Difference between revisions of "Amdapor Keep"

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{{Dungeon Infobox
{{other uses|the [[patch 2.0]] [[dungeon]]|the [[patch 2.5]] [[dungeon]]|Amdapor Keep (Hard)}}
|name= Amdapor Keep
{{Duty infobox
|image=
| name = Amdapor Keep
|type= dungeon4
| description = Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.
|patch= 2.0
| image = Amdapor Keep.png
|level= 50
| type = dungeon
|ilevel=
| level = 50
|player= 4 (1 Tank / 1 Healer / 2 DPS)
| level-sync = 50
|time= 120 Minutes
| ilvl = 45
|roulette= high
| ilvl-sync = 110
|tomestone= [[File:Soldiery icon1.png|link=Allagan Tomestone of Soldiery|20px|Allagan Tomestone of Soldiery]] 20   [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 5
| difficulty = normal
|ttomestone= [[File:Soldiery icon1.png|link=Allagan Tomestone of Soldiery|10px|Allagan Tomestone of Soldiery]] 40    [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|10px|Allagan Tomestone of Poetics]] 15
| size = 4man
|entrance= [[South Shroud]] (x??,y??)
| time-limit = 90
|questtype= side
| duty-finder = Dungeons (A Realm Reborn)
|quest= [[Ghosts of Amdapor]]
| roulette = High-level Dungeons
|boss= [[Psycheflayer]]<br>[[Demon Wall]]<br>[[Anandaboga]]
| tomestones = 20 Poetics
}}
| entrance = South Shroud
{{See also|Amdapor Keep (Hard)}}
| entrance-coordinates = 24.8, 24.9
{{Quote|Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self - assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once - mighty civilization has remained hidden in plain sight - cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud - a dark cult who worship the now - fallen lesser moon as a god - dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.|Game Description}}
| req-quest = Ghosts of Amdapor
<br>
| modes = explorer
__TOC__
| patch = 2.0
<br>
| release = A Realm Reborn
==Unlock==
}} {{TOC limit|3}}
Level 50 players need to talk to [[Nedrick Ironheart]] in [[Vesper Bay]], [[Western Thanalan]] (x12,y14), to start the quest [[File:Sidequest.png|15px|Side Quest]] [[Ghosts of Amdapor]] to unlock the dungeon.
==Objectives==
<br>The quest is available after the completion of the [[main scenario quest]] [[File:Mainscenarioquest.png|20px|Main Quest]] [[The Ultimate Weapon]].
#Clear the Gier Hall: 0/1
<br>
#Clear the Bloody Transept: 0/1
#Defeat [[Anantaboga]]: 0/1
 
==Enemies==
* [[Lunatic Follower]]
* [[Soul Collector]]
* [[Recluse Hippogryph]]
* [[Dullahan]]
* [[Lunatic Priest]]
* [[Hound Light]]
* [[Brontotaur]]
* [[Vodoriga Sleeper]]
* [[Succubus]]
* [[Smolenkos]]


==Objectives==
# Clear the Gier Hall: 0/1
# Clear the Bloody Transept: 0/1
# Defeat Anantaboga: 0/1
<br style="clear:both;">
==Bosses==
==Bosses==
===[[File:Aggressive difficulty r5.png|link=]] [[Psycheflayer]]===
{{#ev:youtube|NhGxgHoKYzU|350|right|Amdapor Keep Guide}}
{{#ev:youtube|NhGxgHoKYzU|350|right|Amdapor Keep Guide}}
===Psycheflayer===
At first only the [[Lunatic Priest]] is present. He has a circular AoE spell named '''Void Fire II''' that players should avoid. At around half [[HP]], he will summon the [[Psycheflayer]]. (Unlike the trash, this can't be stopped by killing him before he finishes Void Call.) Burst down the [[Lunatic Priest]] while the tank pulls the [[Psycheflayer]] to the far right side of the room, near the lantern.
At first only the Lunatic Priest is available. It has a circular AoE spell named Void Fire II that players should avoid. At around half [[HP]], he will summon the Psycheflayer. Burst down the Lunatic Priest while the tank pulls the Psycheflayer to the far right side of the room, near the lantern.


Players should attempt to interrupt Void Fire III with stuns and avoid Void Fire II by moving out of the ground indicator. [[White Mage]]s should remove the [[disease]] debuffs with [[esuna]] if possible.
Players should attempt to [[interrupt]] '''Void Fire III''' with {{status effect|stun}} [[stun]]s (or {{action icon|Interject}} / {{action icon|Head Graze}}) and avoid '''Void Fire II''' by moving out of the ground indicator. [[Healer]]s should remove the {{status effect|disease}} '''[[Disease]]''' debuff with {{action icon|Esuna}} if possible.


Psycheflayer will spawn Stone Marionette and Marble Marionette throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid Stone Marionette's frontal column AoE ability and interrupt Marble Marionette's Obliterate spell.
Psycheflayer will spawn [[Stone Marionette]] and [[Marble Marionette]] throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid [[Stone Marionette]]'s frontal column AoE ability and [[interrupt]] [[Marble Marionette]]'s '''Obliterate''' spell.


