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Difference between revisions of "The Ridorana Lighthouse"

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{{Duty infobox
{{Duty infobox
| description = South of Rabanastre, in a remote corner of the Valnard Sea gapes a fathomless maw that, for centuries, has slowly devoured the world around it: Ridorana. Whether you believe the cataract natureal wonder or demon-torn gate to the very underworld, journeys to her edge should be made with that utmost caution, seeing as none who have stumbled into the darkness have ever returned to tell their tale. An ancient spire once used by the Dalmascans as a lighthouse rises defiantly above the churning waters to warn forethoughtful and foolhardy alike. It is into this spire that the transformed Ba'Gamnan has fled. It is into this hell that you must follow.
| name = The Ridorana Lighthouse
| description = South of Rabanastre, in a remote corner of the Valnard Sea gapes a fathomless maw that, for centuries, has slowly devoured the world around it: Ridorana. Whether you believe the cataract natural wonder or demon-torn gate to the very underworld, journeys to her edge should be made with that utmost caution, seeing as none who have stumbled into the darkness have ever returned to tell their tale. An ancient spire once used by the Dalmascans as a lighthouse rises defiantly above the churning waters to warn forethoughtful and foolhardy alike. It is into this spire that the transformed Ba'Gamnan has fled. It is into this hell that you must follow.
| image = TheRidoranaLighthouse.PNG
| image = TheRidoranaLighthouse.PNG
| type = raid
| type = raid
| level = 70
| level = 70
| level-sync = 70
| ilvl = 335
| ilvl = 335
| ilvl-sync =
| difficulty = normal
| size = alliance
| size = alliance
| time-limit = 120
| time-limit = 120
| duty-finder = Alliance Raids (Stormblood)
| roulette = alliance raid
| roulette = alliance raid
| tomestone-creation = 100
| tomestones = 100 poetics + 80 aesthetics + 10 heliometry
| tomestone-mendacity = 20
| entrance = The Prima Vista Bridge
| entrance-coordinates = 6.3, 6.1
| location = The Ridorana Lighthouse
| region = ???
| req-quest = Annihilation
| req-quest = Annihilation
| patch = 4.3
| patch = 4.3
| release = stormblood
| release = stormblood
}}
}} It is the second part of [[Return to Ivalice]].
 
 
{{TOC limit|3}}
{{TOC limit|3}}
==Objectives==
==Objectives==
#Defeat [[Famfrit the Darkening Cloud|Famfrit, the Darkening Cloud]]: 0/1
#Clear Spire Ravel: 0/1
#Defeat [[Belias, the Gigas]]: 0/1
#Clear the Walk of Divine Ascent: 0/1
#Defeat [[Construct 7]]: 0/1
#Arrive in the Clockwork Colliseum: 0/1
#Defeat [[Yiazmat]]: 0/1


==Bosses==
==Bosses==
{{#ev:youtube|yQk1HYmdN5U|300|right|Video Guide}}
===[[File:Aggressive difficulty r6.png|link=]] [[Famfrit the Darkening Cloud|Famfrit, the Darkening Cloud]]===
===Famfrit the Darkening Cloud===
{{#ev:youtube|yQk1HYmdN5U|350|right|Video Guide}}


'''Abilities'''  
'''Abilities'''  
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* '''Tide Pod:''' Tankbuster.
* '''Tide Pod:''' Tankbuster.


* '''Water IV:''' Significant area wide AOE damage.
* '''Water IV:''' Significant arena-wide AoE damage.
 
* '''Briny Cannonade:''' Mark player with an AOE circle. Damage to all player inside the AOE.
 
* '''Tsunami:''' AOE knockback, followed by Famfrit charging its amphora with water (visual effect) and releasing a large cone shaped AOE. Staying inside this AOE will kill in only a few seconds. It is suggested to ensure not to be hit by it. Famfrit will do this more than one time. The visual of the amphora will indicate the direction of the AOE.  


* '''Dark Ewer:''' Famfrit spawns a number of amphora, that will downpour and move around. Getting hit by any of it will result in medium damage.  
* '''Briny Cannonade:''' Mark player with an AoE circle. Damage to all players inside the AoE.


* '''Dark Rain:''' A number of AOE circles will be placed around the area.
* '''Tsunami:''' AoE knockback, followed by Famfrit charging its amphora with water (visual effect) and releasing a large cone-shaped AoE. This deals massive damage and repeated knockback toward the edge of the arena, which is also a damage zone. It's possible to escape with {{item icon|Surecast}} or the like, but very difficult even then, so try to avoid it entirely. Famfrit will do this more than once. The visual of the amphora will indicate the direction of the AoE.  


* '''Darkening Rainfall:''' Famfrit spawns three (or more, later into the fight) ''Dark Rain'' ADD's. Expect ''Water IV'' shortly after the spawn. Having failed to kill all ADD's may result in several dead player or even a wipe.  
* '''Dark Ewer:''' Famfrit spawns a number of amphorae, that will downpour and move around. Getting hit by any of it will result in medium damage.  


* '''Dark Cannonade:''' Player are marked with red triangle. After a short time player will be tossed into the air and take moderate damage.
* '''Dark Rain:''' A number of AoE circles will be placed around the arena.


* '''Darkening Rainfall:''' Famfrit spawns three (or more, later into the fight) ''Dark Rain'' adds. Expect ''Water IV'' shortly after the spawn. Having failed to kill all adds may result in several dead players or even a wipe.


''' ADD '''
* '''Dark Cannonade:''' Players are marked with red triangle. After a short time players will be tossed into the air and take moderate damage. Grouping together negates the toss and reduces the damage -- you only need to group with one other marked player! More doesn't hurt, but don't put in extra effort just to make a larger stack.


* '''Dark Rain:''' Blob like ADD. Must be killed in about 30 seconds. If not killed in time, it will cast ''Explosion'' and deal significant area wide damage and inflict one (1) stack of ''Magic Vulnerability Up''.
''' Add '''


* '''Dark Rain:''' Blob-like add. Must be killed in about 30 seconds. If not killed in time, it will cast ''Explosion'' and deal significant arena-wide damage and inflict one stack of {{status effect|magic vulnerability up 2}} '''[[Magic Vulnerability Up]]'''.


===Belias, the Gigas===
===[[File:Aggressive difficulty r6.png|link=]] [[Belias, the Gigas]]===


Belias may split in two. Both will charge in a linear fashion. Note the arrow marker. Both Belias will charge to such a marker and from it into the direction of the arrow. The Belias will stop for about 3 seconds at such a marker. Getting hit by the charge will deal damage and inflict one (1) stack of ''Vulnerability Up'' and ''Slow''. It might be prudent to stand in the centre tile and move from there if necessary.
Belias may split in two. Both will charge in a linear fashion. Note the arrow marker. Both Belias will charge to such a marker and from it in the direction of the arrow. The Belias will stop for about 3 seconds at such a marker. Getting hit by the charge will deal damage and inflict one stack of {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' and {{status effect|slow}} '''[[Slow]]'''. It might be prudent to stand in the centre tile and move from there if necessary.
In general, expect to be inflicted by ''Vulnerability Up'' if you fail to avoid an avoidable damaging ability.
In general, expect to be inflicted by {{status effect|vulnerability up}}  '''[[Vulnerability Up]]''' if you fail to avoid an avoidable damaging ability.


'''Abilities'''  
'''Abilities'''  
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* '''Fire:''' Prepare for ''Fire IV''.
* '''Fire:''' Prepare for ''Fire IV''.


* '''Fire IV:''' Area wide AOE, significant damage.  
* '''Fire IV:''' Arena-wide AoE, significant damage.  


* '''Time Eruption:''' Places nine (9) rectangle shaped AOE's. The AOE's look like clock faces, with fast or slow spinning hands. Fast spinning will explode first, slower second.
* '''Time Eruption:''' Places nine rectangle shaped AoEs. The AoEs look like clock faces, with fast or slow spinning hands. Fast spinning will explode first, slower second.


* '''The Hand of Time:''' Standing marker, tethered to players. Tethered player suffers Burn and Slow, more stacks the closer they are. After a short grace period, any player who contacts the tether suffers Stop.
* '''The Hand of Time:''' Standing marker, tethered to players. After a short grace period, tethered players suffer Burn and Slow (more stacks the closer they are) and any player who contacts the tether suffers Stop.


