Difference between revisions of "The Stone Vigil"
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{{ | {{other uses|the [[Main Scenario Quests|Main Scenario]] [[dungeon]]|the optional level 50 [[dungeon]]|The Stone Vigil (Hard)}} | ||
| | {{Duty infobox | ||
| name = The Stone Vigil | |||
| description = One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort? | |||
| image = Stone Vigil Image.png | |||
| type = dungeon | |||
| level = 41 | |||
| level-sync = 43 | |||
| ilvl = | |||
| difficulty = normal | |||
| size = 4man | |||
| time-limit = 90 | |||
| duty-finder = Dungeons (A Realm Reborn) | |||
| roulette = leveling | |||
| | | entrance = Coerthas Central Highlands | ||
| entrance-coordinates = 7,11 | |||
| req-quest = In Pursuit of the Past | |||
= | | modes = duty support, explorer | ||
| patch = 2.0 | |||
| release = A Realm Reborn | |||
}} The second and third boss fights were significantly overhauled in [[patch 6.1]]. {{TOC limit|3}} | |||
==Duty Support== | |||
{| {{STDT|pve align-left}} | |||
! | |||
! Scion Marauder | |||
! Scion Conjurer | |||
! Scion Thaumaturge | |||
! Scion Lancer | |||
|- | |||
| | |||
| [[File:DS Marauder3.png]] | |||
| [[File:DS Conjurer3.png]] | |||
| [[File:DS Thaumaturge3.png]] | |||
| [[File:DS Lancer3.png]] | |||
|- | |||
| '''Class''' | |||
| {{MRD}} [[Marauder]] | |||
| {{CNJ}} [[Conjurer]] | |||
| {{THM}} [[Thaumaturge]] | |||
| {{LNC}} [[Lancer]] | |||
|- | |||
| '''Role''' | |||
| Tank | |||
| Healer | |||
| DPS | |||
| DPS | |||
|} | |||
==Objectives== | ==Objectives== | ||
# Secure the barbican | #Secure the barbican: 0/1 | ||
# Retake the right brattice | #Retake the right brattice: 0/1 | ||
# Defeat Isgebind | #Defeat [[Isgebind]]: 0/1 | ||
==Bosses== | ==Bosses== | ||
{{#ev:youtube| | {{#ev:youtube|M8hgswWGN0s|350|right|The Stone Vigil Video Guide}} | ||
===Chudo-Yudo=== | ===[[File:Aggressive difficulty r5.png|link=]] [[Chudo-Yudo]]=== | ||
Chudo-Yudo is the first boss of the dungeon. He has powerful frontal breath attacks that all players besides the tank should avoid. One strategy is to only have the tank stand in front of Chudo-Yudo, rest of the party members stand behind the dragon at all times. By staying out of his breath attacks, the fight should be fairly easy. | Chudo-Yudo is the first boss of the dungeon. He has powerful frontal breath attacks that all players besides the tank should avoid. One strategy is to only have the tank stand in front of Chudo-Yudo, rest of the party members stand behind the dragon at all times. By staying out of his breath attacks, the fight should be fairly easy. | ||
*All non-tanks stand behind the dragon at all times. | *All non-tanks stand behind the dragon at all times. | ||
''Abilities'' | ''Abilities'' | ||
:'''Rake''' is an instant melee attack that deals a small amount of damage. | :'''Rake''' is an instant melee attack that deals a small amount of damage. | ||
:'''Lion's Breath''' is a casted breath attack that moderate amount of damage and inflicts | :'''Lion's Breath''' is a casted breath attack that deals a moderate amount of damage and inflicts {{status effect|burns}} [[Burns]] on all targets hit. | ||
:'''Swinge''' is a frontal AoE cone attack that deals a moderate amount of damage and inflicts the debuffs Silence and Pacification for 5 seconds | :'''Swinge''' is a frontal AoE cone attack that deals a moderate amount of damage and inflicts the debuffs {{status effect|silence}} [[Silence]] and {{status effect|pacification}} [[Pacification]] for 5 seconds on all targets hit. | ||
===Koshchei=== | ===[[File:Aggressive difficulty r5.png|link=]] [[Koshchei]]=== | ||
Koshchei is the 2nd dragon boss of The Stone Vigil. | Koshchei is the 2nd dragon boss of The Stone Vigil. This fight was updated in [[patch 6.1]], modifying the arena shape and appearance as well as making mechanics more consistent with the conventions that have developed in the game since this dungeon's initial release. Typhoon is the main mechanic of this fight; it requires players to reposition into safe zones to avoid tornadoes that move in straight lines down the length of the arena dealing moderate damage to any players caught in their path. They move fairly slowly and staying out of their way is fairly simple. | ||
*Returning players should be aware that the updates to this fight are extensive and mostly have the effect of vastly simplifying the battle. | |||
