Difference between revisions of "The Dragon's Neck"

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(→‎link= Ultros & Typhon: reasoning to focus ultros in first phase.)
 
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| size = 8
| size = 8
| time-limit = 60
| time-limit = 60
| duty-finder = Trials (A Realm Reborn)
| roulette = trials
| roulette = trials
| entrance = Eastern Thanalan
| entrance-coordinates = 14.7, 30.2
| location = Halatali
| region = Thanalan
| tomestones = 15 poetics
| tomestones = 15 poetics
| req-quest = The Coliseum Conundrum
| req-quest = The Coliseum Conundrum
| patch = 2.4
| patch = 2.4
}}
| echo = trial
}} It is part of the [[Hildibrand Adventures]] questline.
__NOTOC__
==Strategy==
{{#ev:youtube|di3OFtVnPlM|350|right|Ultros and Typhon Video Guide}}
===[[File:Aggressive difficulty r6.png|link=]] [[Ultros]] & [[Typhon]]===
The fight takes place in a circular arena. If a player is knocked out of the arena they will be {{status effect|stun}} '''[[stun]]ned''' for several seconds, though will be able to jump back in once they are no longer stunned. If all players are outside of the arena at the same time, then the fight will wipe.
 
At the start, Ultros and Typhon should be tanked separately, with DPS focusing on Ultros.
 
Ultros will perform the following attacks:
* '''Megavolt:''' Circle AoE around Ultros
* {{item icon|Aqua Breath}}: Cone in front of Ultros
 
Typhon will perform the following attacks:
* '''Grind:''' Untelegraphed tankbuster.
* '''Fungah:''' Instant-cast cone in front of Typhon that deals knockback.
* '''Fungahhh:''' Cone behind Typhon that deals knockback.
* '''Fireball:''' Circle AoE on a random player.
 
Typhon's front-facing Fungah will knock back the tank, and there is a chance this will push the tank out of the arena - if that happens, then Typhon will de-aggro from the tank and attack other players. This can quickly kill a non-tank, if Typhon hits them with Grind.
 
====First imp phase====
At around 80% HP, Ultros will cast '''Imp Song''', which will transform all DPS into [[File:Imp icon1.png|link=]] '''Imps''', losing all their abilities but being able to use "'''Imp Punch'''".
 
As Imps, players must be hit by Ultros' {{item icon|Aqua Breath}} attack in order to gain a stack of '''Wet Plate'''. Each DPS should aim to get 2 stacks of wet plate.


==General Information==
Typhon will then move to the center of the arena, gain 8 stacks of '''Invigorate''', and begin to cast '''Severe Snort'''. At this point, imps should approach Typhon and cast '''Imp Punch''' on him - each Wet-Plate-enhanced-punch removes 1 stack of Invigorate. If players remove all 8 Invigorate stacks, then Typhon will stop casting and imps will return to normal early.
The Dragon's Neck is a level 50 [[trial]] that pits the players against [[Ultros]] and [[Typhon]]. It is part of the [[The Coliseum Conundrum]] [[quest]] of the patch 2.4 [[Hildibrand]] questline. The battle requires a full party of 8 players with item levels of 80 or above.  


'''Reward:''' 12 [[Allagan Tomestone of Soldiery]] and 5 [[Allagan Tomestone of Poetics]].
If Severe Snort is not stopped (which is the case in most duty finder groups), all players will be knocked back a significant distance, potentially pushing them out of the arena. Stand near the center of the arena to decrease the chance of being pushed off. Alternatively, knockback immunity from actions like {{action icon|Arm's Length}} or {{action icon|Surecast}} can negate the knockback.


