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Difference between revisions of "Afflatus Misery"

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{{Action infobox
{{Action infobox
| name = Afflatus Misery
| name = Afflatus Misery
| description = Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.<br>Can only be executed when the Blood Lily is in full bloom.
| description = Deals unaspected damage to target and all enemies nearby it with a potency of 1,360 for the first enemy, and 50% less for all remaining enemies.
| facts = {{action fact| Can only be executed when the [[Healing Gauge|Blood Lily]] is in full bloom.}}
| acquired = White Mage
| acquired = White Mage
| level = 74
| level = 74
| type = spell
| type = spell
| mp-cost = 0
| casting =  
| casting = 0
| recast = 2.5
| recast = 2.5
| range = 25
| range = 25
| radius = 5
| radius = 5
| actions = Holy, Assize
| actions = Afflatus Solace, Afflatus Rapture
| traits = White Magic Mastery
| targeting = enemy
| targeting = enemy
| aoe-type = targeted circle
| release = Shadowbringers
| release = Shadowbringers
| pvp = c
| patch = 5.0
}}
}}
==Notes==
*Potency is 1,240 prior to learning the {{action icon|White Magic Mastery}} trait.
* The potency of this action is equivalent to four uses of {{action icon|Glare III}} (potency = 310). While this makes Lily healing spells damage-neutral (as a total of four casts are needed to charge and then use this action), any leftover charges of the Blood Lily at the end of combat would still be damage-negative. However, if Lily healing spells are used to charge the Blood Lily during downtime (i.e., when no enemies are targetable), this action becomes damage-positive.
* At Lv. 82, learning the {{action icon|Glare Mastery}} trait upgrades {{action icon|Glare}} (potency = 290) to Glare III, but the potency of this action does not change. In other words, at Lv. 81 and below, this action is damage-positive.
==Gallery==
<gallery>
File:FFXIV Afflatus Misery.jpg|Afflatus Misery animation.
</gallery>
==History==
*{{patch|7.1|Potency has been increased from 1,320 to 1,360.}}
*{{patch|7.0|Potency has been increased from 900 to 1,240 after learning the {{action icon|White Magic Mastery}} trait}}.
*{{patch|6.1|
**Potency has been increased from 900 to 1,240.
**Reduction in potency after the first enemy has been increased from 25% to 50%.}}
*{{patch|5.2|Potency reduction after the first enemy is now fixed at 25%.}}
*{{patch|5.0}}

Latest revision as of 04:47, 12 November 2024

Disambig icon.png This article is about the PvE action. For the PvP action, see Afflatus Misery (PvP).

Afflatus Misery

Acquired
White Mage frame icon.png WHM (actions)
Level
74
Type
Spell
Casting
Instant
Recast
2.5s (GCD)
Range
25y
Radius
5y
AoE Type
Targeted Circle AoE icon.png Targeted Circle
Targeting
Enemy
Patch
5.0

Deals unaspected damage to target and all enemies nearby it with a potency of 1,360 for the first enemy, and 50% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.

— In-game description

Afflatus Misery is an action unlocked at level 74. It is available for White Mage.

Related traits

Related actions

Notes

  • Potency is 1,240 prior to learning the White Magic Mastery.png  White Magic Mastery trait.
  • The potency of this action is equivalent to four uses of Glare III.png  Glare III (potency = 310). While this makes Lily healing spells damage-neutral (as a total of four casts are needed to charge and then use this action), any leftover charges of the Blood Lily at the end of combat would still be damage-negative. However, if Lily healing spells are used to charge the Blood Lily during downtime (i.e., when no enemies are targetable), this action becomes damage-positive.
  • At Lv. 82, learning the Glare Mastery.png  Glare Mastery trait upgrades Glare.png  Glare (potency = 290) to Glare III, but the potency of this action does not change. In other words, at Lv. 81 and below, this action is damage-positive.

Gallery

History

  • DT.png Patch 7.1 (2024-11-12): Potency has been increased from 1,320 to 1,360.
  • DT.png Patch 7.0 (2024-07-02): Potency has been increased from 900 to 1,240 after learning the White Magic Mastery.png  White Magic Mastery trait.
  • EW.png Patch 6.1 (2022-04-12):
    • Potency has been increased from 900 to 1,240.
    • Reduction in potency after the first enemy has been increased from 25% to 50%.
  • SHB.png Patch 5.2 (2020-02-18): Potency reduction after the first enemy is now fixed at 25%.
  • SHB.png Patch 5.0 (2019-07-02): Added.