Difference between revisions of "Graphical user interface"

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{{TOCRIGHT}}
{{TOCRIGHT}}
[[Graphical user interface]] or '''user interface''' or '''UI'''
[[Graphical user interface]] or '''user interface''' or '''UI'''
==[https://na.finalfantasyxiv.com/uiguide/ Official UI Guide on Lodestone]==
==Heads Up Display==
==Heads Up Display==
[[File:Heads_Up_Display.jpg|Heads_Up_Display.jpg]]
'''Out of Combat'''
 
[[File:HUD 1.jpg|700px]]
 
===Basic Information===
Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).
 
===Main Scenario Guide===
Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.


===1. Party List===
===Party List===
The party list displays the vital stats of all current party members, with your character's information always appearing at the top. Individual party members can be targeted by clicking on their names.
The party list displays the vital stats of all current party members, with your character's information always appearing at the top. Individual party members can be targeted by clicking on their names.


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</blockquote>
</blockquote>


===2. Log Window===
===Log Window===
Quest dialogue, system messages, conversations with other players, and more are displayed in the log window. You begin the game with three fully customizable main logs—General, Battle, and Event—but can create more as you see fit.
Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.
{| {{STDT| align-left}}
|-
| General || Includes the chat log, and most non-battle player actions. FINAL FANTASY XIV: A Realm Reborn can be played using this tab alone.
|-
| Battle || Includes all battle-related messages. On-screen cues known as "fly text" remove the need to rely on the Battle log while in combat. However, this log is helpful when conducting post-battle analysis of your party's strategies. alone.
|-
| Event || Includes all NPC dialogue, including quest cutscenes.
|-
|}
<BLOCKQUOTE>
* ''The submenu can be displayed by right clicking another player's name in the log window, or selecting their name and pressing X on the gamepad''.</BLOCKQUOTE>


* ''' Using the Log Filter'''
* ''' Using the Log Filter'''
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.


===3. Hotbar===
===Hotbar===
Player actions, emotes, items, macros, and target markers can be set to these slots so that they can be accessed by selecting the icon. The number indicated in the bottom left corner of the icon is the amount of TP (Tactical Points), MP (Magic Points), CP (Crafting Points), or GP (Gathering Points) required to execute the command.
Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.
<BLOCKQUOTE>
CP (Crafting Points): CP is used by Disciples of the Hand during synthesis.<br />
GP (Gathering Points): GP is used by Disciples of the Land during gathering.</BLOCKQUOTE>


'''Lockbar'''
'''Lockbar'''
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===4. Parameter Bar===
===4. Parameter Bar===
The parameter bar displays your current HP, MP/CP/GP, TP, and level progress.
The parameter bar displays your current HP, MP/CP/GP, and  experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.


'''Rested Bonus'''
'''Rested Bonus'''
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[[file:rested bonus accrued 2.png]]
[[file:rested bonus accrued 2.png]]


===5. Minimap===
=== Minimap===
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.
* ''To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X''.
* ''To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X''.


===6. Duty List===
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.
 
===Duty List===
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.


===7. Gear and Inventory Grid===
===Gear and Inventory Grid===
The set of dots on the left represent your character's gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.
The set of dots on the left represent your character's gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.


===8. Main Menu===
===Main Menu===
* ''Some features cannot be accessed until they are unlocked, and therefore may not be available at the game's onset''. [[file:main menu icon1.png]]
* ''Some features cannot be accessed until they are unlocked, and therefore may not be available at the game's onset''. [[file:main menu icon1.png]]


