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{{Dungeon Infobox
{{otheruses|the optional story-mode level 60 [[trial]]|the level 60 challenge-mode [[trial]]|Containment Bay S1T7 (Extreme)|the level 90 [[Faux Hollows]] [[trial]]|Containment Bay S1T7 (Unreal)}}
|name=Containment Bay S1T7
{{Duty infobox
|image=
| name = Containment Bay S1T7
|type=trial
| image = Containment_Bay_S1T7.png
|patch=3.2
| description = [[Sephirot]], the Fiend, was a deity once worshipped by a tree-like race native to [[Meracydia]]. Brought into being for the sole purpose of repelling the [[Allagan]] invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of [[Azys Lla]]. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of [[Archbishop Thordan VII]]. Topple the first pillar of the [[Warring Triad]], or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!
|level=60
| type = Trial
|ilevel=190
| level = 60
|player=8
| level-sync = 60
|time=60 minutes
| ilvl = 190
|roulette=
| ilvl-sync =
|tomestone=[[File:Lore icon1.png|link=Allagan Tomestone of Lore|20px|Allagan Tomestone of Lore]] 10 [[File:Scripture icon1.png|link=Allagan Tomestone of Scripture|20px|Allagan Tomestone of Scripture]] 5
| difficulty = normal
|entrance=
| size = 8
|questtype=side
| time-limit = 60
|quest= [[When the Bough Wakes]]
| duty-finder = Trials (Heavensward)
|boss=[[Sephirot]]
| roulette = Trials
}}
| entrance = Azys Lla
{{see also|Containment Bay S1T7 (Extreme)}}
| entrance-coordinates = 25.4, 22.5, 8.4
==Unlock==
| location = Containment Bay S1T7
*'''Quest:''' [[When the Bough Wakes]]
| region = Abalathia's Spine
*'''Quest-giver Location:''' [[Unukalhai]] - [[The Rising Stones]] (x6, y5)
| tomestones = 10 poetics
*'''Prerequisites:''' Main Scenario Quest [[As Goes Light, So Goes Darkness]] and Sidequest [[Gods of Eld]]
| req-quest = When the Bough Wakes
 
| patch = 3.2
{{#ev:youtube|WKDG8f6EoWA|400|right|Sephirot (Normal) Guide}}
| release = heavensward
 
| echo = trial
}} {{TOC limit|3}}
==Strategy==
==Strategy==
===[[File:Aggressive difficulty r6.png|link=]] The Fiend: [[Sephirot]]===
{{#ev:youtube|3aN6mTAMO5U|350|right|Updated Shadowbringers Guide}}
{{#ev:youtube|WKDG8f6EoWA|350|right|Sephirot (Normal) Guide}}
He has no casting bars or ground indicators, so this fight is extra fun!
He has no casting bars or ground indicators, so this fight is extra fun!


===Phase 1===
===Phase 1===
Generally, try and keep dps and healers stacked up behind him for this phase.
Generally, try and keep DPS and healers stacked up behind him for this phase.
*Fiendish Rage - when 1 player is marked with the 4 arrows indicator, stack on them.
*Fiendish Rage - 1 player is marked with the 4 arrows indicator. All other players should stack on them to share the damage.
*Ratzon - approx 6 players will get a small green aoe mark on them, spread out.
*Ratzon - Approximately 6 players will get a small green AoE mark on them. These players should spread out to avoid stacking the damage taken.
*Ain - the arm air push, go behind him if you can - there is no cast so watch him - he'll turn to face a new player and hold very still with his arms up. This hits a huge range and gives vulnerability debuff, so keep your eyes peeled.
*Ain - The arm air push. Sephirot will turn to face a random player and hold very still with his arms up. This attack has a 180-degree blast radius, has no cast and gives a {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuff on hit, but can easily avoided by stacking behind him.
*At the phase change (about 60% hp) he'll spawn Cochma and Binah adds, burn down Binah first, then Cochma.
*At the phase change (about 60% hp) he'll spawn Cochma and Binah adds, burn down Binah first, then Cochma.


===Phase 2===
===Phase 2===
*This starts at around 60% health - be careful as you can fall off the platform this phase.
*This starts at around 60% health - be careful as you can fall off the platform during this phase.
*Stay in the center as best you can.
*Stay in the center as best you can.
*Pillar of Mercy - fist strikes on the blue circles with knockback - stand next to them (not inside otherwise you take the dmg) on the inside of the arena to avoid being knocked off the platform.
*Pillar of Mercy - fist strikes on the blue circles with knockback - stand next to them (not inside otherwise you take the dmg) on the inside of the arena to avoid being knocked off the platform.
*He puts individual markers on two players which look like giant beams of light. He will do a large cleave at these two. Various strats can be applied, but easiest is just moving to a side, marked players go one way, non-marked go the other way (waypoints could be good for this.)
*He puts individual markers on two players which look like giant beams of light. He will do a large cleave at these two. Various strategies can be applied, but easiest is just strafing to a side, having marked players go one way, and non-marked go the other way. Use of waypoints is recommended.
*Kill the Storm of Words add quickly, before it casts Revelation - if it casts Revelation you'll wipe. AFTER Storm of Words is dead, then kill the Binah/Cochma adds.
*Kill the Storm of Words add quickly, before it casts Revelation - if it casts Revelation you'll wipe. Once Storm of Words is dead, focus on killing the Binah/Cochma adds.
**it will drop an air current on death, when it's marked by arrows stand inside to avoid the arm sweep.
**It will drop an air current on death, when it's marked by arrows stand inside to avoid the arm sweep.
*after the arm sweep he will charge up a beam, spread out before restacking in the center.
*After the arm sweep he will charge up a beam, spread out before restacking in the center.
*He will summon two large red pillars. One person needs to stand in each pillar to avoid raid damage (Tanks are a good choice for this.)
*He will summon two large red pillars. One person needs to stand in each pillar to avoid raid damage (Tanks are a good choice for this.)


