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Difference between revisions of "Bardam's Mettle"

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{{Dungeon Infobox
{{Duty infobox
|name= Bardam's Mettle
| description = If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?
|image= [[file:bardams mettle.png|300px]]
| image = y
|type= dungeon4
| type = dungeon
|patch= 4.0
| level = 65
|level= 65-66
| level-sync = 66
|ilevel=
| ilvl = 250
|player= 4 (1 Tank / 1 Healer / 2 DPS)
| size = light
|time= 90 Minutes
| time-limit = 90
|roulette= low
| roulette = leveling
|tomestone=
| duty-finder = Dungeons (Stormblood)
|entrance= [[The Azim Steppe]] (x11.3, y 11.1, z0.7)
| entrance = The Azim Steppe
|questtype= main
| entrance-coordinates = 11.3, 11.1
|quest= [[In the Footsteps of Bardam the Brave]]
| req-quest = In the Footsteps of Bardam the Brave
|boss= [[???]]
| modes = duty support, explorer
}}
| patch = 4.0
==Lore==
| release = stormblood
{{Quote|If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall... though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you... surely no one would be any the wiser?|Game Description}}
}} {{TOC limit|3}}
{{TOC limit|3}}
==Duty Support==
 
{| {{STDT|pve align-left}}
==Unlock==
!
*'''Quest:''' [[In the Footsteps of Bardam the Brave ]]  
! Gosetsu
*'''Quest-giver Location:''' [[????]] - [[The Azim Steppe]] (x??,y??)
! Mol Youth
*'''Prerequisites:''' Main Scenario Quest [[A Trial Before the Trial]]
! Hien
! Lyse
|-
|
| [[File:DS Gosetsu1.png]]
| [[File:DS Mol Youth1.png]]
| [[File:DS Hien1.png]]
| [[File:DS Lyse1.png]]
|-
| '''Class'''
| [[File:Blue samurai.png|Samurai|20px|link=]] [[Samurai]]
| {{CNJ}} Shaman
| {{SAM}} [[Samurai]]
| {{PGL}} [[Pugilist]]
|-
| '''Role'''
| Tank
| Healer
| DPS
| DPS
|}


==Objectives==
==Objectives==
* Arrive at Bardam's Hunt
#Arrive at Bardam's Hunt: 0/1
* Defeat Galura
#Defeat [[Garula (Mob)|Garula]]: 0/1
* Arrive at the Rebirth of Bardam the Brave
#Arrive at the Rebirth of Bardam the Brave: 0/1
* Defeat Bardam
#Defeat [[Bardam]]: 0/1
* Arrive in the Voiceless Muse
#Arrive in the Voiceless Muse: 0/1
* Defeat Yol
#Defeat [[Yol]]: 0/1


==Bosses==
==Bosses==
===Galura===
{{#ev:youtube|yNgyWqajeHA|350|right|Bardam's Mettle Dungeon Guide}}
===[[File:Passive difficulty r5.png|link=]] [[Garula (Mob)|Garula]]===
* '''Heave''' Frontal cone AOE. Tank to dodge as required.
* '''Crumbling Crust''' After a short cast time, 4 telegraphed quick casting AoEs appears around Galura. Deals moderate damage, but AoEs can stack. Melees to dodge as required.
* '''Rush''' Galura will tether an off-aggro target and channel a straight line charge. Marked players should distances themselves from Galura to reduce damage taken, indicated when the tether turns from spiky pink to purple. Other players should move out of Galura's path.
* '''War Cry''' Occurs immediately after '''Rush''', dealing partywide damage, followed by '''Earthquake''', dealing partywide damage and stunning all players. Animals marked with a '<b>!</b>' symbol in the pen will begin charging up their AoE attacks. The type of animal determines the type of attack that will occur. Galura does this three times in his fight.
 
# ''Ram'': Straight line AoE. Appears in all 3 phases.
# ''Coeurl'': Large frontal cone AoE. Appears after the second time Rush is used.
# ''Kukurul'': Small circle AoE. Appears after the third time Rush is used.
 
===[[File:Aggressive difficulty r5.png|link=]] [[Bardam]]===
This is a non-combat boss fight. Phases are composed of various mechanics players will have to successfully complete or dodge. Players who fail twice during any phase will receive a fetters debuff until the end of the phase. Debuffs will be cleansed at the end of each phase. At least one player must survive the mechanics to proceed to the next phase. If all players fail the mechanics, you'll be forced to repeat the fight. Note that using [[Duty Support]], if the player character fails, the fight will reset regardless of the status of the NPCs.
 
====Phase 1====
* '''Magnetism''' Pulls all players towards the center of the room.
* '''Travail (shockwave)''' Occurs immediately after '''Magnetism'''. A circle AoE will appear in the center, followed by a circle AoE covering the remainder of the outer arena. Stand just outside the inner AoE facing away from the Hunter of Bardam. Wait for the inner AoE to cast, then immediately walk backwards to avoid the outer AoE. ''If you use Legacy camera, press all 3 of left strafe, right strafe, and backwards in order to walk backwards, e.g. ASD if using WASD movement.''
* '''Spear charge''' Spears appear along to edge of the map and fire off AoEs that makes the map a chessboard of safe zones.
* '''Empty gaze''' Empty Gaze will charge while Travail and Spear charges are running. Turn away to dodge it.


'''Heave'''
====Phase 2====
Frontal cone AOE. Tank to dodge as required.
* '''Travail (lightning)''' Lightning attack on the whole party. Stand on prism towers to dodge the attack.
* '''Travail (firestorm)''' All players are marked and rings of fire drops periodically over their heads. Rings will remain active for a few seconds after dropping. To prevent dropping your AOE onto an ally's escape path, everyone should spread out and run clockwise.
* '''Heavy strike''' 270 degree front cone. Safe spot is behind the golem.
* '''Star fall''' Spawns 4 large circular AoEs that leaves behind Star shards to be used in the next phase. Safe spots include the center and the outer edge of the arena.


'''Crumbling Crust'''
====Phase 3====
After a short cast time, 4 telegraphed quick casting AoEs appears around Galura. Deals moderate damage, but AoEs can stack. Melees to dodge as required.
* '''Looming Shadow''' Meteor attack with an extremely long cast time. Hide behind Star shard to dodge.
* '''Travial (summon warriors)''' Breaks the East and West star shards.
* '''Magnetism + Spear charge + Heavy Strike + Shockwave combo''' The floor is lava. Find safe spot. Will destroy one of the two remaining star shards. After these attacks, the meteor will land. Hide behind the last star shard.


