Difference between revisions of "Deltascape V1.0"

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Ramuh's lightning circles, don't stack with these.
Ramuh's lightning circles, don't stack with these.


Twin Fang or whatever it's called, is a shared tank buster. Kind of hits for peanuts though. The lightning tethers the OT and MT together.
Twin Bolt is a shared tank buster. Kind of hits for peanuts though. The lightning tethers the OT and MT together.


Frontal line attack, easy to avoid.
Frontal line attack, easy to avoid.
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Charbdys sets all HP to 1, cannot be avoided or mitigated.
Charbdys sets all HP to 1, cannot be avoided or mitigated.


Roar is a raidwide light-damage.
Roar is a raidwide light-damage, casts right after Charbdys.


This guy is kind of tank and spank with some AOE dancing. Give yourself plenty of distance from the flame orbs that spawn, and when they start to get knocked around it's easy to avoid the first set, then the knock back happens, and you run back towards the center to avoid them. If he's doing this on the edge of the arena, stack on the wall next to the boss then scatter to avoid clipping ramuh levin circles while dodging the second set.
This guy is kind of tank and spank with some AOE dancing. Give yourself plenty of distance from the flame orbs that spawn, and when they start to get knocked around it's easy to avoid the first set, then the knock back happens, and you run back towards the center to avoid them. If he's doing this on the edge of the arena, stack on the wall next to the boss then scatter to avoid clipping ramuh levin circles while dodging the second set.

Revision as of 14:53, 16 July 2017

See also: Omega: Deltascape and Deltascape V1.0 (Savage)

Deltascape V1.0

Strategy

Deltascape v1.0 Guide

Time-bomb Ifrit Plumes. They start small and when they flare up and get bigger they're about to explode. They apply vulnerability.

Downburst (tornado in the center) can move these, knocking players and the flame spheres away from itself. Do /not/ run into downburst's circular AOE, stay outside it. It will hit a tank for 88k. (heh.) The ground becomes icy during these sometimes too, causing you to slide around.

Ramuh's lightning circles, don't stack with these.

Twin Bolt is a shared tank buster. Kind of hits for peanuts though. The lightning tethers the OT and MT together.

Frontal line attack, easy to avoid.

Charbdys sets all HP to 1, cannot be avoided or mitigated.

Roar is a raidwide light-damage, casts right after Charbdys.

This guy is kind of tank and spank with some AOE dancing. Give yourself plenty of distance from the flame orbs that spawn, and when they start to get knocked around it's easy to avoid the first set, then the knock back happens, and you run back towards the center to avoid them. If he's doing this on the edge of the arena, stack on the wall next to the boss then scatter to avoid clipping ramuh levin circles while dodging the second set.

Boss likes to pair charbdys with roar later on. Just heal through it. Tanking is easy, but keep him away from center orbs that first spawn.

Oh and tanks keep in mind: Likes to weave in animation-less cast-less tankbusters that hit for about 20k in tank stance unmitigated otherwise. Happens frequently and hits like a truck. I swear I've seen it crit but maybe not.

Loot

Lore

In your hunt for the elusive Omega, you and your comrades find yourselves unwitting subjects in its fiendish experiment.

With no recourse but to do as bid, you resolve to venture into the Deltascape to do battle against unknown foes.

Before you looms the test world, the image of a mysterious castle framed within its egg-like contour...