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|-
|-
| '''Recommendations''' || Displays a list of nearby quests and duties currently available.<br />
| '''Recommendations''' || Displays a list of nearby quests and duties currently available.<br />
* ''This feature is unlocked after progressing to a certain point''.
|-
| '''Collection''' || Displays a list of collection items available.<br />
* ''This feature is unlocked after progressing to a certain point''.
* ''This feature is unlocked after progressing to a certain point''.
|-
|-
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| '''Raid Finder''' || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.<br />
| '''Raid Finder''' || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.<br />
* ''This feature is unlocked after progressing to a certain point.''
* ''This feature is unlocked after progressing to a certain point.''
|-
| '''V&C Dungeon Finder''' || Displays the Variant and Criterion Dungeons Finder window.<br />
* ''This feature is unlocked after progressing to a certain point''.
|-
| '''Duty Support''' || Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.
|-
| '''Trust''' || Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.
|-
| '''Duty Recorder''' || The Duty Recorder allows the player to record the game.
|-
| '''New Game+ ''' || New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.
|-
|-
| '''Hall of the Novice''' || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.
| '''Hall of the Novice''' || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.
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|-
|-
|}
|}
===Gil===
Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.


===9. Status Effects===
===Notices===
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.
 
'''In Combat'''
 
[[File:HUD 2.jpg|800px]]
 
===Status Effects===
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.
[[file:system icon1.png]]
[[file:system icon1.png]]


===10. Notices===
===Target Bar===
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.
 
===Focus Target Bar===
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target's HP while dealing with another.
 
'''Setting a Focus Target'''
 
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.
 
===Enmity List===
Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.
 
===Enmity===
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an "A" identifying the player currently targeted by the enemy.
 
'''How does one build enmity?'''
 
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy's attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.
 
'''How should each role manage enmity?'''


===11. Target Bar===
Tanks should make liberal use of enmity generating abilities to hold an enemy's attention.
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.
DPS should focus on the tank's target, making use of actions that reduce enmity as necessary.
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.


===12. Enmity List===
Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.
Indicates the enmity levels of the target with which you are currently engaged.


===13. Progress Bar===
===Progress Bar===
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.
[[file:progress bar icon1.png]]
[[file:progress bar icon1.png]]


===14. Focus Target Bar===
===Flying Text===
Displays the name, HP, and level of your current focus target.
 
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target's HP while dealing with another. A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F. You can switch your main target to the focus target by clicking on the focus target bar or by pressing F10.
 
===15. Flying Text===
Real-time messages and information indicating your character's actions (scrolls up), as well as actions conducted on your character (scrolls down).
Real-time messages and information indicating your character's actions (scrolls up), as well as actions conducted on your character (scrolls down).


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|-
|-
|}
|}
==Modifying the HUD==
There are many options for customizing one's HUD layout, but everything starts with two key points: size and positioning of UI elements, which will be explained below.
[[File:Adjust HUD 1.jpg|500px]]
The screen will change to HUD Layout mode, wherein you can customize nearly every UI element.
[[File:Adjust HUD 2.jpg|500px]]
Choose from one of the UI element categories (Basic, System, Hotbars, and Duty), then select the UI element you wish to customize from the pulldown menu. Your selection will be outlined in gold.
'''Positioning'''
Use your mouse to drag the selected element to your desired position.
'''Toggle Display'''
Select the cog icon next to the pulldow menu to open the UI Element Settings menu. From there, uncheck the box labeled Display Element. The label of hidden UI elements will turn purple.
This feature can also be accessed by right-clicking any HUD element.
[[File:Adjust HUD 3.jpg|500px]]
'''Size'''
There are two methods for changing the size of UI elements.
*Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.
*After making a selection from the Current UI Element pulldown menu, press Ctrl+Home to toggle through all available sizes.
'''Transparency Settings'''
You can adjust the transparency of most HUD elements.
[[File:Adjust HUD 4.jpg|500px]]
'''Copy Layouts'''
Select the cog icon next to the numbered tabs to open the HUD Layout Settings menu. Here you can choose a layout from one of the four base slots to be copied to a new slot.
[[File:Adjust HUD 5.jpg|500px]]
When you have customized UI elements to your satisfaction, select Save and close the HUD Layout window.
===Switching the Job Gauge to Simple Mode===
[[File:Adjust HUD 6.jpg|500px]]
The job gauge is a UI element used to keep track of certain job-specific statuses and resources.
The aesthetic design of this gauge is tailored to each job. The simple mode, however, is a minimalist layout that shows only essential information.
To change the job gauge to simple mode, first select System from the main menu, then open the HUD Layout menu. From the Current UI Element drop-down menu, select the job gauge you wish to change, then use the neighboring gear icon button to access UI Element Settings.
Selecting the box "Switch Job Gauge to Simple Mode" will change the appearance of the gauge.
==Adding Abilities to the Hotbar/Crossbar==
The cross hotbar can be used by holding either LT or RT (L2 or R2 on PS5™/PS4™) and the corresponding directional or action button. But first, you will need to register actions to the cross hotbar, as described below.
[[File:Assign Abilities 1.jpg|500px]]
From the main menu, select Character and open the Actions & Traits menu. From the tabs on the left you can peruse several categories containing various actions to register to your hotbar.
[[File:Assign Abilities 4.jpg|500px]]
When you've found an action you wish to register to the cross hotbar, press X (on PS5/PS4) to open the Hotbar Palette.
[[File:Assign Abilities 3.jpg|500px]]
[[File:Assign Abilities 2.jpg|600px]]
With the Hotbar Palette open, press the button combination you wish to assign your selected action to. ALternatively, you can drag and drop the ability to the desired slot on PC.
[[File:Assign Abilities 5.jpg|500px]]
Once registered to your cross hotbar, actions can be used at any time via their corresponding button combinations.
*For more information on Control layouts and options, please visit the [[Controls]] page.


