Difference between revisions of "Vanaspati"
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| size = light | | size = light | ||
| time-limit = 90 | | time-limit = 90 | ||
| duty-finder = Dungeons (Endwalker) | |||
| roulette = Leveling | | roulette = Leveling | ||
| tomestones = | | tomestones = | ||
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| entrance-coordinates = 25.5, 36.7 | | entrance-coordinates = 25.5, 36.7 | ||
| req-quest = Skies Aflame | | req-quest = Skies Aflame | ||
| modes = duty support, trust, explorer | |||
| trust-exp = 8,814,000 | |||
| patch = 6.0 | | patch = 6.0 | ||
| release = Endwalker | | release = Endwalker | ||
}} {{TOC limit|3}} | }} {{TOC limit|3}} | ||
==Duty Support== | |||
*Party member selection is available. | |||
{| {{STDT|pve align-left}} | |||
! | |||
! G'raha Tia | |||
! Thancred | |||
! Alphinaud | |||
! Alisaie | |||
! Y'shtola | |||
! Estinien | |||
|- | |||
| | |||
| [[File:DS G'raha Tia1.png]] | |||
| [[File:DS Thancred2.png]] | |||
| [[File:DS Alphinaud3.png]] | |||
| [[File:DS Alisaie3.png]] | |||
| [[File:DS Y'shtola2.png]] | |||
| [[File:DS Estinien2.png]] | |||
|- | |||
| '''Class''' | |||
| {{PLD}} {{WHM}} {{BLM}} All-Rounder | |||
| {{GNB}} [[Gunbreaker]] | |||
| {{SGE}} [[Sage]] | |||
| {{RDM}} [[Red Mage]] | |||
| {{BLM}} Sorceress | |||
| {{DRG}} [[Dragoon]] | |||
|- | |||
| '''Role''' | |||
| Any | |||
| Tank | |||
| Healer | |||
| DPS | |||
| DPS | |||
| DPS | |||
|} | |||
==Objectives== | ==Objectives== | ||
#Arrive in Trnakiya: 0/1 | #Arrive in Trnakiya: 0/1 | ||
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{{#ev:youtube|tNSqJDG3z0w|350|right|Dungeon Guide by MTQcapture}} | {{#ev:youtube|tNSqJDG3z0w|350|right|Dungeon Guide by MTQcapture}} | ||
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuff. | Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuff. | ||
===[[File:Aggressive difficulty | ===[[File:Aggressive difficulty r5.png|link=]] [[Terminus Snatcher]]=== | ||
* '''Last Gasp''': Tank Buster. | * '''Last Gasp''': Tank Buster. | ||
* '''Note of Despair''': Room-wide | * '''Note of Despair''': Room-wide AoE. | ||
* '''Mouth Off''': Boss summons 5 non-targetable | * '''Mouth Off''': Boss summons 5 non-targetable mouths in the ground around the edge of the arena. After some time they will spawn an AoE on themselves. Two of the mouths are closed and will be safe zones. To avoid the attack, stand on or behind either of the closed mouths. | ||
* '''What Is Left/Right''': Fires from the left or right of the boss's hitbox and covers that side of the arena in an AoE. Players can determine which attack is coming by looking to see which arm the boss is raising. This ability can accompany '''Mouth Off''' or '''Wallow'''. | * '''What Is Left/Right''': Fires from the left or right of the boss's hitbox and covers that side of the arena in an AoE. Players can determine which attack is coming by looking to see which arm the boss is raising. This ability can accompany '''Mouth Off''' or '''Wallow'''. | ||
* '''Lost Hope''': Players are debuffed with '''Temporary Misdirection''', placing a spinning hand over their heads. When players move, the hand stops spinning and they can only move in a straight line in the direction the hand points. This debuff will most commonly still be affecting players during '''Mouth Off''', so players must carefully time their movement to reach the safe zones as the hand moves quite quickly, but players will have time to correctly orient themselves if they are cautious. | * '''Lost Hope''': Players are debuffed with '''Temporary Misdirection''', placing a spinning hand over their heads. When players move, the hand stops spinning and they can only move in a straight line in the direction the hand points. This debuff will most commonly still be affecting players during '''Mouth Off''', so players must carefully time their movement to reach the safe zones as the hand moves quite quickly, but players will have time to correctly orient themselves if they are cautious. | ||
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These attacks will repeat until the boss is defeated. | These attacks will repeat until the boss is defeated. | ||
===[[File:Aggressive difficulty | ===[[File:Aggressive difficulty r5.png|link=]] [[Terminus Wrecker]]=== | ||
