Difference between revisions of "Deltascape V3.0 (Savage)"
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[[Deltascape V3.0 (Savage)]] | {{other uses|the (Savage) version|the level 70 story-mode [[raid]]|Deltascape V3.0|the first tier of [[Omega (Savage)]] in general|Omega: Deltascape (Savage)}} | ||
{{Duty infobox | |||
| name = Deltascape V3.0 (Savage) | |||
| description = | |||
| image = Deltascape V3.0 (Savage).png | |||
| type = raid | |||
| level = 70 | |||
| level-sync = 70 | |||
| ilvl = 320 | |||
| ilvl-sync = | |||
| difficulty = savage | |||
| size = full | |||
| time-limit = 90 | |||
| duty-finder = Savage Raids (Stormblood) | |||
| roulette = | |||
| tomestones = 15 Poetics | |||
| entrance = | |||
| entrance-coordinates = | |||
| location = The Audience Chamber, Deltascape V3.0 | |||
| region = Gyr Abania | |||
| req-other = Interact with the [[Magitek Terminal]] after completing {{questlink|feature|The Anomaly}} | |||
| patch = 4.05 | |||
| release = stormblood | |||
| echo = 20 | |||
| stone-sky-sea = Deltascape V3.0 (Savage) | |||
}} The raid is also known as '''O3S'''. {{TOC limit|3}} | |||
==Strategy== | |||
{{#ev:youtube|binii62IQPw|350|right|Deltascape V3.0 (Savage) Guide}} | |||
===[[File:Aggressive difficulty r6.png|link=]] [[Halicarnassus (Deltascape)|Halicarnassus]]=== | |||
====Phases:==== | |||
#Standard Panels | |||
#Forest Panels | |||
#Cave Panels | |||
#Library Panels | |||
#Final Phase - Mixed panels | |||
===Core Mechanics=== | |||
*Critical Hit - High Damage tank buster. Always crits. Tanks take awareness kill | |||
*Spellblade: | |||
<BLOCKQUOTE> | |||
* Holy: 3 AOE's + Stack. Boss will also cast Pole Shift which switches the tethered players positions. In this case have party stack with the player tethered to stack mechanic, and have other 2 tethers spread away from these. | |||
* During Libary phase: You will receive 2 stacks and 4 AOEs. To handle this you have the 4 AOEs go in 1 Green Book each granting physical vun down. The 2 stacks and 2 unmarked will go into Blue Books, granting magic vun down. This enables the stacks to be soaked by 2 players.<BR> | |||
* Fire 3: AOE around the boss, under the boss is safe.<BR> | |||
* Blizzard 3: AOE around boss, dodge out. <BR> | |||
* Thunder 3: Line AOE. | |||
</BLOCKQUOTE> | |||
*Panel Swap: Changes arena type, also changes effect of next mechanic: | |||
*Queen's Waltz: Effect changes on the panel she is stood in. Effects are introduced in order, but later will switch based on where she jumps too. | |||
<BLOCKQUOTE> | |||
*Plain area: Casts the A3S protean wave mechanic targeting all players with conal AOEs. Spread around boss and don't overlap other players. | |||
*Forest: Boss casts T6 Thorny vines tethering tanks/healers with DPS. Run apart with Tanks/healers going one way , DPS the other | |||
*Cave: Casts pillars in non-blue tiles ala normal mode. Comes with raid wide AOE dmg. | |||
*Library: Each player takes a non-booked panel, at the end of the cast a book falls on each player dealing ½ max HP. | |||
</BLOCKQUOTE> | |||
== | * Haste: Increases cast time of next mechanic. | ||
* Haste 3: Increases cast time for set duration. Final phase only. | |||
* Dimensional Wave: Medium raid wide AOE DMG | |||
* Playing field: Swaps tiles on arena to DPS/Tank/Healer, and later Pig/Frog/Imp. All must be stood on, by correct player type. | |||
* The Game: Triggers playing fields. | |||
* Oink: Red Triangles. Stack to prevent turning into pigs. | |||
* Ribbit: Conal AOE in front of boss. Turns you into frog. | |||
* Squelch: Look away mechanic, turns you into imp if looking at boss. | |||
* Place Token: Spawns adds based on phase. All adds hit very hard. | |||
<BLOCKQUOTE> | |||
* Forest Phase: White Flame- DPS down ASAP, tank boss away as she continues to do circular AOE's | |||
