Difference between revisions of "Scholar's Arm"
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{{see also| | {{see also|Arcanist's Grimoire}} | ||
'''Scholar's Arms''' are [[weapons]] used by [[scholar]]s. They consist of certain '''2-handed tomes'''. | '''Scholar's Arms''' are [[weapons]] used by {{SCH}} [[scholar]]s. They consist of certain '''2-handed tomes'''. | ||
Scholar's weapons are often called "Codex" in contrast to [[Summoner]]'s "[[Arcanist's Grimoire|Grimoire]]" | Scholar's weapons are often called "Codex" in contrast to [[Summoner]]'s "[[Arcanist's Grimoire|Grimoire]]" | ||
{{TOC limit|2}} | |||
==[[Scholar's Arm/Level 1 - 10|Level 1 - 10]]== | |||
{{:Scholar's Arm/Level 1 - 10}} | |||
==[[ | ==[[Scholar's Arm/Level 11 - 20|Level 11 - 20]]== | ||
{{: | {{:Scholar's Arm/Level 11 - 20}} | ||
==[[ | ==[[Scholar's Arm/Level 21 - 30|Level 21 - 30]]== | ||
{{:Scholar's Arm/Level 21 - 30}} | |||
==[[ | ==[[Scholar's Arm/Level 31 - 40|Level 31 - 40]]== | ||
{{: | {{:Scholar's Arm/Level 31 - 40}} | ||
==[[ | ==[[Scholar's Arm/Level 41 - 50|Level 41 - 50]]== | ||
{{:Scholar's Arm/Level 41 - 50}} | |||
==[[ | ==[[Scholar's Arm/Level 51 - 60|Level 51 - 60]]== | ||
{{: | {{:Scholar's Arm/Level 51 - 60}} | ||
==[[ | ==[[Scholar's Arm/Level 61 - 70|Level 61 - 70]]== | ||
{{: | {{:Scholar's Arm/Level 61 - 70}} | ||
==[[ | ==[[Scholar's Arm/Level 71 - 80|Level 71 - 80]]== | ||
{{: | {{:Scholar's Arm/Level 71 - 80}} | ||
==[[ | ==[[Scholar's Arm/Level 81 - 90|Level 81 - 90]]== | ||
{{: | {{:Scholar's Arm/Level 81 - 90}} | ||
==[[ | ==[[Scholar's Arm/Level 91 - 100|Level 91 - 100]]== | ||
{{: | {{:Scholar's Arm/Level 91 - 100}} | ||
==Lore== | |||
Following an evolutionary arc similar to that of conjurers’ arms, the symbols of power employed in battle scholars' magicks can also be traced back to the early Second Astral Era. However, as the glyphs were not required to weave forth and maintain large quantities of elemental energy, they were much less complex, making them infinitely more accessible to the common mage. | |||
Throughout the Third Astral Era, Allagan arithmeticians perfected the geometries used in spellcasting, eliminating redundancies and streamlining proofs until a highly efficient table of glyphs was established, having independently evolved from signs of summoning. Unfortunately, this knowledge was forsaken after the fall of the Allagan civilization pending its rediscovery in the Fifth Astral Era—stone carvings, wall paintings, even the very layouts of ancient temple ruins all providing hints as to the design of basic geometries. Once these hints had been properly deciphered, it was not long before the peoples of Amdapor, Mhach, and beyond were restoring and reinventing diagrams that had flourished more than a thousand summers past. The tiny nation of Nym successfully incorporated these equations into military tactics that saw its rise to political giant, despite having but a fraction of the population of its neighbors, while tribes of the south seas silently applied their extensive research on advanced mathematics into the development of what would eventually become arcanima. | |||
===Prominent Designs=== | |||
====Codex==== | |||
A codex is, for the most part, no different from a grimoire—from the materials used in its cover and ink to the binding and blessing techniques required to complement and enhance its aetherial properties. Only upon viewing the cants and glyphs contained within its pages do the twin schools? deviations become apparent. | |||
====Picatrix==== | |||
Some battle scholars avouch that binding their tomes in wood instead of leather better attunes the volumes to nature’s whims, allowing for increased efficiency during the conveyance of aetherial energy into a spell. There is much debate, however, regarding which variety of wood is the most effective in achieving this. | |||
===Symbols of Power=== | |||
====Evolute==== | |||
Most glyphs found in a battle scholar’s codex will consist of simple, yet concise diagrams composed of lines and circles. These “evolute” geometries are complemented by extensive passages on Nymian military science and the art of warfare. | |||
====Involute==== | |||
Nymian and south seas geometries which have been transcribed using ornamental graphemes of Near Eastern origin are known in scholarly circles as “involute.” In these complex renditions of basic symbols, the very placement of each letter, and the length and detail of their flourishes, all contribute to the potency of the resultant spells. | |||
====Far Eastern==== | |||
The bastard child of Hingan calligraphy and Doman aetherial sealing, Far Eastern codices contain glyphs penned with both black and crimson inks. An inaccurate ratio of the two is believed to greatly upset the effectiveness of the resulting incantations. | |||
===Allagan Grimoire of Healing=== | |||