* '''Rise, loyal minions. Heed my call!:''' Summons three (3) ''Gigas''. Charges ''Mana'' meter as long as the ADD's are alive. If they're near each other, they tether and gain ''Vulnerability Down'', so tanks need to spread them apart.
* '''Rise, loyal minions. Heed my call!:''' Summons three ''Gigas''. Charges ''Mana'' meter as long as the adds are alive. If they're near each other, they tether and gain {{buff|vulnerability down}} '''[[Vulnerability Down]]''', so tanks need to spread them apart.


* '''Hellfire:''' Ultimate. Damage according to the charged ''Mana'' meter.
* '''Hellfire:''' Ultimate. Damage according to the charged ''Mana'' meter.


* '''Time Bomb:''' Places four (4) meteor marker. Clockwork hand will indicate the direction of the AOE, which can be rotated 90 degrees by having a player step into the circle. Getting hit will inflict ''Vulnerability Up''.
* '''Time Bomb:''' Places four meteor markers. Clockwork hand will indicate the direction of the AoE, which can be rotated 90 degrees by having a player step into the circle. The hand will not rotate if a player is already standing in the circle, and the impact itself does not deal damage. Getting hit will inflict {{status effect|vulnerability up}} '''[[Vulnerability Up]]'''.
 


''' ADD '''
''' Add '''


* '''Gigas:''' Mob has proximity shield that lowers damage sufferd. It is suggested to pull them away from Belias and each other.
* '''Gigas:''' Mob has proximity shield that lowers damage suffered. It is necessary to pull them away from Belias and each other.


===Construct 7===
===[[File:Aggressive difficulty r6.png|link=]] [[Construct 7]]===
'''Crude Scrawling at X:10.5, Y:13.8:''' ''A wise artithmetican once said the primes were the most lonesome of numbers. To that I say bollocks! 2, 3, 5, 7, 11, 13, 17, 19, 23, 31 ... and so on to eternity. There are enough digits here to start a fellowship!''
{{quotation|Crude Scrawling|Multiples of three? 3, 6, 9, 12. Multiples of four? 4, 8, 12. A concept so simple a child─let alone the architect of the city's defense network─could grasp it. Or so one would think!}}
{{quotation|Crude Scrawling at (X:10.5, Y:13.8)|A wise artithmetican once said the primes were the most lonesome of numbers. To that I say bollocks! 2, 3, 5, 7, 11, 13, 17, 19, 23, 31 ... and so on to eternity. There are enough digits here to start a fellowship!}}


Construct 7 has two modes:
Construct 7 has two modes:
# '''Annihilation Mode''' - it will use its normal damage abilities. It starts in this mode.
# '''Annihilation Mode''' - it will use its normal damage abilities. It starts in this mode.
# '''Computation Mode''' - it will excute a mathematical examination but will do nothing otherwise. See further down.
# '''Computation Mode''' - it will execute a mathematical examination but will do nothing otherwise. See further down.


'''Abilities'''  
'''Abilities'''  
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* '''Destroy:''' Tankbuster.
* '''Destroy:''' Tankbuster.


* '''Accelerate:''' Places large AOE circles under some players. Marks one player with a ''stack marker''.
* '''Accelerate:''' Places large AoE circles under some players. Marks one player with a ''stack marker''.


* '''Pulverize:''' Circular AOE around Construct 7, then four additional circle AOEs beneath random players. Followed by ''Compress''.
* '''Pulverize:''' Circular AoE around Construct 7, then four additional circle AoEs beneath random players. Followed by ''Compress''.


* '''Compress:''' Linear AOE from Construct 7 in a random direction. Later in the fight, this will be X-shaped linear AOE's.
* '''Compress:''' Linear AoE from Construct 7 in a random direction. Later in the fight, this will be X-shaped linear AoEs.


* '''The construct cogs begin to whirr.:''' Places six (6) AOE circles (cog wheels like, later blue). Construct 7 will charge the area in a linear fashion. Places AOE circles under players and finally places a meteor area wide AOE in the centre of the arena.
* '''The construct cogs begin to whirr.:''' Places six AoE circles (cog wheels like, later blue). Construct 7 will charge the arena in a linear fashion. Places AoE circles under players and finally places a meteor arena-wide AoE in the centre of the arena.


* '''Lithobrake:''' Meteor AOE in ''The construct cogs begin to whirr.'' phase. Damage according to proximy to centre of the AOE.  
* '''Lithobrake:''' Meteor AoE in ''The construct cogs begin to whirr.'' phase. Damage according to proximity to centre of the AoE.  


* '''Dispose:''' Medium sized cone shaped AOE (approximatly 45° wide) shortly after ''Lithobrake''. Construct 7 will jump to the centre of the area and start using this ability, rotating clockwise or anticlockwise. '''Be very wary of this ability. It is lethal.''' Further, ''Damage Down'' will be inflicted on a hit. It is suggested, that player ''rush'' to Construct 7 after ''Lithobrake'' and stay at its back at all time during ''Dispose''. While Construct 7 is glowing red, he rotates faster and fires off more attacks.
* '''Dispose:''' Medium sized cone-shaped AoE (approximately 45° wide) shortly after ''Lithobrake''. Construct 7 will jump to the centre of the arena and start using this ability, rotating clockwise or counterclockwise as it charges (which indicates the rotation Construct 7 will be doing during the execution). '''Be very wary of this ability. It is lethal.''' Further, {{status effect|damage down}} '''[[Damage Down]]''' will be inflicted on a hit. It is suggested that players ''rush'' to Construct 7 after ''Lithobrake'' and stay at its back at all time during ''Dispose''. While Construct 7 is glowing red, he rotates faster and fires off more attacks.
** If you do get caught by Dispose, run ''into'' the direction of rotation. This will ensure you do not get hit more than once by letting Construct 7 rotate away from you, rather than trying to outrun him.


* '''Computation Mode:''' This is a minigame phase. Player health is set to a single digit value. This is the base value for the mathematical operation. Stepping into one of the circles (1, 2, 3, 4) will add the respective value to the health of the player. The player is ask to step into a circle so that the player health, plus, possibly, the value of that circle, can be divided by a given number. Sometimes stepping into such a circle is not required, if the player health already fulfills the equation. Failure will apply one (1) stack of ''Computation Error''. Success will apply one (1) stack of ''Computation Boost''. Construct 7 will follow up with ''Incinerate'' after this phase, making it very important for healers to top off the raid as soon as the ''Subtract'' debuff ends.
* '''Computation Mode:''' This is a minigame phase. Player health is set to a single digit value. This is the base value for the mathematical operation. Stepping into one of the circles (1, 2, 3, 4) will add the respective value to the health of the player. The player is asked to step into a circle so that the player health, plus, possibly, the value of that circle, can be divided by a given number. Sometimes stepping into such a circle is not required, if the player health already fulfills the equation. Failure will apply one (1) stack of ''Computation Error''. Success will apply one (1) stack of ''Computation Boost''. Construct 7 will follow up with ''Incinerate'' after this phase, making it very important for healers to top off the raid as soon as the ''Subtract'' debuff ends.
** '''Subtract:''' Preparation for ''Computation Mode''. Set player health to a single digit value. The player's health remains a single digit after the debuff wears off.
** '''Subtract:''' Preparation for ''Computation Mode''. Set player health to a single digit value. The player's health remains a single digit after the debuff wears off.
** '''Divide by Four:''' Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by four.
** '''Divide by Four:''' Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by four.
** '''Divide by Five:''' Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by five.
** '''Divide by Five:''' Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by five.
** '''Divide by Three:''' Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by three.
** '''Divide by Three:''' Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by three.
** '''Indivisible:''' Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) is a prime number. Construct 7 does not consider 1 to be a prime number.
** '''Indivisible:''' Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) is a prime number (2, 3, 5, 7, 11, 13). 1 [https://en.wikipedia.org/wiki/Prime_number#Primality_of_one is not a prime number]!


* '''Tartarean Protocol Loaded:''' ADD phase. Kill the ''Construct 7.1'' in time and step into the bluish orb in between the three arenas. Failure will result in the death of the player in this arena.
* '''Tartarean Protocol Loaded:''' Add phase. Kill the ''Construct 7.1'' in time and step into the bluish orb in between the three arenas. Failure will result in the death of the player in this arena.


* '''Incinerate:''' Arena wide AOE.
* '''Incinerate:''' Arena-wide AoE.