After roughly ten seconds, the edge of the arena is set on fire and debuffs with a 30 second {{status effect|burns}} '''[[Burns]]''', dealing Damage over Time. | After roughly ten seconds, the edge of the arena is set on fire and debuffs with a 30 second {{status effect|burns}} '''[[Burns]]''', dealing Damage over Time. | ||
* '''Total Wreck''': Tank Buster. | * '''Total Wreck''': Tank Buster. | ||
* '''Meaningless Destruction''': Room-wide | * '''Meaningless Destruction''': Room-wide AoE. | ||
* '''Poison Heart''': A random player receives a stack marker after the cast finishes, requiring players to stack to mitigate damage. | * '''Poison Heart''': A random player receives a stack marker after the cast finishes, requiring players to stack to mitigate damage. | ||
* '''Unholy Water''': Summons six Water Orbs around the edge of the arena. | * '''Unholy Water''': Summons six Water Orbs around the edge of the arena. Running into an orb will absorb the player, debuffing with '''Fetters''' and applying a {{status effect|water resistance down}} '''[[Water Resistance Down]]''' debuff, but making the player immune to fire damage. The boss will cast one of the two variants of '''Aether Siphon''' immediately after summoning the orbs. | ||
* '''Aether Siphon''': Absorbs aether from either the burning buildings (Fire) or the | * '''Aether Siphon''': Absorbs aether from either the burning buildings (Fire) or the lake (Water). The boss will cast the associated element's '''Aether Spray''' immediately afterwards. The first usage of Aether Siphon is random, after which it will alternate between the two types. | ||
* '''Aether Spray - Fire''': Casts a | * '''Aether Spray - Fire''': Casts a room-wide fire AoE that can only be avoided if players run to an unoccupied water orb before the cast finishes. Players receive a 20 second {{status effect|burns}} '''[[Burns]]''' debuff if they are hit. | ||
* '''Aether Spray - Water''': A large radial knockback marker appears in the center of the room. Players can either stand at the center of the arena to avoid being knocked into the edge of the arena, or use a knockback resistance skill. | * '''Aether Spray - Water''': A large radial knockback marker appears in the center of the room. Players can either stand at the center of the arena to avoid being knocked into the edge of the arena, or use a knockback resistance skill. | ||
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Roughly ten seconds into the fight, the edge of the arena will be covered in an AoE that inflicts a 15 second {{status effect|bleed}} '''[[Bleed]]''' debuff, dealing Damage over Time. | Roughly ten seconds into the fight, the edge of the arena will be covered in an AoE that inflicts a 15 second {{status effect|bleed}} '''[[Bleed]]''' debuff, dealing Damage over Time. | ||
* '''Gnashing of Teeth''': Tank Buster. | * '''Gnashing of Teeth''': Tank Buster. | ||
* '''Flames of Decay''': Room-wide | * '''Flames of Decay''': Room-wide AoE. | ||
* '''Aetherial Disruption''': Four wide line AoEs divide the floor into quadrants. Two of the AoEs will be red, and two blue. Players will be shown either a red circle or a blue triangle, indicating which AoEs are going to explode. Players must then move to the opposite AoEs to avoid damage. | * '''Aetherial Disruption''': Four wide line AoEs divide the floor into quadrants. Two of the AoEs will be red, and two blue. Players will be shown either a red circle or a blue triangle, indicating which AoEs are going to explode. Players must then move to the opposite AoEs to avoid damage. | ||
* '''Crumbling Sky''': Cast immediately following most '''Aetherial Disruption''' casts, causing one or both of the following effects to occur: | * '''Crumbling Sky''': Cast immediately following most '''Aetherial Disruption''' casts, causing one or both of the following effects to occur: | ||