''Abilities'' | ''Abilities'' | ||
:'''Spiked Tail''' is this boss's tankbuster. All other party members should steer clear of the tank. | |||
:'''Spiked Tail''' is | :'''Sonic Storm''' is a circular AoE targeted on a random party member. Dodge out of the AoE indicator. | ||
:''' | :'''Typhoon''' spawns three whirlwinds at the back of the arena the first time it is cast and four thereafter. For the first cast, simply move to the empty lane to avoid the whirlwinds. In the second cast and all following it, when two whirlwinds begin to move players should stand in front of one that is still stationary. Once the first two have gone past, dodge behind them into the safe space created to avoid the second pair. Which two move first is random, so keep an eye on them when they spawn to determine how to react. | ||
:''' | |||
===Isgebind=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Isgebind]]=== | ||
Isgebind is the final boss of The Stone Vigil. This icy dragon has powerful breath attacks along with massive AoE capabilities. Non-tank party members should stay away from the front of the dragon to avoid its breath attacks | Isgebind is the final boss of The Stone Vigil. The fight was also revamped for [[patch 6.1]], though not as extensively as the battle with Koshchei. This icy dragon has powerful breath attacks along with massive AoE capabilities. Non-tank party members should stay away from the front of the dragon to avoid its breath attacks. | ||
Throughout the fight, Isgebind will take flight and about | Throughout the fight, Isgebind will take flight and a strip about a third of the room in width will glow with a icy blue light. After a few seconds Isegebind will fly over the area and use its frost breath. Players caught in the area will take damage and the debuff {{status effect|frostbite}} [[Frostbite]] for moderate damage over time. Squishier players (e.g. healers and ranged DPS) can be killed instantly by this, so be careful. Stand near the middle and be prepared to run toward one side. However, when Isegebind returns to the arena, players should move out of the center to avoid being squished by its Touchdown attack. | ||
*Be sure to avoid glowy blue areas when they appear. | |||
* | *One major change that returning players should be aware of is that the AoE from Sheets of Ice no longer persists as it did pre-6.1. Parties can be a bit more mobile than they once were as the space available for dodging Cauterize will no longer be affected by Sheets of Ice placement. | ||
''Abilities'' | ''Abilities'' | ||
:'''Rime Wreath''' is an ice ability that damages all players for moderate amount of damage. | :'''Rime Wreath''' is an ice ability that damages all players for moderate amount of damage. | ||
:'''Frost Breath''' is a frontal cone AoE attack that deals heavy damage to all targets hit. | :'''Frost Breath''' is a frontal cone AoE attack that deals heavy damage to all targets hit. | ||
:'''Sheet of Ice''' is | :'''Sheet of Ice''' is circular AoE that targets a random player. It deals a moderate amount of damage and inflicts the debuff {{status effect|frostbite}} [[Frostbite]]. The AoE can be avoided if the affected player moves quickly. | ||
:'''Cauterize''' is an ability that turns about | :'''Cauterize''' is an ability that turns about a third of the room an icy blue color. After a few seconds, Isgebind flies over the area and deals damage and inflicts the debuff {{status effect|frostbite}} [[Frostbite]] to all targets in area. After the third Cauterize attack, Sheet of Ice AoEs will target all players two times in a row before Isgebind returns. With the 6.1 update, positioning during this double attack is not as important as it once was, but the party should be sure to avoid stacking. Dodge out of these circular AoEs as before. | ||
:'''Touchdown''' is | :'''Touchdown''' is used after Cauterize. Isgebind crashes to the ground in the center of the arena, dealing small amount of damage to all players nearby. | ||
==Bestiary== | ==Bestiary== | ||
{| width=75% | {| width=75% | ||
|width=50%| | |width=50%| | ||
{| | {| {{STDT|sortable item align-left}} | ||
|- | |- | ||
!width=25%| Name | !width=25%| Name | ||
Line 79: | Line 102: | ||
| [[Chudo-Yudo]] || | | [[Chudo-Yudo]] || | ||
|- | |- | ||
| [[ | | [[Dravanian Outflyer]] || | ||
|- | |- | ||
| [[ | | [[Dravanian Outwalker]] || | ||
