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[[File:thaumaturge1.jpg|300px|right|Thaumaturge]]
[[File:Class - Thaumaturge.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 FinalFantasyXIV.com Thaumaturge]|In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.}}
{{Quote|In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.<br>To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.|Game Description}}
[[File:thaumaturge2.jpg|300px|right|Thaumaturge]]
[[file:Thaumaturge art.jpg|300px|right|Thaumaturge Concept Art]]
Thaumaturge is a [[Disciples of Magic|Disciple of Magic]] [[classes|class]] that specializes in the destructive magic of [[Fire]], [[Blizzard]] and [[Thunder]]. As the wielders of [[staves]] and [[scepters]], Thaumaturge are especially powerful when dealing damage to multiple enemies at the same time. The [[Guilds|Thaumaturge's Guild]] is in the desert city of [[Ul'dah]]. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, the thaumaturge can acquire the [[jobs|job]] [[Black Mage]] if he or she also has the [[archer]] class at level 15.


==Play Style==
{{Thaumaturge|big=y}} '''Thaumaturge''' ('''THM''') is one of six starting [[DPS]] [[class]]es and one of two starting [[magical ranged DPS]]. It upgrades to {{BLM}} [[black mage]] at level 30.
Armed with scepters and staves, thaumaturges can wreak havoc with their spells and curses. Thaumaturge is a ranged damage dealing class with powerful AoE spells and strong crowd control abilities. The most important [[attributes|stat]] for the thaumaturge is [[intelligence]], which increases [[Attack Magic Potency|attack magic potency]].
__TOC__
== General information ==
=== Guild ===
The [[Thaumaturges' Guild]] is in [[Ul'dah - Steps of Nald]]. If you choose thaumaturge as your first class, you will start off in the city of [[Ul'dah]]. At level 30, thaumaturges must specialize into [[Black Mage]].


===Mechanics===
=== Equipment ===
When thaumaturge casts a [[Fire]] spell, he acquires the [[Astral Fire]] buff. The buff increases the damage and [[MP]] cost of his fire spells and reduces damage and MP cost of his ice spells. His MP regen also stops. When thaumaturge casts a [[Blizzard]] spell, he acquires the [[Umbral Ice]] buff. The buff reduces the MP cost and damage of fire spells and increases his MP regen. If the thaumaturge casts an ice spell while he has the Astral Fire buff, the buff will be removed. If the thaumaturge casts a fire spell while he has an Umbral Ice buff on, the buff will be removed.  
The thaumaturge is a disciple of magic and wears [[armor]] "of Casting." They use [[staff|staves]] as weapons, with [[scepter]]s and [[shield]]s available up to level 50. The following crafting [[class]]es can create items that are useful to the thaumaturge:
* [[Carpenter]] &mdash; [[Shield]]s.
* [[Weaver]] &mdash; Casting [[armor]].
* [[Goldsmith]] &mdash; [[Staff|Staves]], [[scepter]]s, [[earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.


For tons of damage, players should spam Fire spells till his or her MP is low. Then use [[Transpose]] to swap Astral Fire for Umbral Ice for massive MP regen. When the player's MP is full, use Transpose again to swap Umbral Ice for Astral Fire to resume the flaming bombardment.
=== [[Hunting Log]] ===
See [[Thaumaturge Hunting Log|thaumaturge hunting log]].


If you're a former player of World of Warcraft, think of the Balance talent spec for Druids. The mechanics are very similar.
== [[List of thaumaturge quests|Quests]] ==
{{:List of thaumaturge quests}}


==[[Thaumaturge Hunting Log|Hunting Log]]==
== [[List of thaumaturge actions|Actions]] ==
{{:List of thaumaturge actions}}


==[[Thaumaturge Quests]]==
== [[Trait]]s ==
{{:List of thaumaturge traits}}


==Actions==
==[[Job]]s==
*MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.
The thaumaturge must specialize into {{Black Mage|name=y}}, a [[DPS]] job.
{| class="wikitable sortable" style="text-align: center"
 