* Cave: Spawns greater dragon. OT picks up and tanks it near boss within blue panels. | |||
* Library: Spawns Apanda, hits hard, casts Magic Hammer which creates circular AOE's under players. | |||
* Final Phase: Spawns Iron Giant + Ninjas. Need to be tanked seperately, MT picks up giant, OT ninjas. Mage LB these and burn down before they wipe raid. | |||
</BLOCKQUOTE> | |||
* Mind Jack: Gives players forward/left/right/retreat marches later causing them to run in that direction based on where they are facing. Will be paired with other mechanics. | |||
<BLOCKQUOTE> | |||
* Waltz (Thorns + Spellblade Fire 3): DPS position to run south. Tanks and healers run north. This breaks vines and takes players out of AOE. | |||
* Dark Tokens: In final phase mindjack is paired with dark tokens, you must face so you remain within central 4 squares, and so that mindjack makes you on the opposite corner to the token you are tethered with. This maximizes the tether distance so it doesn't kill the player. | |||
</BLOCKQUOTE> | |||
*Place Dark token: First time you see during the cave phase this it will spawn 4 reapers on the outer edges that deal line AOE dmg, and 1 reaper in the centre. One of the blue panels will be a safe spot. This can be found as no reapers will line up with the panel. | |||
===Mechanics Order:=== | |||
* Phase 1 Standard | |||
<BLOCKQUOTE> | |||
* Critical Hit | |||
* Spellblade Holy + Pole Shift | |||
* Waltz - Protean Wave | |||
* Haste | |||
* Spellblade / Random | |||
* Dimensional Wave | |||
* Playing Field | |||
* Oink | |||
* The Game | |||
</BLOCKQUOTE> | |||
* Panel Swap - Phase 2 Forest | |||
<BLOCKQUOTE> | |||
* Waltz - Thorny Vines + Spellblade Fire | |||
* Haste | |||
* Spellblade Thunder | |||
* Critical Hit | |||
* Dimensional Wave | |||
* Place Token - White Flame | |||
* Mindjack + Waltz vines | |||
* Dimensional Wave | |||
</BLOCKQUOTE> | |||
* Panal Swap - Phase 3 cave | |||
<BLOCKQUOTE> | |||
* Place Token - Dragon | |||
* Waltz - Pillars + raid wide damage | |||
* Ribbit - DPS, healers and OT need to hide on far corner to avoid, then move out to avoid cleave | |||
* Critical Hit | |||
* Place Dark Token + Waltz - Safe will be one of two inner blue panels. | |||
* Haste | |||
* Spellblade | |||
* Dimensional Wave | |||
</BLOCKQUOTE> | |||
* Panal Swap - Phase 4 Library | |||
<BLOCKQUOTE> | |||
* Waltz - Each party member takes a non-book panel each, folio will do ½ max HP | |||
* Oink | |||
* Place Token - Apanda | |||
* Waltz + Magic Hammer | |||
* Squelch | |||
* Dimensional Wave | |||
* Critical Hit | |||
* Dimensional Wave | |||
* Spellblade Holy - 2 stacks + 4 AOEs, use books. No Pole shift. | |||
* Dimensional Wave | |||
</BLOCKQUOTE> | |||
* Panal Swap - Final Phase Mixed Panels | |||
<BLOCKQUOTE> | |||
* Playing field - 2 pigs + 2 frogs + 2 birds | |||
* Ribbit/Squelch/Oink - These mechanics will happen randomly back to back. To maintain DPS uptime, have 2 healers fail the first mechanic, then 2 tanks fail the second mechanic, then all 4 DPS fail the final mechanic. All players should go to respective panels. | |||
* The Game - Panels go off | |||
* Boss jumps to panel and casts waltz based on which panel she is on. | |||
* Spellblade - Seems random which you get from here. | |||
* Critical hit | |||
* Mind jack + Place dark token - 4 additional tokens will mark players with tethers. You need to end up diagonally opposite to the tether for max range while still in the inner safe zone. | |||
* Jumps + Waltz | |||
* Dimensional Wave | |||
* Haste | |||
* Spellblade | |||
* Spellblade | |||
* Dimensional Wave | |||
* Place token - 1 giant + ninjas MAGE LB | |||
* Haste 3 | |||
* Dimensional Wave | |||
* Dimensional Wave | |||