==Display Name Color==
==Display Name Color==
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{| {{STDT| align-left}}
{| {{STDT| align-left}}
|-
|-
! Flying Text
! Color
! Description
! Description
|-
|-
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{| {{STDT| align-left}}
{| {{STDT| align-left}}
|-
|-
! Flying Text
! Icon
! Description
! Description
|-
|-
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| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.
| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.
|-
|-
| [[file:new adventurer status icon1.png|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have recently begun their adventures in Eorzea.
| [[file:new adventurer status icon1.png|32px|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have "recently" begun their adventures in Eorzea.
|-
|-
| [[file:returner status icon1.png|link=Returner Status and Returner's Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.
| [[file:returner status icon1.png|link=Returner Status and Returner's Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.
|-
|-
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game..
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game.
|-
|-
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.
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| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.
| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.
|-
|-
| [[file:npcs offering quests related to the Hall of the Novice icon.png|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.
| [[file:npcs offering quests related to the Hall of the Novice icon.png|32px|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.
|-
|-
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.
|-
|-
| [[file:npcs offering guild hests icon1.png|link=Guildhest]] || Displayed over NPCs offering guild hests.
| [[file:npcs offering guild hests icon1.png|32px|link=Guildhest]] || Displayed over NPCs offering guild hests.
|-
|-
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.
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| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.
| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.
|-
|-
| [[file:npcs that initiate gates icon1.png|link=GATEs]] || Displayed over NPCs that initiate GATEs.
| [[file:npcs that initiate gates icon1.png|32px|link=GATEs]] || Displayed over NPCs that initiate GATEs.
|-
|-
|}
|}