|-
==Core mechanics==
! Action
[[File:Thaumaturge icon.png|40px|baseline|right]] The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain [[MP]] cost at a bearable level they cycle between fire and ice.
! Icon           
* {{action icon|Fire}} - {{action description|Fire}}
! Level
* {{action icon|Transpose}} - {{action description|Transpose}}
! MP Cost*
* {{action icon|Manaward}} - {{action description|Manaward}}
! Cast Time
! Cooldown
! Range
! Radius
! Affinity
! Description
|-
| [[Blizzard]] || [[File:blizzard.png|blizzard.png]]|| 1 || 4 || 2.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals ice damage with potency of 180. <br> Additional Effect: Heavy +40% for 20s <br> Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
|-
| [[Fire]] || [[File:fire.png|fire.png]]|| 2 || 12 || 2.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals fire damage with potency of 180. <br> Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice.
|-
| [[Transpose]] || [[File:transpose.png|transpose.png]]|| 4 || 0 || Instant || 12s || 0 || 0 || THM [[Black_Mage|BLM]] || align = "left" | Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
|-
| [[Thunder]] || [[File:thunder.png|thunder.png]]|| 6 || 8 || 2.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals lightning damage with potency of 30. <br> Additional Effect: Lightning damage over time with a potency of 40 for 18s (combined total potency of 270, 480 when Thunderstruck).
|-
| [[Surecast]] || [[File:surecast.png|surecast.png]]|| 8 || 0 || Instant || 30s || 0 || 0 || [[classes|All Classes]] <br> [[White_Mage|WHM]] [[Black_Mage|BLM]] [[Summoner|SMN]] [[Scholar|SCH]] || align = "left" | Next spell is cast without interruption. <br> Buff duration: 10s.
|-
| [[Sleep]] || [[File:sleep.png|sleep.png]]|| 10 || 10 || 2.5s || 2.5s || 30y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Puts target to sleep for 30s. <br> Cancels auto-attack upon execution.
|-
| [[Blizzard II]] || [[File:blizzard ii.png|blizzard ii.png]]|| 12 || 8 || 2s || 2.5s || 0 || 5y || [[Conjurer|CNJ]] THM [[Arcanist|ACN]]<br>[[White_Mage|WHM]] [[Black_Mage|BLM]] [[Summoner|SMN]] [[Scholar|SCH]] || align = "left" | Deals ice damage with a potency of 50 to all nearby enemies. <br> Additional Effect: Bind for 8s <br> Additional Effect: Grants Umbral Ice II for 10s or removes Astral Fire.
|-
| [[Scathe]] || [[File:scathe.png|scathe.png]]|| 15 || ?? || Instant || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals elementally neutral damage with a potency of 100.
|-
| [[Fire II]] || [[File:fire ii.png|fire ii.png]]|| 18 || 16 || 3s || 2.5s || 25y || 5y || THM [[Black_Mage|BLM]] || align = "left" | Deals fire damage with a potency of 100 to target and enemies near it. <br> Additional Effect: Grants Astral Fire II for 10s or removes Umbral Ice.
|-
| [[Thunder II]] || [[File:thunder ii.png|thunder ii.png]]|| 22 || 12 || 3s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals lightning damage with potency of 50. <br> Additional Effect: Lightning damage over time with a potency of 40 for 21s (combined total potency of 330, 590 when Thunderstruck).
|-
| [[Swiftcast]] || [[File:swiftcast.png|swiftcast.png]]|| 26 || 0 || Instant || 60s || 0 || 0 || [[classes|All Classes]] <br> [[White_Mage|WHM]] [[Black_Mage|BLM]] [[Summoner|SMN]] [[Scholar|SCH]] || align = "left" | Next spell is cast immediately. <br> Buff duration: 10s.
|-
| [[Manaward]] || [[File:manaward.png|manaward.png]]|| 30 || 0 || Instant || 120s || 0 || 0 || THM [[Black_Mage|BLM]] || align = "left" | Creates a barrier that nullifies magic damage totalling up to 30% of maximum HP for 20s.
|-
| [[Fire III]] || [[File:fire iii.png|fire iii.png]]|| 34 || 20 || 3.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals fire damage with a potency of 240. <br> Additional Effect: Grants Astral Fire III for 10s and removes Umbral Ice.
|-
| [[Blizzard III]] || [[File:blizzard iii.png|blizzard iii.png]]|| 38 || 12 || 3.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals ice damage with potency of 240. <br> Additional Effect: Grants Umbral Ice III for 10s and removes Astral Fire.
|-
| [[Lethargy]] || [[File:lethargy.png|lethargy.png]]|| 42 || 0 || Instant || 30s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Inflict target with Slow and Heavy +20% for 12s.
|-
| [[Thunder III]] || [[File:thunder iii.png|thunder iii.png]]|| 46 || 16 || 3.5s || 2.5s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Deals lightning damage with potency of 60. <br> Additional Effect: Lightning damage over time with a potency of 40 for 24s (combined total potency of 390, 680 when Thunderstruck).
|-
| [[Aetherial Manipulation]] || [[File:aetherial manipulation.png|aetherial manipulation.png]]|| 50 || 0 || Instant || 30s || 25y || 0 || THM [[Black_Mage|BLM]] || align = "left" | Rush to a target party member's side <br> Unable to cast if bound.
|-
|}


