Difference between revisions of "Leveling Guide"

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{{stub}}
{{see also|Guides}}
{{see also|Guides}}
This guide on leveling is a guide, that I (HollowGolf and many other users) would or probably recommend to new players to the world of Erozea.
This will be a general rundown of ways to optimize [[experience]] per hour, in order to expedite the leveling process. However, it is important that ''efficiency'' should not take precedence over ''fun''. If you don't find these practices enjoyable, please take whatever methods will help you avoid burnout.


Once your character has been created and watched the introduction and entered the starting city (based on chosen class), set a party of eight players can be same level or any (it's your preference) and quest together and you'll again experience even though you do not manage to get any kills on killing creatures (questing).
==Bonuses==
''Transcluded from [[Experience]]'':
{{#lsth:Experience|Bonuses to EXP}}
==Prior to Level 15==
[[Battlecraft Leves]], [[FATE]]s and your [[class]] [[Hunting Log]] should get you to 15 in fairly short order (a couple of hours, tops). Leverage as many of the above bonuses as you can.
Once you hit 15 you can queue {{questlink|dungeon|Sastasha}}, and level 16 will allow you to use [[Duty Roulette: Leveling]].
==Dailies==
*[[Duty Roulette]]s with emphasis on:
**[[Duty Roulette: Leveling]]
**[[Duty Roulette: Main Scenario]]
**[[Duty_Roulette#Duty_Roulette:_Alliance_Raids|Duty Roulette: Alliance Raids]]
*Others that can be worthwhile depending on queue times:
**[[Duty_Roulette#Duty_Roulette:_Normal_Raids|Duty Roulette: Normal Raids]]
**[[Duty Roulette: Trials]]
*Roulettes to be avoided for [[EXP]]:
**[[Duty Roulette: Level 50/60/70/80]]
**[[Duty_Roulette#Duty_Roulette:_Guildhests|Duty Roulette: Guildhests]]


Start leveling your character by completing all quests in starting area which also includes the class quest as it unlocks the hunt log which is a log that tells you what creatures to hunt and areas they are located in. Next, begin searching for the hunt logs in the surrounding areas (one at a time) while attempting quests. Make sure story quests (flaming 'Q') are up to date. While questing, make sure gear is also up to date.
While queuing, participating in [[FATEs#Hot_Spots|level-appropriate]] [[FATE]]s and completing one-time [[Hunting Log]]s will allow you to use your downtime. Prior to level 60 [[Battlecraft Leves]] are available. After 60, [[Stormblood]] and later zones have an [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|EXP Up mechanic]] for [[FATE]]s. Beginning with [[Shadowbringers]], players also have the [[Shared FATE]] system to work on.


Maps are available from this site or google images.
*[[The Hunt]] has both daily and weekly bills that offer some EXP. Generally quick and easy to do while waiting in a queue.


From level 10, start on guildleves as they give experience and gil bonuses on first time completion and can be done by each battle and magic class once unlocked when level 10 class quest from starting class has been completed. This is optional, I suggest that you wait until you have a lot of allowances as you only have a few to start with. also, after you complete the first guildleve, the levemete offers a quest to unlock guildhests which also offer similar bonuses and unlocks every 5 levels. I consider these worth doing.
==Weeklies==
*[[Challenge Log]]s unlocked with [[Rising to the Challenge|a level 15 quest]].
*[[Wondrous Tails]] unlocked with [[Keeping Up with the Aliapohs|a level 60 quest]].
*[[Elite Marks]] have bills that are weekly for B-ranks. The [[EXP]] for these is terrible so they are primarily done for hunt [[currency]].


While spending time questing and searching for hunt logs, another method that has been commented/posted on various sites mentions about fate farming which where you and group goes to a fate after fate and completing for additional experience and gil bonuses in each area.
==Next Steps==
Once you have exhausted all of your repeatable options, the fastest [[EXP]] per hour is going to be your highest available leveling [[dungeon]]. Leveling dungeons are those whose level '''doesn't''' end in a 0. As an example, when you get to level 50 run the level 47 [[dungeon]], [[The Aurum Vale]], until you can switch to the level 51 dungeon, [[The Dusk Vigil]]. Level-cap dungeons (50/60/70/80) are designed to dispense [[Allagan Tomestones]] to help players gear themselves, and not for [[Experience]].


FATES = Fast Action Time Events
Alternatives are available when queue times are very long (15 minutes or more, common during off-hours and for [[DPS]]):
===[[Deep Dungeon]]s===
*[[Palace of the Dead]] (falls off hard after level 60)
*[[Heaven on High]] (requires level 61+, falls off at 70)
 
===[[Field Operations]]===
*[[The Bozjan Southern Front]] and [[Zadnor]] (requires 71+, falls off in the 80s)
 
*[[Eureka]] does not provide regular [[PvE]] [[Experience]] like [[The Bozjan Southern Front|Bozja]] does. It has it's own internal leveling system and is primarily for completing [[Stormblood]] [[Eurekan Weapons|relics]] and [[Eurekan Gear|artifact armor]].
-----
Additional, last-ditch options (for horrifically long queues) that ''are designed to be slower than human players'' include:
 
===[[Squadrons]]===
'''[[Command Missions]]''': A specific subset of [[dungeons]] up to level 57 (for leveling).
 