|} | |} | ||
|width=50% valign=top| | |width=50% valign=top| | ||
{| | {| {{STDT|sortable item align-left}} | ||
|- | |- | ||
!width=25%| Name | !width=25%| Name | ||
!width=75%|Drops | !width=75%|Drops | ||
|- | |- | ||
| [[Ice Sprite]] || | | [[Ice Sprite]] || | ||
|- | |- | ||
| [[Isgebind]] || | | [[Isgebind]] || | ||
Line 97: | Line 120: | ||
|} | |} | ||
==Loot== | ==Loot== | ||
{{see also|Vigil Weapons|Vigil Armor}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Chudo-Yudo]]=== | |||
{{Drops list|Chudo-Yudo}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Koshchei]]=== | |||
{{Drops list|Koshchei}} | |||
===[[File:Gold Coffer (small).png|link=]] [[Isgebind]]=== | |||
*{{Item icon|Blue Dragon Card}} (Drops at a fixed rate) | |||
{{Drops list|Isgebind}} | |||
===Treasure Coffers=== | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.3 Y: 12.3)==== | |||
{{Drops table header}} | |||
|- | {{Drops table row|Vigil Sollerets}} | ||
{{Drops table row|Vigil Boots}} | |||
| | {{Drops table row|Vigil Pattens}} | ||
{{Drops table row|Ishgardian Steel Ingot}} | |||
| | {{Table footer}} | ||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.0 Y: 10.8)==== | |||
{{Drops table header}} | |||
{{Drops table row|Vigil Coif}} | |||
{{Drops table row|Vigil Eyepatch}} | |||
| | {{Drops table row|Vigil Hat}} | ||
| | {{Drops table row|Vigil Vambraces}} | ||
{{Drops table row|Vigil Cuffs}} | |||
{{Drops table row|Vigil Ringbands}} | |||
| | {{Table footer}} | ||
| | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.7 Y: 8.4)==== | |||
{{Drops table header}} | |||
| | {{Drops table row|Vigil Haubergeon}} | ||
| | {{Drops table row|Vigil Shirt}} | ||
{{Drops table row|Vigil Robe}} | |||
| | {{Drops table row|Vigil Skirt}} | ||
{{Drops table row|Vigil Sarouel}} | |||
| | {{Drops table row|Vigil Tights}} | ||
{{Table footer}} | |||
==Achievements== | |||
This duty is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Mapping the Realm: Stone Vigil}} | |||
|} | |} | ||
==Images== | ==Images== | ||
<gallery | <gallery mode=packed> | ||
File:Stonevigil title.jpg | |||
File:the stone vigil boss1.jpg | File:the stone vigil boss1.jpg | ||
File:the stone vigil boss2.jpg | File:the stone vigil boss2.jpg | ||
File:Stone vigil map1.jpg | |||
</gallery> | </gallery> | ||
{{ | ==Lore== | ||
===Watchman Of The Holy See=== | |||
One of four watchtowers built to serve the Holy See of Ishgard in its war against dragonkind, the Stone Vigil forms a defensive line with the Steel Vigil across the Sea of Clouds, the pair flanking the city as stalwart sentinels. Following the Calamity, however, it was overrun and occupied by Nidhogg’s Horde, their presence a sharpened claw upon Ishgard’s bared throat. | |||
Under orders from the Vault, House Durendaire commenced a siege to retake the fortress, stationing their knights at Whitebrim Front, but the years passed with nary any progress and the Dravanians remained firmly entrenched. | |||
Prior to these events, seeking to give battle to their enemy in the sky, Ishgard had engaged the assistance of the Garlond Ironworks to develop airships. Hangars were constructed in the Vigil in preparation, and it was there that Cid Garlond left his craft, the Enterprise, before the Battle of Carteneau. | |||
===Isgebind=== | |||
A dragon of Nidhogs’ brood, Isgebind led the main host of the assault on the Stone Vigil. After the stronghold's capture, he was given its command and charged with keeping Ishgard in check. Possessing peerless mastery over ice magicks, he could draw great power from the frigid climes of Coerthas. | |||
===Retaking The Vigil=== | |||
With the heretic in their midst unmasked, the knights of House Duren- daire were free once more to fix their sights outward—toward the Stone Vigil. Led by the veteran knight Lord Drillemont, the host succeeded in breaching the gate to find a lodgment within the Vigil, but they could make no further inroads against the enemy’s determined defense. | |||
In seeking to break this deadlock, Drillemont turned to a familiar face— the adventurer who had earlier lent his strength against the heretics. While certain faction in Ishgard championed foreign cooperation, that a retainer of the conservative House Durendaire should entreat an outsider’s aid was highly irregular. Indeed, the decision to do so was the old knight’s alone, made without consulting his superiors. Having been made to know the adventurer’s worth, however, he harbored no doubt that his faith was well placed. And this faith would be repaid with a great prize: the Stone Vigil’s liberation. | |||