'''Rush'''
===[[File:Aggressive difficulty r6.png|link=]] [[Yol]]===
Galura targets an off-aggro target and channels a straight line charge. Run as far away from Galura as possible to reduce damage taken. Has a long cast time, so other players can move out of the way as necessary. Contrary to popular belief, you do not need to hide behind animals.
====Phase 1====
* '''Feathercut''' Frontal cleave tank-buster.
* '''Wind Unbound''' Group-wide AoE. Spawns a number of orbs around the outer edge of the arena. Orbs will periodically fire line AoEs.
* '''Flutterfall''' Marks all players with orange markers. Players need to spread to avoid overlapping splash damage.
* '''Eye of the Fierce''' Gaze attack that causes Confusion. Look away to avoid status infliction.


'''Earthquake'''
At the end of this phase, Yol will retreat and spawn a Corpsecleaner Eagle. Once the first is killed, Yol will spawn one more and after killing it Yol will return to the arena. During this time, Yol will periodically appear the edge of the arena, performing line AoE attacks with no markers. Move out from in front of Yol when it appears to avoid damage.
Immediately after Rush, Galura stomps the ground for an untelegraphed attack, stunning all players. Animals in the pen will begin charging up their AoE attacks. Dodge as necessary, you have plenty of time even with the stun. Galura does this three times in his fight.  


* Ram: Straight line AoE. Appears in all 3 phases.
====Phase 2====
* Coeurl: Large front cone AoE. Appears after the second time Rush is used.
* '''Wingbeat''' Marks a player with a green marker. The marked player will be knocked to the outer edge of the arena. Get back to the center of the arena to avoid outer AoEs.
* Kukurul: Small circle AoE. Appears after the third time Rush is used.


===Bardam===
At the start of this phase, Yol's wings will become targetable and Yol will become untargetable. Players must kill both wings to proceed. During this time, Yol will spawn three circular AoEs that will rotate clock-wise around the outer edge of the arena. Players should stay close to the center to avoid these. Once Yol's wings are shattered, the fight's mechanics will repeat until Yol is defeated.
This is pretty much all about positioning and is a test of mechanics, several of which are featured in the final fight for the dungeon. There are three phases, and at least one player must pass each phase.


===Yol===
'''''Note: ''''' This phase can be entirely skipped with a well-timed Limit Break just before Yol starts his second phase. Yol's retreats are usually pre-faced with a cast of Wind Unbound, with the first retreat (which turns into the Phase 2 retreat if Yol's HP is below a certain threshold) occurring 2 mechanics after Eye of the Fierce (Eye of the Fierce → Flutterfall → Wind Unbound). Yol will forcefully retreat without using Wind Unbound if its HP is too low (at about 6% HP left).


==Loot==
==Loot==
{{see also|Nomad's Weapons|Nomad's Armor|Nomad's Accessories}}
===[[File:Silver Coffer (small).png|link=]] [[Garula (Mob)|Garula]]===
* 80,000 {{exp}} [[Experience Points]]
{{Drops list|Garula (Mob)}}
===[[File:Silver Coffer (small).png|link=]] [[Bardam]]===
* 150,000 {{exp}} [[Experience Points]]
{{Drops list|Bardam}}
===[[File:Gold Coffer (small).png|link=]] [[Yol]]===
* 190,000 {{exp}} [[Experience Points]]
{{Drops list|Yol}}


===Additional Treasure Coffers===
===Additional Treasure Coffers===
====Treasure Coffer 1====
For [[Stormblood]] [[dungeons]], it's possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.
Coordinates: (x??,y??)
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 14.9)====
{{Drops table header}}
{{Drops table row|Nomad's Boots of Fending}}
{{Drops table row|Nomad's Boots of Maiming}}
{{Drops table row|Nomad's Boots of Striking}}
{{Drops table row|Nomad's Boots of Scouting}}
{{Drops table row|Nomad's Boots of Aiming}}
{{Drops table row|Nomad's Boots of Casting}}
{{Drops table row|Nomad's Boots of Healing}}
{{Drops table row|Nomad's Wristbands of Fending}}
{{Drops table row|Nomad's Wristbands of Slaying}}
{{Drops table row|Nomad's Wristbands of Aiming}}
{{Drops table row|Nomad's Wristbands of Casting}}
{{Drops table row|Nomad's Wristbands of Healing}}
{{Drops table row|Nomad's Ring of Fending}}
{{Drops table row|Nomad's Ring of Slaying}}
{{Drops table row|Nomad's Ring of Aiming}}
{{Drops table row|Nomad's Ring of Casting}}
{{Drops table row|Nomad's Ring of Healing}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 10.6 Y: 12.9)====
{{Drops table header}}
{{Drops table row|Nomad's Helm of Fending}}
{{Drops table row|Nomad's Cap of Maiming}}
{{Drops table row|Nomad's Cap of Striking}}
{{Drops table row|Nomad's Cap of Scouting}}
{{Drops table row|Nomad's Cap of Aiming}}
{{Drops table row|Nomad's Cap of Casting}}
{{Drops table row|Nomad's Cap of Healing}}
{{Drops table row|Nomad's Armguards of Fending}}
{{Drops table row|Nomad's Armguards of Maiming}}
{{Drops table row|Nomad's Armlets of Striking}}
{{Drops table row|Nomad's Armguards of Scouting}}
{{Drops table row|Nomad's Armguards of Aiming}}
{{Drops table row|Nomad's Armguards of Casting}}
{{Drops table row|Nomad's Armlets of Healing}}
{{Drops table row|Nomad's Earrings of Fending}}
{{Drops table row|Nomad's Earrings of Slaying}}
{{Drops table row|Nomad's Earrings of Aiming}}
{{Drops table row|Nomad's Earrings of Casting}}
{{Drops table row|Nomad's Earrings of Healing}}
{{Drops table row|Nomad's Choker of Fending}}
{{Drops table row|Nomad's Choker of Slaying}}
{{Drops table row|Nomad's Choker of Aiming}}
{{Drops table row|Nomad's Choker of Casting}}
{{Drops table row|Nomad's Choker of Healing}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 11.1 X: 5.8)====
{{Drops table header}}
{{Drops table row|Nomad's Coat of Fending}}
{{Drops table row|Nomad's Coat of Maiming}}
{{Drops table row|Nomad's Coat of Striking}}
{{Drops table row|Nomad's Coat of Scouting}}
{{Drops table row|Nomad's Coat of Aiming}}
{{Drops table row|Nomad's Coat of Casting}}
{{Drops table row|Nomad's Coat of Healing}}
{{Drops table row|Nomad's Breeches of Fending}}
{{Drops table row|Nomad's Breeches of Maiming}}
{{Drops table row|Nomad's Breeches of Striking}}
{{Drops table row|Nomad's Breeches of Scouting}}
{{Drops table row|Nomad's Breeches of Aiming}}
{{Drops table row|Nomad's Breeches of Casting}}
{{Drops table row|Nomad's Breeches of Healing}}
{{Drops table row|Nomad's Wristbands of Fending}}
{{Drops table row|Nomad's Wristbands of Slaying}}
{{Drops table row|Nomad's Wristbands of Aiming}}
{{Drops table row|Nomad's Wristbands of Casting}}
{{Drops table row|Nomad's Wristbands of Healing}}
{{Drops table row|Nomad's Ring of Fending}}
{{Drops table row|Nomad's Ring of Slaying}}
{{Drops table row|Nomad's Ring of Aiming}}
{{Drops table row|Nomad's Ring of Casting}}
{{Drops table row|Nomad's Ring of Healing}}
{{Table footer}}