==Traits==
Thaumaturges have [[Astral Fire]] and [[Umbral Ice]] &ndash; specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. [[Transpose]] is a key ability to balance between both elements.
{| class="wikitable" style="text-align: center"
|-
! Trait       
! Icon   
! Level
! Description
|-
| [[Enhanced Intelligence (Thaumaturge)|Enhanced Intelligence]] || [[File:enhanced intelligence i.png]] || 8 || align = "left" |Increases Intelligence by 2.
|-
| [[Enhanced Intelligence II (Thaumaturge)|Enhanced Intelligence II]] || [[File:enhanced intelligence ii.png]] || 14 || align = "left" |Increases Intelligence by 4.
|-
| [[Enhanced Surecast]] || [[File:enhanced surecast.png]] || 16 || align = "left" |Grants a 15% chance that upon use, Surecast will have no recast time.
|-
| [[Increased Aetherial Damage]] || [[File:increased aetherial damage i.png]] || 20 || align = "left" |Increased base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
|-
| [[Enhanced Scathe]] || [[File:enhanced scathe.png]] || 24 || align = "left" |Grants 20% chance that Scathe will deal double damage.
|-
| [[Thundercloud]] || [[File:thundercloud.png]] || 28 || align = "left" |Grants a 10% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time and cost no MP.
|-
| [[Enhanced Intelligence III (Thaumaturge)|Enhanced Intelligence III]] || [[File:enhanced intelligence iii.png]] || 32 || align = "left" |Increases Intelligence by 6.
|-
| [[Deep Sleep]] || [[File:deep sleep.png]] || 36 || align = "left" |Extends the area of effect for Sleep from a single target to a five yard radius.
|-
| [[Increased Aetherial Damage II]] || [[File:increased aetherial damage ii.png]] || 40 || align = "left" |Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.
|-
| [[Firestarter]] || [[File:firestarter.png]] || 44 || align = "left" |Grants a 30% chance that upon casting Fire, your next Fire III will require no MP and have no casting time.  
|-
| [[Enhanced Manaward]] || [[File:enhanced manaward.png]] || 48 || align = "left" |Increases damage nullified by Manaward to 30% of your maximum HP.
|-
|}


==Cross-Class Actions==
==Achievements==
{| class="wikitable sortable" style= "text-align: center"
This class is associated with the following achievements:
!colspan="3"|[[Gladiator]]
!colspan="3"|[[Pugilist]]
!colspan="3"|[[Marauder]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Convalescence]] || [[file:Convalescence icon.png]] || 10 || [[Featherfoot]] || [[file:featherfoot.png]] || 4 || [[Foresight]] || [[file:Foresight.png]] || 2
|-
| [[Provoke]] || [[file:provoke icon.png]] || 22 || [[Second Wind]] || [[file:second wind.png]] || 8 || [[Bloodbath]] || [[file:bloodbath.png]] || 8
|-
| [[Awareness]] || [[file:Awareness icon.png]] || 34 || [[Internal Release]] || [[file:internal release.png]] || 12 || [[Mercy Stroke]] || [[file:mercy stroke.png]] || 26
|-
| || || || [[Mantra]] || [[file:mantra.png]] || 42   
|}
{| class="wikitable sortable" style= "text-align: center"
!colspan="3"|[[Lancer]]
!colspan="3"|[[Archer]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Keen Flurry]] || [[file:keen flurry.png]] || 6  || [[Raging Strikes]] || [[file:raging strikes.png]] || 4
|-
| [[Invigorate]] || [[file:invigorate.png]] || 22 || [[Hawk's Eye]] || [[file:Hawks eye.png]] || 26
|-
| [[Blood for Blood]] || [[file:blood for blood.png]] || 34 || [[Quelling Strikes]] || [[file:Quelling strikes.png]] || 34
|}
{| class="wikitable sortable" style= "text-align: center"
!colspan="3"|[[Conjurer]]
!colspan="3"|[[Arcanist]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Cure]] || [[file:cure.png]] || 2 || [[Ruin]] || [[file:Ruin.png]] || 1
|-
| [[Aero]] || [[File:aero.png]]|| 4 || [[Physick]] || [[file:Physick.png]] || 4
|-
| [[Protect]] || [[file:protect.png]] || 8 || [[Virus]] || [[file:Virus.png]] || 12
|-
| [[Raise]] || [[file:raise.png]] || 12 || [[Eye for an Eye]] || [[file:eye for an eye.png]] || 34
|-
| [[Stoneskin]] || [[file:stoneskin.png]] || 34
|}