===Icons displayed over enemies===
===Icons displayed over enemies===
{| {{STDT| align-left}}
{| {{STDT| align-left}}
|-
|-
! Flying Text
! Icon
! Description
! Description
|-
|-
| [[file:will not attack unless provoked icon1.png]] || Displayed over passive enemies that will not attack unless provoked.
| [[file:will not attack unless provoked icon1.png|link=]] || Displayed over passive enemies that will not attack unless provoked.
|-
|-
| [[file:will attack when within range icon1.png]] || Displayed over aggressive enemies that will attack when within range.
| [[file:will attack when within range icon1.png|link=]] || Displayed over aggressive enemies that will attack when within range.
|-
|-
| [[file:enemies that are the objective of fates icon1.png]] || Displayed over enemies that are the objective of FATEs.
| [[file:enemies that are the objective of fates icon1.png|link=FATEs]] || Displayed over enemies that are the objective of FATEs.
|-
|-
| [[file:enemies that are the objective of main scenario quests icon1.png]] || Displayed over enemies that are the objective of main scenario quests.
| [[file:enemies that are the objective of main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over enemies that are the objective of main scenario quests.
|-
|-
| [[file:enemies that are the objective of sidequests icon1.png]] || Displayed over enemies that are the objective of sidequests.
| [[file:enemies that are the objective of sidequests icon1.png|link=Side Quests]] || Displayed over enemies that are the objective of sidequests.
|-
|-
| [[file:enemies that are the objective of quests that unlock new duties icon1.png]] || Displayed over enemies that are the objective of quests that unlock new duties or features.
| [[file:enemies that are the objective of quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over enemies that are the objective of quests that unlock new duties or features.
|-
|-
| [[file:enemies that are the objective of hunting log entries icon1.png]] || Displayed over enemies that are the objective of hunting log entries.
| [[file:enemies that are the objective of hunting log entries icon1.png|link=Hunting Log]] || Displayed over enemies that are the objective of hunting log entries.
|-
|-
| [[file:enemies that are the objective of leve quests icon1.png]] || Displayed over enemies that are the objective of leve quests.
| [[file:enemies that are the objective of leve quests icon1.png|link=Guildleve]] || Displayed over enemies that are the objective of leve quests.
|-
|-
| [[file:enemies that are the objective of treasure hunts icon1.png]] || Displayed over enemies that are the objective of treasure hunts.
| [[file:enemies that are the objective of treasure hunts icon1.png|link=Treasure Hunt]] || Displayed over enemies that are the objective of treasure hunts.
|-
|-
| [[file:enemies that are the objective of the Hunt icon1.png]] || Displayed over enemies that are the objective of the Hunt.
| [[file:enemies that are the objective of the Hunt icon1.png|link=The Hunt]] || Displayed over enemies that are the objective of the Hunt.
|-
|-
|}
|}
==Quest Icons==
Important quests, such as main scenario quests or those that unlock game content, are identified by unique icons.
[[File:Quest Types 1.jpg|500px]]
Certain quests offer large amounts of experience points, which are ideal when leveling your character. Others unlock helpful game features such as chocobo companions and the ability to dye equipment. Of course, if you're not certain of which quests to undertake, it is always recommended to continue progression through main scenario quests.
===Changing Icons===
Quest icons may change as you progress, indicating NPCs or places where you may proceed. Should they turn red, it means you do not meet the requirements to do so. In such cases, check the duty list or journal for hints on how to continue. The journal can be found under Duty in the main menu.
[[File:Quest Changes.jpg|500px]]
Other icons may also appear over the heads of NPCs, indicating the availability of content.

Latest revision as of 21:23, 19 December 2022

Getting started: System requirementsServersCharacter creationControlsUser interfaceText commandsClassesJobs

Graphical user interface or user interface or UI

Official UI Guide on Lodestone

Heads Up Display

Out of Combat

HUD 1.jpg

Basic Information

Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).

Main Scenario Guide

Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.

Party List

The party list displays the vital stats of all current party members, with your character's information always appearing at the top. Individual party members can be targeted by clicking on their names.

  • Hiding the Party List

If you wish to hide the party list when you are not in a party, access the Party List tab under UI Settings in the Character Configuration menu and select "Hide party list when solo."

  • This option is set to ON by default.

Log Window

Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.

  • Using the Log Filter

Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.

Hotbar

Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.

Lockbar

Lock bar icon1.png New commands can be added to the hotbar at any time by dragging and dropping them into the desired slot. Clicking on the padlock locks the actions to the bar, preventing the accidental movement or discarding of an icon. Hotbar icon position is saved for each class, regardless of whether or not the Lock Bar feature is activated.
  • The lock setting for hotbars is independent of cross hotbar settings.

4. Parameter Bar

The parameter bar displays your current HP, MP/CP/GP, and experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.