===Giruveganaus=== | |||
Appearing to be dragons, these creatures were in fact heretics transformed by the secret properties of dragon blood. Others still became syrictae and aevis and their stationing en masse at the Stone Vigil was a result of their defense of their own territory. These transformations were brought about by the secret properties of dragon blood. Others still, were created by the mad alchemists of the heretics, and like their dragon masters, they took to the skies to repel intruders. These minions, however, had no answer to another man-made creation—a airship—and they yielded to the Ishgardians a critical foothold within the Vigil. | |||
{{Duties nav|dungeon}} |
Latest revision as of 07:00, 6 August 2023
- This article is about the Main Scenario dungeon. For the optional level 50 dungeon, see The Stone Vigil (Hard).
The Stone Vigil
- Level
- 41 (Sync: 43)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (A Realm Reborn)
- Roulette
- Leveling
- Req. quest
- In Pursuit of the Past
- Entrance
- Coerthas Central Highlands (X:7, Y:11)
- Modes
- Duty Support, Explorer
- Patch
- 2.0
“One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?
— In-game description
The Stone Vigil is a level 41 dungeon introduced in patch 2.0. The second and third boss fights were significantly overhauled in patch 6.1.
Duty Support
Scion Marauder | Scion Conjurer | Scion Thaumaturge | Scion Lancer | |
---|---|---|---|---|
Class | Marauder | Conjurer | Thaumaturge | Lancer |
Role | Tank | Healer | DPS | DPS |
Objectives
- Secure the barbican: 0/1
- Retake the right brattice: 0/1
- Defeat Isgebind: 0/1
Bosses
Chudo-Yudo
Chudo-Yudo is the first boss of the dungeon. He has powerful frontal breath attacks that all players besides the tank should avoid. One strategy is to only have the tank stand in front of Chudo-Yudo, rest of the party members stand behind the dragon at all times. By staying out of his breath attacks, the fight should be fairly easy.
- All non-tanks stand behind the dragon at all times.
Abilities
- Rake is an instant melee attack that deals a small amount of damage.
- Lion's Breath is a casted breath attack that deals a moderate amount of damage and inflicts Burns on all targets hit.
- Swinge is a frontal AoE cone attack that deals a moderate amount of damage and inflicts the debuffs Silence and Pacification for 5 seconds on all targets hit.
Koshchei
Koshchei is the 2nd dragon boss of The Stone Vigil. This fight was updated in patch 6.1, modifying the arena shape and appearance as well as making mechanics more consistent with the conventions that have developed in the game since this dungeon's initial release. Typhoon is the main mechanic of this fight; it requires players to reposition into safe zones to avoid tornadoes that move in straight lines down the length of the arena dealing moderate damage to any players caught in their path. They move fairly slowly and staying out of their way is fairly simple.
- Returning players should be aware that the updates to this fight are extensive and mostly have the effect of vastly simplifying the battle.
Abilities
- Spiked Tail is this boss's tankbuster. All other party members should steer clear of the tank.
- Sonic Storm is a circular AoE targeted on a random party member. Dodge out of the AoE indicator.
- Typhoon spawns three whirlwinds at the back of the arena the first time it is cast and four thereafter. For the first cast, simply move to the empty lane to avoid the whirlwinds. In the second cast and all following it, when two whirlwinds begin to move players should stand in front of one that is still stationary. Once the first two have gone past, dodge behind them into the safe space created to avoid the second pair. Which two move first is random, so keep an eye on them when they spawn to determine how to react.
Isgebind
Isgebind is the final boss of The Stone Vigil. The fight was also revamped for patch 6.1, though not as extensively as the battle with Koshchei. This icy dragon has powerful breath attacks along with massive AoE capabilities. Non-tank party members should stay away from the front of the dragon to avoid its breath attacks.