* Dimensional Wave | |||
* Dimensional Wave | |||
* Waltz | |||
* Spellblade | |||
* Dimensional Wave | |||
* Critical Hit | |||
* Waltz | |||
* Spellblade | |||
* Critical Hit | |||
* Place Dark tokens | |||
* Waltz | |||
* Dimensional Wave | |||
</BLOCKQUOTE> | |||
Should be dead! But repeats till enrage around 11m 30s. | |||
==Loot== | ==Loot== | ||
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]] | |||
*{{Item icon|Deltascape Datalog v3.0}} | |||
* | |||
=== | ===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1=== | ||
{{Drops table header}} | |||
{{Drops table row|Genji Tsutsu-hakama Coffer (IL 340)}} | |||
{{Table footer}} | |||
{| | |||
== | ===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2=== | ||
{{Drops table header}} | |||
{{Drops table row|Genji Kabuto Coffer (IL 340)}} | |||
{{Drops table row|Genji Kote Coffer (IL 340)}} | |||
{{Drops table row|Genji Sune-ate Coffer (IL 340)}} | |||
{{Table footer}} | |||
{{Duties nav|raid}} |
Latest revision as of 22:18, 29 July 2024
- This article is about the (Savage) version. For the level 70 story-mode raid, see Deltascape V3.0. For the first tier of Omega (Savage) in general, see Omega: Deltascape (Savage).
Deltascape V3.0 (Savage)
- Level
- 70 (Sync: 70)
- Item Level
- 320
- Difficulty
- Savage
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Savage Raids (Stormblood)
- Tomestones
- 15
- Req. quest
- Interact with the Magitek Terminal after completing The Anomaly
- Location
- The Audience Chamber, Deltascape V3.0
- Region
- Gyr Abania
- Stone, Sky, Sea
- Available
- Patch
- 4.05
- The Echo
- Permanent +20%
Deltascape V3.0 (Savage) is a level 70 raid introduced in patch 4.05 with Stormblood. The raid is also known as O3S.
Strategy
Halicarnassus
Phases:
- Standard Panels
- Forest Panels
- Cave Panels
- Library Panels
- Final Phase - Mixed panels
Core Mechanics
- Critical Hit - High Damage tank buster. Always crits. Tanks take awareness kill
- Spellblade:
- Holy: 3 AOE's + Stack. Boss will also cast Pole Shift which switches the tethered players positions. In this case have party stack with the player tethered to stack mechanic, and have other 2 tethers spread away from these.
- During Libary phase: You will receive 2 stacks and 4 AOEs. To handle this you have the 4 AOEs go in 1 Green Book each granting physical vun down. The 2 stacks and 2 unmarked will go into Blue Books, granting magic vun down. This enables the stacks to be soaked by 2 players.
- Fire 3: AOE around the boss, under the boss is safe.
- Blizzard 3: AOE around boss, dodge out.
- Thunder 3: Line AOE.
- Panel Swap: Changes arena type, also changes effect of next mechanic:
- Queen's Waltz: Effect changes on the panel she is stood in. Effects are introduced in order, but later will switch based on where she jumps too.
- Plain area: Casts the A3S protean wave mechanic targeting all players with conal AOEs. Spread around boss and don't overlap other players.
- Forest: Boss casts T6 Thorny vines tethering tanks/healers with DPS. Run apart with Tanks/healers going one way , DPS the other
- Cave: Casts pillars in non-blue tiles ala normal mode. Comes with raid wide AOE dmg.
- Library: Each player takes a non-booked panel, at the end of the cast a book falls on each player dealing ½ max HP.
- Haste: Increases cast time of next mechanic.
- Haste 3: Increases cast time for set duration. Final phase only.
- Dimensional Wave: Medium raid wide AOE DMG
- Playing field: Swaps tiles on arena to DPS/Tank/Healer, and later Pig/Frog/Imp. All must be stood on, by correct player type.
- The Game: Triggers playing fields.
- Oink: Red Triangles. Stack to prevent turning into pigs.
- Ribbit: Conal AOE in front of boss. Turns you into frog.
- Squelch: Look away mechanic, turns you into imp if looking at boss.
