Difference between revisions of "Amdapor Keep"
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{{ | {{other uses|the [[patch 2.0]] [[dungeon]]|the [[patch 2.5]] [[dungeon]]|Amdapor Keep (Hard)}} | ||
{{Duty infobox | |||
| name = Amdapor Keep | |||
| description = Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord. | |||
Amdapor Keep | | image = Amdapor Keep.png | ||
| type = dungeon | |||
| level = 50 | |||
| level-sync = 50 | |||
| ilvl = 45 | |||
| ilvl-sync = 110 | |||
| difficulty = normal | |||
| size = 4man | |||
| time-limit = 90 | |||
| duty-finder = Dungeons (A Realm Reborn) | |||
| roulette = High-level Dungeons | |||
| tomestones = 20 Poetics | |||
| entrance = South Shroud | |||
| entrance-coordinates = 24.8, 24.9 | |||
| req-quest = Ghosts of Amdapor | |||
| modes = explorer | |||
| patch = 2.0 | |||
| release = A Realm Reborn | |||
}} {{TOC limit|3}} | |||
==Objectives== | ==Objectives== | ||
# Clear the Gier Hall: 0/1 | #Clear the Gier Hall: 0/1 | ||
# Clear the Bloody Transept: 0/1 | #Clear the Bloody Transept: 0/1 | ||
# Defeat Anantaboga: 0/1 | #Defeat [[Anantaboga]]: 0/1 | ||
==Enemies== | |||
* [[Lunatic Follower]] | |||
* [[Soul Collector]] | |||
* [[Recluse Hippogryph]] | |||
* [[Dullahan]] | |||
* [[Lunatic Priest]] | |||
* [[Hound Light]] | |||
* [[Brontotaur]] | |||
* [[Vodoriga Sleeper]] | |||
* [[Succubus]] | |||
* [[Smolenkos]] | |||
==Bosses== | |||
====Psycheflayer=== | ===[[File:Aggressive difficulty r5.png|link=]] [[Psycheflayer]]=== | ||
At first only the Lunatic Priest is | {{#ev:youtube|NhGxgHoKYzU|350|right|Amdapor Keep Guide}} | ||
At first only the [[Lunatic Priest]] is present. He has a circular AoE spell named '''Void Fire II''' that players should avoid. At around half [[HP]], he will summon the [[Psycheflayer]]. (Unlike the trash, this can't be stopped by killing him before he finishes Void Call.) Burst down the [[Lunatic Priest]] while the tank pulls the [[Psycheflayer]] to the far right side of the room, near the lantern. | |||
Players should attempt to interrupt Void Fire III with | Players should attempt to [[interrupt]] '''Void Fire III''' with {{status effect|stun}} [[stun]]s (or {{action icon|Interject}} / {{action icon|Head Graze}}) and avoid '''Void Fire II''' by moving out of the ground indicator. [[Healer]]s should remove the {{status effect|disease}} '''[[Disease]]''' debuff with {{action icon|Esuna}} if possible. | ||
Psycheflayer will spawn Stone Marionette and Marble Marionette throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid Stone Marionette's frontal column AoE ability and interrupt Marble Marionette's Obliterate spell. | Psycheflayer will spawn [[Stone Marionette]] and [[Marble Marionette]] throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid [[Stone Marionette]]'s frontal column AoE ability and [[interrupt]] [[Marble Marionette]]'s '''Obliterate''' spell. | ||
At around half HP, Psycheflayer will summon the Megalith Marionette. The giant golem will slowly walk around the boss room and cast Plaincracker, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer. | At around half HP, Psycheflayer will summon the [[Megalith Marionette]]. (This ''can'' be stopped by killing him, if you're playing unsynced.) The giant golem will slowly walk around the boss room and cast {{item icon|Plaincracker}}, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer. | ||
''Abilities'' | ''Abilities'' | ||
:'''Water''' is a spell that deals a small amount of damage to a player. | :'''Water''' is a spell that deals a small amount of damage to a player. | ||
:'''Void Thunder III''' is a spell that deals a large amount of damage to a player. | :'''Void Thunder III''' is a spell that deals a large amount of damage to a player. | ||
:'''Canker''' is a spell that deals the debuff [[ | :'''Canker''' is a spell that deals the debuff {{status effect|disease}} '''[[Disease]]''' on a random player. | ||
:'''Mind Melt''' is an instant ability that deals a moderate amount of damage to all players near Psycheflayer. | :'''Mind Melt''' is an instant ability that deals a moderate amount of damage to all players near Psycheflayer. | ||
Line 85: | Line 62: | ||
:'''Megalith Marionette''' has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit. | :'''Megalith Marionette''' has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit. | ||
====Demon Wall | ===[[File:Aggressive difficulty r5.png|link=]] [[Demon Wall]]=== | ||
Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Places should move to the edges of the platform when Demon Wall uses Liquefy (Middle), dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform. | Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Places should move to the edges of the platform when Demon Wall uses Liquefy (Middle), dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform. | ||
Line 95: | Line 72: | ||
:'''Murder Hole''' is an instant ability that deals a small amount of damage to a random player. | :'''Murder Hole''' is an instant ability that deals a small amount of damage to a random player. | ||
:'''Repel''' is an ability that knocks all players back and deals a moderate amount of damage. | :'''Repel''' is an ability that knocks all players back and deals a moderate amount of damage. | ||
:'''Liquefy (Middle)''' is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff [[Heavy]] to all players hit. | :'''Liquefy (Middle)''' is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|heavy}} '''[[Heavy]]''' to all players hit. | ||
:'''Liquefy (Sides)''' is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff [[Slow]] to all players hit. | :'''Liquefy (Sides)''' is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|slow}} '''[[Slow]]''' to all players hit. | ||
''Adds'' | ''Adds'' | ||
:'''Bloodlapper''' has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff [[Paralysis]] to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator. | :'''Bloodlapper''' has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff {{status effect|paralysis}} '''[[Paralysis]]''' to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator. | ||
==== | ===[[File:Aggressive difficulty r6.png|link=]] [[Anantaboga]]=== | ||
Anantaboga is the final boss of Amdapor Keep. Non-tank players should be Flanking the boss to avoid its Rotten Breath (front conal AOE) and Tail Drive (rear conal AOE). Rotten Breath will apply the debuff {{status effect|disease}} '''[[Disease]]''' to all targets hit. Disease will reduce all healing done to the target. [[Healer]]s should remove disease with {{item icon|Esuna}} if possible. | |||
Throughout the fight | Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue's circular AoE attack and burst it down. | ||
Later in the fight | Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe. | ||
''Abilities'' | ''Abilities'' | ||
:'''Look''' is an instant attack that deals a small amount of damage to the target with the most enmity. | :'''{{Action icon|The Look}}''' is an instant attack that deals a small amount of damage to the target with the most [[enmity]]. | ||
:'''Tail Drive''' is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it. | :'''Tail Drive''' is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it. | ||
:'''Rotten Breath''' is a frontal AoE attack which deals heavy damage and inflicts the debuff [[Disease]] to all players hit. | :'''Rotten Breath''' is a frontal AoE attack which deals heavy damage and inflicts the debuff {{status effect|disease}} '''[[Disease]]''' to all players hit. | ||
:'''Imminent Catastrophe''' is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight. | :'''Imminent Catastrophe''' is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight. | ||
:'''Plague Dance''' is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby. | :'''Plague Dance''' is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby. | ||
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==Loot== | ==Loot== | ||
{{see also|Darklight Weapons|Ilvl 55 Dungeon Armor}} | |||
{| | ===[[File:Silver Coffer (small).png|link=]] [[Psycheflayer]]=== | ||
*{{Item reward|4|Allagan Tomestone of Poetics}} | |||
{{Drops list|Psycheflayer}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Demon Wall]]=== | |||
*{{Item reward|6|Allagan Tomestone of Poetics}} | |||
{{Drops list|Demon Wall}} | |||
===[[File:Gold Coffer (small).png|link=]] [[Anantaboga]]=== | |||
*{{Item reward|10|Allagan Tomestone of Poetics}} | |||
*{{Item icon|Demon Wall Card}} (Drops at a fixed rate) | |||
{{Drops list|Anantaboga}} | |||
===Other Loot=== | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 10.1)==== | |||
{{Drops table header}} | |||
{{Drops table row|Vermilion Sollerets}} | |||
{{Drops table row|Sipahi Crakows}} | |||
{{Drops table row|Mercenary's Leggings}} | |||
{{Drops table row|Warlock's Pattens}} | |||
{{Drops table row|Demon Brick}} | |||
{{Table footer}} | |||
| | |||
| | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 10.5 Y: 10.5)==== | ||
{{Drops table header}} | |||
{{Drops table row|Vermilion Chain Coif}} | |||
| | {{Drops table row|Sipahi Turban}} | ||