Rested Bonus

Rested bonus icon1.png Upon entering a sanctuary, such as an inn room or aetheryte camp, this icon will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.

Rested bonus accrued.

Rested bonus accrued 1.png

Rested bonus accrued beyond current level.

Rested bonus accrued 2.png

Minimap

Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.

  • To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X.

The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.

Duty List

Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.

Gear and Inventory Grid

The set of dots on the left represent your character's gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.

Main Menu

  • Some features cannot be accessed until they are unlocked, and therefore may not be available at the game's onset. Main menu icon1.png
Character icon1.png Character
Stance Sheathe/unsheathe your main arm.
Actions & Traits View and manage the actions and traits available to your character, as well as set them to your hotbars.
Currency List Displays information on all currencies in possession.
Character Displays detailed information on your character, including attributes, gear, class levels, background data, and more.
Armoury Chest Display gear stored in your Armoury Chest. All gear obtained is automatically moved to the chest and sorted by type. From here it can be equipped, repaired, or returned to your inventory.
Inventory Displays a list of all crystals and items in your inventory. From this list, items can be equipped, used, discarded, or sorted.
Companions Displays information on your summonable companions, including level, class, and available actions.
  • This feature is unlocked after progressing to a certain point.
Mount Guide Displays detailed information on the mounts you have acquired.
Minion Guide Displays detailed information on the minions you have collected.
PvP Profile View PvP information for your character such as rank and performance records, as well as register PvP actions to your hotbar.
  • This feature is unlocked after progressing to a certain point.
The Gold Saucer Displays various information pertaining to the Gold Saucer, including MGP in possession, Cactpot draw times, Triple Triad tournament results, personal deck makeup, Lord of Verminion hotbar settings, and race chocobo status.
  • This feature is unlocked after progressing to a certain point.
Achievements Displays a list of in-game achievements, as well as the conditions for obtaining them.
Duty icon1.png Duty
Recommendations Displays a list of nearby quests and duties currently available.
  • This feature is unlocked after progressing to a certain point.
Collection Displays a list of collection items available.
  • This feature is unlocked after progressing to a certain point.
Key Items Displays a list of items used only in specific quests. If a quest is abandoned, all key items associated with it will be discarded.
Journal Displays a list of all current and completed quests, levequests, and company missions. From this list, objectives and locations can be confirmed, and duty can be abandoned.
Duty Finder Discover and join solo and party-based duties such as instanced raids and guildhests without having to gather a party yourself.
  • This feature is unlocked after progressing to a certain point.
Raid Finder Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.
  • This feature is unlocked after progressing to a certain point.
V&C Dungeon Finder Displays the Variant and Criterion Dungeons Finder window.
  • This feature is unlocked after progressing to a certain point.
Duty Support Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.
Trust Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.
Duty Recorder The Duty Recorder allows the player to record the game.
New Game+ New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.
Hall of the Novice Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.
Timers Displays time remaining for various duties such as beast tribe dailies and levequest allowance allotment.
Logs icon1.png Logs
Recommendations Displays a list of hunting objectives for Disciples of War and Magic. Information on monster habitat, kills recorded, and experience earned is also available.
  • This feature is unlocked after progressing to a certain point.
Sightseeing Log Displays information on sightseeing vistas.
  • This feature is unlocked after progressing to a certain point.
Crafting Log Opens the crafting interface from which you can select items to synthesize.
  • This feature is unlocked after progressing to a certain point.
Gathering Log Displays information on items previously gathered, as well as mining and logging locations categorized by area.