Found by an adventurer exploring the flotsam of the lesser moon Dalamud, this ancient artifact of the Allagan Empire can project onto its pages the knowledge of he who possesses it. In the hands of a trained battle scholar, it can prove a powerful ally, while in the hands of the unenlightened, it will appear naught more than a collection of empty parchment. | |||
===''Ars Notoria''=== | |||
One of two volumes discovered on a heretic captured and imprisoned by a knight of House Durendaire on a routine sweep of the tunnels in the Nail. Vault scholars concluded from the gilt lettering adorning the tome’s cracked leather cover that the book was not bound in Eorzea, but in faraway Ilsabard. | |||
===Cognitome=== | |||
Completing 2 bigeminal set with the omnitome, the cognitome was thought by the Allagans to have been a collection of knowledge, as opposed to the omnitome being a collection of “unknowledge” or “unmaking,” This hypothesis, however, was never proven, the Empire having shin all the inhabitants of the small nation where the books were pillaged. | |||
===''Gogyo Sosei''=== | |||
Domans traditionally believed that five, not six, elements—fire, water, earth, metal, and wood—existed in a delicate balance, each contributing to the creation and destruction of another. Whereas the ''Gogyo Sokoku'' describes the conquering cycle which can be used to engender ruinous magicks, the ''Gogyo Sosei'' details the generative cycle that can be applied to promote healing. | |||
===Last Resort=== | |||
“Legend tells us a grimoire such as this was passed down through the mages of Nym. Indeed, Golbas Rombas, the hero who saved his people from the floods of the Sixth Umbral Calamity, was known to rely upon it as his secret weapon.” | |||
Renowned Hannish alchemist, Jalzahn Daemir | |||
===''Organum''=== | |||
Discovered in Amdapor Keep amongst the personal effects of a Nymian scholar who was captured while on a covert mission to discover a possible means of reversing the terrible plague that had ravaged his homeland, this leather-bound codex is in remarkably fair condition despite having survived almost sixteen centuries in a sealed coffer. | |||
===''Tetrabiblos''=== | |||
Bereft of any better ideas, Gerolt Blackthorn and Ardashir Balyk borrowed the title of an ancient treatise on the philosophy and practice of astrology for their anima-housing creation. The binding has been outfitted with myriad supplementary gadgets and compartments to assist the volume's owner on her adventures. | |||
===''Book of Diamonds''=== | |||
One of Gerolt Blackthorn’s earlier works, Hector Lowe commissioned the Book of Diamonds' creation following the young arcanist’s arrival in Limsa Lominsa. Over the remainder of his life, Hector and his sister Pallas would work side by side with Lominsan scholars to improve upon the city-state’s outdated aether manifestation techniques, drawing heavily on the teachings of ancient Nym, another of his fields of specialty. | |||
===''Ethica''=== | |||
Each transcribed in the same two seasons as its counterpart, ''Aurora'' and ''Ethica'' are almost exactly identical save for their subject matter—the former delving into the mysteries of summoning, the latter dealing with matters of military strategy originating in Fifth Astral Era Nym. | |||
===''Koyoshu''=== | |||
Another of Rowena’s prized Far Eastern collection (available for sale at a reasonable price), ''Koyoshu'' is a continuation of the epic tale begun in ''Kinyoshu''. The logographic glyphs contained within are said to possess powerful healing properties—a feat achieved by means of geomantic seals which work to impede the flow of detrimental aether, thus preventing and even reversing injury. | |||
==References== | |||
<references /> | |||
{{equipment}} | {{equipment}} |
Latest revision as of 03:06, 10 June 2024
- See also: Arcanist's Grimoire
Scholar's Arms are weapons used by scholars. They consist of certain 2-handed tomes.
Scholar's weapons are often called "Codex" in contrast to Summoner's "Grimoire"
Level 1 - 10
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|
Augmented Hellhound Codex | 1 | 1 | SCH | 9 | 0 | ||
Figment of Faerie Lore | 1 | 1 | SCH | 9 | 0 | ||
Hakuko Mangetsu | 1 | 1 | SCH | 9 | 0 | ||
Hellhound Codex | 1 | 1 | SCH | 9 | 0 | ||
Tarnished Makai Chronicle | 1 | 1 | SCH | 9 | 0 | ||
Tropaios Codex | 1 | 1 | SCH | 9 | 0 |
Level 11 - 20
No items in this level range.
Level 21 - 30
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|
Codex of the Shrine Guardian | 30 | 30 | SCH | 36 | 0 | Mind +6 Vitality +6 |
Level 31 - 40
No items in this level range.
Level 41 - 50
Level 51 - 60
Level 61 - 70
Level 71 - 80
Level 81 - 90
Level 91 - 100
Lore
Following an evolutionary arc similar to that of conjurers’ arms, the symbols of power employed in battle scholars' magicks can also be traced back to the early Second Astral Era. However, as the glyphs were not required to weave forth and maintain large quantities of elemental energy, they were much less complex, making them infinitely more accessible to the common mage.
