Difference between revisions of "List of leatherworker actions"
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{{crafting action table row|Focused Touch (leatherworker)}} | {{crafting action table row|Focused Touch (leatherworker)}} | ||
{{crafting action table row|Initial Preparations}} | {{crafting action table row|Initial Preparations}} | ||
{{crafting action table row|Preparatory Touch (leatherworker)}} | |||
{{crafting action table row|Rapid Synthesis III}} | |||
{{crafting action table row|Reuse}} | |||
{{crafting action table row|Delicate Synthesis (leatherworker)}} | |||
{{crafting action table row|Intensive Synthesis (leatherworker)}} | |||
{{crafting action table row|Trained Eye}} | |||
{{crafting action table row|Trained Instinct}} | |||
|} | |} | ||
Revision as of 16:38, 14 August 2019
This is a list of leatherworker actions.
Class mechanic
Leatherworkers are able to craft leather armor, and some leather trinkets such as necklaces, bracelets and rings. The leatherworker's unique actions are: Waste Not and Waste Not II being helpful in reducing durability loss, but at a high CP cost.
Actions
Regular actions
Action | Level | CP | Description | |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 120% Success Rate: 100% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 100% | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack. | |||
Observe | 13 | 7 | Do nothing for one step. | |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 100% Combo action: Basic Touch Combo bonus: CP cost reduced to 18 | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Master's Mend II | 28 | 150 | Restores item durability by 60. | |
Standard Synthesis | 33 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Steady Hand II | 37 | 25 | Improves action success rate by 30% for the next five steps. | |
Name of the Elements | 37 | 30 | For the next 3 steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis | |
Brand of the Elements | 37 | 6 | Increases progress. Efficiency: 100% Success Rate: 100% | |
Advanced Touch | 68 | 46 | Increases quality. Efficiency: 150% Success Rate: 100% Combo action: Standard Touch, Observe Combo bonus: CP cost reduced to 18 | |
Collectable Synthesis | 1 | 50 | Use existing recipes to create collectables without increasing step count. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% Requires at least one stack of Inner Quiet. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 150% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Hasty Touch II | 61 | 5 | Increases quality. Efficiency: 100% Success Rate: 60% | |
Careful Synthesis III | 62 | 7 | Increases progress. Efficiency: 150% Success Rate: 100% | |
Rapid Synthesis II | 63 | 12 | Increases progress. Efficiency: 300% Success Rate: 60% | |
Patient Touch | 64 | 6 | Increases quality. Doubles Inner Quiet stack (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50% | |
Manipulation | 1 | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 100% Unavailable when Waste Not or Waste Not II are active. | |
Focused Synthesis | 67 | 5 | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Focused Touch | 68 | 18 | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Initial Preparations | 69 | 50 | May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action.Available only on the first step. | |
Preparatory Touch | 71 | 40 | Increases quality at greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 200% Success Rate: 100% Durability Cost: 20 | |
Rapid Synthesis III | 72 | 24 | Increases progress at a greater cost to durability. Efficiency decreases significantly when durability is below 20. Efficiency: 600% Success Rate: 60% Durability Cost: 20 | |
Reuse | 74 | 60 | Grants Reusing. Chance to become available upon reaching maximum item quality. Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete. | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. Synthesis action efficiency: 150 Touch action efficiency: 100 Success Rate: 100% | |
Intensive Synthesis | 78 | 6 | Increases progress. Efficiency: 400% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. | |
Trained Instinct | 80 | 250 | Increases quality by between 30 and 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. |
Specialist actions
Action | Level | CP | Description | |
---|---|---|---|---|
Satisfaction | 55 | 15 | Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three. | |
Whistle While You Work | 55 | 36 | Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off. | |
Innovative Touch | 55 | 15 | Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40% | |
Nymeia's Wheel | An ancient wavekin allegedly born of divine error─or divine clumsiness, at the least. [Suitable for printing on medium canvases.] | |||
Byregot's Miracle | 58 | 10 | Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 15% for each bonus to control granted by Inner Quiet Success Rate: 70% | |
Trained Hand | 59 | 16 | Significantly increases both progress and quality. Efficiency: 150% Success Rate: 100% Available only when Inner Quiet and Whistle stack sizes are identical. | |
Heart of the Leatherworker | 60 | 45 | For the next seven steps, increases chances of material condition becoming good. A leatherworking delineation is used upon execution. | |
Specialty: Reflect | 69 | 0 | Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. | |
Specialty: Refurbish | 69 | 0 | Restores 65 CP. Can only be used when Initial Preparations is active. | |
Specialty: Reinforce | 69 | 0 | Restores item durability by 25. Can only be used when Initial Preparations is active. |