  • This feature is unlocked after progressing to a certain point.
Fishing Log Displays information on your previous catches, as well as fishing hole locations categorized by area.
  • This feature is unlocked after progressing to a certain point.
Fish Guide Displays details on all the fish you have caught, where you caught them, as well as your personal records.
  • This feature is unlocked after progressing to a certain point.
Orchestrion List Displays information on orchestrion rolls obtained.
  • This feature is unlocked after progressing to a certain point.
Challenge Log Displays a list of challenges that you can undertake. Information on progress and rewards is also available. Progress is reset on a weekly basis.
  • This feature is unlocked after progressing to a certain point.
Travel icon1.png Travel
Aether Currents Displays attunement information for aether currents.
  • This feature is unlocked after progressing to a certain point.
Mount Speed Displays mount movement speed for every area.
  • This feature is unlocked after progressing to a certain point.
Map Opens the map of your current location. Maps contain information on party members, aetherytes, shops, guilds, and quest destinations. Maps can also be zoomed in or out, or swapped with region or world maps.
Teleport Instantly travel to any aetheryte to which you have previously attuned. A fee will be collected upon your arrival.
  • This feature is unlocked after progressing to a certain point.
Return Instantly return to your current home point (or dungeon starting point). No aetheryte usage fee is required, but you can only use the spell once every 15 minutes (earth time).
  • This feature is unlocked after progressing to a certain point.
Party overview icon1.png Party Overview
Party Members Displays a list of your current party members. From this list you can change member order, and if you are leader, kick other players or dissolve the party altogether.
Party Finder Displays mount movement speed for every area.
  • This feature is unlocked after progressing to a certain point.
Signs Mark targets with various different signs to make them easier for party and alliance members to distinguish.
Waymarks Place markers to guide your party and alliance members to a destination.
Ready Check Confirm the readiness of other party and/or alliance members.
Countdown Set and display a numerical countdown visible by all party and alliance members.
Social icon1.png Social
Player Search Search for other players using variables such as name, class, level, and online status.
Emotes Displays a list of available emote commands which can be executed from the list, or set to your hotbar.
Free Company Opens the Free Company interface, where you can access company information, view and leave messages, and execute company commands.
  • This menu is unlocked upon joining a Free Company
Housing Opens the Housing interface, where you can view and manage your estate.
  • This option is available upon unlocking housing.
Linkshells Displays a list of all linkshell members for all your linkshells.
  • This menu is unlocked upon joining a linkshell.
Friend List Displays a list of players on your friend list. From this list you can send /tell messages or invite players to a party.
Contacts Displays a list of players with whom you have most recently partied. Players on your World server can be sent /tells or added to your Friend List.
Blacklist Displays a list of players you have added to your blacklist. Not only will text from these players be hidden, but they will be unable to trade with you or invite you to parties.
System icon1.png System
Support Desk Search for answers to frequently asked questions, report issues, and confirm messages from the FINAL FANTASY XIV support team.
Playguide Displays a list of all previously viewed active help tutorials.
Character Configuration Adjust character-related settings such as camera type, targeting functionality, hotbar commands, and chat log preferences.
System Configuration Adjust system-related settings such as graphics, sound, gamepad functionality, and more.
HUD Layout Adjust the location, size, and display status of all user-interface components and save them to templates.
User Macros Create and save multi-step macros to execute complex commands with a single button press. Macros can be assigned icons and set to your hotbar for easy access. They can also be set to an individual character or shared by several.
Keybind Map various in-game functions to your keyboard to better suit your play style.
License Displays the FINAL FANTASY XIV end user license agreement.
Log Out Log out and return to the title screen.
Exit Game Log out and exit the game.

