Stormblood content

Difference between revisions of "Deltascape V2.0 (Savage)"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
 
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[Deltascape V2.0 (Savage)]] or '''O2S''' is the first floor of [[Omega: Deltascape (Savage)]] and tougher version of [[Deltascape V2.0]]. Players are required to have item level of 315+ to queue for it.
{{other uses|the (Savage) version|the level 70 story-mode [[raid]]|Deltascape V2.0|the first tier of [[Omega (Savage)]] in general|Omega: Deltascape (Savage)}}
 
{{Duty infobox
| name = Deltascape V2.0 (Savage)
| description =
| image = Deltascape V2.0 (Savage).png
| type = raid
| level = 70
| level-sync = 70
| ilvl = 315
| ilvl-sync =
| difficulty = savage
| size = full
| time-limit = 90
| duty-finder = Savage Raids (Stormblood)
| roulette =
| tomestones = 15 Poetics
| entrance =
| entrance-coordinates =
| location = The Dungeons, Deltascape V2.0
| region = Gyr Abania
| req-other = Interact with the [[Magitek Terminal]] after completing {{questlink|feature|The Anomaly}}
| patch = 4.05
| release = stormblood
| echo = 20
| stone-sky-sea = Deltascape V2.0 (Savage)
}} The raid is also known as '''O2S'''. {{TOC limit|3}}
==Strategy==
==Strategy==
 
{{#ev:youtube|X6--0cKBkVs|350|right|Deltascape V2.0 (Savage) Guide}}
===Mechanics===
===[[File:Aggressive difficulty r6.png|link=]] [[Catastrophe]]===
 
Many mechanics in the fight only affect you if you are floating and vice-versa. Sometimes you have to float and sometimes you have to stay on the ground. To float, use the Duty Action, which costs an oGCD.
Many mechanics in the fight only affect you if you are floating and vice-versa. Sometimes you have to float and sometimes you have to stay on the ground. To float, use the Duty Action, which costs an oGCD.


Line 11: Line 34:
Catastrophe enrages at 10:45, with a raid DPS requirement of at least ~20500.
Catastrophe enrages at 10:45, with a raid DPS requirement of at least ~20500.


===Antilight===
'''Antilight'''
The main mechanic in the fight. Catastrophe summons large spheres that cover a large portion of the arena. Blue spheres are on the ground and Yellow spheres are in the air. Stand in the safe spot to avoid probably dying.<br/>
 
The main mechanic in the fight. Catastrophe summons large spheres that cover a large portion of the arena. Blue spheres are on the ground and Yellow spheres are in the air. Stand in the safe spot to avoid probably dying.
 
'''Antilight Yellow'''
'''Antilight Yellow'''
*Floating players are not safe. Do not float until a ground mechanic resolves in order to dodge this.
*Floating players are not safe. Do not float until a ground mechanic resolves in order to dodge this.
Line 19: Line 44:
* For the very first one, only being on the ground in the middle is safe.  
* For the very first one, only being on the ground in the middle is safe.  


===Tremblor===
'''Tremblor'''
 
A small raidwide AoE, and indicates that Earthquake is about to come. Happens twice.
A small raidwide AoE, and indicates that Earthquake is about to come. Happens twice.


===Earthquake===
'''Earthquake'''
 
Instantly kills anyone on the ground when the castbar resolves.
Instantly kills anyone on the ground when the castbar resolves.


===100Gs===
'''100Gs'''
 
Two blue circles spawn on players with #1 enmity and #2 enmity. Players standing in these circles will be forced to the ground. Always stack to ensure everyone safely makes it to the ground.
Two blue circles spawn on players with #1 enmity and #2 enmity. Players standing in these circles will be forced to the ground. Always stack to ensure everyone safely makes it to the ground.


===Gravitational Wave===
'''Gravitational Wave'''
 
A magical raid buster AoE that does lots of damage. Mitigate as necessary.
A magical raid buster AoE that does lots of damage. Mitigate as necessary.


===Gravitational Manipulation===
'''Gravitational Manipulation'''
 
Catastrophe forces one tank/healer and one DPS to either float or be on the ground, then puts a stack marker AoE around them both (Fourfold Sacrifice). Four players including the marked player must be in each stack. Failure to do so will do heavy AoE damage and apply a vuln stack.
Catastrophe forces one tank/healer and one DPS to either float or be on the ground, then puts a stack marker AoE around them both (Fourfold Sacrifice). Four players including the marked player must be in each stack. Failure to do so will do heavy AoE damage and apply a vuln stack.
* Assign tanks/healers OR DPS to float. This will always satisfy the Fourfold Sacrifice’s condition. We had DPS always float.
* Assign tanks/healers OR DPS to float. This will always satisfy the Fourfold Sacrifice's condition. We had DPS always float.