| | {{Drops table row|Mercenary's Pot Helm}} | ||
{{Drops table row|Warlock's Hat}} | |||
{{Drops table row|Sipahi Gloves}} | |||
{{Drops table row|Mercenary's Mitts}} | |||
{{Drops table row|Warlock's Ringbands}} | |||
{{Table footer}} | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 15.2 Y: 13.1)==== | |||
| | {{Drops table header}} | ||
{{Drops table row|Vermilion Haubergeon}} | |||
{{Drops table row|Alpine War Jacket}} | |||
{{Drops table row|Sipahi Shirt}} | |||
{{Drops table row|Mercenary's Acton}} | |||
{{Drops table row|Warlock's Robe}} | |||
| | {{Drops table row|Vermilion Skirt}} | ||
| | {{Drops table row|Sipahi Sarouel}} | ||
| | {{Drops table row|Mercenary's Slops}} | ||
{{Drops table row|Warlock's Tights}} | |||
| | {{Table footer}} | ||
| | |||
| | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 17.1 Y: 11.1)==== | ||
| | {{Drops table header}} | ||
{{Drops table row|Paladin's Darklight Arms (IL 55)}} | |||
{{Drops table row|Darklight Bill}} | |||
{{Drops table row|Darklight Greatsword}} | |||
{{Drops table row|Darklight Harpoon}} | |||
| | {{Drops table row|Darklight Baghnakhs}} | ||
| | {{Drops table row|Darklight Baselards}} | ||
| | {{Drops table row|Darklight Composite Bow}} | ||
| | {{Drops table row|Darklight Arquebus}} | ||
{{Drops table row|Darklight Staff}} | |||
{{Drops table row|Darklight Grimoire}} | |||
{{Drops table row|Darklight Kple Kple}} | |||
{{Drops table row|Darklight Planisphere}} | |||
{{Drops table row|Darklight Square Shield}} | |||
{{Drops table row|Amdapori Stone}} | |||
{{Table footer}} | |||
==Achievements== | |||
This duty is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Mapping the Realm: Amdapor Keep}} | |||
|} | |} | ||
=== | ==Images== | ||
<gallery Mode=packed> | |||
File:Amdapor keep boss1.jpg | |||
File:Amdapor Keep_F1.webp | |||
File:Amdapor Keep_F2.webp | |||
File:Amdapor Keep_F3.webp | |||
</gallery> | |||
==Lore== | |||
===Voices From The Keep=== | |||
This ancient keep remained hidden in plain sight for generations, cloaked by the magicks of the elementals, until the violence of the Calamity weakened their powers and the glamours eventually failed. Up to that point blissfully unaware of its existence, the citizens of Gridania were shocked when its sprawling ruins suddenly appeared in the middle of the Twelveswood. | |||
Identified as relic of Amdapor, a Fifth Astral Era nation credited with creating white magic, the keep was likely abandoned in the wake of a devastating attack by their archenemies, the Mhachi. Nonetheless, much of the civilization’s ingenuity survived both the carnage and the passage of time to remain in evidence. Aside from their mastery of healing and purification magicks, the Amdapori are noted for their skill at creating arcane entities of stone, the demon wall being a prime specimen. Many such beings served as the keep’s guardians in its heyday—and still did so the day it was rediscovered. | |||
Even the presence of such stout defenses, however, did not deter the fanatics of the Lambs of Dalamud, who ventured into the keep and proceeded to use its chambers for their dark rituals. | |||
===Anantaboga=== | |||
Inside the keep, the Lambs of Dalamud sought to bend voidsent to their will. The creature was Anantaboga, and it was presumably among the void army the Mhachi once sent to lay waste to Amdapor. That it had been sealed away suggests that the white mages fell short of destroying it outright. | |||
===Malefic Resurgence=== | |||
Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend completed the cultists' rites and ushered shadows back into the ruins. Voidsent reveled anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures, even placid herbivores, into bloodthirsty beasts. | |||
Sensing the disturbance, Seedseer A-Ruhn-Senna bade the Hearer Adestan seek out the selfsame adventurer who had previously conquered the evil within Amdapor Keep that he might repeat his feats. Most fortuitously, the hero was soon found, and he set forth once more into the ruins to uncover the source of the darkness and rid the Twelveswood of its corrupting influence. | |||
===Ferdiad=== | |||
A high-ranking voidsent summoned by Mhachi voidmages to join the assault on Amdapor. Vanquished by adventurers in Amdapor Keep, he survived to later appear in the Weeping City of Mhach, doing his lord Diabolos’s bidding. | |||
{{Duties nav|dungeon}} | |||
{| | |||
Latest revision as of 12:33, 26 June 2024
- This article is about the patch 2.0 dungeon. For the patch 2.5 dungeon, see Amdapor Keep (Hard).