* '''Ventilate:''' Unknown so far. ''Speculation:'' Preparation for enrage. Construct 7 uses this a few times. Message suggest overheat. Might result in area wide lethal AOE damage.
* '''Ventilate:''' Minor damage and knockback around Construct 7. Seems to have no real significance other than indicating that Construct 7's rotation is repeating.  


''' ADD '''
''' Add '''


* '''Construct 7.1:''' Depending on your alliance, each Construct 7.1 does a different mechanic.
* '''Construct 7.1:''' Depending on your alliance, each Construct 7.1 performs a different mechanic.
** ''Alliance A'': Marks players with + and - polarity, and tethers each player. If tethered to a player with the same polarity, get close. If tethered to a player with opposite polarity, get as far away from each other as possible.
** ''Alliance A'': Marks players with + and - polarity, and tethers each player. If tethered to a player with the same polarity, get close. If tethered to a player with opposite polarity, get as far away from each other as possible.
** ''Alliance B'': Missiles will spawn on the sides of the arena. Avoid them to prevent any unnecessary explosive damage.
** ''Alliance B'': Missiles will spawn on the sides of the arena. Avoid them to prevent any unnecessary explosive damage.
** ''Alliance C'': Uses ''Acceleration Bomb''. Same as Ozma, dice like debuff icon. Do not move or act in any way once the coundown (4s) ist finished.
** ''Alliance C'': Uses ''Acceleration Bomb''. Same as Ozma, dice-like debuff icon. Do not move or act in any way once the countdown (4s) is finished.
 
 
===Yiazmat===


===[[File:Aggressive difficulty r6.png|link=]] [[Yiazmat]]===
Yiazmat starts the fight with a greatly inflated HP due to his '''The One Dragon''' buff - his actual HP is 20% of that shown prior to the ultimate phase.


'''Abilities'''  
'''Abilities'''
* '''The One Dragon:''' A permanent buff on Yiazmat that drastically increases his maximum HP. Yiazmat begins the fight with this status buff, and it is only removed once the raid destroys the '''Heart of the Dragon'''.


* '''Rake:''' Tankbuster.
* '''Rake:''' Tankbuster. In addition to the cast bar, Yiazmat telegraphs this ability by shouting "I'll tear you limb from limb!".


* '''Yiazmat faces away from the MT, lifts its head and front legs into the air:''' A cone shaped AOE in the direction Yiazmat is facing will follow shortly after this animation.
* '''Stone Breath:''' Yiazmat turns away from the tank and stands on his hind legs. A cone shaped AoE in the direction Yiazmat is facing will follow shortly after this animation. Being hit inflicts {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' and {{status effect|petrification}} '''[[Petrification]]'''. Yiazmat telegraphs this ability by shouting "Escape this!".


* '''Dust Storm:''' Arena wide AOE, medium damage.
* '''Dust Storm:''' Arena wide AoE, medium damage. Yiazmat telegraphs this ability by shouting "Agony and sorrow!".


* '''White Breath:''' Arena wide AOE, save zone close to Yiazmat, preferable at its backside.
* '''White Breath:''' Yiazmat breathes icy breath around the entire platform, dealing heavy damage and inflicting {{status effect|slow}} '''[[Slow]]'''. The only safe zone is within Yiazmat's hitbox. Yiazmat telegraphs this ability by shouting "Your suffering is not yet over.".


* '''Magnetic Lysis:''' Marks player with +/-, divides arena in +/- zone. Players should stay in the opposite zone of the player mark.
* '''Magnetic Lysis:''' Marks player with +/-, divides arena into +/- zones. Players should stay in the opposite zone of the player mark. Yiazmat telegraphs this ability by shouting "You will not know mercy!"
** ''Magnetic Lysis +'': Signified by two reddish + signs around the player. Stay on the bluish ground.
** ''Magnetic Lysis +'': Signified by two reddish + signs around the player. Stay on the bluish ground.
** ''Magnetic Lysis -'': Signified by two bluish - signs around the player. Stay on the reddish ground.
** ''Magnetic Lysis -'': Signified by two bluish - signs around the player. Stay on the reddish ground.
** ''Dust Storm'' will follow and deal more damage if the player is raised up from the ground, i.e. not in the correct half of the arena.
** ''Dust Storm'' will follow and deal more damage if the player is raised up from the ground, i.e. not in the correct half of the arena.  
** If a player is not grounded when the Magnetic Lysis is removed from the field, they will receive a debuff that makes it so they stay floating. (see '''Cyclone''' below)
** Being on the same-colour side of the field inflicts a levitation debuff. The ''only'' way to remove this debuff is to step onto the opposite-colour side -- if Magnetic Lysis ends, the debuff will remain! (See '''Cyclone''' for why this is bad.)


* '''Like a knife through butter!:''' Arrow marker placed on the ground. Yiazmat will execute ''Rake'' and charge to the arrow marker, slowly and then continue to charge around the arena. Getting hit by Yiazmat will deal significant damage and inflict ''Damage Down''.
* '''Rake (Version 2):''' An arrow marker is placed on the ground. Yiazmat will charge to the arrow marker slowly and then continue to charge around the arena. Getting hit by Yiazmat will deal significant damage and inflict {{status effect|damage down}} '''[[Damage Down]]'''. Yiazmat telegraphs this ability by shouting "Like a knife through butter!".


* '''Summon:''' Summons three ''Wind Azer'', which will tether to 3 random players and shoot column AoEs in their direction.
* '''Summon:''' Summons three ''Wind Azer''s, which will tether to 3 random players and shoot column AoEs in their direction. Yiazmat telegraphs the summoning by shouting "Your pain is my pleasure!".


* '''Cyclone:''' AOE whirling all player around, significant damage. Group should be above 50% health. If a player has the floating debuff from '''Magnetic Lysis''' when this attack executes, they will be thrown out of the arena, resulting in instant death.
* '''Cyclone:''' AoE whirling all players around, significant damage. Group should be above 50% health. If a player has the floating debuff from '''Magnetic Lysis''' when this attack executes, they will be thrown out of the arena, resulting in instant death. Yiazmat telegraphs this ability by moving the center of the arena and shouting "Feel the wrath of my brothers!".
** First time will be the prelude to the ultimate phase. Spawns three (3) ''Archaeodemon'' shortly after the player are on the ground again. The spawnpoints are in a triangle around Yiazmat . The first is right at the entrance, number two and three are in the north north west and north north east quadrant. As long as the ''Archaeodemon'' are alive, the ''Mana'' meter will be charged. If the three ''Archaeodemon'' are dead, the ''Heart of the Dragon'' becomes available.
** First time will be the prelude to the ultimate phase. Spawns three ''Archaeodemon''s shortly after the players are on the ground again. The spawnpoints are in a triangle around Yiazmat. The first is right at the entrance, number two and three are in the north north west and north north east quadrant. As long as the ''Archaeodemon''s are alive, the ''Mana'' meter will be charged. If the three ''Archaeodemon''s are dead, the ''Heart of the Dragon'' becomes available, which must be destroyed before the ''Mana'' meter fills. Yiazmat begins this phase by moving to the center of the arena and shouting "You will pay for what you have done...with blood!".
** Second time will be followed by ''Death Strike''.
** Second time will be followed by ''Death Strike''.


* '''Solar Storm:''' Ultimate. At fully charged ''Mana'' meter, this will deal 300,000 points of damage. Can be reduced by shields, though.  Anything above a 75% charged ''Mana'' meter will be some serious damage.  
* '''Solar Storm:''' Ultimate. At fully charged ''Mana'' meter, this will deal 300,000 points of damage. Can be reduced by shields, though.  Anything above a 75% charged ''Mana'' meter will be some serious damage. Yiazmat shouts "Scream louder! I want to remember this!" as the ability is cast.


* '''Death Strike:''' ''Stack marker'' on a player.
* '''Death Strike:''' ''Stack marker'' on a player. Yiazmat telegraphs this ability by shouting "Armageddon will deliver the king's justice!".


* '''Growing Threat:''' ''Damage Up'' buff on Yiazmat.
* '''Growing Threat:''' {{buff|damage up}} '''[[Damage Up]]''' buff on Yiazmat, also making him glow orange. Yiazmat telegraphs this ability by shouting "My wounds...give me strength!".