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The boss moves to the east edge of the arena and casts '''Crumbling Sky''', but this does not trigger the same effects as it does during '''Aetherial Disruption'''. The boss will leave the arena and begin firing sets of three meteors at the arena, while small AoEs appear randomly. The meteors are in line with the columns outlined on the floor by the tiles, and the meteors will hit the edge of the stage in line with these columns. When they do, they create an instant line AoE that fires straight across the platform. If players are hit by these, they receive a {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuff and are knocked back a short way. Players must determine which column is safe to stand in to avoid the meteors, then avoid the small AoEs that appear randomly around the arena. ''You may have to tilt your view up to see the meteors; they are up in the air.'' The boss will fire three sets and return to the arena, where the fight will resume. | The boss moves to the east edge of the arena and casts '''Crumbling Sky''', but this does not trigger the same effects as it does during '''Aetherial Disruption'''. The boss will leave the arena and begin firing sets of three meteors at the arena, while small AoEs appear randomly. The meteors are in line with the columns outlined on the floor by the tiles, and the meteors will hit the edge of the stage in line with these columns. When they do, they create an instant line AoE that fires straight across the platform. If players are hit by these, they receive a {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuff and are knocked back a short way. Players must determine which column is safe to stand in to avoid the meteors, then avoid the small AoEs that appear randomly around the arena. ''You may have to tilt your view up to see the meteors; they are up in the air.'' The boss will fire three sets and return to the arena, where the fight will resume. | ||
And if you think dodging the meteors was easy, wait until you realize that the line AoEs are actually scripted with a random element. Numbering them from 1 to 4, left to right facing the boss in the sky, the safe lines will be: column 2 OR column 3 for the first meteor, then the second meteor will be 2 if 3 was first OR 3 if 2 was first, and the last | And if you think dodging the meteors was easy, wait until you realize that the line AoEs are actually scripted with a random element. Numbering them from 1 to 4, left to right facing the boss in the sky, the safe lines will be: column 2 OR column 3 for the first meteor, then the second meteor will be 2 if 3 was first OR 3 if 2 was first, and the last safe zone will be the farthest away from the second meteor (so either 1 or 4). | ||
From here the only difference is both '''Crumbling Sky''' effects will occur each time it is used. Otherwise, the fight is exactly the same as before. | From here the only difference is both '''Crumbling Sky''' effects will occur each time it is used. Otherwise, the fight is exactly the same as before. | ||
==Loot== | ==Loot== | ||
{{see also|Palaka Weapons|Palaka Armor|Palaka Accessories}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Terminus Snatcher]]=== | ===[[File:Silver Coffer (small).png|link=]] [[Terminus Snatcher]]=== | ||
{{Drops list|Terminus Snatcher}} | {{Drops list|Terminus Snatcher}} | ||
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{{Drops table row|Palaka Tulwar}} | {{Drops table row|Palaka Tulwar}} | ||
{{Drops table row|Palaka Cleavers}} | {{Drops table row|Palaka Cleavers}} | ||
{{Drops table row|Palaka Saberfangs}} | |||
{{Drops table row|Palaka Shortbow}} | {{Drops table row|Palaka Shortbow}} | ||
{{Drops table row|Palaka Culverin}} | {{Drops table row|Palaka Culverin}} | ||
Line 169: | Line 209: | ||
{{Drops table row|Palaka Grimoire}} | {{Drops table row|Palaka Grimoire}} | ||
{{Drops table row|Palaka Smallsword}} | {{Drops table row|Palaka Smallsword}} | ||
{{Drops table row|Palaka Flat Brush}} | |||
{{Drops table row|Palaka Wand}} | {{Drops table row|Palaka Wand}} | ||
{{Drops table row|Palaka Codex}} | {{Drops table row|Palaka Codex}} | ||
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{{Drops table row|Palaka Choker of Healing}} | {{Drops table row|Palaka Choker of Healing}} | ||
{{Table footer}} | {{Table footer}} | ||
==Achievements== | |||
This duty is associated with the following [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Mapping the Realm: Vanaspati}} | |||
|} | |||
==Images== | ==Images== | ||
===Gear Images=== | ===Gear Images=== | ||
<gallery heights=200px mode=packed> | |||
File:Palaka striking front.png|Striking front | |||