Amdapor Keep
- Level
- 50 (Sync: 50)
- Item Level
- 45 (Sync: 110)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (A Realm Reborn)
- Roulette
- High-level Dungeons
- Tomestones
- 20
- Req. quest
- Ghosts of Amdapor
- Entrance
- South Shroud (X:24.8, Y:24.9)
- Modes
- Explorer
- Patch
- 2.0
“Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.
— In-game description
Amdapor Keep is a level 50 dungeon introduced in patch 2.0.
Objectives
- Clear the Gier Hall: 0/1
- Clear the Bloody Transept: 0/1
- Defeat Anantaboga: 0/1
Enemies
- Lunatic Follower
- Soul Collector
- Recluse Hippogryph
- Dullahan
- Lunatic Priest
- Hound Light
- Brontotaur
- Vodoriga Sleeper
- Succubus
- Smolenkos
Bosses
Psycheflayer
At first only the Lunatic Priest is present. He has a circular AoE spell named Void Fire II that players should avoid. At around half HP, he will summon the Psycheflayer. (Unlike the trash, this can't be stopped by killing him before he finishes Void Call.) Burst down the Lunatic Priest while the tank pulls the Psycheflayer to the far right side of the room, near the lantern.
Players should attempt to interrupt Void Fire III with stuns (or Interject / Head Graze) and avoid Void Fire II by moving out of the ground indicator. Healers should remove the Disease debuff with Esuna if possible.
Psycheflayer will spawn Stone Marionette and Marble Marionette throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid Stone Marionette's frontal column AoE ability and interrupt Marble Marionette's Obliterate spell.
At around half HP, Psycheflayer will summon the Megalith Marionette. (This can be stopped by killing him, if you're playing unsynced.) The giant golem will slowly walk around the boss room and cast Plaincracker, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.
Abilities
- Water is a spell that deals a small amount of damage to a player.
- Void Thunder III is a spell that deals a large amount of damage to a player.
- Canker is a spell that deals the debuff Disease on a random player.
- Mind Melt is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.
Adds
- Lunatic Priest is the add that summons Psycheflayer. Players should dodge his circular AoE spell named Void Fire II. At around half HP, He summons the Psycheflayer.
- Stone Marionette has a frontal column AoE ability named Rockslide. It deals heavy damage to all players hit.
- Marble Marionette has a spell named Obliterate that deals a moderate amount of damage to all players nearby.
- Megalith Marionette has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.
Demon Wall
Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Places should move to the edges of the platform when Demon Wall uses Liquefy (Middle), dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform.
- Liquefy (Middle) -> Liquefy (Sides) -> Liquefy (Middle) -> Liquefy (Sides) -> Repel
After Demon Wall uses 2nd Repel, a dark pool spawns in the back of the platform. Avoid the dark pool if possible. He will also summon 2 adds named Bloodlapper. Bloodlapper can paralyze players with AoE spells. Interrupt their casting of Thunderstorm and kill them as soon as possible.
Abilities
- Murder Hole is an instant ability that deals a small amount of damage to a random player.
- Repel is an ability that knocks all players back and deals a moderate amount of damage.
- Liquefy (Middle) is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff Heavy to all players hit.