Throughout the fight, Isgebind will take flight and a strip about a third of the room in width will glow with a icy blue light. After a few seconds Isegebind will fly over the area and use its frost breath. Players caught in the area will take damage and the debuff Frostbite for moderate damage over time. Squishier players (e.g. healers and ranged DPS) can be killed instantly by this, so be careful. Stand near the middle and be prepared to run toward one side. However, when Isegebind returns to the arena, players should move out of the center to avoid being squished by its Touchdown attack.
- Be sure to avoid glowy blue areas when they appear.
- One major change that returning players should be aware of is that the AoE from Sheets of Ice no longer persists as it did pre-6.1. Parties can be a bit more mobile than they once were as the space available for dodging Cauterize will no longer be affected by Sheets of Ice placement.
Abilities
- Rime Wreath is an ice ability that damages all players for moderate amount of damage.
- Frost Breath is a frontal cone AoE attack that deals heavy damage to all targets hit.
- Sheet of Ice is circular AoE that targets a random player. It deals a moderate amount of damage and inflicts the debuff Frostbite. The AoE can be avoided if the affected player moves quickly.
- Cauterize is an ability that turns about a third of the room an icy blue color. After a few seconds, Isgebind flies over the area and deals damage and inflicts the debuff Frostbite to all targets in area. After the third Cauterize attack, Sheet of Ice AoEs will target all players two times in a row before Isgebind returns. With the 6.1 update, positioning during this double attack is not as important as it once was, but the party should be sure to avoid stacking. Dodge out of these circular AoEs as before.
- Touchdown is used after Cauterize. Isgebind crashes to the ground in the center of the arena, dealing small amount of damage to all players nearby.
Bestiary
|
|
Loot
- See also: Vigil Weapons and Vigil Armor
Chudo-Yudo
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Ancient Sword | Gladiator's Arm | 43 | Green | 1 |
Ars Almadel | Arcanist's Grimoire | 43 | Green | 1 |
Ars Notoria | Scholar's Arm | 43 | Green | 1 |
Blue Steel | Machinist's Arm | 43 | Green | 1 |
Capella | Astrologian's Arm | 43 | Green | 1 |
Dryad Cane | Two-handed Conjurer's Arm | 43 | Green | 1 |
Eisentaenzer | Marauder's Arm | 43 | Green | 1 |
Jamadhars | Pugilist's Arm | 43 | Green | 1 |
Jambiyas | Rogue's Arm | 43 | Green | 1 |
Keep of Saints | Two-handed Thaumaturge's Arm | 43 | Green | 1 |
Lockheart | Dark Knight's Arm | 43 | Green | 1 |
Shadow Bow | Archer's Arm | 43 | Green | 1 |
Vigil Canopus Shield | Shield | 43 | Green | 1 |
Wyvern Spear | Lancer's Arm | 43 | Green | 1 |
Koshchei
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Vigil Coif | Head | 43 | Green | 1 |
Vigil Cuffs | Hands | 43 | Green | 1 |
Vigil Eyepatch | Head | 43 | Green | 1 |
Vigil Hat | Head | 43 | Green | 1 |
Vigil Haubergeon | Body | 43 | Green | 1 |
Vigil Ringbands | Hands | 43 | Green | 1 |
Vigil Robe | Body | 43 | Green | 1 |
Vigil Sarouel | Legs | 43 | Green | 1 |
Vigil Shirt | Body | 43 | Green | 1 |
Vigil Skirt | Legs | 43 | Green | 1 |
Vigil Tights | Legs | 43 | Green | 1 |
Vigil Vambraces | Hands | 43 | Green | 1 |
Isgebind
- Blue Dragon Card (Drops at a fixed rate)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Ars Almadel | Arcanist's Grimoire | 43 | Green | 1 |
Ars Notoria | Scholar's Arm | 43 | Green | 1 |
Blue Steel | Machinist's Arm | 43 | Green | 1 |
Capella | Astrologian's Arm | 43 | Green | 1 |
Cold Salvation Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Dryad Cane | Two-handed Conjurer's Arm | 43 | Green | 1 |
Eisentaenzer | Marauder's Arm | 43 | Green | 1 |
Ishgardian Steel Ingot | Material | N/A | Basic | 1 |
Jamadhars | Pugilist's Arm | 43 | Green | 1 |
Jambiyas | Rogue's Arm | 43 | Green | 1 |
Keep of Saints | Two-handed Thaumaturge's Arm | 43 | Green | 1 |
Lockheart | Dark Knight's Arm | 43 | Green | 1 |
Paladin's Ancient Arms (Lv. 41) | Other | N/A | Green | 1 |