At around half HP, Psycheflayer will summon the Megalith Marionette. The giant golem will slowly walk around the boss room and cast Plaincracker, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.
At around half HP, Psycheflayer will summon the [[Megalith Marionette]]. (This ''can'' be stopped by killing him, if you're playing unsynced.) The giant golem will slowly walk around the boss room and cast {{item icon|Plaincracker}}, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.


''Abilities''
''Abilities''
:'''Water''' is a spell that deals a small amount of damage to a player.
:'''Water''' is a spell that deals a small amount of damage to a player.
:'''Void Thunder III''' is a spell that deals a large amount of damage to a player.  
:'''Void Thunder III''' is a spell that deals a large amount of damage to a player.  
:'''Canker''' is a spell that deals the debuff [[disease]] on a random player.
:'''Canker''' is a spell that deals the debuff {{status effect|disease}} '''[[Disease]]''' on a random player.
:'''Mind Melt''' is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.
:'''Mind Melt''' is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.


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:'''Megalith Marionette''' has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.
:'''Megalith Marionette''' has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.


===Demon Wall===
===[[File:Aggressive difficulty r5.png|link=]] [[Demon Wall]]===
Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Places should move to the edges of the platform when Demon Wall uses Liquefy (Middle), dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform.  
Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Places should move to the edges of the platform when Demon Wall uses Liquefy (Middle), dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform.  


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:'''Murder Hole''' is an instant ability that deals a small amount of damage to a random player.
:'''Murder Hole''' is an instant ability that deals a small amount of damage to a random player.
:'''Repel''' is an ability that knocks all players back and deals a moderate amount of damage.
:'''Repel''' is an ability that knocks all players back and deals a moderate amount of damage.
:'''Liquefy (Middle)''' is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff [[Heavy]] to all players hit.  
:'''Liquefy (Middle)''' is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|heavy}} '''[[Heavy]]''' to all players hit.  
:'''Liquefy (Sides)''' is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff [[Slow]] to all players hit.
:'''Liquefy (Sides)''' is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|slow}} '''[[Slow]]''' to all players hit.


''Adds''
''Adds''
:'''Bloodlapper''' has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff [[Paralysis]] to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.
:'''Bloodlapper''' has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff {{status effect|paralysis}} '''[[Paralysis]]''' to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.


===Anantaboga===
===[[File:Aggressive difficulty r6.png|link=]] [[Anantaboga]]===
Anandaboga is the final boss of Amdapor Keep. Non-tank players should not be in front of behind the boss to avoid its Rotten Breath and Tail Drive. Rotten Breath will apply the debuff disease to all targets hit. Disease will reduce all healing done to the target. [[White Mage]]s should remove disease with [[Esuna]] if possible.  
Anantaboga is the final boss of Amdapor Keep. Non-tank players should be Flanking the boss to avoid its Rotten Breath (front conal AOE) and Tail Drive (rear conal AOE). Rotten Breath will apply the debuff {{status effect|disease}} '''[[Disease]]''' to all targets hit. Disease will reduce all healing done to the target. [[Healer]]s should remove disease with {{item icon|Esuna}} if possible.  


Throughout the fight Anandaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue's circular AoE attack and burst it down.  
Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue's circular AoE attack and burst it down.  


Later in the fight Anandaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anandaboga uses Imminent Catastrophe.
Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.


''Abilities''
''Abilities''
:'''Look''' is an instant attack that deals a small amount of damage to the target with the most [[enmity]].
:'''{{Action icon|The Look}}''' is an instant attack that deals a small amount of damage to the target with the most [[enmity]].
:'''Tail Drive''' is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.
:'''Tail Drive''' is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.
:'''Rotten Breath''' is a frontal AoE attack which deals heavy damage and inflicts the debuff [[Disease]] to all players hit.
:'''Rotten Breath''' is a frontal AoE attack which deals heavy damage and inflicts the debuff {{status effect|disease}} '''[[Disease]]''' to all players hit.
:'''Imminent Catastrophe''' is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.
:'''Imminent Catastrophe''' is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.
:'''Plague Dance''' is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby.
:'''Plague Dance''' is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby.
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''Adds''
''Adds''
:'''Dark Helot''' has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.
:'''Dark Helot''' has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.
<br style="clear:both;">
==Bestiary==
{| width=75%
|width=50%|
{| class="wikitable sortable" style="text-align:center" width=100%
|-
!width=25%| Name
!width=75%| Drops
|-
| '''[[Anantaboga]]''' || '''[[File:Soldiery icon1.png|link=Allagan Tomestone of Soldiery|20px|Allagan Tomestone of Soldiery]] 15 [[Allagan Tomestone of Soldiery]] <br> [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 5 [[Allagan Tomestone of Poetics]]'''
|-
| [[Bloodlapper]] ||
|-
| [[Brontotaur]] ||
|-
| [[Dark Helot]] ||
|-
| '''[[Demon Wall]]''' || '''[[File:Soldiery icon1.png|link=Allagan Tomestone of Soldiery|20px|Allagan Tomestone of Soldiery]] 10 [[Allagan Tomestone of Soldiery]]'''
|-
|-
| [[Dullahan]] ||
|-
| [[Hound Light]] ||
|-
| [[Lunatic Follower]] ||
|-
| [[Lunatic Priest]] ||
|}
|width=50% valign=top|
{| class="wikitable sortable" style="text-align:center" width=100%
|-
!width=25%| Name
!width=75%| Drops
|-
| [[Marble Marionette]] || [[Mudstone]]
|-
| [[Megalith Marionette]] ||  [[Mudstone]]
|-
| '''[[Psycheflayer]]''' || '''[[File:Soldiery icon1.png|link=Allagan Tomestone of Soldiery|20px|Allagan Tomestone of Soldiery]] 5 [[Allagan Tomestone of Soldiery]]'''
|-
| [[Recluse Hippogryph]] || [[Hippogryph Sinew]], [[Hippogryph Skin]]
|-
| [[Smolenkos]] || [[Ahriman Wing]]
|-
| [[Soul Collector]] ||
|-
| [[Stone Marionette]] || [[Mudstone]]
|-
| [[Succubus]] ||
|-
| [[Vodoriga Sleeper]] ||
|}
|}