'''Aetherial Rift'''
'''Aetherial Rift'''
Line 56: Line 86:
The tentacles begin to react to where the Earthquakes are. The very edge of the arena where the first tentacle to stop glowing will be safe.
The tentacles begin to react to where the Earthquakes are. The very edge of the arena where the first tentacle to stop glowing will be safe.


'''Death’s Gaze'''
'''Death's Gaze'''


A standard gaze type attack that will kill anyone looking at the boss when the cast bar resolves.
A standard gaze type attack that will kill anyone looking at the boss when the cast bar resolves.
Line 76: Line 106:


===Fight===
===Fight===
====Phase 1====
*Tremblor x2
*Earthquake
*100 Gs
*Antilight Blue and Yellow
*Gravitational Wave
*Gravitational Manipulation
*Aetherial Rift
*Paranormal Wave
*Paranormal Wave
*Evilsphere
*Paranormal Wave


'''Phase 1'''
====Phase 2====
Tremblor x2
*Maniacal Probe Tanks/Healers
Earthquake
*Death's Gaze
100 Gs
*Epicenter
Antilight Blue and Yellow
*Gravitational Wave
Gravitational Wave
*100 Gs
Gravitational Manipulation
*Gravitational Wave
Aetherial Rift
*Paranormal Wave
Paranormal Wave
*Gravitational Manipulation
Paranormal Wave
*Paranormal Wave
Evilsphere
*Evilsphere
Paranormal Wave
*Paranormal Wave
*-100 Gs
*Death's Gaze
*100 Gs
*Antilight Blue and Yellow + Unstable Gravity Tanks/Healers
*Long Drop
*100 Gs
*Antilight Yellow
*Tremblor x2
*Earthquake
*100 Gs


'''Phase 2'''
====Phase 3====
Maniacal Probe Tanks/Healers
*Maniacal Probe DPS
Death’s Gaze
*Death's Gaze
Epicenter
*Epicenter
Gravitational Wave
*Gravitational Manipulation
100 Gs
*Antilight Blue and Yellow + Unstable Gravity DPS
Gravitational Wave
*Long Drop
Paranormal Wave
*Paranormal Wave
Gravitational Manipulation
*Paranormal Wave
Paranormal Wave
*Evilsphere
Evilsphere
*Paranormal Wave
Paranormal Wave
*Antilight Yellow
-100 Gs
*100 Gs
Death’s Gaze
100 Gs
Antilight Blue and Yellow + Unstable Gravity Tanks/Healers
Long Drop
100 Gs
Antilight Yellow
Tremblor x2
Earthquake
100 Gs


'''Phase 3'''
====Phase 4====
Maniacal Probe DPS
*Maniacal Probe Tanks/Healers
Death’s Gaze
*Death's Gaze
Epicenter
*Epicenter
Gravitational Manipulation
*Gravitational Manipulation
Antilight Blue and Yellow + Unstable Gravity DPS
*Antilight Blue and Yellow + Unstable Gravity Tanks/Healers
Long Drop
*Long Drop
Paranormal Wave
*Death's Gaze
Paranormal Wave
*Aetherial Rift
Evilsphere
*Gravitational Wave
Paranormal Wave
*Paranormal Wave
Antilight Yellow
*Antilight Yellow
100 Gs
*100 Gs
 
*Paranormal Wave
'''Phase 4'''
*Evilsphere
Maniacal Probe Tanks/Healers
*Paranormal Wave
Death’s Gaze
*Gravitational Manipulation
Epicenter
*Aetherial Rift
Gravitational Manipulation
*Antilight Yellow
Antilight Blue and Yellow + Unstable Gravity Tanks/Healers
*100 Gs
Long Drop
*Tremblor x2
Death’s Gaze
*Earthquake
Aetherial Rift
*Gravitational Wave
Gravitational Wave
*-100 Gs
Paranormal Wave
*Death's Gaze
Antilight Yellow
*Antilight Yellow
100 Gs
*100 Gs
Paranormal Wave
*Tremblor x2
Evilsphere
*Earthquake
Paranormal Wave
*Gravitational Wave Enrage
Gravitational Manipulation
Aetherial Rift
Antilight Yellow
100 Gs
Tremblor x2
Earthquake
Gravitational Wave
-100 Gs
Death’s Gaze
Antilight Yellow
100 Gs
Tremblor x2
Earthquake
Gravitational Wave Enrage


