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Difference between revisions of "Amaurot (area)"

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| type = area
| type = area
| within = The Tempest
| within = The Tempest
| description =  
| aetheryte1 = {{map icon|aetheryte}}[[The Macarenses Angle]] (18.6, 25.8)
| description = If Ondo testimony is to be believed, this vast city simply appeared overnight. Unlike the ancient remnants which endure silently upon the sea floor, its illuminated towers are of a decidedly different nature—a miraculously new and vibrant metropolis, compelling in its mystery.
| description-source = Encyclopaedia Eorzea Volume III, p. 119
| screenshot = The Tempest4.jpg
| screenshot = The Tempest4.jpg
| release = Shadowbringers
| release = Shadowbringers
}}
}} It is a recreation of the [[Hydaelyn|star]]'s capital city that existed prior to [[the Sundering]], conjured by [[Emet-Selch]].
__NOTOC__
 
==Landmarks==
==={{map icon|aetheryte}}[[The Macarenses Angle]]===
A simple [[aetheryte]] plaza, the name of which essentially translates as "the land of happiness.” In the days of old, [[Amaurotine]]s would meet visiting or returning colleagues here, and it was common to see groups lingering in the square, engaged in lively debates.
 
==={{map icon|landmark}}[[Achora Heights]]===
The lift inside this structure carries passengers between its top floor and the ground below. The party of the [[Warrior of Darkness]] used this mechanism to enter [[Amaurot (area)|Amaurot]] when they first came upon [[Emet-Selch]]'s phantom creation.
 
==={{map icon|landmark}}[[Bureau of the Architect]]===
This bureau was responsible for the registration and archiving of concepts, the specific instructions needed to manifest a certain object or entity using creation magicks. Registered concepts could also be borrowed by others upon submission of a successful application.
 
==={{map icon|landmark}}[[The Hall of Rhetoric]]===
The [[Amaurotine|ancients]] used this hall for formal debates and discussion, their practically immortal lifespans allowing endless hours to enjoy the exploration of ideas and dissenting opinions. Especially insightful rhetoric was recorded and stored in the building's archives.
 
==={{map icon|landmark}}[[The Polyleritae District]]===
Here in [[Amaurot (area)|Amaurot]]'s central district were found the institutions vital to the management of the [[The Sundering|unsundered]] star. The [[Amaurotine|ancients]] employed by these offices were all said to be exceptional practitioners of creation magicks.
 
==={{map icon|landmark}}[[Bureau of the Administrator]]===
Records for every resident of the star were kept in this institution. Its clerks were also responsible for authorizing visitors to the city's august Capitol.
 
==={{map icon|landmark}}[[Bureau of the Secretariat]]===
All manner of official documentation and applications were managed by this office, including the issuance of visitor's writs. It seems that even a grand civilization capable of godlike creation sorceries was unable to free itself from the nightmare of labyrinthine bureaucracy.
 
==={{map icon|landmark}}[[The Capitol]]===
This stately building was the meeting place of [[the Convocation of Fourteen]], the ultimate authority whose policies dictated the fate of the [[Hydaelyn|star]]. The debate over how the [[Amaurotine|ancients]] would overcome the [[Final Days]] was held within these very walls.
 
==={{map icon|dungeon}}[[Akadaemia Anyder]]===
In a quiet corner of [[Amaurot (area)|Amaurot]] stands an unremarkable entrance to a most remarkable institution─the [[Akadaemia Anyder]]. Within its hallowed halls, the [[Hydaelyn|star]]'s ancient overseers toil to perfect the godlike art of creation magicks, their research and experiments bringing into existence myriad forms of fantastical life. Yet even if these creations be naught but reflections of reality─mere phantasms woven from [[aether]]─the techniques which engender such miracles are a source of undeniable power. Step now across the threshold, and behold the glories of a civilization lost to the ages.
 
==={{map icon|dungeon}}[[Amaurot]]===
To the depths of the Tempest, to the ocean floor itself, you have come to rescue the [[Crystal Exarch]] from the phantom city of [[Amaurot]]. But barring your way is the architect of this [[aether]]ial construct─[[Emet-Selch]], the [[Ascians|Ascian]] who would lead [[the First]] unto destruction. The Light within you strains at its corporeal confines, threatening to break free at any moment. Time does not favor the [[Warrior of Darkness]]. You must brave the final days of [[Amaurot]], and confront [[Emet-Selch]] in the very midst of this recreated calamity.
 
