Difference between revisions of "The Chrysalis"

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{{Trial Infobox
{{Duty infobox
| image = [[File: The chrysalis banner1.png]]
| image = The chrysalis banner1.png
| Patch = 2.5 (Before the Fall)
| description = A ruthless [[Ascian]] known as [[Nabriales]] has intruded upon the sanctum of the Scions of the Seventh Dawn, spiriting away both the Antecedent and the powerful relic she refused to yield. Pursue the Paragon through the dimensional rift and prise [[Minfilia Warde|Minfilia]]─and Tupsimati─from his tenebrous grasp.
| Level = 50
| type = Trial
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)
| level = 50
| Time Limit = 60 minutes
| level-sync = 50
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]
| ilvl = 90
| MSQ = [[An Uninvited Ascian]]
| ilvl-sync =
| Side Quest =  
| difficulty = normal
| Boss = [[Nabriales]]
| size = 8
| Poetics = 15
| time-limit = 60
| duty-finder = Trials (A Realm Reborn)
| roulette = trials
| location = The Chrysalis
| region = Mor Dhona
| tomestones = 15 poetics
| req-quest = An Uninvited Ascian
| patch = 2.5
| echo = trial
}}
}}
==General Information==
Following the rework of the trial [[The Steps of Faith (Duty)|The Steps of Faith]] into a solo duty in [[Patch 6.2]], the Chrysalis has become the only main scenario trial without an associated extreme mode version.
The Chrysalis is a level 50 [[trial]] that pits the players against [[Nabriales]]. It is part of the [[An Uninvited Ascian]] [[quest]] of the patch 2.5 [[Main Scenario Quest]]. The battle requires a full party of 8 players with average item level of at least 90.
__NOTOC__
 
'''Reward:''' 15 Allagan Tomestone of Poetics.
 
==Unlock==
*'''Quest:''' [[An Uninvited Ascian]]  
*'''Quest-giver Location:''' [[Edelstein]] - [[Northern Thanalan]] (x20,y22)
*'''Prerequisites:''' [[On the Counteroffensive]]


==Strategy==
==Strategy==
===[[File:Aggressive difficulty r6.png|link=]] [[Ascian]]: [[Nabriales]]===
{{#ev:youtube|AVCEmwoPdOg|325|right|The Chrysalis Video Guide}}
''Notice: Save the [[Limit Break]] for [[Melee DPS]] to use in Phase 3''
===Phase 1: 100% - 80%===
===Phase 1: 100% - 80%===
At 80%, Players should spread out and absorb orbs. If you alternate between the big and small orbs (big gives physical vulnerability, small gives magical vulnerability) then you won't take much damage. For each orb that hits him he will gain a stack. Small adds do not have much hp and perform a cone AoE. Stack up for heals and [[Sacred Soil]] if you have 3+ stacks. 7 stacks is instant death for non tanks.
At 80%, Players should spread out and absorb orbs. If you alternate between the big and small orbs (big gives physical vulnerability, small gives magical vulnerability) then you won't take much damage. For each orb that hits him he will gain a stack. Small adds do not have much HP and perform a cone AoE. Stack up for heals and {{item icon|Sacred Soil}} if you have 3+ stacks. 7 stacks is instant death for non tanks.


===Phase 2: 79% - 40%===
===Phase 2: 79% - 40%===
He will cast double and then cast spark twice, tanks can taunt to help with this.
He will cast '''Double''' and then cast '''Spark''' twice, one tank can {{item icon|Provoke}} while the other tank uses {{item icon|Shirk}} on the first (a ''tank swap'') to help with this.


At 40%, he will perform the orbs again, see phase 1.
At 40%, he will perform the orbs again, see phase 1.
===Phase 3: 39% - 20%===
===Phase 3: 39% - 20%===
He will cast triple and then cast spark three times, again, tanks can taunt to help with this.
He will cast '''Triple''' and then cast '''Spark''' three times, again, tanks can tank swap to help with this.