Enrage is a long Gravitational Wave cast that ends at around ~10:45.
Enrage is a long Gravitational Wave cast that ends at around ~10:45.
'''Personal notes:'''
A few instawipe mechanics that can spiral out of control, but for the most part you can brute force this fight.
DRK CDs:
WIP i am doing something much stronger this week


==Loot==
==Loot==
In addition to dropping two random pieces of gear from the below list, everyone in the group will also receive an [[Deltascape Datalog v2.0]]. [[Omega:_Deltascape_(Savage)#Exchange|They can be traded]] for any one of the below items of your choice to [[Gelfradus]] in [[Rhalgr's Reach]] (x13.7,y12.0).
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]
 
*{{Item icon|Deltascape Datalog v2.0}}
*[[Lost Allagan Glaze]]


===Hand Armor===
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===
{| class="wikitable sortable" style="text-align:center"
{{Drops table header}}
|-
{{Drops table row|Genji Kabuto Coffer (IL 340)}}
!Item
{{Drops table row|Genji Kote Coffer (IL 340)}}
!Icon
{{Drops table row|Genji Sune-ate Coffer (IL 340)}}
!Level
{{Table footer}}
!Item Level
!Requirement
!Slot
!Defence
!Magic Defence
!Materia Slots
!Stats and Attributes
|-
|[[Genji Kote of Aiming]]||[[File:genji kote of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Hands||418||418||2||align = "left" |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Determination]] +156
|-
|[[Genji Kote of Casting]]||[[File:genji kote of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Hands||304||532||2||align = "left" |[[Vitality]] +164, [[Intelligence]] +172, [[Spell Speed]] +156, [[Direct Hit Rate]] +109
|-
|[[Genji Kote of Fending]]||[[File:genji kote of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Hands||759||759||2||align = "left" |[[Strength]] +172, [[Vitality]] +182, [[Skill Speed]] +156, [[Tenacity]] +109
|-
|[[Genji Kote of Healing]]||[[File:genji kote of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Hands||304||532||2||align = "left" |[[Vitality]] +164, [[Mind]] +172, [[Spell Speed]] +156, [[Piety]] +109
|-
|[[Genji Kote of Maiming]]||[[File:genji kote of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||532||418||2||align = "left" |[[Strength]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Direct Hit Rate]] +156
|-
|[[Genji Kote of Scouting]]||[[File:genji kote of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||418||418||2||align = "left" |[[Dexterity]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109
|-
|[[Genji Kote of Striking]]||[[File:genji kote of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Hands||418||418||2||align = "left" |[[Strength]] +172, [[Vitality]] +182, [[Skill Speed]] +109, [[Direct Hit Rate]] +156
|-
|}
===Feet Armor===
{| class="wikitable sortable" style="text-align:center"
|-
!Item
!Icon
!Level
!Item Level
!Requirement
!Slot
!Defence
!Magic Defence
!Materia Slots
!Stats and Attributes
|-
|[[Genji Sune-ate of Aiming]]||[[File:genji sune-ate of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Feet||418||418||2||align = "left" |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Determination]] +156
|-
|[[Genji Sune-ate of Casting]]||[[File:genji sune-ate of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Feet||304||532||2||align = "left" |[[Vitality]] +164, [[Intelligence]] +172, [[Critical Hit]] +156, [[Direct Hit Rate]] +109
|-
|[[Genji Sune-ate of Fending]]||[[File:genji sune-ate of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Feet||759||759||2||align = "left" |[[Strength]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109
|-
|[[Genji Sune-ate of Healing]]||[[File:genji sune-ate of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Feet||304||532||2||align = "left" |[[Vitality]] +164, [[Mind]] +172, [[Determination]] +109, [[Spell Speed]] +156
|-
|[[Genji Sune-ate of Maiming]]||[[File:genji sune-ate of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||532||418||2||align = "left" |[[Strength]] +172, [[Vitality]] +182, [[Critical Hit]] +156, [[Direct Hit Rate]] +109
|-
|[[Genji Sune-ate of Scouting]]||[[File:genji sune-ate of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||418||418||2||align = "left" |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Direct Hit Rate]] +156
|-
|[[Genji Sune-ate of Striking]]||[[File:genji sune-ate of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Feet||418||418||2||align = "left" |[[Strength]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109
|-
|}