====Treasure Coffer 2====
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.9 Y: 3.2)====
Coordinates: (x??,y??)
{{Drops table header}}
{{Drops table row|Mol Paladin's Arms (IL 276)}}
{{Drops table row|The Impassible Peak}}
{{Drops table row|The Blazing Sun}}
{{Drops table row|The Impassionate Tide}}
{{Drops table row|The Nimble Beast}}
{{Drops table row|The Everflowing Waters}}
{{Drops table row|The Unsullied Skies}}
{{Drops table row|The Dancing Reeds}}
{{Drops table row|The Crying Wind}}
{{Drops table row|The Coming Storm}}
{{Drops table row|The Awaited Stars}}
{{Drops table row|The Eloquent Moon}}
{{Drops table row|The Heavens Devoured}}
{{Drops table row|The Stained Earth}}
{{Drops table row|The Voiceless Moon}}
{{Drops table row|The Heavens Reeling}}
{{Drops table row|The Lone Beacon}}
{{Drops table row|Nomad's Earrings of Fending}}
{{Drops table row|Nomad's Earrings of Slaying}}
{{Drops table row|Nomad's Earrings of Aiming}}
{{Drops table row|Nomad's Earrings of Casting}}
{{Drops table row|Nomad's Earrings of Healing}}
{{Drops table row|Nomad's Choker of Fending}}
{{Drops table row|Nomad's Choker of Slaying}}
{{Drops table row|Nomad's Choker of Aiming}}
{{Drops table row|Nomad's Choker of Casting}}
{{Drops table row|Nomad's Choker of Healing}}
{{Table footer}}


====Treasure Coffer 3====
=====Miss List=====
Coordinates: (x??,y??)
{{:SB Dungeon Miss List}}


====Treasure Coffer 4====
==Achievements==
Coordinates: (x??,y??)
This duty is associated with the following [[achievements]]:


====Treasure Coffer 5====
{| {{STDT| mech1 sortable align-left}}
Coordinates: (x??,y??)
{{achievement table header}}
{{achievement table row|Mapping the Realm: Bardam's Mettle}}
|}


==Images==
==Images==
<gallery mode=packed>
Bardams mettle.png
Bardams mettle 1.jpg
Bardams mettle 2.jpg
Bardams mettle 3.jpg
Bardams mettle 4.png
Bardams mettle concept1.jpg
Bardams mettle concept2.jpg
</gallery>
==Lore==
===In The Footsteps Of A Legend===
Along the edges of the Azim Steppe, there wends a trail rife with danger said to have been blazed by a great hero of Xaela legend. Named Bardam's Mettle for the hero, braving it is a rite of passage for the youths of the Steppe.
Completing the rite requires one to run a gauntlet of fearsome foes to reach an ancient altar, the oldest in the land, and thence tame a yol, a giant cloudkin. In so doing, one earns recognition as a warrior and is permitted to participate in the Naadam, the battle to decide the ruler of these vast fields.
As observed in the memoir Narrow Road through the Deep Grass, the trail symbolizes Bardam’s life. A warrior of rare talent, the young Bardam was a boastful man, but his hubris brought him low and he found himself lying at death’s door. Yet the gods saw fit to spare him, and he was prompted to reflect upon his ways. Keeping the lesson of his bitter defeat ever close to heart, he rose again to become perhaps the greatest hero in Xaela history, carving his name into their annals by triumphing in the very first Naadam. Long after his time, Bardam the Brave continues to inspire new generations of aspiring warriors, who walk in his footsteps in hopes of emulating his legend.
===Yol===
High atop the granite peaks of Othard’s Far East do the yol claim their demesne, descending to the Azim Steppe to prey upon the soft warriors who pretend not to fear the winged monsters of their ancestors' tales. Rare indeed is it that a yol might cede its back to the likes of man, though to those who have proved their mettle, the creatures have been known to make exception.
===Bardam===
Representing a youthful Bardam, this stone colossus embodies his youthful strength and arrogance. By overcoming this trial, one comes to know the folly that Bardam himself committed; only then can one begin to walk the path of a true hero.
==Dialogue==
===Duty Dialogue===
'''The Dusk Visage:''' Thus spoke Nhaama: "Hunters in whose veins flows moonlight, show me your mettle!"
'''The Dusk Visage:''' Pass, blood of my blood, for you are of the Dusk and of the Steppe.
'''The Dawn Visage:''' Thus spoke Azim: "Warriors in whose veins flows sunlight, show me your mettle!"
'''The Dawn Visage:''' Pass, blood of my blood, for you are of the Dawn and of the Steppe.
'''Bardam:''' Yea, you who would walk after Bardam! He who was as strong as the earth, swift as a horse, brave as the thunder!
'''Bardam:''' You who would become Warriors of the Steppe!
With death will you fance!
'''Bardam:''' The first trial is upon you...
'''Bardam:''' Be not deceived by demons...
'''Bardam:''' The second trial is upon you...
'''Bardam:''' Be not tempted to rest, but fly across the Steppe as the wind...
'''Bardam:''' The third trial is upon you... Be not afraid of falling stars...
'''Bardam:''' Yea, you worthy successors of Bardam! Yours is the Steppe and everything in it!
===Duty Support===
====Mol Youth, Hien, and Lyse====
'''Lyse:''' So this is the hero's path... Let's prove ourselves worthy!
'''Hien:''' Nice of them to afford us the chance to limber up.
'''Lyse:''' A herd of beasts!?
'''Lyse:''' That fellow knew how to charge...
'''Hien:''' You truly get the sense that this is sacred ground. <br>
'''Lyse:''' Indeed! Give me chills just to be here!
'''Lyse:''' Uwaaah! A golem!?
'''Hien:''' Are those seals or hammers in its hands? <br>
'''Lyse:''' Why not both?
'''Hien:''' Nothing to it!
'''Hien:''' It certainly kept us on our toes!
'''Lyse:''' Is it over...? My head's spinning something fierce. <br>
'''Hien:''' It seems that was a test of judgement in the heat of battle.
'''Lyse:''' Ahhh, that was refreshing! <br>
'''Hien''' A cavern now... This is turning out to be quite a tour.
'''Lyse:''' A cavernous space behind a portentious gate... This ought to be good!
'''Hien:''' This is it my friends—the final test! <br>
'''Lyse:''' So that's a yol!
====Gosetsu, Lyse, and Hien====
'''Hien:''' This day, we shall be as warriors born anew! <br>
'''Gosetsu:''' Hear, hear!
'''Lyse:''' One test down! <br>
'''Gosetsu:''' There is no telling what awaits. Let us remain vigilant.
'''Gosetsu:''' It appears these beasts are our next test. <br>
'''Hien:''' No mistaking who the leader is.
'''Hien:''' That creature was utterly fearless. <br>
'''Gosetsu:''' Aye, a warrior in its own right.
'''Hien:''' You truly get the sense that this is sacred ground. <br>
'''Lyse:''' Indeed! Give me chills just to be here!
'''Gosetsu:''' The stone is alive! What sorcery is this!? <br>
'''Hien:''' Whatever it is, it's ingenious!
'''Hien:''' Are those seals or hammers in its hands? <br>
'''Lyse:''' Why not both?
'''Hien:''' Nothing to it!
'''Hien:''' It certainly kept us on our toes!
'''Lyse:''' Is it over...? My head's spinning something fierce. <br>
'''Hien:''' It seems that was a test of judgement in the heat of battle.
'''Lyse:''' Ahhh, that was refreshing! <br>
'''Hien''' A cavern now... This is turning out to be quite a tour.
'''Gosetsu:''' This bird motif... <br>
'''Hien:''' I daresay we are come to the yol's nest!
'''Hien:''' This is it my friends—the final test! <br>
'''Lyse:''' So that's a yol!
====Gosetsu, Mol Youth, and Hien====
'''Hien:''' This day, we shall be as warriors born anew! <br>
'''Gosetsu:''' Hear, hear!
'''Hien:''' Nice of them to afford us the chance to limber up.
'''Gosetsu:''' It appears these beasts are our next test. <br>
'''Hien:''' No mistaking who the leader is.
'''Hien:''' That creature was utterly fearless. <br>
'''Gosetsu:''' Aye, a warrior in its own right.
'''Gosetsu:''' That such a place should exist in the Steppe!
'''Gosetsu:''' The stone is alive! What sorcery is this!? <br>
'''Hien:''' Whatever it is, it's ingenious!
'''Gosetsu:''' What an enormous foe!
'''Hien:''' Nothing to it!
'''Hien:''' It certainly kept us on our toes!
'''Gosetsu:''' Whew, such a scramble that was...
'''Gosetsu:''' After that dip, I'm glad for the warmth of the torches.
'''Gosetsu:''' This bird motif... <br>
'''Hien:''' I daresay we are come to the yol's nest!
'''Gosetsu:''' 'Twould seem we've reached the path's end.