After second orb phase he will teleport around and cast end of days, a dodge-able straight line, but the teleports are quite annoying. He will also randomly cast Quake 3, which does AoE damage to party for about 2500 damage on non tanks.
After second orb phase he will teleport around and cast '''End of Days''', a dodgeable straight line AoE, but the teleports are quite annoying. He will also randomly cast '''Quake 3''', which does AoE damage to party for about 2500 damage on non tanks.


'''At 20%, he will perform Meteor:'''
====At 20%, he will perform Meteor====
Floor will turn red and give you a {{status effect|bleed}} '''[[Bleed]]'''. You can run to the edge and keep running while you are sucked in, after the {{status effect|bleed}} '''[[Bleed]]''' hits 0 you are instantly sucked in. '''After you are sucked in, you are sent to a new room.''' Any buffs/debuffs that were affecting you before you were sucked into the vortex will have their duration multiplied by 10. To make the next segment easier, all DPS should use all damage buffs, and Tanks should use defensive buffs and {{action icon|Sprint}} right before entering the portal. Any regen effects should be cast on the two tanks as well.


Floor will turn red and give you a bleed. You can run to the edge and keep running while you are sucked in, after the bleed hits 0 you are instantly sucked in. After you are sucked in, you are sent to a new room. Any buffs/debuffs that were affecting you before you were sucked into the vortex will have their duration multiplied by 10. To make the next segment easier, all DPS should use all damage buffs and Tanks should use Hp and Defense buffs.
Meteors fall continuously. '''If a meteor doesn't land on a player, it deals high damage to the entire party''', so one tank should take each meteor.


Large meteors will fall, like on the final boss of ST during add phase. Tanks and one healer should be on meteor duty and run from meteor to meteor. Only one person needs to be in each meteor zone, healers may wish to both run to one each time to split the damage. If your tanks applied proper buffs, they should lose less than half their health each meteor. After the first meteor falls a tear will on its location that you must kill to end the phase. DPS should immediately focus this tear, using a Limit Break if needed. There is an visual tell in the middle of the room, an extremely large meteor that slowly falls and will wipe the party if it manages to hit the ground before the tear is destroyed. Meteors will continue to fall and tanks and healers should continue to run to the next empty meteor zone.
'''Only tanks should try to get hit by meteors'''. Only one tank needs to be in any particular meteor's landing circle to prevent the splash damage. If non-tanks soak a meteor, '''they will likely die'''.
 
One healer may wish to stay close to the center so they can DPS the tear, and heal the tanks taking the meteors.
 
All DPS should group up just outside the first meteor. Once it lands a tear will appear on its location that must be killed to end the phase.  
DPS should immediately focus this tear, using a [[Limit Break]] if available. There is a visual tell in the middle of the room, an extremely large meteor that slowly falls and will wipe the party if it manages to hit the ground before the tear is destroyed. Meteors will continue to fall and tanks should continue to run to the next empty meteor zone. Sprint for tanks should be held until after the first few meteors land. If there is difficulty overcoming this phase, DPS and tanks should be instructed before engaging that the limit-break should be held specifically for this phase.
 
As long as all DPS is on the tear immediately after it spawns and Tanks focus on meteor interception this phase should go by relatively quickly and end upon the tear being destroyed.


===Phase 4: 19% - 0%===
===Phase 4: 19% - 0%===
Tank and Spank, in this phase he simply recycles mechanics from Phase 2.
Tank and Spank, in this phase he simply recycles mechanics from Phase 2.
==Achievements==
This duty is associated with the following [[achievements]]:
{| {{STDT|mech1}}
{{achievement table header}}
{{achievement table row|Secret Ascian Man}}
|}


==Images==
==Images==
<gallery heights=200px mode=packed>


==Lore==
</gallery>
A ruthless Ascian known as Nabriales has intruded upon the sanctum of the Scions of the Seventh Dawn, spiriting away both the Antecedent and the powerful relic she refused to yield. Pursue the Paragon through the dimensional rift and prise Minfilia─and Tupsimati─from his tenebrous grasp.
 
