Difference between revisions of "Tenacity"

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Tenacity is an [[Attributes|attribute]] that affects the amount of physical and magical damage dealt and received, as well as the amount of HP restored through healing spells/skills. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Tenacity is only applicable when role is Tank.
<noinclude>{{otheruses|the [[attribute]]|the [[shield]]|Tenacity (Shield)}}
</noinclude>Affects the amount of physical and magical damage dealt and received, as well as [[HP]] restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. '''Only applicable when role is {{Tank}} [[Tank]].'''


Generally considered an undesirable attribute due to its relative lack of impact compared to substats such as [[Critical Hit]] and [[Direct Hit Rate]], so [[materia]] melds and best-in-slot gear avoid tenacity when possible.<noinclude>
==History==
Tenacity replaced [[Parry]] in [[Patch 4.0]] with the release of [[Stormblood]].
{{attributes}}
{{attributes}}
[[Category:Patch 4.0 Features‎]]</noinclude>

Latest revision as of 20:35, 6 September 2023

Disambig icon.png This article is about the attribute. For the shield, see Tenacity (Shield).

Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank role.png Tank.

Generally considered an undesirable attribute due to its relative lack of impact compared to substats such as Critical Hit and Direct Hit Rate, so materia melds and best-in-slot gear avoid tenacity when possible.

History

Tenacity replaced Parry in Patch 4.0 with the release of Stormblood.