- Liquefy (Sides) is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff Slow to all players hit.
Adds
- Bloodlapper has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff Paralysis to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.
Anantaboga
Anantaboga is the final boss of Amdapor Keep. Non-tank players should be Flanking the boss to avoid its Rotten Breath (front conal AOE) and Tail Drive (rear conal AOE). Rotten Breath will apply the debuff Disease to all targets hit. Disease will reduce all healing done to the target. Healers should remove disease with Esuna if possible.
Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue's circular AoE attack and burst it down.
Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.
Abilities
- The Look is an instant attack that deals a small amount of damage to the target with the most enmity.
- Tail Drive is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.
- Rotten Breath is a frontal AoE attack which deals heavy damage and inflicts the debuff Disease to all players hit.
- Imminent Catastrophe is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.
- Plague Dance is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby.
Adds
- Dark Helot has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.
Loot
- See also: Darklight Weapons and Ilvl 55 Dungeon Armor
Psycheflayer
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Mercenary's Mitts | Hands | 55 | Green | 1 |
Mercenary's Pot Helm | Head | 55 | Green | 1 |
Sipahi Gloves | Hands | 55 | Green | 1 |
Sipahi Turban | Head | 55 | Green | 1 |
Vermilion Chain Coif | Head | 55 | Green | 1 |
Warlock's Hat | Head | 55 | Green | 1 |
Warlock's Ringbands | Hands | 55 | Green | 1 |
Demon Wall
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Alpine War Jacket | Body | 55 | Green | 1 |
Mercenary's Acton | Body | 55 | Green | 1 |
Mercenary's Slops | Legs | 55 | Green | 1 |
Sipahi Sarouel | Legs | 55 | Green | 1 |
Sipahi Shirt | Body | 55 | Green | 1 |
Vermilion Haubergeon | Body | 55 | Green | 1 |
Vermilion Skirt | Legs | 55 | Green | 1 |
Warlock's Robe | Body | 55 | Green | 1 |
Warlock's Tights | Legs | 55 | Green | 1 |
Anantaboga
- 10 Allagan Tomestone of Poetics
- Demon Wall Card (Drops at a fixed rate)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Cracks in the Wall Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Darklight Arquebus | Machinist's Arm | 55 | Green | 1 |
Darklight Baghnakhs | Pugilist's Arm | 55 | Green | 1 |
Darklight Baselards | Rogue's Arm | 55 | Green | 1 |
Darklight Bill | Marauder's Arm | 55 | Green | 1 |
Darklight Composite Bow | Archer's Arm | 55 | Green | 1 |
Darklight Greatsword | Dark Knight's Arm | 55 | Green | 1 |
Darklight Grimoire | Arcanist's Grimoire | 55 | Green | 1 |
Darklight Harpoon | Lancer's Arm | 55 | Green | 1 |
Darklight Kple Kple | Two-handed Conjurer's Arm | 55 | Green | 1 |
Darklight Planisphere | Astrologian's Arm | 55 | Green | 1 |
Darklight Square Shield | Shield | 55 | Green | 1 |
Darklight Staff | Two-handed Thaumaturge's Arm | 55 | Green | 1 |
Mercenary's Leggings | Feet | 55 | Green | 1 |
Paladin's Darklight Arms (IL 55) | Other | N/A | Green | 1 |
Sipahi Crakows | Feet | 55 | Green | 1 |
Vermilion Sollerets | Feet | 55 | Green | 1 |
Warlock's Pattens | Feet | 55 | Green | 1 |
Other Loot
Treasure Coffer 1 (X: 9.6 Y: 10.1)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Vermilion Sollerets | Feet | 55 | Green | 1 |
Sipahi Crakows | Feet | 55 | Green | 1 |
Mercenary's Leggings | Feet | 55 | Green | 1 |
Warlock's Pattens | Feet | 55 | Green | 1 |
Demon Brick | Minion | N/A | Basic | 1 |
Treasure Coffer 2 (X: 10.5 Y: 10.5)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Vermilion Chain Coif | Head | 55 | Green | 1 |
Sipahi Turban | Head | 55 | Green | 1 |
Mercenary's Pot Helm | Head | 55 | Green | 1 |
Warlock's Hat | Head | 55 | Green | 1 |
Sipahi Gloves | Hands | 55 | Green | 1 |