Gil

Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.

Notices

All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.

In Combat

HUD 2.jpg

Status Effects

Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each status effect underneath. Any enhancing effect can be instantly removed by right clicking its icon. System icon1.png

Target Bar

Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.

Focus Target Bar

In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target's HP while dealing with another.

Setting a Focus Target

A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.

Enmity List

Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.

Enmity

Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an "A" identifying the player currently targeted by the enemy.

How does one build enmity?

Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy's attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.

How should each role manage enmity?

Tanks should make liberal use of enmity generating abilities to hold an enemy's attention. DPS should focus on the tank's target, making use of actions that reduce enmity as necessary. Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.

Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.

Progress Bar

Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant. Progress bar icon1.png

Flying Text

Real-time messages and information indicating your character's actions (scrolls up), as well as actions conducted on your character (scrolls down).

Flying Text Description
Damage dealt icon1.png Damage dealt
Critical damage icon1.png Critical damage
Direct hit damage icon1.png Direct hit damage
Critical direct hit damage icon1.png Critical direct hit damage
Damage received icon1.png Damage received
Critical damage received icon1.png Critical damage received
Direct hit damage received icon1.png Direct hit damage received
Critical direct hit damage received icon1.png Critical direct hit damage received
Hp recovered icon1.png HP recovered
Critical heal icon1.png Critical heal
Mp recovered icon1.png MP recovered
Dodge icon1.png Attack partially or fully evaded
Miss icon1.png Attack missed
Experience earned icon1.png Experience earned

The number in parentheses indicates what percentage of the experience point total was a bonus added to the base reward.

Item found icon1.png Item Found

The name, quantity, and quality of the item is displayed in your General log.

Enhancing effect applied icon1.png Enhancing effect applied

All enhancing effect icons point upwards.

Detrimental effect applied icon1.png Detrimental effect applied

All detrimental effect icons point downwards.

Effect removed or expired icon1.png Effect removed or expired
Synthesis progress increased icon1.png Synthesis progress increased
Synthesis quality increased icon1.png Synthesis quality increased

Flying text indicating party and enemy actions is distinguished by color.

Flying Text Description
Party member actions icon1.png Party member actions
Enemy actions icon1.png Enemy actions
Enhancing effects and restorative actions icon1.png Enhancing effects and restorative actions

Modifying the HUD

There are many options for customizing one's HUD layout, but everything starts with two key points: size and positioning of UI elements, which will be explained below.

Adjust HUD 1.jpg

The screen will change to HUD Layout mode, wherein you can customize nearly every UI element.

Adjust HUD 2.jpg

Choose from one of the UI element categories (Basic, System, Hotbars, and Duty), then select the UI element you wish to customize from the pulldown menu. Your selection will be outlined in gold.

Positioning

Use your mouse to drag the selected element to your desired position.

Toggle Display

Select the cog icon next to the pulldow menu to open the UI Element Settings menu. From there, uncheck the box labeled Display Element. The label of hidden UI elements will turn purple. This feature can also be accessed by right-clicking any HUD element.

Adjust HUD 3.jpg

Size

There are two methods for changing the size of UI elements.

  • Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.
  • After making a selection from the Current UI Element pulldown menu, press Ctrl+Home to toggle through all available sizes.

Transparency Settings

You can adjust the transparency of most HUD elements.

Adjust HUD 4.jpg

Copy Layouts

Select the cog icon next to the numbered tabs to open the HUD Layout Settings menu. Here you can choose a layout from one of the four base slots to be copied to a new slot.

Adjust HUD 5.jpg

When you have customized UI elements to your satisfaction, select Save and close the HUD Layout window.

Switching the Job Gauge to Simple Mode

Adjust HUD 6.jpg

The job gauge is a UI element used to keep track of certain job-specific statuses and resources.

The aesthetic design of this gauge is tailored to each job. The simple mode, however, is a minimalist layout that shows only essential information.

To change the job gauge to simple mode, first select System from the main menu, then open the HUD Layout menu. From the Current UI Element drop-down menu, select the job gauge you wish to change, then use the neighboring gear icon button to access UI Element Settings.

Selecting the box "Switch Job Gauge to Simple Mode" will change the appearance of the gauge.

Adding Abilities to the Hotbar/Crossbar

The cross hotbar can be used by holding either LT or RT (L2 or R2 on PS5™/PS4™) and the corresponding directional or action button. But first, you will need to register actions to the cross hotbar, as described below.

Assign Abilities 1.jpg

From the main menu, select Character and open the Actions & Traits menu. From the tabs on the left you can peruse several categories containing various actions to register to your hotbar.

Assign Abilities 4.jpg

When you've found an action you wish to register to the cross hotbar, press X (on PS5/PS4) to open the Hotbar Palette.