''' ADD '''
''' Add '''


* '''Wind Azer:''' Tether with one player. Uses ''Ancient Aero'' - line shaped AOE into the direction of the tethered player.
* '''Wind Azer:''' Tether with one player. Uses ''Ancient Aero'' - line shaped AoE in the direction of the tethered player.


* '''Archaeodemon:''' Summoned in ultimate phase. Must be killed in time to destroy the dragons heart and end this phase. If two of them are close to each other, both will be buffed with ''Invulnerability''.
* '''Archaeodemon:''' Summoned in ultimate phase. Must be killed in time to destroy the dragon's heart and end this phase. If two of them are close to each other, both will be buffed with ''Invulnerability''.
** '''Abilities'''
** '''Abilities'''
*** '''Karma:''' Large, cone shaped AOE.
*** '''Karma:''' Large, cone-shaped AoE.
*** '''Unholy Darkness:''' Circular AOE, placed under player.
*** '''Unholy Darkness:''' Circular AoE, placed under player.
 
* '''Heart of the Dragon:''' Must be killed to end the ultimate phase. It might be prudent to use any LB available. Destroying this also removes Yiazmat's '''The One Dragon''' buff, greatly reducing his max HP.
 
==Loot==
{{see also|Ivalician Armor (iLvl 360)}}
===[[File:Silver Coffer (small).png|link=]] [[Famfrit the Darkening Cloud|Famfrit, the Darkening Cloud]]===
*{{Item reward|10|Allagan Tomestone of Poetics}}
* 80779 {{exp}} [[Experience Points]]
{{Drops list|Famfrit the Darkening Cloud}}
 
===[[File:Silver Coffer (small).png|link=]] [[Belias, the Gigas]]===
*{{Item reward|20|Allagan Tomestone of Poetics}}
* 121158 {{exp}} [[Experience Points]]
{{Drops list|Belias, the Gigas}}
 
===[[File:Silver Coffer (small).png|link=]] [[Construct 7]]===
*{{Item reward|30|Allagan Tomestone of Poetics}}
* 161558 {{exp}} [[Experience Points]]
{{Drops list|Construct 7}}
 
===[[File:Gold Coffer (small).png|link=]] [[Yiazmat]]===
*{{Item reward|40|Allagan Tomestone of Poetics}}
* 444285 {{exp}} [[Experience Points]]
{{Drops list|Yiazmat}}
 
{{Drops table header}}
{{Drops table row|Construct 8 (Minion)}}
{{Drops table row|Yiazmat Card}}
{{Drops table row|The Mystery of Giruvegan Orchestrion Roll}}
{{Drops table row|Apoplexy Orchestrion Roll}}
{{Drops table row|Flash of Steel Orchestrion Roll}}
{{Table footer}}
 
==Rewards==
When originally released, players could receive only one gear reward per week for completing duties in the Ridorana Lighthouse. Weekly restrictions were lifted in [[patch 4.4]].
 
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.
 
==Achievements==
This duty is associated with the following [[achievements]]:
 
{| {{STDT|mech1}}
{{achievement table header}}
{{achievement table row|Didn't Stop, Made It Pop}}
{{achievement table row|Mapping the Realm: The Ridorana Lighthouse}}
|}
 
==Images==
===Gear Images===
<gallery heights=225px widths=400px mode=packed>
File:The Ridorana Lighthouse Gear1.jpg
</gallery>
 
===Raid Images===
<gallery mode="packed">
Image:The Ridorana Lighthouse1.jpg
Image:The Ridorana Lighthouse2.jpg
Image:The Ridorana Lighthouse3.png
Image:The Ridorana Lighthouse4.jpg
Image:The Ridorana Lighthouse5.jpg
Image:The Ridorana Lighthouse6.jpg
</gallery>
 
===Concept Art===
<gallery heights=200px mode=packed>
File:Construct 7.png|[[Construct 7]]
File:FFXIV PUB Patch4 3 24 1.png|Fending
File:FFXIV PUB Patch4 3 24 2.png|Striking
File:FFXIV PUB Patch4 3 24 3.png|Aiming
File:FFXIV PUB Patch4 3 24 4.png|Casting
</gallery>
 
==Trivia==
*The story for this raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are from guest creator Keita Amemiya, creator and director of the GARO series.
*This location is directly based on the [https://finalfantasy.fandom.com/wiki/Pharos_(Final_Fantasy_XII) Pharos of Ridorana], an enormous tower dungeon, from [https://finalfantasy.fandom.com/wiki/Final_Fantasy_XII ''Final Fantasy XII''].
*Construct 7 will be found dancing in his arena while awaiting a command after the raid is completed. He may also be glimpsed dancing if players complete the Construct 7.1 rift phase quickly enough.
 
==Dialogue==
===Duty Dialogue===
'''Ramza bas Lexentale:''' We will discover Ba'Gamnan here within the lighthouse. I am certain of it.
'''Ramza bas Lexentale:''' Did Ba'Gamnan...the Duma...give life to that creature!?
 
'''Famfrit, the Darkening Cloud:''' Long has it been since I last gazed upon the open sky...and the vermin who scurry beneath her.
'''Famfrit, the Darkening Cloud:''' From brine are we born, unto brine shall we return.
'''Famfrit, the Darkening Cloud:''' Let the crashing waves cleanse you of your sins!
'''Famfrit, the Darkening Cloud:''' With this vessel shall your doom be met.
'''Famfrit, the Darkening Cloud:''' O darkest of vessels! You are my sword! You are my rain!
'''Famfrit, the Darkening Cloud:''' O darkest of vessels! You are my bow! You are my rain!
'''Famfrit, the Darkening Cloud:''' Behold as waters most foul spill forth to defile the land!
'''Famfrit, the Darkening Cloud:''' In darkness will you know true fear!
'''Famfrit, the Darkening Cloud:''' Let the crashing waves cleanse you of your sins!
'''Famfrit, the Darkening Cloud:''' With this vessel shall your doom be met.
'''Famfrit, the Darkening Cloud:''' O darkest of vessels! You are my sword! You are my rain!
'''Famfrit, the Darkening Cloud:''' Let the crashing waves bear you into the abyss!
'''Famfrit, the Darkening Cloud:''' The night...beckons once more...
 
'''Ramza bas Lexentale:''' The seal on the gate is lifted. We can now venture further up the lighthouse.
'''Ramza bas Lexentale:''' This pattern... It is unmistakably—No, it cannot be...
'''Ramza bas Lexentale:''' The city remains functional...after all these centuries. Let us access the transportation nodes.
'''Ramza bas Lexentale:''' The city's defenses also seem operational. Destroy them if you must.
'''Ramza bas Lexentale:''' The heat...is almost unbearable. Could this be the heart of the lighthouse's beacon?
 
'''Belias, the Gigas:''' Children of war, I am Belias.
Come! Warm your hands at my fire!
'''Belias, the Gigas:''' Time waits for no one!
'''Belias, the Gigas:''' You cannot withstand my rage!
'''Belias, the Gigas:''' Bound by the march of time, forevermore!
'''Belias, the Gigas:''' Rise, loyal minions. Heed my call!
'''Belias, the Gigas:''' Step into the inferno! Step into my hellfire!
'''Belias, the Gigas:''' Are you not yet ash and bone!?
'''Belias, the Gigas:''' All hands point to death!
'''Belias, the Gigas:''' That your wrath...might eclipse mine...
 
'''Ramza bas Lexentale:''' I've discovered another device.
'''Ramza bas Lexentale:''' The architecture here is similar to that of the lighthouse...yet something feels off. The air...is so thin...
'''Ramza bas Lexentale:''' I believe you've succeeded in clearing another path.
'''Ramza bas Lexentale:''' Those golems...I believe I now know where we are!
'''Ramza bas Lexentale:''' The area's final line of defense is upon us. We must proceed with the utmost caution!
 