As of patch 3.0, the reward has changed to 15 [[Allagan Tomestone of Poetics]].
====Second imp phase====
__TOC__
After some time, Ultros will cast Imp Song again, once more transforming DPS into [[File:Imp icon1.png|link=]] '''Imps'''. All players should approach Ultros as soon as possible.
==Strategy==
 
The fight takes place in a circular arena. If a player is knocked out of the arena they will be stunned for several seconds though will be able to jump back in once they are no longer stunned. If however all players are knocked out of the arena then the fight will wipe.
Typhon will move to the center of the arena and cast '''Snortsault''', which places cones of wind in front and behind him that deal a lot of knockback. He will start rotating counter-clockwise while the cones are still active, potentially pushing players off the arena.
 
Ultros gains an additional move, {{action icon|4-tonze Weight}}, which is a circle AoE on random players that drops a weight. Any players hit by a weight will be inflicted by {{status effect|down for the count}} '''[[Down for the Count]]''' and be unable to act for a few seconds.
 
Imps need to repeat the process of obtaining Wet Plate from Ultros' {{item icon|Aqua Breath}}, then using Imp Punch to stop Severe Snort.


At the start Ultros and Typhon should be tanked separately, with DPS focusing on Typhon. After a period of time all DPS will be transformed into Imps, losing all their abilities but being able to use "Imp Punch". As Imps players must be hit by Ultros' bubbles attack in order to gain a stack of wet plate. Each DPS should aim to get two stacks of wet plate. After a period of time Typhon will then move to the center of the arena and begin to cast his big sneeze. At this point imps should approach him and cast Imp Punch on him. If players had a total of eight stacks then Typhon will stop casting, if players did not however it will cause a wipe.
====Final phase====
Imp Song will no longer occur from this point on. Ultros and Typhon will repeat their usual moves, with some additions:


Once done players will have a period of time to damage Typhon again, before being once more transformed into imps. In this phase however Typhon will go to the center and cast Snortsault, which places a line of air from each of his mouths splitting the arena in two, which slowly rotates around the arena. Players hit by this air will be knocked out. At this point all imps and the tank with Ultros should aim to be on the same side while once again being hit by Ultros' bubbles to get wet plate stacks, while avoiding the AoE and Typhon's Snortsault. After a while Typhon will cease his spell and once more begin to cast his big sneeze, where once more imps need to cast Imp Punch upon him (once again if there are eight stacks total he will cease to cast it, if not he will knock all players out of the arena wiping the run).
Typhon uses the following:
* '''FUNGAH:''' Targets a random player with a red circular marker. This player will be knocked upward in place, while anyone in the circle will be knocked away.
* '''Snortsault:''' This time, Typhon goes to the center of the arena and deals a huge knockback, followed by 4 back-to-back casts of {{item icon|Snort}} that also deal knockback. Stay near the center and continuously run toward the center until the Snorts stop.


*If players know that they have messed up the imp punch, they can pre-preemptively leap out of the arena. When their teammates are knocked out, they can jump back in as their stun ended, avoiding the wipe.
Ultros will occasionally spawn 3 tentacles, which will then perform either Wallop or Clearout:
* '''Wallop:''' Line AoEs directed at random players, dealing knockback.
* '''Clearout:''' Large cone AoEs directed at the center of the arena, dealing knockback.


At this point the fight will devolve into a simple case of dodge the various AoEs. Occasionally Typhon will head to the center and begin casting a different type of belch. This will cause damage to all players and knock them a small amount of space towards the edge of the arena. Players should thus be towards the center of the arena when they see Typhon casting this. Otherwise there is nothing else to it.
'''Blue Mage spell notes:'''
* Running this duty solo unsynced is not really viable - the incoming damage during the imp phase, combined with the inability to use actions, will lead to a quick death.
* {{action icon|Aqua Breath}} is frequently used by Ultros, so this is the preferred place to obtain it.
* {{action icon|4-tonze Weight}} is used by Ultros during the second imp phase, and onward.
* {{action icon|Snort}} is used by Typhon late in the fight, and may require stalling as to not kill him too quickly. Alternatively, Typhon uses Snort more frequently in {{questlink|maskedcarnival|Lock up Your Snorters}}.