Throughout the Third Astral Era, Allagan arithmeticians perfected the geometries used in spellcasting, eliminating redundancies and streamlining proofs until a highly efficient table of glyphs was established, having independently evolved from signs of summoning. Unfortunately, this knowledge was forsaken after the fall of the Allagan civilization pending its rediscovery in the Fifth Astral Era—stone carvings, wall paintings, even the very layouts of ancient temple ruins all providing hints as to the design of basic geometries. Once these hints had been properly deciphered, it was not long before the peoples of Amdapor, Mhach, and beyond were restoring and reinventing diagrams that had flourished more than a thousand summers past. The tiny nation of Nym successfully incorporated these equations into military tactics that saw its rise to political giant, despite having but a fraction of the population of its neighbors, while tribes of the south seas silently applied their extensive research on advanced mathematics into the development of what would eventually become arcanima.
Prominent Designs
Codex
A codex is, for the most part, no different from a grimoire—from the materials used in its cover and ink to the binding and blessing techniques required to complement and enhance its aetherial properties. Only upon viewing the cants and glyphs contained within its pages do the twin schools? deviations become apparent.
Picatrix
Some battle scholars avouch that binding their tomes in wood instead of leather better attunes the volumes to nature’s whims, allowing for increased efficiency during the conveyance of aetherial energy into a spell. There is much debate, however, regarding which variety of wood is the most effective in achieving this.
Symbols of Power
Evolute
Most glyphs found in a battle scholar’s codex will consist of simple, yet concise diagrams composed of lines and circles. These “evolute” geometries are complemented by extensive passages on Nymian military science and the art of warfare.
Involute
Nymian and south seas geometries which have been transcribed using ornamental graphemes of Near Eastern origin are known in scholarly circles as “involute.” In these complex renditions of basic symbols, the very placement of each letter, and the length and detail of their flourishes, all contribute to the potency of the resultant spells.
Far Eastern
The bastard child of Hingan calligraphy and Doman aetherial sealing, Far Eastern codices contain glyphs penned with both black and crimson inks. An inaccurate ratio of the two is believed to greatly upset the effectiveness of the resulting incantations.
Allagan Grimoire of Healing
Found by an adventurer exploring the flotsam of the lesser moon Dalamud, this ancient artifact of the Allagan Empire can project onto its pages the knowledge of he who possesses it. In the hands of a trained battle scholar, it can prove a powerful ally, while in the hands of the unenlightened, it will appear naught more than a collection of empty parchment.
Ars Notoria
One of two volumes discovered on a heretic captured and imprisoned by a knight of House Durendaire on a routine sweep of the tunnels in the Nail. Vault scholars concluded from the gilt lettering adorning the tome’s cracked leather cover that the book was not bound in Eorzea, but in faraway Ilsabard.
Cognitome
Completing 2 bigeminal set with the omnitome, the cognitome was thought by the Allagans to have been a collection of knowledge, as opposed to the omnitome being a collection of “unknowledge” or “unmaking,” This hypothesis, however, was never proven, the Empire having shin all the inhabitants of the small nation where the books were pillaged.
Gogyo Sosei
Domans traditionally believed that five, not six, elements—fire, water, earth, metal, and wood—existed in a delicate balance, each contributing to the creation and destruction of another. Whereas the Gogyo Sokoku describes the conquering cycle which can be used to engender ruinous magicks, the Gogyo Sosei details the generative cycle that can be applied to promote healing.
Last Resort
“Legend tells us a grimoire such as this was passed down through the mages of Nym. Indeed, Golbas Rombas, the hero who saved his people from the floods of the Sixth Umbral Calamity, was known to rely upon it as his secret weapon.”
Renowned Hannish alchemist, Jalzahn Daemir
Organum
Discovered in Amdapor Keep amongst the personal effects of a Nymian scholar who was captured while on a covert mission to discover a possible means of reversing the terrible plague that had ravaged his homeland, this leather-bound codex is in remarkably fair condition despite having survived almost sixteen centuries in a sealed coffer.
Tetrabiblos
Bereft of any better ideas, Gerolt Blackthorn and Ardashir Balyk borrowed the title of an ancient treatise on the philosophy and practice of astrology for their anima-housing creation. The binding has been outfitted with myriad supplementary gadgets and compartments to assist the volume's owner on her adventures.
Book of Diamonds
One of Gerolt Blackthorn’s earlier works, Hector Lowe commissioned the Book of Diamonds' creation following the young arcanist’s arrival in Limsa Lominsa. Over the remainder of his life, Hector and his sister Pallas would work side by side with Lominsan scholars to improve upon the city-state’s outdated aether manifestation techniques, drawing heavily on the teachings of ancient Nym, another of his fields of specialty.
Ethica
Each transcribed in the same two seasons as its counterpart, Aurora and Ethica are almost exactly identical save for their subject matter—the former delving into the mysteries of summoning, the latter dealing with matters of military strategy originating in Fifth Astral Era Nym.
Koyoshu
Another of Rowena’s prized Far Eastern collection (available for sale at a reasonable price), Koyoshu is a continuation of the epic tale begun in Kinyoshu. The logographic glyphs contained within are said to possess powerful healing properties—a feat achieved by means of geomantic seals which work to impede the flow of detrimental aether, thus preventing and even reversing injury.
References