Mercenary's Mitts | Hands | 55 | Green | 1 |
Warlock's Ringbands | Hands | 55 | Green | 1 |
Treasure Coffer 3 (X: 15.2 Y: 13.1)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Vermilion Haubergeon | Body | 55 | Green | 1 |
Alpine War Jacket | Body | 55 | Green | 1 |
Sipahi Shirt | Body | 55 | Green | 1 |
Mercenary's Acton | Body | 55 | Green | 1 |
Warlock's Robe | Body | 55 | Green | 1 |
Vermilion Skirt | Legs | 55 | Green | 1 |
Sipahi Sarouel | Legs | 55 | Green | 1 |
Mercenary's Slops | Legs | 55 | Green | 1 |
Warlock's Tights | Legs | 55 | Green | 1 |
Treasure Coffer 4 (X: 17.1 Y: 11.1)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Paladin's Darklight Arms (IL 55) | Other | N/A | Green | 1 |
Darklight Bill | Marauder's Arm | 55 | Green | 1 |
Darklight Greatsword | Dark Knight's Arm | 55 | Green | 1 |
Darklight Harpoon | Lancer's Arm | 55 | Green | 1 |
Darklight Baghnakhs | Pugilist's Arm | 55 | Green | 1 |
Darklight Baselards | Rogue's Arm | 55 | Green | 1 |
Darklight Composite Bow | Archer's Arm | 55 | Green | 1 |
Darklight Arquebus | Machinist's Arm | 55 | Green | 1 |
Darklight Staff | Two-handed Thaumaturge's Arm | 55 | Green | 1 |
Darklight Grimoire | Arcanist's Grimoire | 55 | Green | 1 |
Darklight Kple Kple | Two-handed Conjurer's Arm | 55 | Green | 1 |
Darklight Planisphere | Astrologian's Arm | 55 | Green | 1 |
Darklight Square Shield | Shield | 55 | Green | 1 |
Amdapori Stone | Material | N/A | Basic | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Amdapor Keep | 10 | Discover every location within Amdapor Keep. | - | 2.0 |
Images
Lore
Voices From The Keep
This ancient keep remained hidden in plain sight for generations, cloaked by the magicks of the elementals, until the violence of the Calamity weakened their powers and the glamours eventually failed. Up to that point blissfully unaware of its existence, the citizens of Gridania were shocked when its sprawling ruins suddenly appeared in the middle of the Twelveswood.
Identified as relic of Amdapor, a Fifth Astral Era nation credited with creating white magic, the keep was likely abandoned in the wake of a devastating attack by their archenemies, the Mhachi. Nonetheless, much of the civilization’s ingenuity survived both the carnage and the passage of time to remain in evidence. Aside from their mastery of healing and purification magicks, the Amdapori are noted for their skill at creating arcane entities of stone, the demon wall being a prime specimen. Many such beings served as the keep’s guardians in its heyday—and still did so the day it was rediscovered.
Even the presence of such stout defenses, however, did not deter the fanatics of the Lambs of Dalamud, who ventured into the keep and proceeded to use its chambers for their dark rituals.
Anantaboga
Inside the keep, the Lambs of Dalamud sought to bend voidsent to their will. The creature was Anantaboga, and it was presumably among the void army the Mhachi once sent to lay waste to Amdapor. That it had been sealed away suggests that the white mages fell short of destroying it outright.
Malefic Resurgence
Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend completed the cultists' rites and ushered shadows back into the ruins. Voidsent reveled anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures, even placid herbivores, into bloodthirsty beasts.
Sensing the disturbance, Seedseer A-Ruhn-Senna bade the Hearer Adestan seek out the selfsame adventurer who had previously conquered the evil within Amdapor Keep that he might repeat his feats. Most fortuitously, the hero was soon found, and he set forth once more into the ruins to uncover the source of the darkness and rid the Twelveswood of its corrupting influence.
Ferdiad
A high-ranking voidsent summoned by Mhachi voidmages to join the assault on Amdapor. Vanquished by adventurers in Amdapor Keep, he survived to later appear in the Weeping City of Mhach, doing his lord Diabolos’s bidding.