{item icon|Scarlet Sap}}, {{item icon|Gatherer's Grasp Materia III}}, {{item icon|Gatherer's Grasp Materia IV}}, {{item icon|Gatherer's Guile Materia III}}, {{item icon|Gatherer's Guile Materia IV}} | |||
|- | |||
| 23 || 19 || 50 || {{item icon|Cassia Log}}, {{item icon|Deep-red Cluster}}, {{item icon|Faded Copy of A World Apart}} || {{item icon|Bear Fat}}, {{item icon|Ferberite}}, {{item icon|Heavens' Eye Materia III}}, {{item icon|Heavens' Eye Materia IV}}, {{item icon|Heavens' Eye Materia V}} | |||
|- | |||
| 24 || 21 || 50 || {{item icon|Cassia Log}}, {{item icon|Deep-green Cluster}}, {{item icon|Iron Voyage Spoil}}, {{item icon|Cloudsbreath Seeds}} || {{item icon|Dark Chestnut Branch}}, {{item icon|Minium}}, {{item icon|Savage Aim Materia III}}, {{item icon|Savage Aim Materia IV}}, {{item icon|Savage Aim Materia V}}, {{item icon|Quickarm Materia III}}, {{item icon|Quickarm Materia IV}}, {{item icon|Quickarm Materia V}} | |||
|-} | |-} | ||
[[Category:Patch 3.0 Features]] |
Latest revision as of 16:28, 21 April 2024
- See also: Subaquatic Voyages
Free Company Airships built from Free Company Crafting can undertake Exploratory Voyages, the exploration of uncharted lands in The Sea of Clouds. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will receive a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.
Your free company must own a house before purchasing a workshop or undertaking exploratory voyages. The size of the house has no effect on crafting or exploration.
This feature no longer receives regular updates: Subaquatic Voyages, a similar system, was later introduced in patch 4.2 and is still being updated.
Craft and Deploy Airships
Free Company Crafting in the Company Workshop is needed to craft and register airships using requisite components and flight credits. Each airship is built with four components: Hull, Rigging, Forecastle and Aftcastle. Each component has many types and requires numerous materials, multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials. However, quality determines the odds of excellent or outstanding progress being made, which results in the next stage of the craft requiring fewer materials.
Multiple Airships can be maintained for a Free Company, with a second being unlocked once your airship visits Sea of Clouds - Sector 8. A third airship is unlocked upon exploring Sector 14. Each requires a certain amount of flight credits: 1, 3 and 7, respectively.
Ceruleum Tanks
Airships require Ceruleum Tanks to be deployed on exploratory voyages. They can be purchased using Company Credits from the resident caretaker in any of the housing districts or mammet voyager #004A in a company workshop.
Vendor | Location / Coordinates | Section | Cost | Unlock req. |
---|---|---|---|---|
Mammet Voyager #004A | Company Workshop (6.2, 6.2) | General | 100 | Free Company rank 6 |
Resident Caretaker | Empyreum (10.2, 11.7) | Company Credit Exchange | 100 | Free Company rank 6 |
Resident Caretaker | The Lavender Beds (11.9, 8.3) | Company Credit Exchange | 100 | Free Company rank 6 |
Resident Caretaker | Mist (11.4, 11.4) | Company Credit Exchange | 100 | Free Company rank 6 |
Resident Caretaker | Shirogane (9.5, 13.5) | Company Credit Exchange | 100 | Free Company rank 6 |
Resident Caretaker | The Goblet (11.3, 9.4) | Company Credit Exchange | 100 | Free Company rank 6 |
Airship Stats and Performance
- Main article: Airship Components
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.
Rank
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually, increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages, as well as accessing more sectors. Currently, airships can reach up to rank 50.
Stats
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.
Stat | Effect |
---|---|
Surveillance | Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors. |
Retrieval | Increases item extraction rating (higher quantities of a specific item). |
Speed | Influences voyage duration. |
Range | Allows you to visit more sectors per voyage. |
Favor | Influences chance to resurveil, may affect chance of HQ items and/or affect weather |
Airship Components
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will gradually deplete when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will require replacement or repair.
Rank
The rank required to use airship components.
Component Costs and Airframe Capacity
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.
Repairs
Components will lose condition with each exploration, similar to how gear does for players. To repair them, Magitek Repair Materials must be in the player's inventory. The higher the tier of the component, the more materials needed.