Difference between revisions of "Deltascape V3.0 (Savage)"
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==Strategy== | ==Strategy== | ||
{{#ev:youtube|binii62IQPw| | {{#ev:youtube|binii62IQPw|350|right|Deltascape V3.0 (Savage) Guide}} | ||
===Phases:=== | ===Phases:=== | ||
1. Standard Panels | 1. Standard Panels |
Revision as of 16:30, 16 November 2021
Deltascape V3.0 (Savage)
- Level
- 70 (Sync: 70)
- Item Level
- 320
- Difficulty
- Savage
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Tomestones
- 15
- Patch
- 4.05
Deltascape V3.0 (Savage) is a level 70 raid introduced in patch 4.05 with Stormblood.
O3S is the third floor of Omega: Deltascape (Savage) and tougher version of Deltascape V3.0. Players are required to have item level of 320+ to queue for it.
Strategy
Phases:
1. Standard Panels
2. Forest Panels
3. Cave Panels
4. Library Panels
5. Final Phase - Mixed panels
Core Mechanics
- Critical Hit - High Damage tank buster. Always crits. Tanks take awareness kill
- Spellblade:
- Holy: 3 AOE's + Stack. Boss will also cast Pole Shift which switches the tethered players positions. In this case have party stack with the player tethered to stack mechanic, and have other 2 tethers spread away from these.
During Libary phase: You will receive 2 stacks and 4 AOEs. To handle this you have the 4 AOEs go in 1 Green Book each granting physical vun down. The 2 stacks and 2 unmarked will go into Blue Books, granting magic vun down. This enables the stacks to be soaked by 2 players.
- Fire 3: AOE around the boss, under the boss is safe.
- Blizzard 3: AOE around boss, dodge out.
- Thunder 3: Line AOE.
- Panel Swap: Changes arena type, also changes effect of next mechanic:
- Queen's Waltz: Effect changes on the panel she is stood in. Effects are introduced in order, but later will switch based on where she jumps too.
- Plain area: Casts the A3S protean wave mechanic targeting all players with conal AOEs. Spread around boss and don't overlap other players.
- Forest: Boss casts T6 Thorny vines tethering tanks/healers with DPS. Run apart with Tanks/healers going one way , DPS the other
- Cave: Casts pillars in non-blue tiles ala normal mode. Comes with raid wide AOE dmg.
- Library: Each player takes a non-booked panel, at the end of the cast a book falls on each player dealing ½ max HP.
- Haste: Increases cast time of next mechanic.
- Haste 3: Increases cast time for set duration. Final phase only.
- Dimensional Wave: Medium raid wide AOE DMG
- Playing field: Swaps tiles on arena to DPS/Tank/Healer, and later Pig/Frog/Imp. All must be stood on, by correct player type.
- The Game: Triggers playing fields.
- Oink: Red Triangles. Stack to prevent turning into pigs.
- Ribbit: Conal AOE in front of boss. Turns you into frog.
- Squelch: Look away mechanic, turns you into imp if looking at boss.
- Place Token: Spawns adds based on phase. All adds hit very hard.
- Forest Phase: White Flame- DPS down ASAP, tank boss away as she continues to do circular AOE's
- Cave: Spawns greater dragon. OT picks up and tanks it near boss within blue panels.
- Library: Spawns Apanda, hits hard, casts Magic Hammer which creates circular AOE's under players.
- Final Phase: Spawns Iron Giant + Ninjas. Need to be tanked seperately, MT picks up giant, OT ninjas. Mage LB these and burn down before they wipe raid.
- Mind Jack: Gives players forward/left/right/retreat marches later causing them to run in that direction based on where they are facing. Will be paired with other mechanics.
- Waltz (Thorns + Spellblade Fire 3): DPS position to run south. Tanks and healers run north. This breaks vines and takes players out of AOE.
- Dark Tokens: In final phase mindjack is paired with dark tokens, you must face so you remain within central 4 squares, and so that mindjack makes you on the opposite corner to the token you are tethered with. This maximizes the tether distance so it doesn't kill the player.