==Video Guides==
{{#ev:youtube|AVCEmwoPdOg|350|left|The Chrysalis Video Guide}}


{{Trials}}
{{Duties nav|trial}}

Latest revision as of 13:07, 16 January 2024

Trial.png

The Chrysalis

The chrysalis banner1.png
Level
50 (Sync: 50)
Item Level
90
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (A Realm Reborn)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 15 
Req. quest
Main Scenario quest An Uninvited Ascian
Location
The Chrysalis
Region
Mor Dhona
Patch
2.5
The echo icon1.png The Echo
On wipe: +10% (max +50%)

A ruthless Ascian known as Nabriales has intruded upon the sanctum of the Scions of the Seventh Dawn, spiriting away both the Antecedent and the powerful relic she refused to yield. Pursue the Paragon through the dimensional rift and prise Minfilia─and Tupsimati─from his tenebrous grasp.

— In-game description

The Chrysalis is a level 50 trial introduced in patch 2.5.

Following the rework of the trial The Steps of Faith into a solo duty in Patch 6.2, the Chrysalis has become the only main scenario trial without an associated extreme mode version.


Strategy

Aggressive difficulty r6.png Ascian: Nabriales

The Chrysalis Video Guide

Notice: Save the Limit Break for Melee DPS to use in Phase 3

Phase 1: 100% - 80%

At 80%, Players should spread out and absorb orbs. If you alternate between the big and small orbs (big gives physical vulnerability, small gives magical vulnerability) then you won't take much damage. For each orb that hits him he will gain a stack. Small adds do not have much HP and perform a cone AoE. Stack up for heals and Sacred Soil.png  Sacred Soil if you have 3+ stacks. 7 stacks is instant death for non tanks.

Phase 2: 79% - 40%

He will cast Double and then cast Spark twice, one tank can Provoke.png  Provoke while the other tank uses Shirk.png  Shirk on the first (a tank swap) to help with this.

At 40%, he will perform the orbs again, see phase 1.

Phase 3: 39% - 20%

He will cast Triple and then cast Spark three times, again, tanks can tank swap to help with this.

After second orb phase he will teleport around and cast End of Days, a dodgeable straight line AoE, but the teleports are quite annoying. He will also randomly cast Quake 3, which does AoE damage to party for about 2500 damage on non tanks.

At 20%, he will perform Meteor

Floor will turn red and give you a Bleed icon1.png Bleed. You can run to the edge and keep running while you are sucked in, after the Bleed icon1.png Bleed hits 0 you are instantly sucked in. After you are sucked in, you are sent to a new room. Any buffs/debuffs that were affecting you before you were sucked into the vortex will have their duration multiplied by 10. To make the next segment easier, all DPS should use all damage buffs, and Tanks should use defensive buffs and Sprint icon1.png  Sprint right before entering the portal. Any regen effects should be cast on the two tanks as well.

Meteors fall continuously. If a meteor doesn't land on a player, it deals high damage to the entire party, so one tank should take each meteor.

Only tanks should try to get hit by meteors. Only one tank needs to be in any particular meteor's landing circle to prevent the splash damage. If non-tanks soak a meteor, they will likely die.

One healer may wish to stay close to the center so they can DPS the tear, and heal the tanks taking the meteors.

All DPS should group up just outside the first meteor. Once it lands a tear will appear on its location that must be killed to end the phase. DPS should immediately focus this tear, using a Limit Break if available. There is a visual tell in the middle of the room, an extremely large meteor that slowly falls and will wipe the party if it manages to hit the ground before the tear is destroyed. Meteors will continue to fall and tanks should continue to run to the next empty meteor zone. Sprint for tanks should be held until after the first few meteors land. If there is difficulty overcoming this phase, DPS and tanks should be instructed before engaging that the limit-break should be held specifically for this phase.

As long as all DPS is on the tear immediately after it spawns and Tanks focus on meteor interception this phase should go by relatively quickly and end upon the tear being destroyed.

Phase 4: 19% - 0%

Tank and Spank, in this phase he simply recycles mechanics from Phase 2.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Secret ascian man icon1.png  Secret Ascian Man 10 Defeat Nabriales in the Chrysalis. - 2.5

Images