- Place Token: Spawns adds based on phase. All adds hit very hard.
- Forest Phase: White Flame- DPS down ASAP, tank boss away as she continues to do circular AOE's
- Cave: Spawns greater dragon. OT picks up and tanks it near boss within blue panels.
- Library: Spawns Apanda, hits hard, casts Magic Hammer which creates circular AOE's under players.
- Final Phase: Spawns Iron Giant + Ninjas. Need to be tanked seperately, MT picks up giant, OT ninjas. Mage LB these and burn down before they wipe raid.
- Mind Jack: Gives players forward/left/right/retreat marches later causing them to run in that direction based on where they are facing. Will be paired with other mechanics.
- Waltz (Thorns + Spellblade Fire 3): DPS position to run south. Tanks and healers run north. This breaks vines and takes players out of AOE.
- Dark Tokens: In final phase mindjack is paired with dark tokens, you must face so you remain within central 4 squares, and so that mindjack makes you on the opposite corner to the token you are tethered with. This maximizes the tether distance so it doesn't kill the player.
- Place Dark token: First time you see during the cave phase this it will spawn 4 reapers on the outer edges that deal line AOE dmg, and 1 reaper in the centre. One of the blue panels will be a safe spot. This can be found as no reapers will line up with the panel.
Mechanics Order:
- Phase 1 Standard
- Critical Hit
- Spellblade Holy + Pole Shift
- Waltz - Protean Wave
- Haste
- Spellblade / Random
- Dimensional Wave
- Playing Field
- Oink
- The Game
- Panel Swap - Phase 2 Forest
- Waltz - Thorny Vines + Spellblade Fire
- Haste
- Spellblade Thunder
- Critical Hit
- Dimensional Wave
- Place Token - White Flame
- Mindjack + Waltz vines
- Dimensional Wave
- Panal Swap - Phase 3 cave
- Place Token - Dragon
- Waltz - Pillars + raid wide damage
- Ribbit - DPS, healers and OT need to hide on far corner to avoid, then move out to avoid cleave
- Critical Hit
- Place Dark Token + Waltz - Safe will be one of two inner blue panels.
- Haste
- Spellblade
- Dimensional Wave
- Panal Swap - Phase 4 Library
- Waltz - Each party member takes a non-book panel each, folio will do ½ max HP
- Oink
- Place Token - Apanda
- Waltz + Magic Hammer
- Squelch
- Dimensional Wave
- Critical Hit
- Dimensional Wave
- Spellblade Holy - 2 stacks + 4 AOEs, use books. No Pole shift.
- Dimensional Wave
- Panal Swap - Final Phase Mixed Panels
- Playing field - 2 pigs + 2 frogs + 2 birds
- Ribbit/Squelch/Oink - These mechanics will happen randomly back to back. To maintain DPS uptime, have 2 healers fail the first mechanic, then 2 tanks fail the second mechanic, then all 4 DPS fail the final mechanic. All players should go to respective panels.
- The Game - Panels go off
- Boss jumps to panel and casts waltz based on which panel she is on.
- Spellblade - Seems random which you get from here.
- Critical hit
- Mind jack + Place dark token - 4 additional tokens will mark players with tethers. You need to end up diagonally opposite to the tether for max range while still in the inner safe zone.
- Jumps + Waltz
- Dimensional Wave
- Haste
- Spellblade
- Spellblade
- Dimensional Wave
- Place token - 1 giant + ninjas MAGE LB
- Haste 3
- Dimensional Wave
- Dimensional Wave
- Dimensional Wave
- Dimensional Wave
- Waltz
- Spellblade
- Dimensional Wave
- Critical Hit
- Waltz
- Spellblade
- Critical Hit
- Place Dark tokens
- Waltz
- Dimensional Wave
Should be dead! But repeats till enrage around 11m 30s.
Loot
Treasure Coffer 1
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Genji Tsutsu-hakama Coffer (IL 340) | Other | N/A | Basic | 1 |
Treasure Coffer 2
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Genji Kabuto Coffer (IL 340) | Other | N/A | Basic | 1 |
Genji Kote Coffer (IL 340) | Other | N/A | Basic | 1 |
Genji Sune-ate Coffer (IL 340) | Other | N/A | Basic | 1 |