{{dungeons}}
{{Duties nav|dungeon}}

Latest revision as of 15:21, 8 November 2024

Dungeon.png

Bardam's Mettle

Bardam's Mettle (image).png
Level
65 (Sync: 66)
Item Level
250
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Dungeons (Stormblood)
Roulette
Leveling
Req. quest
Main Scenario quest In the Footsteps of Bardam the Brave
Entrance
The Azim Steppe (X:11.3, Y:11.1)
Modes
Duty Support, Explorer
Patch
4.0

If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?

— In-game description

Bardam's Mettle is a level 65 dungeon introduced in patch 4.0 with Stormblood.

Duty Support

Gosetsu Mol Youth Hien Lyse
DS Gosetsu1.png DS Mol Youth1.png DS Hien1.png DS Lyse1.png
Class Samurai Samurai Conjurer frame icon.png Shaman Samurai frame icon.png Samurai Pugilist frame icon.png Pugilist
Role Tank Healer DPS DPS

Objectives

  1. Arrive at Bardam's Hunt: 0/1
  2. Defeat Garula: 0/1
  3. Arrive at the Rebirth of Bardam the Brave: 0/1
  4. Defeat Bardam: 0/1
  5. Arrive in the Voiceless Muse: 0/1
  6. Defeat Yol: 0/1

Bosses

Bardam's Mettle Dungeon Guide

Passive difficulty r5.png Garula

  • Heave Frontal cone AOE. Tank to dodge as required.
  • Crumbling Crust After a short cast time, 4 telegraphed quick casting AoEs appears around Galura. Deals moderate damage, but AoEs can stack. Melees to dodge as required.
  • Rush Galura will tether an off-aggro target and channel a straight line charge. Marked players should distances themselves from Galura to reduce damage taken, indicated when the tether turns from spiky pink to purple. Other players should move out of Galura's path.
  • War Cry Occurs immediately after Rush, dealing partywide damage, followed by Earthquake, dealing partywide damage and stunning all players. Animals marked with a '!' symbol in the pen will begin charging up their AoE attacks. The type of animal determines the type of attack that will occur. Galura does this three times in his fight.
  1. Ram: Straight line AoE. Appears in all 3 phases.
  2. Coeurl: Large frontal cone AoE. Appears after the second time Rush is used.
  3. Kukurul: Small circle AoE. Appears after the third time Rush is used.

Aggressive difficulty r5.png Bardam

This is a non-combat boss fight. Phases are composed of various mechanics players will have to successfully complete or dodge. Players who fail twice during any phase will receive a fetters debuff until the end of the phase. Debuffs will be cleansed at the end of each phase. At least one player must survive the mechanics to proceed to the next phase. If all players fail the mechanics, you'll be forced to repeat the fight. Note that using Duty Support, if the player character fails, the fight will reset regardless of the status of the NPCs.

Phase 1

  • Magnetism Pulls all players towards the center of the room.
  • Travail (shockwave) Occurs immediately after Magnetism. A circle AoE will appear in the center, followed by a circle AoE covering the remainder of the outer arena. Stand just outside the inner AoE facing away from the Hunter of Bardam. Wait for the inner AoE to cast, then immediately walk backwards to avoid the outer AoE. If you use Legacy camera, press all 3 of left strafe, right strafe, and backwards in order to walk backwards, e.g. ASD if using WASD movement.
  • Spear charge Spears appear along to edge of the map and fire off AoEs that makes the map a chessboard of safe zones.
  • Empty gaze Empty Gaze will charge while Travail and Spear charges are running. Turn away to dodge it.

Phase 2

  • Travail (lightning) Lightning attack on the whole party. Stand on prism towers to dodge the attack.
  • Travail (firestorm) All players are marked and rings of fire drops periodically over their heads. Rings will remain active for a few seconds after dropping. To prevent dropping your AOE onto an ally's escape path, everyone should spread out and run clockwise.
  • Heavy strike 270 degree front cone. Safe spot is behind the golem.
  • Star fall Spawns 4 large circular AoEs that leaves behind Star shards to be used in the next phase. Safe spots include the center and the outer edge of the arena.

Phase 3

  • Looming Shadow Meteor attack with an extremely long cast time. Hide behind Star shard to dodge.
  • Travial (summon warriors) Breaks the East and West star shards.
  • Magnetism + Spear charge + Heavy Strike + Shockwave combo The floor is lava. Find safe spot. Will destroy one of the two remaining star shards. After these attacks, the meteor will land. Hide behind the last star shard.