===The [[Duty Support]] System===
[[A Realm Reborn]] 2.0 [[dungeons]] only, as of [[patch 6.1]].
 
===The [[Trust System]]===
All [[Shadowbringers]] and [[Endwalker]] [[dungeons]], covering levels 71 - 90.

Revision as of 19:39, 18 April 2022

See also: Guides

This will be a general rundown of ways to optimize experience per hour, in order to expedite the leveling process. However, it is important that efficiency should not take precedence over fun. If you don't find these practices enjoyable, please take whatever methods will help you avoid burnout.

Bonuses

Transcluded from Experience:

Quite a number of bonuses can be applied to increase EXP earned. Most of these bonuses stack additively with one another, unless otherwise noted in the sections below.

Meals

Meals can be consumed to gain Well Fed icon1.png Well Fed, which grants +3% bonus to EXP for 30 minutes in addition to the meal's specific effects. The duration can be extended to 60 minutes by consuming multiple servings of the same food. Only one meal bonus can be active at a time. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items.

Certain meals from special events will grant a +4% bonus to EXP instead. For example: Fat choco choco icon1.png  Fat Choco Choco.

Other Consumables

Item Duration Buff Effect Source
Battle
Squadron battle manual icon1.png  Squadron Battle Manual 120m The heat of battle1.png The Heat of Battle III +15% EXP earned from defeating enemies Reward from Squadron Missions
Crafting
Company-issue engineering manual icon1.png  Company-issue Engineering Manual 180m Crafter's Grace icon1.png Crafter's Grace +150% EXP earned from synthesis (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Company seal 1,440 Company Seals
Company-issue engineering manual ii icon1.png  Company-issue Engineering Manual II 180m Crafter's Grace icon1.png Crafter's Grace +150% EXP earned from synthesis (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Company seal 2,300 Company Seals
Commercial engineering manual icon1.png  Commercial Engineering Manual 180m Crafter's Grace icon1.png Crafter's Grace +150% EXP earned from synthesis (Up to 1,750,000). Effect halved after level 70. Level 50/60 Crafter Class Quests, Purchased from a Scrip Exchange for Purple Crafters' Scrip 30 Purple Crafters' Scrip
Revised engineering manual icon1.png  Revised Engineering Manual 180m Crafter's Grace icon1.png Crafter's Grace +150% EXP earned from synthesis (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for Purple Crafters' Scrip 30 Purple Crafters' Scrip
Squadron engineering manual icon1.png  Squadron Engineering Manual 120m Helping hand1.png Helping Hand III +20% EXP earned from synthesis Reward from Squadron Missions
Gathering
Company-issue survival manual icon1.png  Company-issue Survival Manual 180m Gatherer's Grace icon1.png Gatherer's Grace +150% EXP earned from gathering (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Company seal 1,440 Company Seals
Company-issue survival manual ii icon1.png  Company-issue Survival Manual II 180m Gatherer's Grace icon1.png Gatherer's Grace +150% EXP earned from gathering (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Company seal 2,300 Company Seals
Commercial survival manual icon1.png  Commercial Survival Manual 180m Gatherer's Grace icon1.png Gatherer's Grace +150% EXP earned from gathering (Up to 1,750,000). Effect halved after level 70. Level 50/60 Gatherer Class Quests, Purchased from a Scrip Exchange for Purple Gatherers' Scrip 30 Purple Gatherers' Scrip
Revised survival manual icon1.png  Revised Survival Manual 180m Gatherer's Grace icon1.png Gatherer's Grace +150% EXP earned from gathering (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for Purple Gatherers' Scrip 30 Purple Gatherers' Scrip
Squadron survival manual icon1.png  Squadron Survival Manual 120m Earth and water1.png Earth and Water III +20% EXP earned from gathering Reward from Squadron Missions

Armoury Bonus

The Armoury Bonus is a bonus applied to EXP gained by combat classes when below the level of your highest class. The bonus is +100% for levels 1-89, reducing to +50% for levels 90-100. Despite what the in-game Active Help entry implies, this bonus does not otherwise change depending on the discrepancy between levels. This bonus only applies to defeating enemies and FATE rewards. Other sources of experience, such as completing Duty Roulettes, are not affected.

Notably, the buffs The heat of battle1.png "The Heat of Battle" and "Squadron Battle Manual" are multiplicative with the Armoury Bonus, on top of its normal additive effects. For instance, a class with the Armoury Bonus and The Heat of Battle II (10%) will earn 120% experience: 100% from the Armoury Bonus, 10% from The Heat of Battle II acting multiplicatively (as 10% of 100% is 10%), and 10% from The Heat of Battle II acting additively.

