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[[File: | [[File:Class - Thaumaturge.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 FinalFantasyXIV.com Thaumaturge]|In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.}} | ||
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= | {{Thaumaturge|big=y}} '''Thaumaturge''' ('''THM''') is one of six starting [[DPS]] [[class]]es and one of two starting [[magical ranged DPS]]. It upgrades to {{BLM}} [[black mage]] at level 30. | ||
__TOC__ | |||
== General information == | |||
=== Guild === | |||
The [[Thaumaturges' Guild]] is in [[Ul'dah - Steps of Nald]]. If you choose thaumaturge as your first class, you will start off in the city of [[Ul'dah]]. At level 30, thaumaturges must specialize into [[Black Mage]]. | |||
=== | === Equipment === | ||
The thaumaturge is a disciple of magic and wears [[armor]] "of Casting." They use [[staff|staves]] as weapons, with [[scepter]]s and [[shield]]s available up to level 50. The following crafting [[class]]es can create items that are useful to the thaumaturge: | |||
* [[Carpenter]] — [[Shield]]s. | |||
* [[Weaver]] — Casting [[armor]]. | |||
* [[Goldsmith]] — [[Staff|Staves]], [[scepter]]s, [[earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s. | |||
=== [[Hunting Log]] === | |||
See [[Thaumaturge Hunting Log|thaumaturge hunting log]]. | |||
== [[List of thaumaturge quests|Quests]] == | |||
{{:List of thaumaturge quests}} | |||
==[[ | == [[List of thaumaturge actions|Actions]] == | ||
{{:List of thaumaturge actions}} | |||
==[[ | == [[Trait]]s == | ||
{{:List of thaumaturge traits}} | |||
== | ==[[Job]]s== | ||
The thaumaturge must specialize into {{Black Mage|name=y}}, a [[DPS]] job. | |||
==Core mechanics== | |||
[[File:Thaumaturge icon.png|40px|baseline|right]] The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain [[MP]] cost at a bearable level they cycle between fire and ice. | |||
* {{action icon|Fire}} - {{action description|Fire}} | |||
* {{action icon|Transpose}} - {{action description|Transpose}} | |||
* {{action icon|Manaward}} - {{action description|Manaward}} | |||
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Thaumaturges have [[Astral Fire]] and [[Umbral Ice]] – specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. [[Transpose]] is a key ability to balance between both elements. | |||
== | ==Achievements== | ||
This class is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{| | {{achievement table header}} | ||
{{achievement table row|Bring Out Your Dead I}} | |||
{{achievement table row|Bring Out Your Dead II}} | |||
| | {{achievement table row|Bring Out Your Dead III}} | ||
{{achievement table row|Bring Out Your Dead IV}} | |||
{{achievement table row|Bring Out Your Dead V}} | |||
{{achievement table row|Bring Out Your Dead VI}} | |||
{{achievement table row|Bring Out Your Dead VII}} | |||
{{achievement table row|Bring Out Your Dead VIII}} | |||
{{achievement table row|Bring Out Your Dead IX}} | |||
| | {{achievement table row|Bring Out Your Dead X}} | ||
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|} | |} | ||
== | ==Gallery== | ||
<gallery heights=200px mode=packed> | |||
File:Thaumaturge2.jpg | |||
File:Thaumaturge1.jpg|Thaumaturge casting a dark spell. | |||
File:Thaumaturge A Realm Reborn.png|Thaumaturge Render | |||
</gallery> | |||
==External links== | |||
* [http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_02 Thaumaturge] on the official website. | |||
{{ | {{Class navbar}} | ||
[[Category:Patch 2.0 Features]] |
Latest revision as of 04:33, 19 July 2024
Introduction
“In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.
Thaumaturge (THM) is one of six starting DPS classes and one of two starting magical ranged DPS. It upgrades to black mage at level 30.
General information
Guild
The Thaumaturges' Guild is in Ul'dah - Steps of Nald. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, thaumaturges must specialize into Black Mage.
Equipment
The thaumaturge is a disciple of magic and wears armor "of Casting." They use staves as weapons, with scepters and shields available up to level 50. The following crafting classes can create items that are useful to the thaumaturge:
- Carpenter — Shields.
- Weaver — Casting armor.
- Goldsmith — Staves, scepters, earrings, bracelets, necklaces and rings.
