Difference between revisions of "Afflatus Misery"
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{{Action infobox | {{Action infobox | ||
| name = Afflatus Misery | | name = Afflatus Misery | ||
| description = Deals unaspected damage to target and all enemies nearby it with a potency of | | description = Deals unaspected damage to target and all enemies nearby it with a potency of 1,360 for the first enemy, and 50% less for all remaining enemies. | ||
| facts = {{action fact| Can only be executed when the [[Healing Gauge|Blood Lily]] is in full bloom.}} | |||
| acquired = White Mage | | acquired = White Mage | ||
| level = 74 | | level = 74 | ||
| type = spell | | type = spell | ||
| casting = | |||
| casting = | |||
| recast = 2.5 | | recast = 2.5 | ||
| range = 25 | | range = 25 | ||
| radius = 5 | | radius = 5 | ||
| actions = | | actions = Afflatus Solace, Afflatus Rapture | ||
| traits = White Magic Mastery | |||
| targeting = enemy | | targeting = enemy | ||
| aoe-type = targeted circle | |||
| release = Shadowbringers | | release = Shadowbringers | ||
| pvp = c | |||
| patch = 5.0 | |||
}} | }} | ||
==Notes== | |||
*Potency is 1,240 prior to learning the {{action icon|White Magic Mastery}} trait. | |||
* The potency of this action is equivalent to four uses of {{action icon|Glare III}} (potency = 310). While this makes Lily healing spells damage-neutral (as a total of four casts are needed to charge and then use this action), any leftover charges of the Blood Lily at the end of combat would still be damage-negative. However, if Lily healing spells are used to charge the Blood Lily during downtime (i.e., when no enemies are targetable), this action becomes damage-positive. | |||
* At Lv. 82, learning the {{action icon|Glare Mastery}} trait upgrades {{action icon|Glare}} (potency = 290) to Glare III, but the potency of this action does not change. In other words, at Lv. 81 and below, this action is damage-positive. | |||
==Gallery== | |||
<gallery> | |||
File:FFXIV Afflatus Misery.jpg|Afflatus Misery animation. | |||
</gallery> | |||
==History== | |||
*{{patch|7.1|Potency has been increased from 1,320 to 1,360.}} | |||
*{{patch|7.0|Potency has been increased from 900 to 1,240 after learning the {{action icon|White Magic Mastery}} trait}}. | |||
*{{patch|6.1| | |||
**Potency has been increased from 900 to 1,240. | |||
**Reduction in potency after the first enemy has been increased from 25% to 50%.}} | |||
*{{patch|5.2|Potency reduction after the first enemy is now fixed at 25%.}} | |||
*{{patch|5.0}} |
Latest revision as of 04:47, 12 November 2024
- This article is about the PvE action. For the PvP action, see Afflatus Misery (PvP).
Afflatus Misery
“Deals unaspected damage to target and all enemies nearby it with a potency of 1,360 for the first enemy, and 50% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.— In-game description
Afflatus Misery is an action unlocked at level 74. It is available for White Mage.
Related traits
- White Magic Mastery (Lv. 94) - Increases the potency of Dia and its damage over time to 75, Afflatus Misery to 1,360, and Glare III to 340.
Related actions
Notes
- Potency is 1,240 prior to learning the White Magic Mastery trait.
- The potency of this action is equivalent to four uses of Glare III (potency = 310). While this makes Lily healing spells damage-neutral (as a total of four casts are needed to charge and then use this action), any leftover charges of the Blood Lily at the end of combat would still be damage-negative. However, if Lily healing spells are used to charge the Blood Lily during downtime (i.e., when no enemies are targetable), this action becomes damage-positive.
- At Lv. 82, learning the Glare Mastery trait upgrades Glare (potency = 290) to Glare III, but the potency of this action does not change. In other words, at Lv. 81 and below, this action is damage-positive.
Gallery
History
- Patch 7.1 (2024-11-12): Potency has been increased from 1,320 to 1,360.
- Patch 7.0 (2024-07-02): Potency has been increased from 900 to 1,240 after learning the White Magic Mastery trait.
- Patch 6.1 (2022-04-12):
- Potency has been increased from 900 to 1,240.
- Reduction in potency after the first enemy has been increased from 25% to 50%.
- Patch 5.2 (2020-02-18): Potency reduction after the first enemy is now fixed at 25%.
- Patch 5.0 (2019-07-02): Added.