'''Construct 7:''' WARNING!
WARNING!
ENTRY PROHIBITED!
'''Construct 7:''' INTRUDER ALERT!
READYING VARIABLE WEAPONS SYSTEMS.
'''Construct 7:''' INITIATING SUBJECT DISMISSAL.
'''Construct 7:''' INTRUDER ALERT!
READYING VARIABLE WEAPONS SYSTEMS.
'''Construct 7:''' ANOMALOUS INTELLIGENCE LEVELS DETECTED.
REEDUCATION AUTHORIZED.
BOOTING BASIC COMPUTATION PROTOCOL.
'''Construct 7:''' BASIC COMPUTATION PROTOCOL LOADED.
INITIATING LESSON.
'''Construct 7:''' ––COMMAND––
ALIGN CURRENT VITALS WITH SPECIFIED MULTIPLES.
'''Construct 7:''' CALIBRATE VITALS TO MULTIPLES OF 5.
'''Construct 7:''' CALIBRATE VITALS TO MULTIPLES OF 3.
'''Construct 7:''' INACCURACY WILL BE PUNISHED.
'''Construct 7:''' REEDUCATION FAILED.
SUBJECT DISMISSAL APPROVED.
BOOTING TARTAREAN PROTOCOL.
'''Construct 7:''' TARTAREAN PROTOCOL LOADED.
INITIATING PROCESSING SEQUENCE COUNTDOWN.
'''Construct 7:''' INITIATING PROCESSING SEQUENCE IN 25...24...23...SYSTEM ERROR!
'''Construct 7:''' INITIATING PROCESSING SEQUENCE IN 3...2...1...
PROCESSING SEQUENCE INITIATED.
'''Construct 7:''' SUBJECT DISMISSAL FAILED.
SUBJECT TERMINATION APPROVED.
BOOTING TERMINATION MODE.
'''Construct 7:''' WARNING!
WARNING!
RESEARCH STAFF: EVACUATE TO SHELTERS IMMEDIATELY!
'''Construct 7:''' INTRUDER ALERT!
READYING VARIABLE WEAPONS SYSTEMS.
'''Construct 7:''' ANOMALOUS INTELLIGENCE LEVELS DETECTED.
REEDUCATION AUTHORIZED.
BOOTING BASIC COMPUTATION PROTOCOL.
'''Construct 7:''' INCREASING DIFFICULTY...
'''Construct 7:''' ––COMMAND––
ALIGN CURRENT VITALS WITH SPECIFIED MULTIPLES.
'''Construct 7:''' CALIBRATE VITALS TO PRIMES.
'''Construct 7:''' CALIBRATE VITALS TO MULTIPLES OF 4.
'''Construct 7:''' INACCURACY WILL BE PUNISHED.
'''Construct 7:''' INITIATING SUBJECT DISMISSAL.
'''Construct 7:''' INTRUDER ALERT!
READYING VARIABLE WEAPONS SYSTEMS.
'''Construct 7:''' SYSTEM DAMAGE: 95
ENTERING SAFE MODE...
SYSTEMS OFFLINE...
 
'''Ramza bas Lexentale:''' There is no mistaking it. We are in the legendary Clockwork City of Goug!
 
===Cutscene===
'''Ba'Gamnan:''' Long have I waited for this moment, Garlean Swine!
'''Ba'Gamnan:''' Come! The blood of my fallen brothers feeds my hate!
 
===Duty Dialogue===
'''Yizamat:''' The Empire is a cancer, and I am the barber's blade!
'''Yizamat:''' You will not know mercy!
'''Yizamat:''' Feel the wrath of my brothers!
'''Yizamat:''' You will pay for what you have done...with blood!
'''Yizamat:''' Scream louder! I want to remember this!
'''Yizamat:''' Like a knife through butter!
'''Yizamat:''' My wounds...give me strength!
'''Yizamat:''' Like a knife through butter!


* '''Heart of the Dragon:''' Must be killed to end the ultimate phase. It might be prudent to use any LB available.
===Post–Battle Cutscene===
'''Yizamat:''' You may have escaped me in this life, but I...I shall be waiting in the next!
{{Duties nav|raid}}
[[Category:Raids]] [[Category:Stormblood]] [[Category:Patch 4.3 Features]]

Latest revision as of 08:14, 4 December 2024

Raid.png

The Ridorana Lighthouse

TheRidoranaLighthouse.PNG
Level
70 (Sync: 70)
Item Level
335
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Duty Finder
Alliance Raids (Stormblood)
Roulette
Alliance Raids
Tomestones
Allagan Tomestone of Poetics 100 Allagan Tomestone of Aesthetics 80 Allagan Tomestone of Heliometry 10 
Req. quest
Feature quest Annihilation
Entrance
The Prima Vista Bridge (X:6.3, Y:6.1)
Location
The Ridorana Lighthouse
Region
???
Patch
4.3

South of Rabanastre, in a remote corner of the Valnard Sea gapes a fathomless maw that, for centuries, has slowly devoured the world around it: Ridorana. Whether you believe the cataract natural wonder or demon-torn gate to the very underworld, journeys to her edge should be made with that utmost caution, seeing as none who have stumbled into the darkness have ever returned to tell their tale. An ancient spire once used by the Dalmascans as a lighthouse rises defiantly above the churning waters to warn forethoughtful and foolhardy alike. It is into this spire that the transformed Ba'Gamnan has fled. It is into this hell that you must follow.

— In-game description

The Ridorana Lighthouse is a level 70 raid introduced in patch 4.3 with Stormblood. It is the second part of Return to Ivalice.

Objectives

  1. Defeat Famfrit, the Darkening Cloud: 0/1
  2. Clear Spire Ravel: 0/1
  3. Defeat Belias, the Gigas: 0/1
  4. Clear the Walk of Divine Ascent: 0/1
  5. Defeat Construct 7: 0/1
  6. Arrive in the Clockwork Colliseum: 0/1
  7. Defeat Yiazmat: 0/1

Bosses

Aggressive difficulty r6.png Famfrit, the Darkening Cloud

Video Guide

Abilities

  • Tide Pod: Tankbuster.
  • Water IV: Significant arena-wide AoE damage.
  • Briny Cannonade: Mark player with an AoE circle. Damage to all players inside the AoE.
  • Tsunami: AoE knockback, followed by Famfrit charging its amphora with water (visual effect) and releasing a large cone-shaped AoE. This deals massive damage and repeated knockback toward the edge of the arena, which is also a damage zone. It's possible to escape with Surecast.png  Surecast or the like, but very difficult even then, so try to avoid it entirely. Famfrit will do this more than once. The visual of the amphora will indicate the direction of the AoE.
  • Dark Ewer: Famfrit spawns a number of amphorae, that will downpour and move around. Getting hit by any of it will result in medium damage.
  • Dark Rain: A number of AoE circles will be placed around the arena.
  • Darkening Rainfall: Famfrit spawns three (or more, later into the fight) Dark Rain adds. Expect Water IV shortly after the spawn. Having failed to kill all adds may result in several dead players or even a wipe.
  • Dark Cannonade: Players are marked with red triangle. After a short time players will be tossed into the air and take moderate damage. Grouping together negates the toss and reduces the damage -- you only need to group with one other marked player! More doesn't hurt, but don't put in extra effort just to make a larger stack.

Add

  • Dark Rain: Blob-like add. Must be killed in about 30 seconds. If not killed in time, it will cast Explosion and deal significant arena-wide damage and inflict one stack of Magic vulnerability up icon2.png Magic Vulnerability Up.

Aggressive difficulty r6.png Belias, the Gigas

Belias may split in two. Both will charge in a linear fashion. Note the arrow marker. Both Belias will charge to such a marker and from it in the direction of the arrow. The Belias will stop for about 3 seconds at such a marker. Getting hit by the charge will deal damage and inflict one stack of Vulnerability Up icon1.png Vulnerability Up and Slow icon1.png Slow. It might be prudent to stand in the centre tile and move from there if necessary. In general, expect to be inflicted by Vulnerability Up icon1.png Vulnerability Up if you fail to avoid an avoidable damaging ability.

Abilities

  • Fire: Prepare for Fire IV.
  • Fire IV: Arena-wide AoE, significant damage.
  • Time Eruption: Places nine rectangle shaped AoEs. The AoEs look like clock faces, with fast or slow spinning hands. Fast spinning will explode first, slower second.
  • The Hand of Time: Standing marker, tethered to players. After a short grace period, tethered players suffer Burn and Slow (more stacks the closer they are) and any player who contacts the tether suffers Stop.
  • Rise, loyal minions. Heed my call!: Summons three Gigas. Charges Mana meter as long as the adds are alive. If they're near each other, they tether and gain Vulnerability down icon1.png Vulnerability Down, so tanks need to spread them apart.
  • Hellfire: Ultimate. Damage according to the charged Mana meter.
  • Time Bomb: Places four meteor markers. Clockwork hand will indicate the direction of the AoE, which can be rotated 90 degrees by having a player step into the circle. The hand will not rotate if a player is already standing in the circle, and the impact itself does not deal damage. Getting hit will inflict Vulnerability Up icon1.png Vulnerability Up.

