Difference between revisions of "Retainers"
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{{ | [[Retainers]] are [[NPC]]s hired by the players at a[[File:Retainer vocate map icon.png|link=Retainer Vocate]][[Retainer Vocate]]. They can store [[items]] and [[gil]] for players and sell items on the [[Market Board|Market]]. Players can assign their retainers [[classes]] and give them gear. Then players can send them out for expeditions ([[Retainer Ventures]]) for items and experience. Retainers with a class can level up by performing Retainer Ventures, but their maximum level depends on the player's level in the same class or job. [[Free Trial]] players do not have access to [[Retainers]]. | ||
__TOC__ | |||
==Unlocking and hiring Retainers== | |||
Retainers are unlocked after completing the level 17 Main Story Quest {{questlink|main|The Scions of the Seventh Dawn (Quest)}}. | |||
To Unlock Ventures and Retainer Classes you must complete the quest {{questlink|feature|An Ill-conceived Venture}} in your starting city. | |||
Retainers | Players can hire Retainers by talking to a[[File:Retainer vocate map icon.png|link=Retainer Vocate]][[Retainer Vocate]] near the [[Market Board]] of the main cities. By default, you can only hire two Retainers, but you can add up to 7 additional retainers (for a total of 9) from the [[Mog Station]]. The FFXIV Companion App also gives you an extra retainer (past that 9 for a total of 10) if upgraded to premium, alongside double [[Chocobo Saddlebag]] space. | ||
You may re-customize your retainer at any time via the use of a {{item icon|Retainer Fantasia}}. Consult the [[Retainer Vocate]] after using one. | |||
==Using Retainers== | ==Using Retainers== | ||
To interact with your retainer, use the | {{see also|Retainer Ventures}} | ||
To interact with your retainer, use the {{item icon|Summoning Bell}} found in Inn rooms, the markets of the major cities, residential areas, endgame city hubs, and a few other locations. Pick the retainer in question from the menu if you have more than one. You'll then be given a menu of options: | |||
*Entrust or withdraw items from your retainer: Opens the retainer inventory alongside yours to manage items. Retainers have 7 tabs of 25 slots each for a total of 175 items. You cannot give them | *Entrust or withdraw items from your retainer: Opens the retainer inventory alongside yours to manage items. Retainers have 7 tabs of 25 slots each for a total of 175 items. You cannot give them items to equip with this option. | ||
*Entrust or withdraw gil from your retainer: Opens up an exchange menu for gil. There is not much of a reason to store your gil with a retainer, but any gil earned from selling items on the market by the retainer will be deposited here | *Entrust or withdraw gil from your retainer: Opens up an exchange menu for {{gil}} [[Gil]]. There is not much of a reason to store your gil with a retainer other than going over the {{gil|999999999}} [[Gil]] cap, but any gil earned from selling items on the market by the retainer will be deposited here. | ||
*Sell items from your inventory on the market: Opens up your inventory to select items you want the retainer to sell. Each retainer has 20 slots for selling items. | *Sell items from your inventory on the market: Opens up your inventory to select items you want the retainer to sell. Each retainer has 20 slots for selling items. | ||
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*Sell items from your retainer's inventory on the market: Opens up the retainer inventory to select items you want the retainer to sell. Each retainer has 20 slots for selling items. | *Sell items from your retainer's inventory on the market: Opens up the retainer inventory to select items you want the retainer to sell. Each retainer has 20 slots for selling items. | ||
*View sale history: | *View sale history: Accesses a list of recent sales made by the retainer. | ||
*Assign class: Only available if the retainer has no current class. The four options below will appear instead if the retainer does. A level 1 primary weapon or tool of the class must be in the players armory or inventory to assign the class. | *Assign class: Only available if the retainer has no current class. The four options below will appear instead if the retainer does. A level 1 primary weapon or tool of the class must be in the players armory or inventory to assign the class. | ||
*Assign Venture: Assign the retainer a venture if they aren't on one or have a report waiting. | *Assign Venture: Assign the retainer a venture if they aren't on one or have a report waiting. | ||
*View Report: Only available after the retainer has finished their venture. Shows the result of the venture, transfers the item rewards to your inventory and grants the retainer the experience earned. After the result window is closed, they can be assigned a new venture. | *View Report: Only available after the retainer has finished their venture. Shows the result of the venture, transfers the item rewards to your inventory and grants the retainer the experience earned. After the result window is closed, they can be assigned a new venture. | ||
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*View Retainer attributes and gear: Displays a screen similar to the character screen for the player with the attributes and equipped gear. This screen is also used to equip and unequip gear on the retainer, but this cannot be done while the retainer is on a venture. | *View Retainer attributes and gear: Displays a screen similar to the character screen for the player with the attributes and equipped gear. This screen is also used to equip and unequip gear on the retainer, but this cannot be done while the retainer is on a venture. | ||