==Cross-Discipline Actions==
{| {{STDT| mech1 sortable align-left}}
{| class="wikitable sortable" style= "text-align: center"
{{achievement table header}}
!colspan="3"|[[Botanist]]
{{achievement table row|Bring Out Your Dead I}}
!colspan="3"|[[Miner]]
{{achievement table row|Bring Out Your Dead II}}
|-
{{achievement table row|Bring Out Your Dead III}}
!Action
{{achievement table row|Bring Out Your Dead IV}}
!Icon
{{achievement table row|Bring Out Your Dead V}}
!Level
{{achievement table row|Bring Out Your Dead VI}}
!Action
{{achievement table row|Bring Out Your Dead VII}}
!Icon
{{achievement table row|Bring Out Your Dead VIII}}
!Level
{{achievement table row|Bring Out Your Dead IX}}
|-
{{achievement table row|Bring Out Your Dead X}}
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1
|-
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3
|-
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6
|-
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46
|}
|}


==[[PvP Actions]]==
==Gallery==
{| class="wikitable sortable" style= "text-align: center"
<gallery heights=200px mode=packed>
|-
File:Thaumaturge2.jpg
! Action
File:Thaumaturge1.jpg|Thaumaturge casting a dark spell.
! Icon           
File:Thaumaturge A Realm Reborn.png|Thaumaturge Render
! Description
</gallery>
! Upgrade 1
! Upgrade 2
! Upgrade 3
|-
| [[Night Wing]] || [[File:night wing icon1.png]] || Puts target and enemies near it to sleep for 10s. ||Enhanced Night Wing: Shortens recast time to 180 seconds.||Enhanced Night Wing II: Extends duration to 15 seconds.||
|-
| [[Phantom Dart]] || [[File:phantom dart icon1.png]] || Deals unaspected damage with a potency of 150. <br> Additional Effect: Reduces target's elemental resistances by 10% for 15s. ||Enhanced Phantom Dart: Shortens recast time to 60 seconds.||Enhanced Phantom Dart II: Increases potency to 180.|| Enhanced Phantom Dart III: Extends duration to 20 seconds.
|-
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png]] || Deals unaspected damage with a potency of 170 to all nearby enemies. <br> Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
|-
| [[Equanimity]] || [[File:equanimity icon1.png]] || Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||
|-
| [[Mana Draw]] || [[File:mana draw icon1.png]] ||Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||
|-
| [[Purify]] || [[File:purify icon1.png]] ||Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||
|-
|}


==External links==
* [http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 Thaumaturge] on the official website.


{{Classes and Jobs}}
{{Class navbar}}
[[Category:Patch 2.0 Features]]

Latest revision as of 04:33, 19 July 2024

Class - Thaumaturge.jpg

Introduction

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.

FinalFantasyXIV.com Thaumaturge

Thaumaturge frame icon.png Thaumaturge (THM) is one of six starting DPS classes and one of two starting magical ranged DPS. It upgrades to Black Mage frame icon.png black mage at level 30.

General information

Guild

The Thaumaturges' Guild is in Ul'dah - Steps of Nald. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, thaumaturges must specialize into Black Mage.

Equipment

The thaumaturge is a disciple of magic and wears armor "of Casting." They use staves as weapons, with scepters and shields available up to level 50. The following crafting classes can create items that are useful to the thaumaturge:

Hunting Log

See thaumaturge hunting log.