File:Palaka striking back.png|Striking back | |||
File:Palaka healing front.png|Healing front | |||
File:Palaka healing back.png|Healing back | |||
</gallery> | |||
===Dungeon Images=== | ===Dungeon Images=== | ||
Line 195: | Line 250: | ||
Vanaspati boss.png | Vanaspati boss.png | ||
</gallery> | </gallery> | ||
===Other Images=== | |||
<gallery mode="packed" heights=500px> | |||
Vanaspati dialogue1.jpg|Dungeon Dialogue Infographic Part 1 (credits: [https://www.reddit.com/user/TrustInsighters TrustInsighters]) | |||
Vanaspati dialogue2.jpg|Dungeon Dialogue Infographic Part 2 | |||
Vanaspati dialogue3.jpg|Dungeon Dialogue Infographic Part 3 | |||
</gallery> | |||
==Trivia== | |||
Vanaspati is ''Lord of the Forest'' in Sanskrit. | |||
{{Duties nav|dungeon}} | {{Duties nav|dungeon}} |
Latest revision as of 02:18, 4 July 2024
Vanaspati
- Level
- 85 (Sync: 86)
- Item Level
- 510
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Endwalker)
- Roulette
- Leveling
- Req. quest
- Skies Aflame
- Entrance
- Thavnair (X:25.5, Y:36.7)
- Modes
- Duty Support, Trust, Explorer
- Trust EXP
- 8,814,000
- Patch
- 6.0
“The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray.
— In-game description
Vanaspati is a level 85 dungeon introduced in patch 6.0 with Endwalker.
Duty Support
- Party member selection is available.
G'raha Tia | Thancred | Alphinaud | Alisaie | Y'shtola | Estinien | |
---|---|---|---|---|---|---|
Class | All-Rounder | Gunbreaker | Sage | Red Mage | Sorceress | Dragoon |
Role | Any | Tank | Healer | DPS | DPS | DPS |
Objectives
- Arrive in Trnakiya: 0/1
- Clear Trnakiya: 0/1
- Arrive in Insight: 0/1
- Clear Insight: 0/1
- Arrive in Devatagara: 0/1
- Clear Devatagara: 0/1
Bosses
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking Vulnerability Up debuff.
Terminus Snatcher
- Last Gasp: Tank Buster.
- Note of Despair: Room-wide AoE.
- Mouth Off: Boss summons 5 non-targetable mouths in the ground around the edge of the arena. After some time they will spawn an AoE on themselves. Two of the mouths are closed and will be safe zones. To avoid the attack, stand on or behind either of the closed mouths.
- What Is Left/Right: Fires from the left or right of the boss's hitbox and covers that side of the arena in an AoE. Players can determine which attack is coming by looking to see which arm the boss is raising. This ability can accompany Mouth Off or Wallow.
- Lost Hope: Players are debuffed with Temporary Misdirection, placing a spinning hand over their heads. When players move, the hand stops spinning and they can only move in a straight line in the direction the hand points. This debuff will most commonly still be affecting players during Mouth Off, so players must carefully time their movement to reach the safe zones as the hand moves quite quickly, but players will have time to correctly orient themselves if they are cautious.
- Wallow: Each player will receive a point-blank AoE with a red arrow marker over their head, requiring players to spread out to avoid overlapping damage. This attack doesn't have a cast bar and is used infrequently, only during What is Left/Right.
These attacks will repeat until the boss is defeated.
Terminus Wrecker
After roughly ten seconds, the edge of the arena is set on fire and debuffs with a 30 second Burns, dealing Damage over Time.
- Total Wreck: Tank Buster.
- Meaningless Destruction: Room-wide AoE.
- Poison Heart: A random player receives a stack marker after the cast finishes, requiring players to stack to mitigate damage.
- Unholy Water: Summons six Water Orbs around the edge of the arena. Running into an orb will absorb the player, debuffing with Fetters and applying a Water Resistance Down debuff, but making the player immune to fire damage. The boss will cast one of the two variants of Aether Siphon immediately after summoning the orbs.
- Aether Siphon: Absorbs aether from either the burning buildings (Fire) or the lake (Water). The boss will cast the associated element's Aether Spray immediately afterwards. The first usage of Aether Siphon is random, after which it will alternate between the two types.
- Aether Spray - Fire: Casts a room-wide fire AoE that can only be avoided if players run to an unoccupied water orb before the cast finishes. Players receive a 20 second Burns debuff if they are hit.