==Loot==
==Loot==
*[[Ultros & Typhon Card]]
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
*[[Terra Branford Card]]
*{{Item icon|Terra Branford Card}} (Drops at a fixed rate)
*[[file:wind-up ultros icon1.png]][[Wind-up Ultros]]
*{{Item icon|Ultros & Typhon Card}} (Drops at a fixed rate)
{{Drops table header}}
{{Drops table row|Wind-up Ultros}}
{{Table footer}}


==Lore==
==Images==
The air in the Coliseum is electric as the contenders enter the arena for the final confrontation. On this grand stage, the Warrior of Light─savior of the realm and champion of the people─squares off against the eccentric, eight-legged Ultros and his formidable friend. When blades clash with wriggling limbs, who will emerge victorious?
<gallery heights=200px mode=packed>
File:The Dragons Neck1.png
File:The Dragons Neck2.png
</gallery>


It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!
==Dialogue==
===Pre duty Cutscene===
'''Dour Meadow:''' Combatants! The final confrontation will be held here, atop the Dragon's Neck!
'''Dour Meadow:''' If all members of a team fall from the platform, they forfeit the match. Let the battle begin!


==Images==
'''Ultros:''' Seafood soup is ''not'' on the menu today, kids!
[[File:dragons neck1.jpg|350px]] [[File:dragons neck2.jpg|350px]]
 
===Duty Dialogue===
'''Typhon:''' Fu...Fu... Fungaaahhh!
'''Typhon:''' Funga... Fungaguna...
'''Typhon:''' Fuuunnn—gaaaaahhhh!!!
'''Typhon:''' Fu...Fu... Fungaaahhh!
'''Typhon:''' Fu...Fu... Fungaaahhh!
 
===Post duty Cutscene===
'''Ultros:''' Thwarted again! I feel like such a sucker...


==Video Guides==
'''Dour Meadow:''' And [Forename] claims the Mythril Cup!
{{#ev:youtube|v=WyiYfYSWnWw|450|left|The Dragon's Neck Guide}}
{{#ev:youtube|di3OFtVnPlM|350|left|Ultros and Typhon Video Guide}}


{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 09:32, 26 January 2025

Trial.png

The Dragon's Neck

The dragons neck banner1.png
Level
50 (Sync: 50)
Item Level
80
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (A Realm Reborn)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 15 
Req. quest
Feature quest The Coliseum Conundrum
Entrance
Eastern Thanalan (X:14.7, Y:30.2)
Location
Halatali
Region
Thanalan
Patch
2.4
The echo icon1.png The Echo
On wipe: +10% (max +50%)

It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!

— In-game description

The Dragon's Neck is a level 50 trial introduced in patch 2.4. It is part of the Hildibrand Adventures questline.

Strategy

Ultros and Typhon Video Guide

Aggressive difficulty r6.png Ultros & Typhon

The fight takes place in a circular arena. If a player is knocked out of the arena they will be Stun icon1.png stunned for several seconds, though will be able to jump back in once they are no longer stunned. If all players are outside of the arena at the same time, then the fight will wipe.

At the start, Ultros and Typhon should be tanked separately, with DPS focusing on Ultros.

Ultros will perform the following attacks:

  • Megavolt: Circle AoE around Ultros
  • Aqua Breath.png  Aqua Breath: Cone in front of Ultros

Typhon will perform the following attacks:

  • Grind: Untelegraphed tankbuster.
  • Fungah: Instant-cast cone in front of Typhon that deals knockback.
  • Fungahhh: Cone behind Typhon that deals knockback.
  • Fireball: Circle AoE on a random player.

Typhon's front-facing Fungah will knock back the tank, and there is a chance this will push the tank out of the arena - if that happens, then Typhon will de-aggro from the tank and attack other players. This can quickly kill a non-tank, if Typhon hits them with Grind.