==Facilities==
*{{map icon|aetheryte}} [[Aetheryte]]
*{{map icon|mender}} [[Bureau Reconditioner|Mender]]
*{{map icon|merchant}} [[Bureau Provisioner|Merchant]]
 
==Trivia==
*[[Amaurot (area)|Amaurot]] is based on [[wikipedia:Thomas More|Thomas More]]'s city of the same name, described in the book [[wikipedia:Utopia (book)|''Utopia'']]. Various locations within Amaurot, such as [[Achora Heights]], [[The Macarenses Angle]] and [[The Polyleritae District]], also take their names from locations within More's ''Utopia''.


{{The Tempest areas}}
{{The Tempest areas}}

Latest revision as of 20:25, 6 August 2024

Amaurot

Type
Area
Zone
The Tempest
(Norvrandt)
Aetherytes
Aetheryte (map icon).png
The Macarenses Angle (18.6, 25.8)

The Tempest4.jpg
Amaurot

If Ondo testimony is to be believed, this vast city simply appeared overnight. Unlike the ancient remnants which endure silently upon the sea floor, its illuminated towers are of a decidedly different nature—a miraculously new and vibrant metropolis, compelling in its mystery.

— Encyclopaedia Eorzea Volume III, p. 119

Amaurot is an area in The Tempest, Norvrandt. It is a recreation of the star's capital city that existed prior to the Sundering, conjured by Emet-Selch.

Landmarks

Aetheryte (map icon).png
The Macarenses Angle

A simple aetheryte plaza, the name of which essentially translates as "the land of happiness.” In the days of old, Amaurotines would meet visiting or returning colleagues here, and it was common to see groups lingering in the square, engaged in lively debates.

Landmark (map icon).png
Achora Heights

The lift inside this structure carries passengers between its top floor and the ground below. The party of the Warrior of Darkness used this mechanism to enter Amaurot when they first came upon Emet-Selch's phantom creation.

Landmark (map icon).png
Bureau of the Architect

This bureau was responsible for the registration and archiving of concepts, the specific instructions needed to manifest a certain object or entity using creation magicks. Registered concepts could also be borrowed by others upon submission of a successful application.

Landmark (map icon).png
The Hall of Rhetoric

The ancients used this hall for formal debates and discussion, their practically immortal lifespans allowing endless hours to enjoy the exploration of ideas and dissenting opinions. Especially insightful rhetoric was recorded and stored in the building's archives.

Landmark (map icon).png
The Polyleritae District

Here in Amaurot's central district were found the institutions vital to the management of the unsundered star. The ancients employed by these offices were all said to be exceptional practitioners of creation magicks.

Landmark (map icon).png
Bureau of the Administrator

Records for every resident of the star were kept in this institution. Its clerks were also responsible for authorizing visitors to the city's august Capitol.

Landmark (map icon).png
Bureau of the Secretariat

All manner of official documentation and applications were managed by this office, including the issuance of visitor's writs. It seems that even a grand civilization capable of godlike creation sorceries was unable to free itself from the nightmare of labyrinthine bureaucracy.

Landmark (map icon).png
The Capitol

This stately building was the meeting place of the Convocation of Fourteen, the ultimate authority whose policies dictated the fate of the star. The debate over how the ancients would overcome the Final Days was held within these very walls.

Dungeon (map icon).png
Akadaemia Anyder

In a quiet corner of Amaurot stands an unremarkable entrance to a most remarkable institution─the Akadaemia Anyder. Within its hallowed halls, the star's ancient overseers toil to perfect the godlike art of creation magicks, their research and experiments bringing into existence myriad forms of fantastical life. Yet even if these creations be naught but reflections of reality─mere phantasms woven from aether─the techniques which engender such miracles are a source of undeniable power. Step now across the threshold, and behold the glories of a civilization lost to the ages.

Dungeon (map icon).png
Amaurot

To the depths of the Tempest, to the ocean floor itself, you have come to rescue the Crystal Exarch from the phantom city of Amaurot. But barring your way is the architect of this aetherial construct─Emet-Selch, the Ascian who would lead the First unto destruction. The Light within you strains at its corporeal confines, threatening to break free at any moment. Time does not favor the Warrior of Darkness. You must brave the final days of Amaurot, and confront Emet-Selch in the very midst of this recreated calamity.

Facilities

Trivia