Add

  • Gigas: Mob has proximity shield that lowers damage suffered. It is necessary to pull them away from Belias and each other.

Aggressive difficulty r6.png Construct 7

Multiples of three? 3, 6, 9, 12. Multiples of four? 4, 8, 12. A concept so simple a child─let alone the architect of the city's defense network─could grasp it. Or so one would think!

— Crude Scrawling

A wise artithmetican once said the primes were the most lonesome of numbers. To that I say bollocks! 2, 3, 5, 7, 11, 13, 17, 19, 23, 31 ... and so on to eternity. There are enough digits here to start a fellowship!

— Crude Scrawling at (X:10.5, Y:13.8)

Construct 7 has two modes:

  1. Annihilation Mode - it will use its normal damage abilities. It starts in this mode.
  2. Computation Mode - it will execute a mathematical examination but will do nothing otherwise. See further down.

Abilities

  • Destroy: Tankbuster.
  • Accelerate: Places large AoE circles under some players. Marks one player with a stack marker.
  • Pulverize: Circular AoE around Construct 7, then four additional circle AoEs beneath random players. Followed by Compress.
  • Compress: Linear AoE from Construct 7 in a random direction. Later in the fight, this will be X-shaped linear AoEs.
  • The construct cogs begin to whirr.: Places six AoE circles (cog wheels like, later blue). Construct 7 will charge the arena in a linear fashion. Places AoE circles under players and finally places a meteor arena-wide AoE in the centre of the arena.
  • Lithobrake: Meteor AoE in The construct cogs begin to whirr. phase. Damage according to proximity to centre of the AoE.
  • Dispose: Medium sized cone-shaped AoE (approximately 45° wide) shortly after Lithobrake. Construct 7 will jump to the centre of the arena and start using this ability, rotating clockwise or counterclockwise as it charges (which indicates the rotation Construct 7 will be doing during the execution). Be very wary of this ability. It is lethal. Further, Damage Down icon1.png Damage Down will be inflicted on a hit. It is suggested that players rush to Construct 7 after Lithobrake and stay at its back at all time during Dispose. While Construct 7 is glowing red, he rotates faster and fires off more attacks.
    • If you do get caught by Dispose, run into the direction of rotation. This will ensure you do not get hit more than once by letting Construct 7 rotate away from you, rather than trying to outrun him.
  • Computation Mode: This is a minigame phase. Player health is set to a single digit value. This is the base value for the mathematical operation. Stepping into one of the circles (1, 2, 3, 4) will add the respective value to the health of the player. The player is asked to step into a circle so that the player health, plus, possibly, the value of that circle, can be divided by a given number. Sometimes stepping into such a circle is not required, if the player health already fulfills the equation. Failure will apply one (1) stack of Computation Error. Success will apply one (1) stack of Computation Boost. Construct 7 will follow up with Incinerate after this phase, making it very important for healers to top off the raid as soon as the Subtract debuff ends.
    • Subtract: Preparation for Computation Mode. Set player health to a single digit value. The player's health remains a single digit after the debuff wears off.
    • Divide by Four: Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by four.
    • Divide by Five: Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by five.
    • Divide by Three: Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by three.
    • Indivisible: Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) is a prime number (2, 3, 5, 7, 11, 13). 1 is not a prime number!
  • Tartarean Protocol Loaded: Add phase. Kill the Construct 7.1 in time and step into the bluish orb in between the three arenas. Failure will result in the death of the player in this arena.
  • Incinerate: Arena-wide AoE.
  • Ventilate: Minor damage and knockback around Construct 7. Seems to have no real significance other than indicating that Construct 7's rotation is repeating.

Add

  • Construct 7.1: Depending on your alliance, each Construct 7.1 performs a different mechanic.
    • Alliance A: Marks players with + and - polarity, and tethers each player. If tethered to a player with the same polarity, get close. If tethered to a player with opposite polarity, get as far away from each other as possible.
    • Alliance B: Missiles will spawn on the sides of the arena. Avoid them to prevent any unnecessary explosive damage.
    • Alliance C: Uses Acceleration Bomb. Same as Ozma, dice-like debuff icon. Do not move or act in any way once the countdown (4s) is finished.

Aggressive difficulty r6.png Yiazmat

Yiazmat starts the fight with a greatly inflated HP due to his The One Dragon buff - his actual HP is 20% of that shown prior to the ultimate phase.

Abilities

  • The One Dragon: A permanent buff on Yiazmat that drastically increases his maximum HP. Yiazmat begins the fight with this status buff, and it is only removed once the raid destroys the Heart of the Dragon.
  • Rake: Tankbuster. In addition to the cast bar, Yiazmat telegraphs this ability by shouting "I'll tear you limb from limb!".
  • Stone Breath: Yiazmat turns away from the tank and stands on his hind legs. A cone shaped AoE in the direction Yiazmat is facing will follow shortly after this animation. Being hit inflicts Vulnerability Up icon1.png Vulnerability Up and Petrification icon1.png Petrification. Yiazmat telegraphs this ability by shouting "Escape this!".
  • Dust Storm: Arena wide AoE, medium damage. Yiazmat telegraphs this ability by shouting "Agony and sorrow!".
  • White Breath: Yiazmat breathes icy breath around the entire platform, dealing heavy damage and inflicting Slow icon1.png Slow. The only safe zone is within Yiazmat's hitbox. Yiazmat telegraphs this ability by shouting "Your suffering is not yet over.".
  • Magnetic Lysis: Marks player with +/-, divides arena into +/- zones. Players should stay in the opposite zone of the player mark. Yiazmat telegraphs this ability by shouting "You will not know mercy!"
    • Magnetic Lysis +: Signified by two reddish + signs around the player. Stay on the bluish ground.
    • Magnetic Lysis -: Signified by two bluish - signs around the player. Stay on the reddish ground.
    • Dust Storm will follow and deal more damage if the player is raised up from the ground, i.e. not in the correct half of the arena.
    • Being on the same-colour side of the field inflicts a levitation debuff. The only way to remove this debuff is to step onto the opposite-colour side -- if Magnetic Lysis ends, the debuff will remain! (See Cyclone for why this is bad.)
  • Rake (Version 2): An arrow marker is placed on the ground. Yiazmat will charge to the arrow marker slowly and then continue to charge around the arena. Getting hit by Yiazmat will deal significant damage and inflict Damage Down icon1.png Damage Down. Yiazmat telegraphs this ability by shouting "Like a knife through butter!".
  • Summon: Summons three Wind Azers, which will tether to 3 random players and shoot column AoEs in their direction. Yiazmat telegraphs the summoning by shouting "Your pain is my pleasure!".
  • Cyclone: AoE whirling all players around, significant damage. Group should be above 50% health. If a player has the floating debuff from Magnetic Lysis when this attack executes, they will be thrown out of the arena, resulting in instant death. Yiazmat telegraphs this ability by moving the center of the arena and shouting "Feel the wrath of my brothers!".
    • First time will be the prelude to the ultimate phase. Spawns three Archaeodemons shortly after the players are on the ground again. The spawnpoints are in a triangle around Yiazmat. The first is right at the entrance, number two and three are in the north north west and north north east quadrant. As long as the Archaeodemons are alive, the Mana meter will be charged. If the three Archaeodemons are dead, the Heart of the Dragon becomes available, which must be destroyed before the Mana meter fills. Yiazmat begins this phase by moving to the center of the arena and shouting "You will pay for what you have done...with blood!".
    • Second time will be followed by Death Strike.
  • Solar Storm: Ultimate. At fully charged Mana meter, this will deal 300,000 points of damage. Can be reduced by shields, though. Anything above a 75% charged Mana meter will be some serious damage. Yiazmat shouts "Scream louder! I want to remember this!" as the ability is cast.
  • Death Strike: Stack marker on a player. Yiazmat telegraphs this ability by shouting "Armageddon will deliver the king's justice!".
  • Growing Threat: Damage up icon1.png Damage Up buff on Yiazmat, also making him glow orange. Yiazmat telegraphs this ability by shouting "My wounds...give me strength!".