First imp phase

At around 80% HP, Ultros will cast Imp Song, which will transform all DPS into Imp icon1.png Imps, losing all their abilities but being able to use "Imp Punch".

As Imps, players must be hit by Ultros' Aqua Breath.png  Aqua Breath attack in order to gain a stack of Wet Plate. Each DPS should aim to get 2 stacks of wet plate.

Typhon will then move to the center of the arena, gain 8 stacks of Invigorate, and begin to cast Severe Snort. At this point, imps should approach Typhon and cast Imp Punch on him - each Wet-Plate-enhanced-punch removes 1 stack of Invigorate. If players remove all 8 Invigorate stacks, then Typhon will stop casting and imps will return to normal early.

If Severe Snort is not stopped (which is the case in most duty finder groups), all players will be knocked back a significant distance, potentially pushing them out of the arena. Stand near the center of the arena to decrease the chance of being pushed off. Alternatively, knockback immunity from actions like Arm's Length.png  Arm's Length or Surecast.png  Surecast can negate the knockback.

Second imp phase

After some time, Ultros will cast Imp Song again, once more transforming DPS into Imp icon1.png Imps. All players should approach Ultros as soon as possible.

Typhon will move to the center of the arena and cast Snortsault, which places cones of wind in front and behind him that deal a lot of knockback. He will start rotating counter-clockwise while the cones are still active, potentially pushing players off the arena.

Ultros gains an additional move, 4-tonze Weight.png  4-tonze Weight, which is a circle AoE on random players that drops a weight. Any players hit by a weight will be inflicted by Down for the count icon1.png Down for the Count and be unable to act for a few seconds.

Imps need to repeat the process of obtaining Wet Plate from Ultros' Aqua Breath.png  Aqua Breath, then using Imp Punch to stop Severe Snort.

Final phase

Imp Song will no longer occur from this point on. Ultros and Typhon will repeat their usual moves, with some additions:

Typhon uses the following:

  • FUNGAH: Targets a random player with a red circular marker. This player will be knocked upward in place, while anyone in the circle will be knocked away.
  • Snortsault: This time, Typhon goes to the center of the arena and deals a huge knockback, followed by 4 back-to-back casts of Snort.png  Snort that also deal knockback. Stay near the center and continuously run toward the center until the Snorts stop.

Ultros will occasionally spawn 3 tentacles, which will then perform either Wallop or Clearout:

  • Wallop: Line AoEs directed at random players, dealing knockback.
  • Clearout: Large cone AoEs directed at the center of the arena, dealing knockback.

Blue Mage spell notes:

  • Running this duty solo unsynced is not really viable - the incoming damage during the imp phase, combined with the inability to use actions, will lead to a quick death.
  • Aqua Breath.png  Aqua Breath is frequently used by Ultros, so this is the preferred place to obtain it.
  • 4-tonze Weight.png  4-tonze Weight is used by Ultros during the second imp phase, and onward.
  • Snort.png  Snort is used by Typhon late in the fight, and may require stalling as to not kill him too quickly. Alternatively, Typhon uses Snort more frequently in The Masked Carnivale Lock up Your Snorters.

Loot

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Wind-up ultros icon2.png  Wind-up Ultros Minion N/A ABasic 1

Images

Dialogue

Pre duty Cutscene

Dour Meadow: Combatants! The final confrontation will be held here, atop the Dragon's Neck!
Dour Meadow: If all members of a team fall from the platform, they forfeit the match. Let the battle begin!
Ultros: Seafood soup is not on the menu today, kids! 

Duty Dialogue

Typhon: Fu...Fu... Fungaaahhh!
Typhon: Funga... Fungaguna...
Typhon: Fuuunnn—gaaaaahhhh!!!
Typhon: Fu...Fu... Fungaaahhh!
Typhon: Fu...Fu... Fungaaahhh!

Post duty Cutscene

Ultros: Thwarted again! I feel like such a sucker...
Dour Meadow: And [Forename] claims the Mythril Cup!