Quests

Quest Type Level Quest Giver Unlocks Rewards
Way of the Thaumaturge Class quest 1 Yayake Thaumaturge 1 Weathered scepter icon1.png  Weathered Scepter
1 Square maple shield icon1.png  Square Maple Shield
5 Raisins icon1.png  Raisins
1 Square maple shield icon1.png  Square Maple Shield
My First Scepter Class quest 1 Cocobuki
The Threat of Intimacy Class quest 5 Cocobuki 1 Bone staff icon1.png  Bone Staff
Options:
1 Custom-made robe of casting icon1.png  Custom-made Robe of Casting
1 Hempen hat icon1.png  Hempen Hat
1 Bone ring icon1.png  Bone Ring
1 Copper wristlets icon1.png  Copper Wristlets
5 Allagan tin piece icon1.png  Allagan Tin Piece
The Threat of Paucity Class quest 10 Cocobuki 1 Copper scepter icon1.png  Copper Scepter
Options:
1 Amateurs dalmatica icon1.png  Amateur's Dalmatica
1 Amateurs hempen coif icon1.png  Amateur's Hempen Coif
1 Hempen dress gloves icon1.png  Hempen Dress Gloves
1 Amateurs duckbills icon1.png  Amateur's Duckbills
2 Allagan bronze piece icon1.png  Allagan Bronze Piece
The Threat of Superiority Class quest 15 Cocobuki Scathe.png  Scathe 1 Brass cudgel icon1.png  Brass Cudgel
1 Square ash shield icon1.png  Square Ash Shield
Options:
1 Cotton cowl icon1.png  Cotton Cowl
1 Hard leather ringbands icon1.png  Hard Leather Ringbands
1 Cotton tights icon1.png  Cotton Tights
1 Hard leather boots icon1.png  Hard Leather Boots
2 Allagan bronze piece icon1.png  Allagan Bronze Piece
The Threat of Perplexity Class quest 20 Cocobuki 1 Staghorn staff icon1.png  Staghorn Staff
Options:
1 Altered cotton dalmatica icon1.png  Altered Cotton Dalmatica
1 Ash mask (lapis lazuli) icon1.png  Ash Mask (Lapis Lazuli)
1 Cotton dress gloves icon1.png  Cotton Dress Gloves
1 Cotton dress shoes icon1.png  Cotton Dress Shoes
5 Allagan bronze piece icon1.png  Allagan Bronze Piece
The Hidden Chapter Class quest 25 Cocobuki 1 Toothed staghorn staff icon1.png  Toothed Staghorn Staff
Options:
1 Cotton halfrobe icon1.png  Cotton Halfrobe
1 Goatskin ringbands icon1.png  Goatskin Ringbands
1 Altered goatskin moccasins icon1.png  Altered Goatskin Moccasins
1 Silver spectacles icon1.png  Silver Spectacles
1 Allagan silver piece icon1.png  Allagan Silver Piece
Facing Your Demons Class quest 30 Cocobuki Manaward.png  Manaward
Thaumaturge (New Game+)
Thaumaturge (New Game+)
Thaumaturge Adventurer Plate
Thaumaturge Adventurer Plate
1 Silver scepter icon1.png  Silver Scepter
Options:
1 Velveteen bliaud icon1.png  Velveteen Bliaud
1 Altered velveteen hose icon1.png  Altered Velveteen Hose
1 Velveteen gloves icon1.png  Velveteen Gloves
1 Toadskin boots icon1.png  Toadskin Boots
3 Allagan silver piece icon1.png  Allagan Silver Piece

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Blizzard.png  Blizzard Thaumaturge frame icon.png THM 1 Spell 400 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Fire.png  Fire Thaumaturge frame icon.png THM 2 Spell 800 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no casting time
Duration: 30s
Transpose.png  Transpose Thaumaturge frame icon.png THM 4 Ability Instant 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder.png  Thunder Thaumaturge frame icon.png THM 6 Spell Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 100.
Additional Effect: Lightning damage over time
Potency: 45
Duration: 24s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Blizzard II.png  Blizzard II Thaumaturge frame icon.png THM 12 Spell 800 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Scathe.png  Scathe Thaumaturge frame icon.png THM 1Quest: The Threat of Superiority 15 Spell 800 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double
Fire II.png  Fire II Thaumaturge frame icon.png THM 18 Spell 1,500 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Thunder II.png  Thunder II Thaumaturge frame icon.png THM 26 Spell Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 60 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 18s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Manaward.png  Manaward Thaumaturge frame icon.png THM 1Quest: Facing Your Demons 30 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s
Fire III.png  Fire III Thaumaturge frame icon.png THM 35 Spell 2,000 3.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 280.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Aetherial Manipulation.png  Aetherial Manipulation Thaumaturge frame icon.png THM 50 Ability Instant 10s Range icon.png 25y
Single Target or AoE not yet specified 0y
Rush to a target party member's side.
Unable to cast if bound.