==Lore==
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.
{{Drops table header}}
{{Drops table row|Genji Kabuto Coffer (IL 340)}}
{{Drops table row|Genji Kote Coffer (IL 340)}}
{{Drops table row|Genji Sune-ate Coffer (IL 340)}}
{{Table footer}}


Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...
{{Duties nav|raid}}

Latest revision as of 22:18, 29 July 2024

Disambig icon.png This article is about the (Savage) version. For the level 70 story-mode raid, see Deltascape V2.0. For the first tier of Omega (Savage) in general, see Omega: Deltascape (Savage).

Raid.png

Deltascape V2.0 (Savage)

Deltascape V2.0 (Savage).png
Level
70 (Sync: 70)
Item Level
315
Difficulty
Savage
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Savage Raids (Stormblood)
Tomestones
Allagan Tomestone of Poetics 15 
Req. quest
Interact with the Magitek Terminal after completing Feature QuestThe Anomaly
Location
The Dungeons, Deltascape V2.0
Region
Gyr Abania
Stone, Sky, Sea
Available
Patch
4.05
The echo icon1.png The Echo
Permanent +20%

Deltascape V2.0 (Savage) is a level 70 raid introduced in patch 4.05 with Stormblood. The raid is also known as O2S.

Strategy

Deltascape V2.0 (Savage) Guide

Aggressive difficulty r6.png Catastrophe

Many mechanics in the fight only affect you if you are floating and vice-versa. Sometimes you have to float and sometimes you have to stay on the ground. To float, use the Duty Action, which costs an oGCD.

Before starting, assign each tank/healer and each DPS with a main cardinal direction, N/E/S/W. One tank/healer and one DPS should be at each main cardinal direction.

Catastrophe enrages at 10:45, with a raid DPS requirement of at least ~20500.

Antilight

The main mechanic in the fight. Catastrophe summons large spheres that cover a large portion of the arena. Blue spheres are on the ground and Yellow spheres are in the air. Stand in the safe spot to avoid probably dying.

Antilight Yellow

  • Floating players are not safe. Do not float until a ground mechanic resolves in order to dodge this.

Antilight Blue and Yellow

  • The middle will be safe, whether you are floating or not.
  • For the very first one, only being on the ground in the middle is safe.

Tremblor

A small raidwide AoE, and indicates that Earthquake is about to come. Happens twice.

Earthquake

Instantly kills anyone on the ground when the castbar resolves.

100Gs

Two blue circles spawn on players with #1 enmity and #2 enmity. Players standing in these circles will be forced to the ground. Always stack to ensure everyone safely makes it to the ground.

Gravitational Wave

A magical raid buster AoE that does lots of damage. Mitigate as necessary.

Gravitational Manipulation

Catastrophe forces one tank/healer and one DPS to either float or be on the ground, then puts a stack marker AoE around them both (Fourfold Sacrifice). Four players including the marked player must be in each stack. Failure to do so will do heavy AoE damage and apply a vuln stack.

  • Assign tanks/healers OR DPS to float. This will always satisfy the Fourfold Sacrifice's condition. We had DPS always float.

Aetherial Rift

Inflicts the 6 Fulms Under debuff to anyone standing on the ground. If the debuff resolves, it instantly kills the player. Float to get rid of the debuff.

Paranormal Wave

A cleave directed towards the MT. Inflicts a stacking debuff called Gradual Petrification. If a player has three stacks, it will petrify them and likely instantly kill them. There will always be three in a row, and an Evilsphere after the second cleave.

  • Tank swap after the second cleave to ensure the MT does not die from the third cleave. The MT should move to the side afterwards to avoid getting cleaved. We have the OT provoke during Evilsphere.

Evilsphere

A high damage magical tank buster. Mitigate as necessary.

Maniacal Probe

Marks tanks/healers or DPS with tentacle spawns. The marked players must bring their tentacles to their assigned positions. These tentacles, after Epicenter casts, will indicate where Earthquakes will spawn from. Deals slight damage to the marked players.

Epicenter

The tentacles begin to react to where the Earthquakes are. The very edge of the arena where the first tentacle to stop glowing will be safe.