==Loot==
==Loot==
*[[Demon Wall Card]]
{{see also|Darklight Weapons|Ilvl 55 Dungeon Armor}}
===Armour===
===[[File:Silver Coffer (small).png|link=]] [[Psycheflayer]]===
{| class="wikitable sortable" style="text-align:center" width="75%"
*{{Item reward|4|Allagan Tomestone of Poetics}}
|-
{{Drops list|Psycheflayer}}
!Item
 
!Icon
===[[File:Silver Coffer (small).png|link=]] [[Demon Wall]]===
!Item Level
*{{Item reward|6|Allagan Tomestone of Poetics}}
!Requirement
{{Drops list|Demon Wall}}
!Slot
 
!Defence
===[[File:Gold Coffer (small).png|link=]] [[Anantaboga]]===
!Magic Defence
*{{Item reward|10|Allagan Tomestone of Poetics}}
!Stats and Attributes
*{{Item icon|Demon Wall Card}} (Drops at a fixed rate)
|-
{{Drops list|Anantaboga}}
|[[Alpine War Jacket]] || [[File:alpine war jacket icon1.png]] || 55 || [[Gladiator|GLA]] [[Marauder|MRD]] [[Lancer|LNC]] [[Paladin|PLD]] [[Warrior|WAR]] [[Dragoon|DRG]]<br />Level 50 || Body || 98 || 50 ||align = "left" |[[Strength]] +14, [[Vitality]] +15, [[Parry]] +16, [[Accuracy]] +23
 
|-
===Other Loot===
|[[Mercenary's Acton]] || [[File:mercenarys acton icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Body || 74 || 74 ||align = "left" |[[Dexterity]] +14, [[Vitality]] +15, [[Critical Hit Rate]] +16, [[Determination]] +16
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 10.1)====
|-
{{Drops table header}}
|[[Mercenary's Leggings]] || [[File:mercenarys leggings icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Feet || 53 || 53 ||align = "left" |[[Dexterity]] +9, [[Vitality]] +9, [[Critical Hit Rate]] +10, [[Accuracy]] +14
{{Drops table row|Vermilion Sollerets}}
|-
{{Drops table row|Sipahi Crakows}}
|[[Mercenary's Mitts]] || [[File:mercenarys mitts icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Hands || 53 || 53 ||align = "left" |[[Dexterity]] +9, [[Vitality]] +9, [[Critical Hit Rate]] +10, [[Accuracy]] +14
{{Drops table row|Mercenary's Leggings}}
|-
{{Drops table row|Warlock's Pattens}}
|[[Mercenary's Pot Helm]] || [[File:mercenarys pot helm icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Head || 53 || 53 ||align = "left" |[[Dexterity]] +9, [[Vitality]] +9, [[Critical Hit Rate]] +10, [[Determination]] +10
{{Drops table row|Demon Brick}}
|-
{{Table footer}}
|[[Mercenary's Slops]] || [[File:mercenarys slops icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Legs || 74 || 74 ||align = "left" |[[Dexterity]] +14, [[Vitality]] +15, [[Critical Hit Rate]] +16, [[Accuracy]] +23
 
|-
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 10.5 Y: 10.5)====
|[[Sash of the Blind Maiden]] || [[File:the sash of the blind maiden icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Waist || 46 || 46 ||align = "left" |[[Strength]] +7, [[Dexterity]] +7, [[Vitality]] +7, [[Critical Hit Rate]] +8, [[Accuracy]] +11
{{Drops table header}}
|-
{{Drops table row|Vermilion Chain Coif}}
|[[Sipahi Crakows]] || [[File:sipahi crakows icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Feet || 53 || 53 ||align = "left" |[[Strength]] +9, [[Vitality]] +9, [[Determination]] +7, [[Accuracy]] +14
{{Drops table row|Sipahi Turban}}
|-
{{Drops table row|Mercenary's Pot Helm}}
|[[Sipahi Gloves]] || [[File:sipahi gloves icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Hands || 53 || 53 ||align = "left" |[[Strength]] +9, [[Vitality]] +9, [[Determination]] +7, [[Skill Speed]] +14
{{Drops table row|Warlock's Hat}}
|-
{{Drops table row|Sipahi Gloves}}
|[[Sipahi Sarouel]] || [[File:sipahi sarouel icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Legs || 74 || 74 ||align = "left" |[[Strength]] +14, [[Vitality]] +15, [[Determination]] +11, [[Accuracy]] +23
{{Drops table row|Mercenary's Mitts}}
|-
{{Drops table row|Warlock's Ringbands}}
|[[Sipahi Shirt]] || [[File:sipahi shirt icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Body || 74 || 74 ||align = "left" |[[Strength]] +14, [[Vitality]] +15, [[Determination]] +11, [[Skill Speed]] +23
{{Table footer}}
|-
 