Limit Breaks

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Skyshard Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 1 2s Instant Range icon.png 25y
Circle AoE around the ground target 5y
Deals 60% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Starstorm Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 2 3s Instant Range icon.png 25y
Circle AoE around the ground target 10y
Deals 130% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Meteor Thaumaturge frame icon.png THM 1 Limit Break Level 3 4.5s Instant Range icon.png 25y
Circle AoE around the ground target 15y
Deals 210% the damage of Braver to all enemies in a circular area.

Magical Ranged DPS actions

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Addle.png  Addle Magic Ranged DPS role.png Magical Ranged DPS 8 Ability Instant 90s Range icon.png 25y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 15s
Sleep.png  Sleep Magic Ranged DPS role.png Magical Ranged DPS 10 Spell 800 2.5s 2.5s Range icon.png 30y
Circle AoE around the action target 5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 40s Range icon.png 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Aspect Mastery.png  Aspect Mastery Thaumaturge frame icon.png THM 1 Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively.
Maximum Stacks: 1
Duration: 15s
While under the effect of Astral Fire, the cost of casting Fire spells is doubled, MP recovery is reduced to 0, and the potency of Ice spells is reduced by 10%.
While under the effect of Umbral Ice, the cost of casting Ice spells is reduced to 0, 2,500 MP is recovered upon landing an Ice spell, and the potency of Fire spells is reduced by 10%.
Magick and Mend.png  Magick and Mend Thaumaturge frame icon.png THM 20 Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
Aspect Mastery II.png  Aspect Mastery II Thaumaturge frame icon.png THM 20 Allows the stacking of a second Astral Fire and Umbral Ice.
While under the effect of Astral Fire, the potency of Fire spells is increased by 60% and the potency of Ice spells is reduced by 20%.
While under the effect of Umbral Ice, 5,000 MP is recovered upon landing an Ice spell and the potency of Fire spells is reduced by 20%.
Thundercloud.png  Thundercloud Thaumaturge frame icon.png THM 28 Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s
Aspect Mastery III.png  Aspect Mastery III Thaumaturge frame icon.png THM 35 Allows the stacking of a third Astral Fire and Umbral Ice.
Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively.
While under the effect of Astral Fire III, the potency of Fire spells is increased by 80%, and the cast time of Ice spells is halved and potency lowered by 30%.
While under the effect of Umbral Ice III, 10,000 MP is recovered upon landing an Ice spell, and the cast time of Fire spells is halved and potency lowered by 30%.
Magick and Mend II.png  Magick and Mend II Thaumaturge frame icon.png THM 40 Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half.
Firestarter.png  Firestarter Thaumaturge frame icon.png THM 42 Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time.
Duration: 30s

Jobs

The thaumaturge must specialize into Black Mage frame icon.png BLM, a DPS job.

Core mechanics

Thaumaturge icon.png

The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain MP cost at a bearable level they cycle between fire and ice.

  • Fire.png  Fire - Deals fire damage with a potency of 180.
  • Transpose.png  Transpose - Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
  • Manaward.png  Manaward - Creates a barrier that nullifies damage totaling up to 30% of maximum HP.

Thaumaturges have Astral Fire and Umbral Ice – specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. Transpose is a key ability to balance between both elements.

Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch
Bring out your dead i icon1.png  Bring Out Your Dead I 5 Achieve thaumaturge level 10. - 2.0
Bring out your dead ii icon1.png  Bring Out Your Dead II 5 Achieve thaumaturge level 20. - 2.0
Bring out your dead iii icon1.png  Bring Out Your Dead III 5 Achieve thaumaturge level 30. - 2.0
Bring out your dead iv icon1.png  Bring Out Your Dead IV 5 Achieve thaumaturge level 40. - 2.0
Bring out your dead v icon1.png  Bring Out Your Dead V 5 Achieve thaumaturge level 50. - 2.0
Bring out your dead vi icon1.png  Bring Out Your Dead VI 5 Achieve thaumaturge level 60. - 3.0
Bring out your dead vii icon1.png  Bring Out Your Dead VII 5 Achieve thaumaturge level 70. - 4.0
Bring out your dead viii icon1.png  Bring Out Your Dead VIII 5 Achieve thaumaturge level 80. - 5.0
Bring out your dead ix icon1.png  Bring Out Your Dead IX 5 Achieve thaumaturge level 90. - 6.0
Bring out your dead x icon1.png  Bring Out Your Dead X 5 Achieve thaumaturge level 100. - 7.0

Gallery

External links