Aggressive difficulty r6.png Yol

Phase 1

  • Feathercut Frontal cleave tank-buster.
  • Wind Unbound Group-wide AoE. Spawns a number of orbs around the outer edge of the arena. Orbs will periodically fire line AoEs.
  • Flutterfall Marks all players with orange markers. Players need to spread to avoid overlapping splash damage.
  • Eye of the Fierce Gaze attack that causes Confusion. Look away to avoid status infliction.

At the end of this phase, Yol will retreat and spawn a Corpsecleaner Eagle. Once the first is killed, Yol will spawn one more and after killing it Yol will return to the arena. During this time, Yol will periodically appear the edge of the arena, performing line AoE attacks with no markers. Move out from in front of Yol when it appears to avoid damage.

Phase 2

  • Wingbeat Marks a player with a green marker. The marked player will be knocked to the outer edge of the arena. Get back to the center of the arena to avoid outer AoEs.

At the start of this phase, Yol's wings will become targetable and Yol will become untargetable. Players must kill both wings to proceed. During this time, Yol will spawn three circular AoEs that will rotate clock-wise around the outer edge of the arena. Players should stay close to the center to avoid these. Once Yol's wings are shattered, the fight's mechanics will repeat until Yol is defeated.

Note: This phase can be entirely skipped with a well-timed Limit Break just before Yol starts his second phase. Yol's retreats are usually pre-faced with a cast of Wind Unbound, with the first retreat (which turns into the Phase 2 retreat if Yol's HP is below a certain threshold) occurring 2 mechanics after Eye of the Fierce (Eye of the Fierce → Flutterfall → Wind Unbound). Yol will forcefully retreat without using Wind Unbound if its HP is too low (at about 6% HP left).

Loot

See also: Nomad's Weapons, Nomad's Armor and Nomad's Accessories

Silver Coffer (small).png Garula

Name Type Item Level Rarity Quantity
Nomads boots of aiming icon1.png  Nomad's Boots of Aiming Feet 276 BGreen 1
Nomads boots of casting icon1.png  Nomad's Boots of Casting Feet 276 BGreen 1
Nomads boots of fending icon1.png  Nomad's Boots of Fending Feet 276 BGreen 1
Nomads boots of healing icon1.png  Nomad's Boots of Healing Feet 276 BGreen 1
Nomads boots of maiming icon1.png  Nomad's Boots of Maiming Feet 276 BGreen 1
Nomads boots of scouting icon1.png  Nomad's Boots of Scouting Feet 276 BGreen 1
Nomads boots of striking icon1.png  Nomad's Boots of Striking Feet 276 BGreen 1
Nomads ring of aiming icon1.png  Nomad's Ring of Aiming Ring 276 BGreen 1
Nomads ring of casting icon1.png  Nomad's Ring of Casting Ring 276 BGreen 1
Nomads ring of fending icon1.png  Nomad's Ring of Fending Ring 276 BGreen 1
Nomads ring of healing icon1.png  Nomad's Ring of Healing Ring 276 BGreen 1
Nomads ring of slaying icon1.png  Nomad's Ring of Slaying Ring 276 BGreen 1
Nomads wristbands of aiming icon1.png  Nomad's Wristbands of Aiming Bracelets 276 BGreen 1
Nomads wristbands of casting icon1.png  Nomad's Wristbands of Casting Bracelets 276 BGreen 1
Nomads wristbands of fending icon1.png  Nomad's Wristbands of Fending Bracelets 276 BGreen 1
Nomads wristbands of healing icon1.png  Nomad's Wristbands of Healing Bracelets 276 BGreen 1
Nomads wristbands of slaying icon1.png  Nomad's Wristbands of Slaying Bracelets 276 BGreen 1

Silver Coffer (small).png Bardam

Name Type Item Level Rarity Quantity
Nomads armguards of aiming icon1.png  Nomad's Armguards of Aiming Hands 276 BGreen 1
Nomads armguards of casting icon1.png  Nomad's Armguards of Casting Hands 276 BGreen 1
Nomads armguards of fending icon1.png  Nomad's Armguards of Fending Hands 276 BGreen 1
Nomads armguards of maiming icon1.png  Nomad's Armguards of Maiming Hands 276 BGreen 1
Nomads armguards of scouting icon1.png  Nomad's Armguards of Scouting Hands 276 BGreen 1
Nomads armlets of healing icon1.png  Nomad's Armlets of Healing Hands 276 BGreen 1
Nomads armlets of striking icon1.png  Nomad's Armlets of Striking Hands 276 BGreen 1
Nomads cap of aiming icon1.png  Nomad's Cap of Aiming Head 276 BGreen 1
Nomads cap of casting icon1.png  Nomad's Cap of Casting Head 276 BGreen 1
Nomads cap of healing icon1.png  Nomad's Cap of Healing Head 276 BGreen 1
Nomads cap of maiming icon1.png  Nomad's Cap of Maiming Head 276 BGreen 1
Nomads cap of scouting icon1.png  Nomad's Cap of Scouting Head 276 BGreen 1
Nomads cap of striking icon1.png  Nomad's Cap of Striking Head 276 BGreen 1
Nomads choker of aiming icon1.png  Nomad's Choker of Aiming Necklace 276 BGreen 1
Nomads choker of casting icon1.png  Nomad's Choker of Casting Necklace 276 BGreen 1
Nomads choker of fending icon1.png  Nomad's Choker of Fending Necklace 276 BGreen 1
Nomads choker of healing icon1.png  Nomad's Choker of Healing Necklace 276 BGreen 1
Nomads choker of slaying icon1.png  Nomad's Choker of Slaying Necklace 276 BGreen 1
Nomads earrings of aiming icon1.png  Nomad's Earrings of Aiming Earrings 276 BGreen 1
Nomads earrings of casting icon1.png  Nomad's Earrings of Casting Earrings 276 BGreen 1
Nomads earrings of fending icon1.png  Nomad's Earrings of Fending Earrings 276 BGreen 1
Nomads earrings of healing icon1.png  Nomad's Earrings of Healing Earrings 276 BGreen 1
Nomads earrings of slaying icon1.png  Nomad's Earrings of Slaying Earrings 276 BGreen 1
Nomads helm of fending icon1.png  Nomad's Helm of Fending Head 276 BGreen 1