|[[Sipahi Turban]] || [[File:sipahi turban icon1.png]] || 55 || [[Disciples of War]] <br /> Level 50 || Head || 53 || 53 ||align = "left" |[[Strength]] +9, [[Vitality]] +9, [[Determination]] +7, [[Accuracy]] +14
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 15.2 Y: 13.1)====
|-
{{Drops table header}}
|[[Vermilion Chain Coif]] || [[File:vermilion chain coif icon1.png]] || 55 || [[Gladiator|GLA]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] <br /> Level 50 || Head || 104 || 104 ||align = "left" |[[Strength]] +9, [[Vitality]] +9, [[Parry]] +14, [[Accuracy]] +10
{{Drops table row|Vermilion Haubergeon}}
|-
{{Drops table row|Alpine War Jacket}}
|[[Vermilion Haubergeon]] || [[File:vermilion haubergeon icon1.png]] || 55 || [[Gladiator|GLA]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] <br /> Level 50 || Body || 146 || 146 ||align = "left" |[[Strength]] +14, [[Vitality]] +15, [[Parry]] +23, [[Accuracy]] +16
{{Drops table row|Sipahi Shirt}}
|-
{{Drops table row|Mercenary's Acton}}
|[[Vermilion Skirt]] || [[File:vermilion skirt icon1.png]] || 55 || [[Gladiator|GLA]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] <br /> Level 50 || Legs || 146 || 146 ||align = "left" |[[Strength]] +14, [[Vitality]] +15, [[Parry]] +23, [[Accuracy]] +16
{{Drops table row|Warlock's Robe}}
|-
{{Drops table row|Vermilion Skirt}}
|[[Vermilion Sollerets]] || [[File:vermilion sollerets icon1.png]] || 55 || [[Gladiator|GLA]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] <br /> Level 50 || Feet || 104 || 104 ||align = "left" |[[Strength]] +9, [[Vitality]] +9, [[Parry]] +14, [[Accuracy]] +10
{{Drops table row|Sipahi Sarouel}}
|-
{{Drops table row|Mercenary's Slops}}
|[[Warlock's Hat]] || [[File:warlocks hat icon1.png]] || 55 || [[Disciples of Magic]] <br /> Level 50 || Head || 36 || 70 ||align = "left" |[[Vitality]] +8, [[Intelligence]] +9, [[Mind]] +9, [[Determination]] +7, [[Critical Hit Rate]] +14
{{Drops table row|Warlock's Tights}}
|-
{{Table footer}}
|[[Warlock's Pattens]] || [[File:warlocks pattens icon1.png]] || 55 || [[Disciples of Magic]] <br /> Level 50 || Feet || 36 || 70 ||align = "left" |[[Vitality]] +8, [[Intelligence]] +9, [[Mind]] +9, [[Determination]] +7, [[Critical Hit Rate]] +14
|-
|[[Warlock's Ringbands]] || [[File:warlocks ringbands icon1.png]] || 55 || [[Disciples of Magic]] <br /> Level 50 || Hands || 36 || 70 ||align = "left" |[[Vitality]] +8, [[Intelligence]] +9, [[Mind]] +9, [[Determination]] +7, [[Critical Hit Rate]] +14
|-
|[[Warlock's Robe]] || [[File:warlocks robe icon1.png]] || 55 || [[Disciples of Magic]] <br /> Level 50 || Body || 50 || 98 ||align = "left" |[[Vitality]] +14, [[Intelligence]] +14, [[Mind]] +14, [[Determination]] +11, [[Accuracy]] +23
|-
|[[Warlock's Satchel Belt]] || [[File:warlocks satchel belt icon1.png]] || 55 || [[Disciples of Magic]] <br /> Level 50 || Waist || 31 || 61 ||align = "left" |[[Vitality]] +6, [[Intelligence]] +7, [[Mind]] +7, [[Determination]] +5, [[Spell Speed]] +11
|-
|[[Warlock's Tights]] || [[File:warlocks tights icon1.png]] || 55 || [[Disciples of Magic]] <br /> Level 50 || Legs || 50 || 98 ||align = "left" |[[Vitality]] +14, [[Intelligence]] +14, [[Mind]] +14, [[Determination]] +11, [[Accuracy]] +23
|-
|}


=== Minions ===
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 17.1 Y: 11.1)====
{| class="wikitable sortable" style="text-align:center" width="25%"
{{Drops table header}}
|-
{{Drops table row|Paladin's Darklight Arms (IL 55)}}
!Item
{{Drops table row|Darklight Bill}}
!Icon
{{Drops table row|Darklight Greatsword}}
|-
{{Drops table row|Darklight Harpoon}}
| [[Demon Brick]] || [[file:demon brick1.png]]
{{Drops table row|Darklight Baghnakhs}}
|}
{{Drops table row|Darklight Baselards}}
{{Drops table row|Darklight Composite Bow}}
{{Drops table row|Darklight Arquebus}}
{{Drops table row|Darklight Staff}}
{{Drops table row|Darklight Grimoire}}
{{Drops table row|Darklight Kple Kple}}
{{Drops table row|Darklight Planisphere}}
{{Drops table row|Darklight Square Shield}}
{{Drops table row|Amdapori Stone}}
{{Table footer}}