Death's Gaze

A standard gaze type attack that will kill anyone looking at the boss when the cast bar resolves.

-100Gs

Catastrophe summons three Antilight Blue and Yellows across the centre of the arena. The very North and South is safe. Additionally, he marks a few players with an AoE - be careful not to overlap these. When the cast bar resolves, all players will be flung into the air.

  • Stand in the very North and South of the arena, and spread out in that small space to avoid overlapping AoE markers.

Unstable Gravity

Marks four players with the Unstable Gravity debuff. When this resolves, it emits a large AoE damaging all players hit.

Long Drop

An AoE stack marker that knocks anyone floating back from the center of the stack. Players on the ground are not knocked back. Deals heavy damage to all players hit.

  • Unstable Gravity goes off a few seconds after Long Drop. Have the players marked with Unstable Gravity get knocked back to their assigned positions once the Antilight Blue and Yellow resolves.
  • Alternatively, you can have the players marked with Unstable Gravity move right after the Antilight Blue and Yellow resolves to their assigned positions, and heavily mitigate the Long Drop with Feint, Shields, Reprisal, etc. I do not recommend this but it does work, and has about the same uptime.

Fight

Phase 1

  • Tremblor x2
  • Earthquake
  • 100 Gs
  • Antilight Blue and Yellow
  • Gravitational Wave
  • Gravitational Manipulation
  • Aetherial Rift
  • Paranormal Wave
  • Paranormal Wave
  • Evilsphere
  • Paranormal Wave

Phase 2

  • Maniacal Probe Tanks/Healers
  • Death's Gaze
  • Epicenter
  • Gravitational Wave
  • 100 Gs
  • Gravitational Wave
  • Paranormal Wave
  • Gravitational Manipulation
  • Paranormal Wave
  • Evilsphere
  • Paranormal Wave
  • -100 Gs
  • Death's Gaze
  • 100 Gs
  • Antilight Blue and Yellow + Unstable Gravity Tanks/Healers
  • Long Drop
  • 100 Gs
  • Antilight Yellow
  • Tremblor x2
  • Earthquake
  • 100 Gs

Phase 3

  • Maniacal Probe DPS
  • Death's Gaze
  • Epicenter
  • Gravitational Manipulation
  • Antilight Blue and Yellow + Unstable Gravity DPS
  • Long Drop
  • Paranormal Wave
  • Paranormal Wave
  • Evilsphere
  • Paranormal Wave
  • Antilight Yellow
  • 100 Gs

Phase 4

  • Maniacal Probe Tanks/Healers
  • Death's Gaze
  • Epicenter
  • Gravitational Manipulation
  • Antilight Blue and Yellow + Unstable Gravity Tanks/Healers
  • Long Drop
  • Death's Gaze
  • Aetherial Rift
  • Gravitational Wave
  • Paranormal Wave
  • Antilight Yellow
  • 100 Gs
  • Paranormal Wave
  • Evilsphere
  • Paranormal Wave
  • Gravitational Manipulation
  • Aetherial Rift
  • Antilight Yellow
  • 100 Gs
  • Tremblor x2
  • Earthquake
  • Gravitational Wave
  • -100 Gs
  • Death's Gaze
  • Antilight Yellow
  • 100 Gs
  • Tremblor x2
  • Earthquake
  • Gravitational Wave Enrage

Enrage is a long Gravitational Wave cast that ends at around ~10:45.

Loot

Gold Coffer (small).png Treasure Coffer 1

Name Type Item Level Rarity Quantity
Genji kabuto coffer (il 340) icon1.png  Genji Kabuto Coffer (IL 340) Other N/A ABasic 1
Genji kote coffer (il 340) icon1.png  Genji Kote Coffer (IL 340) Other N/A ABasic 1
Genji sune-ate coffer (il 340) icon1.png  Genji Sune-ate Coffer (IL 340) Other N/A ABasic 1

Gold Coffer (small).png Treasure Coffer 2

Name Type Item Level Rarity Quantity
Genji kabuto coffer (il 340) icon1.png  Genji Kabuto Coffer (IL 340) Other N/A ABasic 1
Genji kote coffer (il 340) icon1.png  Genji Kote Coffer (IL 340) Other N/A ABasic 1
Genji sune-ate coffer (il 340) icon1.png  Genji Sune-ate Coffer (IL 340) Other N/A ABasic 1