Difference between revisions of "Vipersight and Serpent Offerings Gauge"
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<big>'''[https://na.finalfantasyxiv.com/jobguide/viper/ Official Lodestone Job Guide]'''</big> (Always up-to-date) | <big>'''[https://na.finalfantasyxiv.com/jobguide/viper/ Official Lodestone Job Guide]'''</big> (Always up-to-date) | ||
Viper uses twin blades to deal swift attacks against enemies. Their weapons can be joined to a single double-edged weapon for stronger attacks, which will also change their idle stance. Their rotation | Viper uses twin blades to deal swift attacks against enemies. Their weapons can be joined to a single double-edged weapon for stronger attacks, which will also change their idle stance. Their rotation includes numerous off-global cooldown (oGCD) abilities, making it a relatively busy job. Viper's core rotation revolves around maintaining damage and haste-granting buffs on the user along with debuffs on the enemy, while using a sequence of weaponskills that define subsequent ones to use. Similar to [[samurai]], viper does not have any party damage buffs, making it a "selfish DPS". | ||
To limit button bloat, many of Viper's weaponskills are assigned to a single hotbar slot, and many of their oGCD attacks are condensed into a few buttons that change the available action depending on the context, similar to [[gunbreaker]]'s {{action icon|Continuation}}. | To limit button bloat, many of Viper's weaponskills are assigned to a single hotbar slot, and many of their oGCD attacks are condensed into a few buttons that change the available action depending on the context, similar to [[gunbreaker]]'s {{action icon|Continuation}}. | ||
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Viper engages enemies mainly through the use of three-step combos, their primary combos beginning with either {{action icon|Steel Fangs}} or {{action icon|Dread Fangs}}. The third step can end with one of several weaponskills, each of which grants an effect to strengthen a different combo-ending action. To reach these actions will require the use of specific combo routes. | Viper engages enemies mainly through the use of three-step combos, their primary combos beginning with either {{action icon|Steel Fangs}} or {{action icon|Dread Fangs}}. The third step can end with one of several weaponskills, each of which grants an effect to strengthen a different combo-ending action. To reach these actions will require the use of specific combo routes. | ||
The glow of Vipersight's blades correspond with the outlining of hotbar icons to indicate the next step in a combo. Following these indicators will help ensure the use of combos that finish with a strengthened attack. | The glow of Vipersight's blades correspond with the outlining of hotbar icons to indicate the next step in a combo. For example, upon executing Steel Fangs, the left blade of Vipersight will glow. Upon executing Reaving Fangs, the right blade of Vipersight will glow. Moreover, the color of the gauge will indicate the step of the combo you've reached. Following these indicators will help ensure the use of combos that finish with a strengthened attack. | ||
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Latest revision as of 05:05, 12 November 2024
Official Lodestone Job Guide (Always up-to-date)
Viper uses twin blades to deal swift attacks against enemies. Their weapons can be joined to a single double-edged weapon for stronger attacks, which will also change their idle stance. Their rotation includes numerous off-global cooldown (oGCD) abilities, making it a relatively busy job. Viper's core rotation revolves around maintaining damage and haste-granting buffs on the user along with debuffs on the enemy, while using a sequence of weaponskills that define subsequent ones to use. Similar to samurai, viper does not have any party damage buffs, making it a "selfish DPS".
To limit button bloat, many of Viper's weaponskills are assigned to a single hotbar slot, and many of their oGCD attacks are condensed into a few buttons that change the available action depending on the context, similar to gunbreaker's Continuation.
Vipersight and Serpent Offerings Gauge is Viper's Job Gauge.
Vipersight Gauge
Viper engages enemies mainly through the use of three-step combos, their primary combos beginning with either Steel Fangs or Reaving Fangs. The third step can end with one of several weaponskills, each of which grants an effect to strengthen a different combo-ending action. To reach these actions will require the use of specific combo routes.
The glow of Vipersight's blades correspond with the outlining of hotbar icons to indicate the next step in a combo. For example, upon executing Steel Fangs, the left blade of Vipersight will glow. Upon executing Reaving Fangs, the right blade of Vipersight will glow. Moreover, the color of the gauge will indicate the step of the combo you've reached. Following these indicators will help ensure the use of combos that finish with a strengthened attack.
Upon learning the trait Viper's Rattle, the use of certain weaponskills will grant a Rattling Coil, up to a maximum of 2 stacks, indicated by Vipersight. Rattling Coils can be spent to execute Uncoiled Fury. |
Upon learning the trait Enhanced Viper's Rattle, a third Rattling Coil can be stored. Rattling Coils are accumulated through the use of certain actions, and can be spent to execute Uncoiled Fury. |
Simple Mode
Serpent Offerings Gauge
Upon learning the trait Serpent's Lineage, the use of certain weaponskills in the execution of combos will serve to fill the Serpent Offerings Gauge. Once sufficient energy has been stored, you can activate Reawaken, which will open the Anguine Tributes on the gauge. These tributes can be used to execute several special weaponskills unique to your reawakened state.
Upon learning the trait Enhanced Serpent's Lineage, a fifth Anguine Tribute will be added to the gauge.
Simple Mode