Add

  • Wind Azer: Tether with one player. Uses Ancient Aero - line shaped AoE in the direction of the tethered player.
  • Archaeodemon: Summoned in ultimate phase. Must be killed in time to destroy the dragon's heart and end this phase. If two of them are close to each other, both will be buffed with Invulnerability.
    • Abilities
      • Karma: Large, cone-shaped AoE.
      • Unholy Darkness: Circular AoE, placed under player.
  • Heart of the Dragon: Must be killed to end the ultimate phase. It might be prudent to use any LB available. Destroying this also removes Yiazmat's The One Dragon buff, greatly reducing his max HP.

Loot

See also: Ivalician Armor (iLvl 360)

Silver Coffer (small).png Famfrit, the Darkening Cloud

Name Type Item Level Rarity Quantity
Ivalician archers boots icon1.png  Ivalician Archer's Boots Feet 360 CBlue 1
Ivalician archers headband icon1.png  Ivalician Archer's Headband Head 360 CBlue 1
Ivalician arithmeticians monocle icon1.png  Ivalician Arithmetician's Monocle Head 360 CBlue 1
Ivalician arithmeticians shoes icon1.png  Ivalician Arithmetician's Shoes Feet 360 CBlue 1
Ivalician ark knights greaves icon1.png  Ivalician Ark Knight's Greaves Feet 360 CBlue 1
Ivalician ark knights helm icon1.png  Ivalician Ark Knight's Helm Head 360 CBlue 1
Ivalician chemists monocle icon1.png  Ivalician Chemist's Monocle Head 360 CBlue 1
Ivalician chemists shoes icon1.png  Ivalician Chemist's Shoes Feet 360 CBlue 1
Ivalician shikaris bandana icon1.png  Ivalician Shikari's Bandana Head 360 CBlue 1
Ivalician shikaris greaves icon1.png  Ivalician Shikari's Greaves Feet 360 CBlue 1
Ivalician thiefs boots icon1.png  Ivalician Thief's Boots Feet 360 CBlue 1
Ivalician thiefs headband icon1.png  Ivalician Thief's Headband Head 360 CBlue 1
Ivalician uhlans bandana icon1.png  Ivalician Uhlan's Bandana Head 360 CBlue 1
Ivalician uhlans greaves icon1.png  Ivalician Uhlan's Greaves Feet 360 CBlue 1

Silver Coffer (small).png Belias, the Gigas

Name Type Item Level Rarity Quantity
Ivalician archers bottoms icon1.png  Ivalician Archer's Bottoms Legs 360 CBlue 1
Ivalician archers gloves icon1.png  Ivalician Archer's Gloves Hands 360 CBlue 1
Ivalician arithmeticians bottoms icon1.png  Ivalician Arithmetician's Bottoms Legs 360 CBlue 1
Ivalician arithmeticians gloves icon1.png  Ivalician Arithmetician's Gloves Hands 360 CBlue 1
Ivalician ark knights bottoms icon1.png  Ivalician Ark Knight's Bottoms Legs 360 CBlue 1
Ivalician ark knights gauntlets icon1.png  Ivalician Ark Knight's Gauntlets Hands 360 CBlue 1
Ivalician chemists bottoms icon1.png  Ivalician Chemist's Bottoms Legs 360 CBlue 1
Ivalician chemists gloves icon1.png  Ivalician Chemist's Gloves Hands 360 CBlue 1
Ivalician shikaris fingerless gloves icon1.png  Ivalician Shikari's Fingerless Gloves Hands 360 CBlue 1
Ivalician shikaris trousers icon1.png  Ivalician Shikari's Trousers Legs 360 CBlue 1
Ivalician thiefs bottoms icon1.png  Ivalician Thief's Bottoms Legs 360 CBlue 1
Ivalician thiefs gloves icon1.png  Ivalician Thief's Gloves Hands 360 CBlue 1
Ivalician uhlans fingerless gloves icon1.png  Ivalician Uhlan's Fingerless Gloves Hands 360 CBlue 1
Ivalician uhlans trousers icon1.png  Ivalician Uhlan's Trousers Legs 360 CBlue 1

Silver Coffer (small).png Construct 7

Name Type Item Level Rarity Quantity
Ivalician archers boots icon1.png  Ivalician Archer's Boots Feet 360 CBlue 1
Ivalician archers jacket icon1.png  Ivalician Archer's Jacket Body 360 CBlue 1
Ivalician arithmeticians robe icon1.png  Ivalician Arithmetician's Robe Body 360 CBlue 1
Ivalician arithmeticians shoes icon1.png  Ivalician Arithmetician's Shoes Feet 360 CBlue 1
Ivalician ark knights greaves icon1.png  Ivalician Ark Knight's Greaves Feet 360 CBlue 1
Ivalician ark knights surcoat icon1.png  Ivalician Ark Knight's Surcoat Body 360 CBlue 1
Ivalician chemists robe icon1.png  Ivalician Chemist's Robe Body 360 CBlue 1
Ivalician chemists shoes icon1.png  Ivalician Chemist's Shoes Feet 360 CBlue 1
Ivalician shikaris greaves icon1.png  Ivalician Shikari's Greaves Feet 360 CBlue 1
Ivalician shikaris jacket icon1.png  Ivalician Shikari's Jacket Body 360 CBlue 1
Ivalician thiefs boots icon1.png  Ivalician Thief's Boots Feet 360 CBlue 1
Ivalician thiefs jacket icon1.png  Ivalician Thief's Jacket Body 360 CBlue 1
Ivalician uhlans greaves icon1.png  Ivalician Uhlan's Greaves Feet 360 CBlue 1
Ivalician uhlans jacket icon1.png  Ivalician Uhlan's Jacket Body 360 CBlue 1

Gold Coffer (small).png Yiazmat

Name Type Item Level Rarity Quantity
Ivalician archers bottoms icon1.png  Ivalician Archer's Bottoms Legs 360 CBlue 1
Ivalician archers gloves icon1.png  Ivalician Archer's Gloves Hands 360 CBlue 1
Ivalician archers headband icon1.png  Ivalician Archer's Headband Head 360 CBlue 1
Ivalician archers jacket icon1.png  Ivalician Archer's Jacket Body 360 CBlue 1
Ivalician arithmeticians bottoms icon1.png  Ivalician Arithmetician's Bottoms Legs 360 CBlue 1
Ivalician arithmeticians gloves icon1.png  Ivalician Arithmetician's Gloves Hands 360 CBlue 1
Ivalician arithmeticians monocle icon1.png  Ivalician Arithmetician's Monocle Head 360 CBlue 1
Ivalician arithmeticians robe icon1.png  Ivalician Arithmetician's Robe Body 360 CBlue 1
Ivalician ark knights bottoms icon1.png  Ivalician Ark Knight's Bottoms Legs 360 CBlue 1
Ivalician ark knights gauntlets icon1.png  Ivalician Ark Knight's Gauntlets Hands 360 CBlue 1
Ivalician ark knights helm icon1.png  Ivalician Ark Knight's Helm Head 360 CBlue 1
Ivalician ark knights surcoat icon1.png  Ivalician Ark Knight's Surcoat Body 360 CBlue 1
Ivalician chemists bottoms icon1.png  Ivalician Chemist's Bottoms Legs 360 CBlue 1
Ivalician chemists gloves icon1.png  Ivalician Chemist's Gloves Hands 360 CBlue 1
Ivalician chemists monocle icon1.png  Ivalician Chemist's Monocle Head 360 CBlue 1
Ivalician chemists robe icon1.png  Ivalician Chemist's Robe Body 360 CBlue 1
Ivalician shikaris bandana icon1.png  Ivalician Shikari's Bandana Head 360 CBlue 1
Ivalician shikaris fingerless gloves icon1.png  Ivalician Shikari's Fingerless Gloves Hands 360 CBlue 1
Ivalician shikaris jacket icon1.png  Ivalician Shikari's Jacket Body 360 CBlue 1
Ivalician shikaris trousers icon1.png  Ivalician Shikari's Trousers Legs 360 CBlue 1
Ivalician thiefs bottoms icon1.png  Ivalician Thief's Bottoms Legs 360 CBlue 1
Ivalician thiefs gloves icon1.png  Ivalician Thief's Gloves Hands 360 CBlue 1
Ivalician thiefs headband icon1.png  Ivalician Thief's Headband Head 360 CBlue 1
Ivalician thiefs jacket icon1.png  Ivalician Thief's Jacket Body 360 CBlue 1
Ivalician uhlans bandana icon1.png  Ivalician Uhlan's Bandana Head 360 CBlue 1
Ivalician uhlans fingerless gloves icon1.png  Ivalician Uhlan's Fingerless Gloves Hands 360 CBlue 1
Ivalician uhlans jacket icon1.png  Ivalician Uhlan's Jacket Body 360 CBlue 1
Ivalician uhlans trousers icon1.png  Ivalician Uhlan's Trousers Legs 360 CBlue 1
Name Type Item Level Rarity Quantity
Construct 8 (minion) icon2.png  Construct 8 Minion N/A ABasic 1
Triple Triad Card r5.png  Yiazmat Card Triple Triad Card N/A 1
The mystery of giruvegan orchestrion roll icon1.png  The Mystery of Giruvegan Orchestrion Roll Orchestrion Roll N/A ABasic 1
Apoplexy orchestrion roll icon1.png  Apoplexy Orchestrion Roll Orchestrion Roll N/A ABasic 1
Flash of steel orchestrion roll icon1.png  Flash of Steel Orchestrion Roll Orchestrion Roll N/A ABasic 1