Gold Coffer (small).png Yol

Name Type Item Level Rarity Quantity
Mol paladins arms (il 276) icon1.png  Mol Paladin's Arms (IL 276) Other N/A BGreen 1
Most unworthy orchestrion roll icon1.png  Most Unworthy Orchestrion Roll Orchestrion Roll N/A ABasic 1
Nomads breeches of aiming icon1.png  Nomad's Breeches of Aiming Legs 276 BGreen 1
Nomads breeches of casting icon1.png  Nomad's Breeches of Casting Legs 276 BGreen 1
Nomads breeches of fending icon1.png  Nomad's Breeches of Fending Legs 276 BGreen 1
Nomads breeches of healing icon1.png  Nomad's Breeches of Healing Legs 276 BGreen 1
Nomads breeches of maiming icon1.png  Nomad's Breeches of Maiming Legs 276 BGreen 1
Nomads breeches of scouting icon1.png  Nomad's Breeches of Scouting Legs 276 BGreen 1
Nomads breeches of striking icon1.png  Nomad's Breeches of Striking Legs 276 BGreen 1
Nomads coat of aiming icon1.png  Nomad's Coat of Aiming Body 276 BGreen 1
Nomads coat of casting icon1.png  Nomad's Coat of Casting Body 276 BGreen 1
Nomads coat of fending icon1.png  Nomad's Coat of Fending Body 276 BGreen 1
Nomads coat of healing icon1.png  Nomad's Coat of Healing Body 276 BGreen 1
Nomads coat of maiming icon1.png  Nomad's Coat of Maiming Body 276 BGreen 1
Nomads coat of scouting icon1.png  Nomad's Coat of Scouting Body 276 BGreen 1
Nomads coat of striking icon1.png  Nomad's Coat of Striking Body 276 BGreen 1
Road sparrow icon2.png  Road Sparrow Minion N/A ABasic 1
The awaited stars icon1.png  The Awaited Stars Dancer's Arm 276 BGreen 1
The blazing sun icon1.png  The Blazing Sun Dark Knight's Arm 276 BGreen 1
The coming storm icon1.png  The Coming Storm Machinist's Arm 276 BGreen 1
The crying wind icon1.png  The Crying Wind Archer's Arm 276 BGreen 1
The dancing reeds icon1.png  The Dancing Reeds Rogue's Arm 276 BGreen 1
The eloquent moon icon1.png  The Eloquent Moon Two-handed Thaumaturge's Arm 276 BGreen 1
The everflowing waters icon1.png  The Everflowing Waters Pugilist's Arm 276 BGreen 1
The heavens devoured icon1.png  The Heavens Devoured Arcanist's Grimoire 276 BGreen 1
The heavens reeling icon1.png  The Heavens Reeling Scholar's Arm 276 BGreen 1
The impassible peak icon1.png  The Impassible Peak Marauder's Arm 276 BGreen 1
The impassionate tide icon1.png  The Impassionate Tide Gunbreaker's Arm 276 BGreen 1
The lone beacon icon1.png  The Lone Beacon Astrologian's Arm 276 BGreen 1
The nimble beast icon1.png  The Nimble Beast Lancer's Arm 276 BGreen 1
The stained earth icon1.png  The Stained Earth Red Mage's Arm 276 BGreen 1
The unsullied skies icon1.png  The Unsullied Skies Samurai's Arm 276 BGreen 1
The voiceless moon icon1.png  The Voiceless Moon Two-handed Conjurer's Arm 276 BGreen 1

Additional Treasure Coffers

For Stormblood dungeons, it's possible for any additional coffer to be random materials from the Miss List instead of gear.

Bronze Coffer (small).png Treasure Coffer 1 (X: 10.7 Y: 14.9)

Name Type Item Level Rarity Quantity
Nomads boots of fending icon1.png  Nomad's Boots of Fending Feet 276 BGreen 1
Nomads boots of maiming icon1.png  Nomad's Boots of Maiming Feet 276 BGreen 1
Nomads boots of striking icon1.png  Nomad's Boots of Striking Feet 276 BGreen 1
Nomads boots of scouting icon1.png  Nomad's Boots of Scouting Feet 276 BGreen 1
Nomads boots of aiming icon1.png  Nomad's Boots of Aiming Feet 276 BGreen 1
Nomads boots of casting icon1.png  Nomad's Boots of Casting Feet 276 BGreen 1
Nomads boots of healing icon1.png  Nomad's Boots of Healing Feet 276 BGreen 1
Nomads wristbands of fending icon1.png  Nomad's Wristbands of Fending Bracelets 276 BGreen 1
Nomads wristbands of slaying icon1.png  Nomad's Wristbands of Slaying Bracelets 276 BGreen 1
Nomads wristbands of aiming icon1.png  Nomad's Wristbands of Aiming Bracelets 276 BGreen 1
Nomads wristbands of casting icon1.png  Nomad's Wristbands of Casting Bracelets 276 BGreen 1
Nomads wristbands of healing icon1.png  Nomad's Wristbands of Healing Bracelets 276 BGreen 1
Nomads ring of fending icon1.png  Nomad's Ring of Fending Ring 276 BGreen 1
Nomads ring of slaying icon1.png  Nomad's Ring of Slaying Ring 276 BGreen 1
Nomads ring of aiming icon1.png  Nomad's Ring of Aiming Ring 276 BGreen 1
Nomads ring of casting icon1.png  Nomad's Ring of Casting Ring 276 BGreen 1
Nomads ring of healing icon1.png  Nomad's Ring of Healing Ring 276 BGreen 1

Bronze Coffer (small).png Treasure Coffer 2 (X: 10.6 Y: 12.9)

Name Type Item Level Rarity Quantity
Nomads helm of fending icon1.png  Nomad's Helm of Fending Head 276 BGreen 1
Nomads cap of maiming icon1.png  Nomad's Cap of Maiming Head 276 BGreen 1
Nomads cap of striking icon1.png  Nomad's Cap of Striking Head 276 BGreen 1
Nomads cap of scouting icon1.png  Nomad's Cap of Scouting Head 276 BGreen 1
Nomads cap of aiming icon1.png  Nomad's Cap of Aiming Head 276 BGreen 1
Nomads cap of casting icon1.png  Nomad's Cap of Casting Head 276 BGreen 1
Nomads cap of healing icon1.png  Nomad's Cap of Healing Head 276 BGreen 1
Nomads armguards of fending icon1.png  Nomad's Armguards of Fending Hands 276 BGreen 1
Nomads armguards of maiming icon1.png  Nomad's Armguards of Maiming Hands 276 BGreen 1
Nomads armlets of striking icon1.png  Nomad's Armlets of Striking Hands 276 BGreen 1
Nomads armguards of scouting icon1.png  Nomad's Armguards of Scouting Hands 276 BGreen 1
Nomads armguards of aiming icon1.png  Nomad's Armguards of Aiming Hands 276 BGreen 1
Nomads armguards of casting icon1.png  Nomad's Armguards of Casting Hands 276 BGreen 1
Nomads armlets of healing icon1.png  Nomad's Armlets of Healing Hands 276 BGreen 1
Nomads earrings of fending icon1.png  Nomad's Earrings of Fending Earrings 276 BGreen 1
Nomads earrings of slaying icon1.png  Nomad's Earrings of Slaying Earrings 276 BGreen 1
Nomads earrings of aiming icon1.png  Nomad's Earrings of Aiming Earrings 276 BGreen 1
Nomads earrings of casting icon1.png  Nomad's Earrings of Casting Earrings 276 BGreen 1
Nomads earrings of healing icon1.png  Nomad's Earrings of Healing Earrings 276 BGreen 1
Nomads choker of fending icon1.png  Nomad's Choker of Fending Necklace 276 BGreen 1
Nomads choker of slaying icon1.png  Nomad's Choker of Slaying Necklace 276 BGreen 1
Nomads choker of aiming icon1.png  Nomad's Choker of Aiming Necklace 276 BGreen 1
Nomads choker of casting icon1.png  Nomad's Choker of Casting Necklace 276 BGreen 1
Nomads choker of healing icon1.png  Nomad's Choker of Healing Necklace 276 BGreen 1