*Reset | *Reset retainer class (retainer class level): removes the class from the retainer so a new one can be assigned. Experience gained in the old class is lost permanently. Cannot be done while the retainer is on a venture. | ||
*Assign retainer job: Adds a soul stone to the retainers equipment allowing them to equip job specific gear. Assignment of jobs requires a copy of {{Item icon|Modern Vocation}} purchased from a[[File:Retainer vocate map icon.png|link=Retainer Vocate]][[Retainer Vocate]] for {{venture|40}} [[Ventures]]. | |||
*Quit: Ends the interaction with your retainer. | *Quit: Ends the interaction with your retainer. | ||
You can access your retainers at any time, even in the middle of a venture. However, they will stop selling on the market until the interaction is complete. | You can access your retainers at any time, even in the middle of a venture. However, they will stop selling on the market until the interaction is complete. | ||
==Historical== | |||
During [[Patch 1.23b|Legacy]], [[Retainers]] were required to be deployed into a bazaar area in each city, much like they currently can be on [[Player Housing|housing estates]]. Sellers had to assign a Retainer to a vacant stall, and buyers were forced to visit each retainer in turn to check items for sale. If no stalls were available, the retainer could not sell items. There was no [[Market Board]] or search interface at the time. | |||
[[Category:Game mechanics]] [[Category:Features]] |
Latest revision as of 17:27, 30 September 2023
Retainers are NPCs hired by the players at aRetainer Vocate. They can store items and gil for players and sell items on the Market. Players can assign their retainers classes and give them gear. Then players can send them out for expeditions (Retainer Ventures) for items and experience. Retainers with a class can level up by performing Retainer Ventures, but their maximum level depends on the player's level in the same class or job. Free Trial players do not have access to Retainers.
Unlocking and hiring Retainers
Retainers are unlocked after completing the level 17 Main Story Quest The Scions of the Seventh Dawn. To Unlock Ventures and Retainer Classes you must complete the quest An Ill-conceived Venture in your starting city.
Players can hire Retainers by talking to aRetainer Vocate near the Market Board of the main cities. By default, you can only hire two Retainers, but you can add up to 7 additional retainers (for a total of 9) from the Mog Station. The FFXIV Companion App also gives you an extra retainer (past that 9 for a total of 10) if upgraded to premium, alongside double Chocobo Saddlebag space.
You may re-customize your retainer at any time via the use of a Retainer Fantasia. Consult the Retainer Vocate after using one.
Using Retainers
- See also: Retainer Ventures
To interact with your retainer, use the Summoning Bell found in Inn rooms, the markets of the major cities, residential areas, endgame city hubs, and a few other locations. Pick the retainer in question from the menu if you have more than one. You'll then be given a menu of options:
- Entrust or withdraw items from your retainer: Opens the retainer inventory alongside yours to manage items. Retainers have 7 tabs of 25 slots each for a total of 175 items. You cannot give them items to equip with this option.
- Entrust or withdraw gil from your retainer: Opens up an exchange menu for Gil. There is not much of a reason to store your gil with a retainer other than going over the 999,999,999 Gil cap, but any gil earned from selling items on the market by the retainer will be deposited here.
- Sell items from your inventory on the market: Opens up your inventory to select items you want the retainer to sell. Each retainer has 20 slots for selling items.
- Sell items from your retainer's inventory on the market: Opens up the retainer inventory to select items you want the retainer to sell. Each retainer has 20 slots for selling items.
- View sale history: Accesses a list of recent sales made by the retainer.
- Assign class: Only available if the retainer has no current class. The four options below will appear instead if the retainer does. A level 1 primary weapon or tool of the class must be in the players armory or inventory to assign the class.
- Assign Venture: Assign the retainer a venture if they aren't on one or have a report waiting.
- View Report: Only available after the retainer has finished their venture. Shows the result of the venture, transfers the item rewards to your inventory and grants the retainer the experience earned. After the result window is closed, they can be assigned a new venture.
- View Retainer attributes and gear: Displays a screen similar to the character screen for the player with the attributes and equipped gear. This screen is also used to equip and unequip gear on the retainer, but this cannot be done while the retainer is on a venture.
- Reset retainer class (retainer class level): removes the class from the retainer so a new one can be assigned. Experience gained in the old class is lost permanently. Cannot be done while the retainer is on a venture.
- Assign retainer job: Adds a soul stone to the retainers equipment allowing them to equip job specific gear. Assignment of jobs requires a copy of Modern Vocation purchased from aRetainer Vocate for 40 Ventures.
- Quit: Ends the interaction with your retainer.
You can access your retainers at any time, even in the middle of a venture. However, they will stop selling on the market until the interaction is complete.
Historical
During Legacy, Retainers were required to be deployed into a bazaar area in each city, much like they currently can be on housing estates. Sellers had to assign a Retainer to a vacant stall, and buyers were forced to visit each retainer in turn to check items for sale. If no stalls were available, the retainer could not sell items. There was no Market Board or search interface at the time.