Assign Abilities 3.jpg Assign Abilities 2.jpg

With the Hotbar Palette open, press the button combination you wish to assign your selected action to. ALternatively, you can drag and drop the ability to the desired slot on PC.

Assign Abilities 5.jpg

Once registered to your cross hotbar, actions can be used at any time via their corresponding button combinations.

  • For more information on Control layouts and options, please visit the Controls page.

Display Name Color

Display name color icon1.png

Color Description
Yellow Unclaimed

(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)

Red Claimed by you or your party

(Exp / credit in hunting log / quest items / loot awarded upon defeat)

Orange Unclaimed, yet attacking you or your party

(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)

Purple Claimed by another party or individual

(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)

Display Name Icons

Icons displayed over NPCs and PCs

Note: Click the icons to learn more.

Icon Description
Mentor status icon1.png Displayed over players with the mentor status, who offer help and advice to newer players.
Battle mentor status icon1.png Displayed over players with the battle mentor status.
Trade mentor status icon1.png Displayed over players with the trade mentor status.
Pvp mentor status icon1.png Displayed over players with the PvP mentor status.
New adventurer status icon1.png Displayed over players with the new adventurer status, who have "recently" begun their adventures in Eorzea.
Returner status icon1.png Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.
Partake in roleplaying in-game icon1.png Displayed over players who partake in roleplaying in-game.
Npcs offering main scenario quests icon1.png Displayed over NPCs offering main scenario quests.
Npcs offering sidequests icon1.png Displayed over NPCs offering sidequests.
Npcs offering quests that unlock new duties icon1.png Displayed over NPCs offering quests that unlock new duties or features.
Npcs offering quests related to the Hall of the Novice icon.png Displayed over NPCs offering quests related to the Hall of the Novice.
Npcs offering leve quests icon1.png Displayed over NPCs offering leve quests.
Npcs offering guild hests icon1.png Displayed over NPCs offering guild hests.
Npcs offering supplementary information icon1.png Displayed over NPCs offering supplementary information.
Npcs that initiate fates icon1.png Displayed over NPCs that initiate FATEs.
Npcs that play Triple Triad icon1.png Displayed over NPCs that play Triple Triad.
Npcs that initiate gates icon1.png Displayed over NPCs that initiate GATEs.

Icons displayed over enemies

Icon Description
Will not attack unless provoked icon1.png Displayed over passive enemies that will not attack unless provoked.
Will attack when within range icon1.png Displayed over aggressive enemies that will attack when within range.
Enemies that are the objective of fates icon1.png Displayed over enemies that are the objective of FATEs.
Enemies that are the objective of main scenario quests icon1.png Displayed over enemies that are the objective of main scenario quests.
Enemies that are the objective of sidequests icon1.png Displayed over enemies that are the objective of sidequests.
Enemies that are the objective of quests that unlock new duties icon1.png Displayed over enemies that are the objective of quests that unlock new duties or features.
Enemies that are the objective of hunting log entries icon1.png Displayed over enemies that are the objective of hunting log entries.
Enemies that are the objective of leve quests icon1.png Displayed over enemies that are the objective of leve quests.
Enemies that are the objective of treasure hunts icon1.png Displayed over enemies that are the objective of treasure hunts.
Enemies that are the objective of the Hunt icon1.png Displayed over enemies that are the objective of the Hunt.

Quest Icons

Important quests, such as main scenario quests or those that unlock game content, are identified by unique icons.

Quest Types 1.jpg

Certain quests offer large amounts of experience points, which are ideal when leveling your character. Others unlock helpful game features such as chocobo companions and the ability to dye equipment. Of course, if you're not certain of which quests to undertake, it is always recommended to continue progression through main scenario quests.

Changing Icons

Quest icons may change as you progress, indicating NPCs or places where you may proceed. Should they turn red, it means you do not meet the requirements to do so. In such cases, check the duty list or journal for hints on how to continue. The journal can be found under Duty in the main menu.

Quest Changes.jpg

Other icons may also appear over the heads of NPCs, indicating the availability of content.