Bronze Coffer (small).png Treasure Coffer 3 (X: 11.1 X: 5.8)

Name Type Item Level Rarity Quantity
Nomads coat of fending icon1.png  Nomad's Coat of Fending Body 276 BGreen 1
Nomads coat of maiming icon1.png  Nomad's Coat of Maiming Body 276 BGreen 1
Nomads coat of striking icon1.png  Nomad's Coat of Striking Body 276 BGreen 1
Nomads coat of scouting icon1.png  Nomad's Coat of Scouting Body 276 BGreen 1
Nomads coat of aiming icon1.png  Nomad's Coat of Aiming Body 276 BGreen 1
Nomads coat of casting icon1.png  Nomad's Coat of Casting Body 276 BGreen 1
Nomads coat of healing icon1.png  Nomad's Coat of Healing Body 276 BGreen 1
Nomads breeches of fending icon1.png  Nomad's Breeches of Fending Legs 276 BGreen 1
Nomads breeches of maiming icon1.png  Nomad's Breeches of Maiming Legs 276 BGreen 1
Nomads breeches of striking icon1.png  Nomad's Breeches of Striking Legs 276 BGreen 1
Nomads breeches of scouting icon1.png  Nomad's Breeches of Scouting Legs 276 BGreen 1
Nomads breeches of aiming icon1.png  Nomad's Breeches of Aiming Legs 276 BGreen 1
Nomads breeches of casting icon1.png  Nomad's Breeches of Casting Legs 276 BGreen 1
Nomads breeches of healing icon1.png  Nomad's Breeches of Healing Legs 276 BGreen 1
Nomads wristbands of fending icon1.png  Nomad's Wristbands of Fending Bracelets 276 BGreen 1
Nomads wristbands of slaying icon1.png  Nomad's Wristbands of Slaying Bracelets 276 BGreen 1
Nomads wristbands of aiming icon1.png  Nomad's Wristbands of Aiming Bracelets 276 BGreen 1
Nomads wristbands of casting icon1.png  Nomad's Wristbands of Casting Bracelets 276 BGreen 1
Nomads wristbands of healing icon1.png  Nomad's Wristbands of Healing Bracelets 276 BGreen 1
Nomads ring of fending icon1.png  Nomad's Ring of Fending Ring 276 BGreen 1
Nomads ring of slaying icon1.png  Nomad's Ring of Slaying Ring 276 BGreen 1
Nomads ring of aiming icon1.png  Nomad's Ring of Aiming Ring 276 BGreen 1
Nomads ring of casting icon1.png  Nomad's Ring of Casting Ring 276 BGreen 1
Nomads ring of healing icon1.png  Nomad's Ring of Healing Ring 276 BGreen 1

Bronze Coffer (small).png Treasure Coffer 4 (X: 11.9 Y: 3.2)

Name Type Item Level Rarity Quantity
Mol paladins arms (il 276) icon1.png  Mol Paladin's Arms (IL 276) Other N/A BGreen 1
The impassible peak icon1.png  The Impassible Peak Marauder's Arm 276 BGreen 1
The blazing sun icon1.png  The Blazing Sun Dark Knight's Arm 276 BGreen 1
The impassionate tide icon1.png  The Impassionate Tide Gunbreaker's Arm 276 BGreen 1
The nimble beast icon1.png  The Nimble Beast Lancer's Arm 276 BGreen 1
The everflowing waters icon1.png  The Everflowing Waters Pugilist's Arm 276 BGreen 1
The unsullied skies icon1.png  The Unsullied Skies Samurai's Arm 276 BGreen 1
The dancing reeds icon1.png  The Dancing Reeds Rogue's Arm 276 BGreen 1
The crying wind icon1.png  The Crying Wind Archer's Arm 276 BGreen 1
The coming storm icon1.png  The Coming Storm Machinist's Arm 276 BGreen 1
The awaited stars icon1.png  The Awaited Stars Dancer's Arm 276 BGreen 1
The eloquent moon icon1.png  The Eloquent Moon Two-handed Thaumaturge's Arm 276 BGreen 1
The heavens devoured icon1.png  The Heavens Devoured Arcanist's Grimoire 276 BGreen 1
The stained earth icon1.png  The Stained Earth Red Mage's Arm 276 BGreen 1
The voiceless moon icon1.png  The Voiceless Moon Two-handed Conjurer's Arm 276 BGreen 1
The heavens reeling icon1.png  The Heavens Reeling Scholar's Arm 276 BGreen 1
The lone beacon icon1.png  The Lone Beacon Astrologian's Arm 276 BGreen 1
Nomads earrings of fending icon1.png  Nomad's Earrings of Fending Earrings 276 BGreen 1
Nomads earrings of slaying icon1.png  Nomad's Earrings of Slaying Earrings 276 BGreen 1
Nomads earrings of aiming icon1.png  Nomad's Earrings of Aiming Earrings 276 BGreen 1
Nomads earrings of casting icon1.png  Nomad's Earrings of Casting Earrings 276 BGreen 1
Nomads earrings of healing icon1.png  Nomad's Earrings of Healing Earrings 276 BGreen 1
Nomads choker of fending icon1.png  Nomad's Choker of Fending Necklace 276 BGreen 1
Nomads choker of slaying icon1.png  Nomad's Choker of Slaying Necklace 276 BGreen 1
Nomads choker of aiming icon1.png  Nomad's Choker of Aiming Necklace 276 BGreen 1
Nomads choker of casting icon1.png  Nomad's Choker of Casting Necklace 276 BGreen 1
Nomads choker of healing icon1.png  Nomad's Choker of Healing Necklace 276 BGreen 1
Miss List
Name Type Rarity Quantity
Halgai mane icon1.png  Halgai Mane Crafting material Basic 1
Manzasiri hair icon1.png  Manzasiri Hair Crafting material Basic 1
Gagana skin icon1.png  Gagana Skin Crafting material Basic 1
Gyuki hide icon1.png  Gyuki Hide Crafting material Basic 1
Tiger skin icon1.png  Tiger Skin Crafting material Basic 1
Marid hide icon1.png  Marid Hide Crafting material Basic 1
Gazelle hide icon1.png  Gazelle Hide Crafting material Basic 1
Muud suud horn icon1.png  Muud Suud Horn Crafting material Basic 1
Gazelle horn icon1.png  Gazelle Horn Crafting material Basic 1
Dzo horn icon1.png  Dzo Horn Crafting material Basic 1
Rhino beetle carapace icon1.png  Rhino Beetle Carapace Crafting material Basic 1
Moth scales icon1.png  Moth Scales Crafting material Basic 1
Fire Shard.png  Fire Shard Crystal Basic 1
Ice shard icon1.png  Ice Shard Crystal Basic 1
Wind shard icon1.png  Wind Shard Crystal Basic 1
Earth shard icon1.png  Earth Shard Crystal Basic 1
Lightning shard icon1.png  Lightning Shard Crystal Basic 1
Water Shard.png  Water Shard Crystal Basic 1
Fire crystal icon1.png  Fire Crystal Crystal Basic 1
Ice crystal icon1.png  Ice Crystal Crystal Basic 1
Wind crystal icon1.png  Wind Crystal Crystal Basic 1
Earth crystal icon1.png  Earth Crystal Crystal Basic 1
Lightning crystal icon1.png  Lightning Crystal Crystal Basic 1
Water Crystal.png  Water Crystal Crystal Basic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm bardam's mettle icon1.png  Mapping the Realm: Bardam's Mettle 10 Discover every location within Bardam's Mettle. - 4.0