===Off-hand===
==Achievements==
{| class="wikitable sortable" style="text-align:center" width="75%"
This duty is associated with the following achievements:
|-
!Item
!Icon
!Item Level
!Requirement
!Block Strength
!Block Rate
!Stats and Attributes
|-
|[[Darklight Kite Shield]] ||[[File:darklight kite shield1.png]] || 55 || [[Gladiator|GLA]] [[Paladin|PLD]] <br /> Level 50 || 122 || 122 ||align = "left" |[[Strength]] +4, [[Vitality]] +5, [[Determination]] +3, [[Parry]] +7
|-
|[[Darklight Square Shield]] ||[[File:darklight square shield1.png]] || 55 || [[Gladiator|PGL]] [[Conjurer|CNJ]] [[Thaumaturge|THM]] [[Paladin|PLD]] [[White Mage|WHM]] [[Black Mage|BLM]] <br /> Level 50|| 118 || 24 ||align = "left" |[[Vitality]] +4, [[Intelligence]] +4, [[Mind]] +4, [[Spell Speed]] +5, [[Accuracy]] +7
|}


===Weapons===
{| {{STDT| mech1 sortable align-left}}
{| class="wikitable sortable" style="text-align:center" width="75%"
{{achievement table header}}
|-
{{achievement table row|Mapping the Realm: Amdapor Keep}}
!Item
!Icon
!Item Level
!Requirement
!Damage (Type)
!Delay
!Auto Attack
!DPS
!Stats and Attributes
|-
|[[Darklight Baghnakhs]]|| [[File:darklight baghnakhs icon1.png]]||55||[[Pugilist|PGL]] [[Monk|MNK]]<br /> Level 50||38 (Physical)||2.56||32.42||12.67||align = "left" |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +18, [[Skill Speed]] +25,
|-
|[[Darklight Bill]]|| [[File:darklight bill icon1.png]]||55||[[Marauder|MRD]] [[Warrior|WAR]]<br /> Level 50||38 (Physical)||3.44||43.57||12.67||align = "left" |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +25, [[Skill Speed]] +18,
|-
|[[Darklight Composite Bow]]|| [[File:darklight composite bow icon1.png]]||55||[[Archer|ARC]] [[Bard|BRD]]<br /> Level 50||34 (Physical)||3.28||37.17||12.67||align = "left" |[[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +17, [[Skill Speed]] +18,
|-
|[[Darklight Grimoire]]|| [[File:darklight grimoire icon1.png]]||55||[[Arcanist|ACN]] [[Summoner|SMN]]<br /> Level 50||59 (Magical)||2.80||35.46||12.67||align = "left" |[[Vitality]] +15, [[Intelligence]] +15, [[Mind]] +15, [[Determination]] +17, [[Spell Speed]] +18
|-
|[[Darklight Harpoon]]|| [[File:darklight harpoon icon1.png]]||55||[[Lancer|LNC]] [[Dragoon|DRG]]<br /> Level 50||38 (Physical)||2.88||36.48||12.67||align = "left" |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +17, [[Skill Speed]] +18,
|-
|[[Darklight Kple Kple]]|| [[File:darklight kple kple icon1.png]]||55||[[Conjurer|CNJ]] [[White Mage|WHM]]<br /> Level 50||59 (Magical)||3.28||41.54||12.67||align = "left" |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +10, [[Determination]] +17,
|-
|[[Darklight Macuahuitl]]|| [[File:darklight macuahuitl icon1.png]]||55||[[Gladiator|GLA]] [[Paladin|PLD]]<br /> Level 50||38 (Physical)||2.00||25.33||12.67||align = "left" |[[Strength]] +11, [[Vitality]] +12, [[Parry]] +18, [[Skill Speed]] +13,
|-
|[[Darklight Staff]]|| [[File:darklight staff icon1.png]]||55||[[Thaumaturge|THM]] [[Black Mage|BLM]]<br /> Level 50||59 (Magical)||3.36||42.56||12.67||align = "left" |[[Vitality]] +15, [[Intelligence]] +15, [[Accuracy]] +25, [[Spell Speed]] +18,
|-
|}
|}


==Images==
==Images==
<gallery widths="200px">
<gallery Mode=packed>
File:Amdapor keep boss1.jpg
File:Amdapor keep boss1.jpg
File:Amdapor Keep_F1.webp
File:Amdapor Keep_F2.webp
File:Amdapor Keep_F3.webp
</gallery>
</gallery>


{{dungeons}}
==Lore==
===Voices From The Keep===
This ancient keep remained hidden in plain sight for generations, cloaked by the magicks of the elementals, until the violence of the Calamity weakened their powers and the glamours eventually failed. Up to that point blissfully unaware of its existence, the citizens of Gridania were shocked when its sprawling ruins suddenly appeared in the middle of the Twelveswood.
 