Hunting Log
Quests
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Blizzard | THM | 1 | Spell | 400 | 2.5s | 2.5s | 25y 0y |
Deals ice damage with a potency of 180. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s | |
Fire | THM | 2 | Spell | 800 | 2.5s | 2.5s | 25y 0y |
Deals fire damage with a potency of 180. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s Additional Effect: 40% chance next Fire III will cost no MP and have no casting time Duration: 30s | |
Transpose | THM | 4 | Ability | Instant | 5s | 0y 0y |
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire. | ||
Thunder | THM | 6 | Spell | Instant | 2.5s | 25y 0y |
Deals lightning damage with a potency of 100. Additional Effect: Lightning damage over time Potency: 45 Duration: 24s Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
Blizzard II | THM | 12 | Spell | 800 | 3s | 2.5s | 25y 5y |
Deals ice damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s | |
Scathe | THM | 1 | 15 | Spell | 800 | Instant | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 100. Additional Effect: 20% chance potency will double |
Fire II | THM | 18 | Spell | 1,500 | 3s | 2.5s | 25y 5y |
Deals fire damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s | |
Thunder II | THM | 26 | Spell | Instant | 2.5s | 25y 5y |
Deals lightning damage with a potency of 60 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 30 Duration: 18s Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences. Thunderhead Duration: 30s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | ||
Manaward | THM | 1 | 30 | Ability | Instant | 120s | 0y 0y |
Creates a barrier that nullifies damage totaling up to 30% of maximum HP. Duration: 20s | |
Fire III | THM | 35 | Spell | 2,000 | 3.5s | 2.5s | 25y 0y |
Deals fire damage with a potency of 280. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s | |
Aetherial Manipulation | THM | 50 | Ability | Instant | 10s | 25y 0y |
Rush to a target party member's side. Unable to cast if bound. |
Limit Breaks
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Skyshard | Magical Ranged DPS | 1 | Limit Break Level 1 | 2s | Instant | 25y 5y |
Deals 60% the damage of Braver to all enemies in a circular area. | |
Starstorm | Magical Ranged DPS | 1 | Limit Break Level 2 | 3s | Instant | 25y 10y |
Deals 130% the damage of Braver to all enemies in a circular area. | |
Meteor | THM | 1 | Limit Break Level 3 | 4.5s | Instant | 25y 15y |
Deals 210% the damage of Braver to all enemies in a circular area. |
Magical Ranged DPS actions
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Addle | Magical Ranged DPS | 8 | Ability | Instant | 90s | 25y 0y |
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. Duration: 15s | |
Sleep | Magical Ranged DPS | 10 | Spell | 800 | 2.5s | 2.5s | 30y 5y |
Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 40s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Aspect Mastery | THM | 1 | Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively. Maximum Stacks: 1 Duration: 15s While under the effect of Astral Fire, the cost of casting Fire spells is doubled, MP recovery is reduced to 0, and the potency of Ice spells is reduced by 10%. While under the effect of Umbral Ice, the cost of casting Ice spells is reduced to 0, 2,500 MP is recovered upon landing an Ice spell, and the potency of Fire spells is reduced by 10%. | |
Magick and Mend | THM | 20 | Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. | |
Aspect Mastery II | THM | 20 | Allows the stacking of a second Astral Fire and Umbral Ice. While under the effect of Astral Fire, the potency of Fire spells is increased by 60% and the potency of Ice spells is reduced by 20%. While under the effect of Umbral Ice, 5,000 MP is recovered upon landing an Ice spell and the potency of Fire spells is reduced by 20%. | |
Thundercloud | THM | 28 | Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. Duration: 40s | |
Aspect Mastery III | THM | 35 | Allows the stacking of a third Astral Fire and Umbral Ice. Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively. While under the effect of Astral Fire III, the potency of Fire spells is increased by 80%, and the cast time of Ice spells is halved and potency lowered by 30%. While under the effect of Umbral Ice III, 10,000 MP is recovered upon landing an Ice spell, and the cast time of Fire spells is halved and potency lowered by 30%. | |
Magick and Mend II | THM | 40 | Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. | |
Firestarter | THM | 42 | Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time. Duration: 30s |
Jobs
The thaumaturge must specialize into BLM, a DPS job.
Core mechanics
The thaumaturge can cast fire and ice spells to inflict damage. In order to maintain MP cost at a bearable level they cycle between fire and ice.
- Fire - Deals fire damage with a potency of 180.
- Transpose - Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
- Manaward - Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Thaumaturges have Astral Fire and Umbral Ice – specific effects attained upon using fire and ice spells, respectively. Each charge of Astral Fire increases MP cost for the next fire spell, while Umbral Ice increases MP regeneration. In order to maintain a low MP cost to use fire spells thaumaturges are required to use spells from the opposite element; using fire spells remove Umbral Ice stacks if there are any, or build Astral Fire if there's no effect active, using ice spells work the other way around. Transpose is a key ability to balance between both elements.
Achievements
This class is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Bring Out Your Dead I | 5 | Achieve thaumaturge level 10. | - | 2.0 |
Bring Out Your Dead II | 5 | Achieve thaumaturge level 20. | - | 2.0 |
Bring Out Your Dead III | 5 | Achieve thaumaturge level 30. | - | 2.0 |
Bring Out Your Dead IV | 5 | Achieve thaumaturge level 40. | - | 2.0 |
Bring Out Your Dead V | 5 | Achieve thaumaturge level 50. | - | 2.0 |
Bring Out Your Dead VI | 5 | Achieve thaumaturge level 60. | - | 3.0 |
Bring Out Your Dead VII | 5 | Achieve thaumaturge level 70. | - | 4.0 |
Bring Out Your Dead VIII | 5 | Achieve thaumaturge level 80. | - | 5.0 |
Bring Out Your Dead IX | 5 | Achieve thaumaturge level 90. | - | 6.0 |
Bring Out Your Dead X | 5 | Achieve thaumaturge level 100. | - | 7.0 |
Gallery
External links
- Thaumaturge on the official website.