- Place Dark token: First time you see during the cave phase this it will spawn 4 reapers on the outer edges that deal line AOE dmg, and 1 reaper in the centre. One of the blue panels will be a safe spot. This can be found as no reapers will line up with the panel.
Mechanics Order:
- Phase 1 Standard
- Critical Hit
- Spellblade Holy + Pole Shift
- Waltz - Protean Wave
- Haste
- Spellblade / Random
- Dimensional Wave
- Playing Field
- Oink
- The Game
- Panel Swap - Phase 2 Forest
- Waltz - Thorny Vines + Spellblade Fire
- Haste
- Spellblade Thunder
- Critical Hit
- DImensional Wave
- Place Token - White Flame
- Mindjack + Waltz vines
- Dimensional Wave
- Panal Swap - Phase 3 cave
- Place Token - Dragon
- Waltz - Pillars + raid wide damage
- Ribbit - DPS, healers and OT need to hide on far corner to avoid, then move out to avoid cleave
- Critical Hit
- Place Dark Token + Waltz - Safe will be one of two inner blue panels.
- Haste
- Spellblade
- Dimensional Wave
- Panal Swap - Phase 4 Library
- Waltz - Each party member takes a non-book panel each, folio will do ½ max HP
- Oink
- Place Token - Apanda
- Waltz + Magic Hammer
- Squelch
- Dimensional Wave
- Critical Hit
- Dimensional Wave
- Spellblade Holy - 2 stacks + 4 AOEs, use books. No Pole shift.
- Dimensional Wave
- Panal Swap - Final Phase Mixed Panels
- Playing field - 2 pigs + 2 frogs + 2 birds
- Ribbit/Squelch/Oink - These mechanics will happen randomly back to back. To maintain DPS uptime, have 2 healers fail the first mechanic, then 2 tanks fail the second mechanic, then all 4 DPS fail the final mechanic. All players should go to respective panels.
- The Game - Panels go off
- Boss jumps to panel and casts waltz based on which panel she is on.
- Spellblade - Seems random which you get from here.
- Critical hit
- Mind jack + Place dark token - 4 additional tokens will mark players with tethers. You need to end up diagonally opposite to the tether for max range while still in the inner safe zone.
- Jumps + Waltz
- Dimensional Wave
- Haste
- Spellblade
- Spellblade
- Dimensional Wave
- Place token - 1 giant + ninjas MAGE LB
- Haste 3
- Dimensional Wave
- Dimensional Wave
- Dimensional Wave
- Dimensional Wave
- Waltz
- Spellblade
- Dimensional Wave
- Critical Hit
- Waltz
- Spellblade
- Critical Hit
- Place Dark tokens
- Waltz
- Dimensional Wave
Should be dead! But repeats till enrage around 11m 30s.
Loot
Treasure Coffer 1
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Genji Kabuto of Maiming | Head | 340 | Blue | 1 |
Genji Kabuto of Casting | Head | 340 | Blue | 1 |
Genji Eboshi of Healing | Head | 340 | Blue | 1 |
Genji Tsutsu-hakama of Maiming | Legs | 340 | Blue | 1 |
Genji Tsutsu-hakama of Casting | Legs | 340 | Blue | 1 |
Genji Tsutsu-hakama of Healing | Legs | 340 | Blue | 1 |
Genji Sune-ate of Scouting | Feet | 340 | Blue | 1 |
Treasure Coffer 2
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Genji Eboshi of Aiming | Head | 340 | Blue | 1 |
Genji Kote of Fending | Hands | 340 | Blue | 1 |
Genji Kote of Striking | Hands | 340 | Blue | 1 |
Genji Tsutsu-hakama of Fending | Legs | 340 | Blue | 1 |
Genji Tsutsu-hakama of Striking | Legs | 340 | Blue | 1 |
Genji Tsutsu-hakama of Scouting | Legs | 340 | Blue | 1 |
Genji Tsutsu-hakama of Aiming | Legs | 340 | Blue | 1 |
Lore
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.
Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...