Rewards

When originally released, players could receive only one gear reward per week for completing duties in the Ridorana Lighthouse. Weekly restrictions were lifted in patch 4.4.

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Didn't stop, made it pop icon1.png  Didn't Stop, Made It Pop 5 Complete the Ridorana Lighthouse. - 4.3
Mapping the realm the ridorana lighthouse icon1.png  Mapping the Realm: The Ridorana Lighthouse 10 Discover every location within the Ridorana Lighthouse. - 4.3

Images

Gear Images

Raid Images

Concept Art

Trivia

  • The story for this raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are from guest creator Keita Amemiya, creator and director of the GARO series.
  • This location is directly based on the Pharos of Ridorana, an enormous tower dungeon, from Final Fantasy XII.
  • Construct 7 will be found dancing in his arena while awaiting a command after the raid is completed. He may also be glimpsed dancing if players complete the Construct 7.1 rift phase quickly enough.

Dialogue

Duty Dialogue

Ramza bas Lexentale: We will discover Ba'Gamnan here within the lighthouse. I am certain of it.
Ramza bas Lexentale: Did Ba'Gamnan...the Duma...give life to that creature!?
Famfrit, the Darkening Cloud: Long has it been since I last gazed upon the open sky...and the vermin who scurry beneath her.
Famfrit, the Darkening Cloud: From brine are we born, unto brine shall we return.
Famfrit, the Darkening Cloud: Let the crashing waves cleanse you of your sins!
Famfrit, the Darkening Cloud: With this vessel shall your doom be met.
Famfrit, the Darkening Cloud: O darkest of vessels! You are my sword! You are my rain!
Famfrit, the Darkening Cloud: O darkest of vessels! You are my bow! You are my rain!
Famfrit, the Darkening Cloud: Behold as waters most foul spill forth to defile the land!
Famfrit, the Darkening Cloud: In darkness will you know true fear!
Famfrit, the Darkening Cloud: Let the crashing waves cleanse you of your sins!
Famfrit, the Darkening Cloud: With this vessel shall your doom be met.
Famfrit, the Darkening Cloud: O darkest of vessels! You are my sword! You are my rain!
Famfrit, the Darkening Cloud: Let the crashing waves bear you into the abyss!
Famfrit, the Darkening Cloud: The night...beckons once more... 
Ramza bas Lexentale: The seal on the gate is lifted. We can now venture further up the lighthouse.
Ramza bas Lexentale: This pattern... It is unmistakably—No, it cannot be...
Ramza bas Lexentale: The city remains functional...after all these centuries. Let us access the transportation nodes.
Ramza bas Lexentale: The city's defenses also seem operational. Destroy them if you must.
Ramza bas Lexentale: The heat...is almost unbearable. Could this be the heart of the lighthouse's beacon?
Belias, the Gigas: Children of war, I am Belias.
Come! Warm your hands at my fire! 
Belias, the Gigas: Time waits for no one!
Belias, the Gigas: You cannot withstand my rage!
Belias, the Gigas: Bound by the march of time, forevermore!
Belias, the Gigas: Rise, loyal minions. Heed my call!
Belias, the Gigas: Step into the inferno! Step into my hellfire!
Belias, the Gigas: Are you not yet ash and bone!?
Belias, the Gigas: All hands point to death!
Belias, the Gigas: That your wrath...might eclipse mine... 
Ramza bas Lexentale: I've discovered another device.
Ramza bas Lexentale: The architecture here is similar to that of the lighthouse...yet something feels off. The air...is so thin...
Ramza bas Lexentale: I believe you've succeeded in clearing another path.
Ramza bas Lexentale: Those golems...I believe I now know where we are!
Ramza bas Lexentale: The area's final line of defense is upon us. We must proceed with the utmost caution!
Construct 7: WARNING!
WARNING!
ENTRY PROHIBITED!
Construct 7: INTRUDER ALERT!
READYING VARIABLE WEAPONS SYSTEMS.
Construct 7: INITIATING SUBJECT DISMISSAL.
Construct 7: INTRUDER ALERT!
READYING VARIABLE WEAPONS SYSTEMS.
Construct 7: ANOMALOUS INTELLIGENCE LEVELS DETECTED. 
REEDUCATION AUTHORIZED.
BOOTING BASIC COMPUTATION PROTOCOL.
Construct 7: BASIC COMPUTATION PROTOCOL LOADED.
INITIATING LESSON.
Construct 7: ––COMMAND––
ALIGN CURRENT VITALS WITH SPECIFIED MULTIPLES.
Construct 7: CALIBRATE VITALS TO MULTIPLES OF 5.
Construct 7: CALIBRATE VITALS TO MULTIPLES OF 3.
Construct 7: INACCURACY WILL BE PUNISHED.
Construct 7: REEDUCATION FAILED. 
SUBJECT DISMISSAL APPROVED.
BOOTING TARTAREAN PROTOCOL.
Construct 7: TARTAREAN PROTOCOL LOADED.
INITIATING PROCESSING SEQUENCE COUNTDOWN.
Construct 7: INITIATING PROCESSING SEQUENCE IN 25...24...23...SYSTEM ERROR!
Construct 7: INITIATING PROCESSING SEQUENCE IN 3...2...1...
PROCESSING SEQUENCE INITIATED.
Construct 7: SUBJECT DISMISSAL FAILED.
SUBJECT TERMINATION APPROVED.
BOOTING TERMINATION MODE.
Construct 7: WARNING!
WARNING!
RESEARCH STAFF: EVACUATE TO SHELTERS IMMEDIATELY!
Construct 7: INTRUDER ALERT!
READYING VARIABLE WEAPONS SYSTEMS.
Construct 7: ANOMALOUS INTELLIGENCE LEVELS DETECTED.
REEDUCATION AUTHORIZED.
BOOTING BASIC COMPUTATION PROTOCOL.
Construct 7: INCREASING DIFFICULTY...
Construct 7: ––COMMAND––
ALIGN CURRENT VITALS WITH SPECIFIED MULTIPLES.
Construct 7: CALIBRATE VITALS TO PRIMES.
Construct 7: CALIBRATE VITALS TO MULTIPLES OF 4.
Construct 7: INACCURACY WILL BE PUNISHED.
Construct 7: INITIATING SUBJECT DISMISSAL.
Construct 7: INTRUDER ALERT!
READYING VARIABLE WEAPONS SYSTEMS.
Construct 7: SYSTEM DAMAGE: 95
ENTERING SAFE MODE...
SYSTEMS OFFLINE...
Ramza bas Lexentale: There is no mistaking it. We are in the legendary Clockwork City of Goug!

Cutscene

Ba'Gamnan: Long have I waited for this moment, Garlean Swine!
Ba'Gamnan: Come! The blood of my fallen brothers feeds my hate! 

Duty Dialogue

Yizamat: The Empire is a cancer, and I am the barber's blade!
Yizamat: You will not know mercy!
Yizamat: Feel the wrath of my brothers!
Yizamat: You will pay for what you have done...with blood!
Yizamat: Scream louder! I want to remember this!
Yizamat: Like a knife through butter!
Yizamat: My wounds...give me strength!
Yizamat: Like a knife through butter!

Post–Battle Cutscene

Yizamat: You may have escaped me in this life, but I...I shall be waiting in the next!