Difference between revisions of "Conjurer"
Jump to navigation
Jump to search
Line 8: | Line 8: | ||
==Lore== | ==Lore== | ||
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.[http://na.finalfantasyxiv.com/game/armoury/magic/conjurer] | |||
==Sources== | |||
[http://na.finalfantasyxiv.com/game/armoury/magic/conjurer Official Website] |
Revision as of 05:29, 22 May 2013
Conjurer is a Disciples of Magic class that specializes in earth, wind and water. Utilizing wand or cane, conjurers can damage their foes or heal their allies.
At level 30, Conjurer can acquire the job White Mage.
- Additionally, level 15 gladiator is required to unlock white mage.
Skills
Lore
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.[1]