Identified as relic of Amdapor, a Fifth Astral Era nation credited with creating white magic, the keep was likely abandoned in the wake of a devastating attack by their archenemies, the Mhachi. Nonetheless, much of the civilization’s ingenuity survived both the carnage and the passage of time to remain in evidence. Aside from their mastery of healing and purification magicks, the Amdapori are noted for their skill at creating arcane entities of stone, the demon wall being a prime specimen. Many such beings served as the keep’s guardians in its heyday—and still did so the day it was rediscovered.
 
Even the presence of such stout defenses, however, did not deter the fanatics of the Lambs of Dalamud, who ventured into the keep and proceeded to use its chambers for their dark rituals.
 
===Anantaboga===
Inside the keep, the Lambs of Dalamud sought to bend voidsent to their will. The creature was Anantaboga, and it was presumably among the void army the Mhachi once sent to lay waste to Amdapor. That it had been sealed away suggests that the white mages fell short of destroying it outright.
 
===Malefic Resurgence===
Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend completed the cultists' rites and ushered shadows back into the ruins. Voidsent reveled anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures, even placid herbivores, into bloodthirsty beasts.
 
Sensing the disturbance, Seedseer A-Ruhn-Senna bade the Hearer Adestan seek out the selfsame adventurer who had previously conquered the evil within Amdapor Keep that he might repeat his feats. Most fortuitously, the hero was soon found, and he set forth once more into the ruins to uncover the source of the darkness and rid the Twelveswood of its corrupting influence.
 
===Ferdiad===
A high-ranking voidsent summoned by Mhachi voidmages to join the assault on Amdapor. Vanquished by adventurers in Amdapor Keep, he survived to later appear in the Weeping City of Mhach, doing his lord Diabolos’s bidding.
 
 
{{Duties nav|dungeon}}

Latest revision as of 12:33, 26 June 2024

Disambig icon.png This article is about the patch 2.0 dungeon. For the patch 2.5 dungeon, see Amdapor Keep (Hard).
Dungeon.png

Amdapor Keep

Amdapor Keep.png
Level
50 (Sync: 50)
Item Level
45 (Sync: 110)
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Dungeons (A Realm Reborn)
Roulette
High-level Dungeons
Tomestones
Allagan Tomestone of Poetics 20 
Req. quest
Feature quest Ghosts of Amdapor
Entrance
South Shroud (X:24.8, Y:24.9)
Modes
Explorer
Patch
2.0

Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.

— In-game description

Amdapor Keep is a level 50 dungeon introduced in patch 2.0.

Objectives

  1. Clear the Gier Hall: 0/1
  2. Clear the Bloody Transept: 0/1
  3. Defeat Anantaboga: 0/1

Enemies

Bosses

Aggressive difficulty r5.png Psycheflayer

Amdapor Keep Guide

At first only the Lunatic Priest is present. He has a circular AoE spell named Void Fire II that players should avoid. At around half HP, he will summon the Psycheflayer. (Unlike the trash, this can't be stopped by killing him before he finishes Void Call.) Burst down the Lunatic Priest while the tank pulls the Psycheflayer to the far right side of the room, near the lantern.

Players should attempt to interrupt Void Fire III with Stun icon1.png stuns (or Interject.png  Interject / Head Graze.png  Head Graze) and avoid Void Fire II by moving out of the ground indicator. Healers should remove the Disease icon1.png Disease debuff with Esuna.png  Esuna if possible.

Psycheflayer will spawn Stone Marionette and Marble Marionette throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid Stone Marionette's frontal column AoE ability and interrupt Marble Marionette's Obliterate spell.

At around half HP, Psycheflayer will summon the Megalith Marionette. (This can be stopped by killing him, if you're playing unsynced.) The giant golem will slowly walk around the boss room and cast Plaincracker.png  Plaincracker, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.

Abilities

Water is a spell that deals a small amount of damage to a player.
Void Thunder III is a spell that deals a large amount of damage to a player.
Canker is a spell that deals the debuff Disease icon1.png Disease on a random player.
Mind Melt is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.

Adds

Lunatic Priest is the add that summons Psycheflayer. Players should dodge his circular AoE spell named Void Fire II. At around half HP, He summons the Psycheflayer.
Stone Marionette has a frontal column AoE ability named Rockslide. It deals heavy damage to all players hit.
Marble Marionette has a spell named Obliterate that deals a moderate amount of damage to all players nearby.
Megalith Marionette has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.

Aggressive difficulty r5.png Demon Wall

Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Places should move to the edges of the platform when Demon Wall uses Liquefy (Middle), dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform.

  • Liquefy (Middle) -> Liquefy (Sides) -> Liquefy (Middle) -> Liquefy (Sides) -> Repel

After Demon Wall uses 2nd Repel, a dark pool spawns in the back of the platform. Avoid the dark pool if possible. He will also summon 2 adds named Bloodlapper. Bloodlapper can paralyze players with AoE spells. Interrupt their casting of Thunderstorm and kill them as soon as possible.

Abilities

Murder Hole is an instant ability that deals a small amount of damage to a random player.
Repel is an ability that knocks all players back and deals a moderate amount of damage.
Liquefy (Middle) is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff Heavy icon1.png Heavy to all players hit.
Liquefy (Sides) is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff Slow icon1.png Slow to all players hit.

Adds

Bloodlapper has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff Paralysis icon1.png Paralysis to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.