==Loot==
==Loot==
*12 [[Allagan Tomestones of Esoterics]]
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]
*6 [[Allagan Tomestones of Lore]]
*{{Item icon|Sephirot Card}} (Drops at a fixed rate.)
*[[Sephirot Card]]
*{{Item icon|Sephirot Sap}} Drops directly from boss, must be '''synced'''
==Lore==
 
Sephirot, the Fiend, was a deity once worshipped by a tree-like race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!  
==Dialogue==
====Cutscene====
'''Krile:''' Disabling Sephirot's restraints now... Good luck!
 
====Duty Dialogue====
'''Sephirot:''' Pestilent northerners...
You shall regret the decision to loosen my fetters!
'''Sephirot:''' The equilibrium of life...
I shall tip thy scales and partake of thy bounteous energy!
'''Sephirot:''' Patience and penance...
For millenia have I yearned to enact this vengeance!
'''Sephirot:''' I am the end and the beginning!
By my touch shall your wretched lives me blessed!
'''Sephirot:''' You have dimmed my boundless light.
What power of death do you mortals wield...?
'''Sephirot:''' I am the incarnation of life!
I cannot perish...cannot wither...


==Images==
==Images==
<gallery mode=packed>
File:Sephirot2.jpg
File:Sephirot1.jpg
File:Sephirot3.jpg
File:Sephirot concept art.png
</gallery>


{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 20:00, 11 August 2024

Disambig icon.png This article is about the optional story-mode level 60 trial. For the level 60 challenge-mode trial, see Containment Bay S1T7 (Extreme). For the level 90 Faux Hollows trial, see Containment Bay S1T7 (Unreal).

Trial.png

Containment Bay S1T7

Containment Bay S1T7.png
Level
60 (Sync: 60)
Item Level
190
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (Heavensward)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 10 
Req. quest
Feature quest When the Bough Wakes
Entrance
Azys Lla (X:25.4, Y:22.5, Z:8.4)
Location
Containment Bay S1T7
Region
Abalathia's Spine
Patch
3.2
The echo icon1.png The Echo
On wipe: +10% (max +50%)

Sephirot, the Fiend, was a deity once worshipped by a tree-like race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!

— In-game description

Containment Bay S1T7 is a level 60 trial introduced in patch 3.2 with Heavensward.

Strategy

Aggressive difficulty r6.png The Fiend: Sephirot

Updated Shadowbringers Guide
Sephirot (Normal) Guide

He has no casting bars or ground indicators, so this fight is extra fun!

Phase 1

Generally, try and keep DPS and healers stacked up behind him for this phase.

  • Fiendish Rage - 1 player is marked with the 4 arrows indicator. All other players should stack on them to share the damage.
  • Ratzon - Approximately 6 players will get a small green AoE mark on them. These players should spread out to avoid stacking the damage taken.
  • Ain - The arm air push. Sephirot will turn to face a random player and hold very still with his arms up. This attack has a 180-degree blast radius, has no cast and gives a Vulnerability Up icon1.png Vulnerability Up debuff on hit, but can easily avoided by stacking behind him.
  • At the phase change (about 60% hp) he'll spawn Cochma and Binah adds, burn down Binah first, then Cochma.

Phase 2

  • This starts at around 60% health - be careful as you can fall off the platform during this phase.
  • Stay in the center as best you can.
  • Pillar of Mercy - fist strikes on the blue circles with knockback - stand next to them (not inside otherwise you take the dmg) on the inside of the arena to avoid being knocked off the platform.
  • He puts individual markers on two players which look like giant beams of light. He will do a large cleave at these two. Various strategies can be applied, but easiest is just strafing to a side, having marked players go one way, and non-marked go the other way. Use of waypoints is recommended.
  • Kill the Storm of Words add quickly, before it casts Revelation - if it casts Revelation you'll wipe. Once Storm of Words is dead, focus on killing the Binah/Cochma adds.
    • It will drop an air current on death, when it's marked by arrows stand inside to avoid the arm sweep.
  • After the arm sweep he will charge up a beam, spread out before restacking in the center.
  • He will summon two large red pillars. One person needs to stand in each pillar to avoid raid damage (Tanks are a good choice for this.)

Loot

Dialogue

Cutscene

Krile: Disabling Sephirot's restraints now... Good luck!

Duty Dialogue

Sephirot: Pestilent northerners...
You shall regret the decision to loosen my fetters!
Sephirot: The equilibrium of life...
I shall tip thy scales and partake of thy bounteous energy!
Sephirot: Patience and penance...
For millenia have I yearned to enact this vengeance!
Sephirot: I am the end and the beginning!
By my touch shall your wretched lives me blessed!
Sephirot: You have dimmed my boundless light.
What power of death do you mortals wield...?
Sephirot: I am the incarnation of life!
I cannot perish...cannot wither...

Images