- Aether Spray - Water: A large radial knockback marker appears in the center of the room. Players can either stand at the center of the arena to avoid being knocked into the edge of the arena, or use a knockback resistance skill.
Blasphemy: Svarbhanu
Roughly ten seconds into the fight, the edge of the arena will be covered in an AoE that inflicts a 15 second Bleed debuff, dealing Damage over Time.
- Gnashing of Teeth: Tank Buster.
- Flames of Decay: Room-wide AoE.
- Aetherial Disruption: Four wide line AoEs divide the floor into quadrants. Two of the AoEs will be red, and two blue. Players will be shown either a red circle or a blue triangle, indicating which AoEs are going to explode. Players must then move to the opposite AoEs to avoid damage.
- Crumbling Sky: Cast immediately following most Aetherial Disruption casts, causing one or both of the following effects to occur:
- Radial knockback: Players will be knocked a short distance backwards.
- Circular AoE: Players will be marked with point-blank AoEs, requiring them to spread out.
Meteor phase
The boss moves to the east edge of the arena and casts Crumbling Sky, but this does not trigger the same effects as it does during Aetherial Disruption. The boss will leave the arena and begin firing sets of three meteors at the arena, while small AoEs appear randomly. The meteors are in line with the columns outlined on the floor by the tiles, and the meteors will hit the edge of the stage in line with these columns. When they do, they create an instant line AoE that fires straight across the platform. If players are hit by these, they receive a Vulnerability Up debuff and are knocked back a short way. Players must determine which column is safe to stand in to avoid the meteors, then avoid the small AoEs that appear randomly around the arena. You may have to tilt your view up to see the meteors; they are up in the air. The boss will fire three sets and return to the arena, where the fight will resume.
And if you think dodging the meteors was easy, wait until you realize that the line AoEs are actually scripted with a random element. Numbering them from 1 to 4, left to right facing the boss in the sky, the safe lines will be: column 2 OR column 3 for the first meteor, then the second meteor will be 2 if 3 was first OR 3 if 2 was first, and the last safe zone will be the farthest away from the second meteor (so either 1 or 4).
From here the only difference is both Crumbling Sky effects will occur each time it is used. Otherwise, the fight is exactly the same as before.
Loot
- See also: Palaka Weapons, Palaka Armor and Palaka Accessories
Terminus Snatcher
Terminus Wrecker
Svarbhanu
Treasure Coffers
Treasure Coffer 1 (X: 10.0 Y: 7.4)
Treasure Coffer 2 (X: 10.6 Y: 6.0)
Treasure Coffer 3 (X: 11.2 Y: 9.5)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Palaka Jacket of Fending | Body | 536 | Green | 1 |
Palaka Jacket of Maiming | Body | 536 | Green | 1 |
Palaka Vest of Striking | Body | 536 | Green | 1 |
Palaka Vest of Scouting | Body | 536 | Green | 1 |
Palaka Vest of Aiming | Body | 536 | Green | 1 |
Palaka Vest of Casting | Body | 536 | Green | 1 |
Palaka Vest of Healing | Body | 536 | Green | 1 |
Palaka Bracelet of Fending | Bracelets | 536 | Green | 1 |
Palaka Bracelet of Slaying | Bracelets | 536 | Green | 1 |
Palaka Bracelet of Aiming | Bracelets | 536 | Green | 1 |
Palaka Bracelet of Casting | Bracelets | 536 | Green | 1 |
Palaka Bracelet of Healing | Bracelets | 536 | Green | 1 |
Palaka Ring of Aiming | Ring | 536 | Green | 1 |
Palaka Ring of Casting | Ring | 536 | Green | 1 |
Palaka Ring of Fending | Ring | 536 | Green | 1 |
Palaka Ring of Healing | Ring | 536 | Green | 1 |
Palaka Ring of Slaying | Ring | 536 | Green | 1 |
Treasure Coffer 4 (X: 10.9 Y: 7.4)
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Vanaspati | 10 | Discover every location within Vanaspati. | - | 6.0 |
Images
Gear Images
Dungeon Images
Other Images
Dungeon Dialogue Infographic Part 1 (credits: TrustInsighters)
Trivia
Vanaspati is Lord of the Forest in Sanskrit.