Images

Lore

In The Footsteps Of A Legend

Along the edges of the Azim Steppe, there wends a trail rife with danger said to have been blazed by a great hero of Xaela legend. Named Bardam's Mettle for the hero, braving it is a rite of passage for the youths of the Steppe.

Completing the rite requires one to run a gauntlet of fearsome foes to reach an ancient altar, the oldest in the land, and thence tame a yol, a giant cloudkin. In so doing, one earns recognition as a warrior and is permitted to participate in the Naadam, the battle to decide the ruler of these vast fields.

As observed in the memoir Narrow Road through the Deep Grass, the trail symbolizes Bardam’s life. A warrior of rare talent, the young Bardam was a boastful man, but his hubris brought him low and he found himself lying at death’s door. Yet the gods saw fit to spare him, and he was prompted to reflect upon his ways. Keeping the lesson of his bitter defeat ever close to heart, he rose again to become perhaps the greatest hero in Xaela history, carving his name into their annals by triumphing in the very first Naadam. Long after his time, Bardam the Brave continues to inspire new generations of aspiring warriors, who walk in his footsteps in hopes of emulating his legend.

Yol

High atop the granite peaks of Othard’s Far East do the yol claim their demesne, descending to the Azim Steppe to prey upon the soft warriors who pretend not to fear the winged monsters of their ancestors' tales. Rare indeed is it that a yol might cede its back to the likes of man, though to those who have proved their mettle, the creatures have been known to make exception.

Bardam

Representing a youthful Bardam, this stone colossus embodies his youthful strength and arrogance. By overcoming this trial, one comes to know the folly that Bardam himself committed; only then can one begin to walk the path of a true hero.

Dialogue

Duty Dialogue

The Dusk Visage: Thus spoke Nhaama: "Hunters in whose veins flows moonlight, show me your mettle!"
The Dusk Visage: Pass, blood of my blood, for you are of the Dusk and of the Steppe.
The Dawn Visage: Thus spoke Azim: "Warriors in whose veins flows sunlight, show me your mettle!"
The Dawn Visage: Pass, blood of my blood, for you are of the Dawn and of the Steppe.
Bardam: Yea, you who would walk after Bardam! He who was as strong as the earth, swift as a horse, brave as the thunder!
Bardam: You who would become Warriors of the Steppe!
With death will you fance!
Bardam: The first trial is upon you...
Bardam: Be not deceived by demons...
Bardam: The second trial is upon you...
Bardam: Be not tempted to rest, but fly across the Steppe as the wind...
Bardam: The third trial is upon you... Be not afraid of falling stars...
Bardam: Yea, you worthy successors of Bardam! Yours is the Steppe and everything in it!

Duty Support

Mol Youth, Hien, and Lyse

Lyse: So this is the hero's path... Let's prove ourselves worthy!
Hien: Nice of them to afford us the chance to limber up.
Lyse: A herd of beasts!?
Lyse: That fellow knew how to charge...
Hien: You truly get the sense that this is sacred ground. 
Lyse: Indeed! Give me chills just to be here!
Lyse: Uwaaah! A golem!?
Hien: Are those seals or hammers in its hands? 
Lyse: Why not both?
Hien: Nothing to it!
Hien: It certainly kept us on our toes!
Lyse: Is it over...? My head's spinning something fierce. 
Hien: It seems that was a test of judgement in the heat of battle.
Lyse: Ahhh, that was refreshing! 
Hien A cavern now... This is turning out to be quite a tour.
Lyse: A cavernous space behind a portentious gate... This ought to be good!
Hien: This is it my friends—the final test! 
Lyse: So that's a yol!

Gosetsu, Lyse, and Hien

Hien: This day, we shall be as warriors born anew! 
Gosetsu: Hear, hear!
Lyse: One test down! 
Gosetsu: There is no telling what awaits. Let us remain vigilant.
Gosetsu: It appears these beasts are our next test. 
Hien: No mistaking who the leader is.
Hien: That creature was utterly fearless. 
Gosetsu: Aye, a warrior in its own right.
Hien: You truly get the sense that this is sacred ground. 
Lyse: Indeed! Give me chills just to be here!
Gosetsu: The stone is alive! What sorcery is this!? 
Hien: Whatever it is, it's ingenious!
Hien: Are those seals or hammers in its hands? 
Lyse: Why not both?
Hien: Nothing to it!
Hien: It certainly kept us on our toes!
Lyse: Is it over...? My head's spinning something fierce. 
Hien: It seems that was a test of judgement in the heat of battle.
Lyse: Ahhh, that was refreshing! 
Hien A cavern now... This is turning out to be quite a tour.
Gosetsu: This bird motif... 
Hien: I daresay we are come to the yol's nest!
Hien: This is it my friends—the final test! 
Lyse: So that's a yol!

Gosetsu, Mol Youth, and Hien

Hien: This day, we shall be as warriors born anew! 
Gosetsu: Hear, hear!
Hien: Nice of them to afford us the chance to limber up. 
Gosetsu: It appears these beasts are our next test. 
Hien: No mistaking who the leader is.
Hien: That creature was utterly fearless. 
Gosetsu: Aye, a warrior in its own right.
Gosetsu: That such a place should exist in the Steppe!
Gosetsu: The stone is alive! What sorcery is this!? 
Hien: Whatever it is, it's ingenious!
Gosetsu: What an enormous foe!
Hien: Nothing to it!
Hien: It certainly kept us on our toes!
Gosetsu: Whew, such a scramble that was...
Gosetsu: After that dip, I'm glad for the warmth of the torches. 
Gosetsu: This bird motif... 
Hien: I daresay we are come to the yol's nest!
Gosetsu: 'Twould seem we've reached the path's end.