Aggressive difficulty r6.png Anantaboga

Anantaboga is the final boss of Amdapor Keep. Non-tank players should be Flanking the boss to avoid its Rotten Breath (front conal AOE) and Tail Drive (rear conal AOE). Rotten Breath will apply the debuff Disease icon1.png Disease to all targets hit. Disease will reduce all healing done to the target. Healers should remove disease with Esuna.png  Esuna if possible.

Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue's circular AoE attack and burst it down.

Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.

Abilities

The Look.png  The Look is an instant attack that deals a small amount of damage to the target with the most enmity.
Tail Drive is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.
Rotten Breath is a frontal AoE attack which deals heavy damage and inflicts the debuff Disease icon1.png Disease to all players hit.
Imminent Catastrophe is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.
Plague Dance is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby.

Adds

Dark Helot has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.

Loot

See also: Darklight Weapons and Ilvl 55 Dungeon Armor

Silver Coffer (small).png Psycheflayer

Name Type Item Level Rarity Quantity
Mercenarys mitts icon1.png  Mercenary's Mitts Hands 55 BGreen 1
Mercenarys pot helm icon1.png  Mercenary's Pot Helm Head 55 BGreen 1
Sipahi gloves icon1.png  Sipahi Gloves Hands 55 BGreen 1
Sipahi turban icon1.png  Sipahi Turban Head 55 BGreen 1
Vermilion chain coif icon1.png  Vermilion Chain Coif Head 55 BGreen 1
Warlocks hat icon1.png  Warlock's Hat Head 55 BGreen 1
Warlocks ringbands icon1.png  Warlock's Ringbands Hands 55 BGreen 1

Silver Coffer (small).png Demon Wall

Name Type Item Level Rarity Quantity
Alpine war jacket icon1.png  Alpine War Jacket Body 55 BGreen 1
Mercenarys acton icon1.png  Mercenary's Acton Body 55 BGreen 1
Mercenarys slops icon1.png  Mercenary's Slops Legs 55 BGreen 1
Sipahi sarouel icon1.png  Sipahi Sarouel Legs 55 BGreen 1
Sipahi shirt icon1.png  Sipahi Shirt Body 55 BGreen 1
Vermilion haubergeon icon1.png  Vermilion Haubergeon Body 55 BGreen 1
Vermilion skirt icon1.png  Vermilion Skirt Legs 55 BGreen 1
Warlocks robe icon1.png  Warlock's Robe Body 55 BGreen 1
Warlocks tights icon1.png  Warlock's Tights Legs 55 BGreen 1

Gold Coffer (small).png Anantaboga

Name Type Item Level Rarity Quantity
Cracks in the wall orchestrion roll icon1.png  Cracks in the Wall Orchestrion Roll Orchestrion Roll N/A ABasic 1
Darklight arquebus icon1.png  Darklight Arquebus Machinist's Arm 55 BGreen 1
Darklight baghnakhs icon1.png  Darklight Baghnakhs Pugilist's Arm 55 BGreen 1
Darklight baselards icon1.png  Darklight Baselards Rogue's Arm 55 BGreen 1
Darklight bill icon1.png  Darklight Bill Marauder's Arm 55 BGreen 1
Darklight composite bow icon1.png  Darklight Composite Bow Archer's Arm 55 BGreen 1
Darklight greatsword icon1.png  Darklight Greatsword Dark Knight's Arm 55 BGreen 1
Darklight grimoire icon1.png  Darklight Grimoire Arcanist's Grimoire 55 BGreen 1
Darklight harpoon icon1.png  Darklight Harpoon Lancer's Arm 55 BGreen 1
Darklight kple kple icon1.png  Darklight Kple Kple Two-handed Conjurer's Arm 55 BGreen 1
Darklight planisphere icon1.png  Darklight Planisphere Astrologian's Arm 55 BGreen 1
Darklight square shield icon1.png  Darklight Square Shield Shield 55 BGreen 1
Darklight staff icon1.png  Darklight Staff Two-handed Thaumaturge's Arm 55 BGreen 1
Mercenarys leggings icon1.png  Mercenary's Leggings Feet 55 BGreen 1
Paladins darklight arms (il 55) icon1.png  Paladin's Darklight Arms (IL 55) Other N/A BGreen 1
Sipahi crakows icon1.png  Sipahi Crakows Feet 55 BGreen 1
Vermilion sollerets icon1.png  Vermilion Sollerets Feet 55 BGreen 1
Warlocks pattens icon1.png  Warlock's Pattens Feet 55 BGreen 1

Other Loot

Bronze Coffer (small).png Treasure Coffer 1 (X: 9.6 Y: 10.1)

Name Type Item Level Rarity Quantity
Vermilion sollerets icon1.png  Vermilion Sollerets Feet 55 BGreen 1
Sipahi crakows icon1.png  Sipahi Crakows Feet 55 BGreen 1
Mercenarys leggings icon1.png  Mercenary's Leggings Feet 55 BGreen 1
Warlocks pattens icon1.png  Warlock's Pattens Feet 55 BGreen 1
Demon brick icon2.png  Demon Brick Minion N/A ABasic 1

Bronze Coffer (small).png Treasure Coffer 2 (X: 10.5 Y: 10.5)