Shadow Bow | Archer's Arm | 43 | Green | 1 |
Vigil Boots | Feet | 43 | Green | 1 |
Vigil Pattens | Feet | 43 | Green | 1 |
Vigil Sollerets | Feet | 43 | Green | 1 |
Wyvern Spear | Lancer's Arm | 43 | Green | 1 |
Treasure Coffers
Treasure Coffer 1 (X: 12.3 Y: 12.3)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Vigil Sollerets | Feet | 43 | Green | 1 |
Vigil Boots | Feet | 43 | Green | 1 |
Vigil Pattens | Feet | 43 | Green | 1 |
Ishgardian Steel Ingot | Material | N/A | Basic | 1 |
Treasure Coffer 2 (X: 11.0 Y: 10.8)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Vigil Coif | Head | 43 | Green | 1 |
Vigil Eyepatch | Head | 43 | Green | 1 |
Vigil Hat | Head | 43 | Green | 1 |
Vigil Vambraces | Hands | 43 | Green | 1 |
Vigil Cuffs | Hands | 43 | Green | 1 |
Vigil Ringbands | Hands | 43 | Green | 1 |
Treasure Coffer 3 (X: 10.7 Y: 8.4)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Vigil Haubergeon | Body | 43 | Green | 1 |
Vigil Shirt | Body | 43 | Green | 1 |
Vigil Robe | Body | 43 | Green | 1 |
Vigil Skirt | Legs | 43 | Green | 1 |
Vigil Sarouel | Legs | 43 | Green | 1 |
Vigil Tights | Legs | 43 | Green | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Stone Vigil | 10 | Discover every location within the Stone Vigil. | - | 2.0 |
Images
Lore
Watchman Of The Holy See
One of four watchtowers built to serve the Holy See of Ishgard in its war against dragonkind, the Stone Vigil forms a defensive line with the Steel Vigil across the Sea of Clouds, the pair flanking the city as stalwart sentinels. Following the Calamity, however, it was overrun and occupied by Nidhogg’s Horde, their presence a sharpened claw upon Ishgard’s bared throat.
Under orders from the Vault, House Durendaire commenced a siege to retake the fortress, stationing their knights at Whitebrim Front, but the years passed with nary any progress and the Dravanians remained firmly entrenched.
Prior to these events, seeking to give battle to their enemy in the sky, Ishgard had engaged the assistance of the Garlond Ironworks to develop airships. Hangars were constructed in the Vigil in preparation, and it was there that Cid Garlond left his craft, the Enterprise, before the Battle of Carteneau.
Isgebind
A dragon of Nidhogs’ brood, Isgebind led the main host of the assault on the Stone Vigil. After the stronghold's capture, he was given its command and charged with keeping Ishgard in check. Possessing peerless mastery over ice magicks, he could draw great power from the frigid climes of Coerthas.
Retaking The Vigil
With the heretic in their midst unmasked, the knights of House Duren- daire were free once more to fix their sights outward—toward the Stone Vigil. Led by the veteran knight Lord Drillemont, the host succeeded in breaching the gate to find a lodgment within the Vigil, but they could make no further inroads against the enemy’s determined defense.
In seeking to break this deadlock, Drillemont turned to a familiar face— the adventurer who had earlier lent his strength against the heretics. While certain faction in Ishgard championed foreign cooperation, that a retainer of the conservative House Durendaire should entreat an outsider’s aid was highly irregular. Indeed, the decision to do so was the old knight’s alone, made without consulting his superiors. Having been made to know the adventurer’s worth, however, he harbored no doubt that his faith was well placed. And this faith would be repaid with a great prize: the Stone Vigil’s liberation.
Giruveganaus
Appearing to be dragons, these creatures were in fact heretics transformed by the secret properties of dragon blood. Others still became syrictae and aevis and their stationing en masse at the Stone Vigil was a result of their defense of their own territory. These transformations were brought about by the secret properties of dragon blood. Others still, were created by the mad alchemists of the heretics, and like their dragon masters, they took to the skies to repel intruders. These minions, however, had no answer to another man-made creation—a airship—and they yielded to the Ishgardians a critical foothold within the Vigil.