Name Type Item Level Rarity Quantity
Vermilion chain coif icon1.png  Vermilion Chain Coif Head 55 BGreen 1
Sipahi turban icon1.png  Sipahi Turban Head 55 BGreen 1
Mercenarys pot helm icon1.png  Mercenary's Pot Helm Head 55 BGreen 1
Warlocks hat icon1.png  Warlock's Hat Head 55 BGreen 1
Sipahi gloves icon1.png  Sipahi Gloves Hands 55 BGreen 1
Mercenarys mitts icon1.png  Mercenary's Mitts Hands 55 BGreen 1
Warlocks ringbands icon1.png  Warlock's Ringbands Hands 55 BGreen 1

Bronze Coffer (small).png Treasure Coffer 3 (X: 15.2 Y: 13.1)

Name Type Item Level Rarity Quantity
Vermilion haubergeon icon1.png  Vermilion Haubergeon Body 55 BGreen 1
Alpine war jacket icon1.png  Alpine War Jacket Body 55 BGreen 1
Sipahi shirt icon1.png  Sipahi Shirt Body 55 BGreen 1
Mercenarys acton icon1.png  Mercenary's Acton Body 55 BGreen 1
Warlocks robe icon1.png  Warlock's Robe Body 55 BGreen 1
Vermilion skirt icon1.png  Vermilion Skirt Legs 55 BGreen 1
Sipahi sarouel icon1.png  Sipahi Sarouel Legs 55 BGreen 1
Mercenarys slops icon1.png  Mercenary's Slops Legs 55 BGreen 1
Warlocks tights icon1.png  Warlock's Tights Legs 55 BGreen 1

Bronze Coffer (small).png Treasure Coffer 4 (X: 17.1 Y: 11.1)

Name Type Item Level Rarity Quantity
Paladins darklight arms (il 55) icon1.png  Paladin's Darklight Arms (IL 55) Other N/A BGreen 1
Darklight bill icon1.png  Darklight Bill Marauder's Arm 55 BGreen 1
Darklight greatsword icon1.png  Darklight Greatsword Dark Knight's Arm 55 BGreen 1
Darklight harpoon icon1.png  Darklight Harpoon Lancer's Arm 55 BGreen 1
Darklight baghnakhs icon1.png  Darklight Baghnakhs Pugilist's Arm 55 BGreen 1
Darklight baselards icon1.png  Darklight Baselards Rogue's Arm 55 BGreen 1
Darklight composite bow icon1.png  Darklight Composite Bow Archer's Arm 55 BGreen 1
Darklight arquebus icon1.png  Darklight Arquebus Machinist's Arm 55 BGreen 1
Darklight staff icon1.png  Darklight Staff Two-handed Thaumaturge's Arm 55 BGreen 1
Darklight grimoire icon1.png  Darklight Grimoire Arcanist's Grimoire 55 BGreen 1
Darklight kple kple icon1.png  Darklight Kple Kple Two-handed Conjurer's Arm 55 BGreen 1
Darklight planisphere icon1.png  Darklight Planisphere Astrologian's Arm 55 BGreen 1
Darklight square shield icon1.png  Darklight Square Shield Shield 55 BGreen 1
Amdapori stone icon1.png  Amdapori Stone Material N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm amdapor keep icon1.png  Mapping the Realm: Amdapor Keep 10 Discover every location within Amdapor Keep. - 2.0

Images

Lore

Voices From The Keep

This ancient keep remained hidden in plain sight for generations, cloaked by the magicks of the elementals, until the violence of the Calamity weakened their powers and the glamours eventually failed. Up to that point blissfully unaware of its existence, the citizens of Gridania were shocked when its sprawling ruins suddenly appeared in the middle of the Twelveswood.

Identified as relic of Amdapor, a Fifth Astral Era nation credited with creating white magic, the keep was likely abandoned in the wake of a devastating attack by their archenemies, the Mhachi. Nonetheless, much of the civilization’s ingenuity survived both the carnage and the passage of time to remain in evidence. Aside from their mastery of healing and purification magicks, the Amdapori are noted for their skill at creating arcane entities of stone, the demon wall being a prime specimen. Many such beings served as the keep’s guardians in its heyday—and still did so the day it was rediscovered.

Even the presence of such stout defenses, however, did not deter the fanatics of the Lambs of Dalamud, who ventured into the keep and proceeded to use its chambers for their dark rituals.

Anantaboga

Inside the keep, the Lambs of Dalamud sought to bend voidsent to their will. The creature was Anantaboga, and it was presumably among the void army the Mhachi once sent to lay waste to Amdapor. That it had been sealed away suggests that the white mages fell short of destroying it outright.

Malefic Resurgence

Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend completed the cultists' rites and ushered shadows back into the ruins. Voidsent reveled anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures, even placid herbivores, into bloodthirsty beasts.

Sensing the disturbance, Seedseer A-Ruhn-Senna bade the Hearer Adestan seek out the selfsame adventurer who had previously conquered the evil within Amdapor Keep that he might repeat his feats. Most fortuitously, the hero was soon found, and he set forth once more into the ruins to uncover the source of the darkness and rid the Twelveswood of its corrupting influence.

Ferdiad

A high-ranking voidsent summoned by Mhachi voidmages to join the assault on Amdapor. Vanquished by adventurers in Amdapor Keep, he survived to later appear in the Weeping City of Mhach, doing his lord Diabolos’s bidding.