Rested EXP

Rested EXP is gained by resting or logging out in areas designated as sanctuaries. Sanctuaries are typically areas around an Aetheryte as well as City-States, such as Limsa Lominsa, Gridania, and Ul'dah. Sanctuary status is indicated by a crescent moon symbol to the right of the experience bar. Rested EXP provides a 50% bonus to EXP gained from defeating enemies, synthesizing recipes, and gathering items. Because of this, rested EXP is consumed as a percentage of the bar, rather than a flat amount.

The current rested bonus is displayed on top of the experience bar. The dark orange portion indicates how much EXP can be earned before the bonus fades. If the bar is blue, it indicates that the bonus will carry over to the next level. It takes 7 days to gain a full bar of rested EXP, at which point no more will be accrued.

Free Company Actions

Free Company Actions are buffs granted by a Free Company to its members for 24 hours, some of which can increase EXP gained. Up to two Free Company Actions can be active at any one time.

Action Icon Description
The Heat of Battle The heat of battle1.png Increases EXP earned through battle by 5%.
The Heat of Battle II The heat of battle1.png Increases EXP earned through battle by 10%.
The Heat of Battle III The heat of battle1.png Increases EXP earned through battle by 15%.
Helping Hand Helping hand1.png Increases EXP earned through crafting by 5%.
Helping Hand II Helping hand1.png Increases EXP earned through crafting by 10%.
Helping Hand III Helping hand1.png Increases EXP earned through crafting by 20%.
Earth and Water Earth and water1.png Increases EXP earned through gathering by 5%.
Earth and Water II Earth and water1.png Increases EXP earned through gathering by 10%.
Earth and Water III Earth and water1.png Increases EXP earned through gathering by 20%.

Special Equipment

Certain Equipment provides a bonus to EXP gained when worn, up to a certain level. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items. The following is a list of equipment that grants a bonus to EXP, as well as how they can be obtained:

Gear Bonus Min Level Max Level Classes Source
Moogle cap icon1.png  Moogle Cap +20% 1 10 All Classes Pre-ordering A Realm Reborn
Helm of light icon1.png  Helm of Light +20% 1 10 All Classes A Realm Reborn - Collector's Edition
Friendship circlet icon1.png  Friendship Circlet +20% 1 25 All Classes Recruit a Friend Campaign
Aetheryte ring icon1.png  Brand-new Ring +30% 1 30 Disciples of War and Magic Complete all Npcs offering quests related to the Hall of the Novice icon.pngHall of the Novice basic training exercises for a single role
Ala mhigan earrings icon1.png  Ala Mhigan Earrings +30% 1 50 All Classes Pre-ordering Stormblood
Neophytes ring icon1.png  Neophyte's Ring +30% 1 60 Disciples of War and Magic Complete all Npcs offering quests related to the Hall of the Novice icon.pngHall of the Novice tactical training exercises
Aetheryte earring icon1.png  Aetheryte Earring +30% 1 70 Disciples of War and Magic Pre-ordering Shadowbringers
Bozjan earring icon1.png  Bozjan Earring +10% 71 80 Disciples of War and Magic Lost and found iv icon1.png  Lost and Found IV - "Have 1,000 forgotten fragments appraised."
Menphina's earring icon1.png  Menphina's Earring +30% 1 80 Disciples of War and Magic
Azeyma's earring icon1.png  Azeyma's Earrings +30% 1 90 Disciples of War and Magic Pre-ordering Dawntrail

The Road to 90

Some Worlds with lower populations are occasionally designated as Preferred Worlds. This designation gives characters newly created on those worlds a passive buff called The Road to icon1.png The Road to 90, which applies to any class below level 90. The buff provides a multiplicative 100% bonus to all sources of EXP, calculated after applying any other bonuses. For more information about Preferred Worlds, please refer to the Play Guide entry on population balancing. The buff was during the first day of early access for Stormblood (patch 4.0) as The Road to 60.

EXP Bonus icon1.png EXP Bonus

When a Mentor status icon1.pngMentor forms a party with a New adventurer status icon1.png New Adventurer or Returner status icon1.png Returner, they both receive a bonus to experience points earned from adventuring activities. This experience point bonus applies until level 90.

Bonuses to experience points earned will apply to the following:

Both mentors and new adventurers must be in the same area to receive the experience point bonus. The experience point bonus will not apply when suffering an experience point penalty due to discrepancies in level or when using the Unrestricted Party feature.


Prior to Level 15

Battlecraft Leves, FATEs and your class Hunting Log should get you to 15 in fairly short order (a couple of hours, tops). Leverage as many of the above bonuses as you can. Once you hit 15 you can queue Dungeon Sastasha, and level 16 will allow you to use Duty Roulette: Leveling.

Dailies

While queuing, participating in level-appropriate FATEs and completing one-time Hunting Logs will allow you to use your downtime. Prior to level 60 Battlecraft Leves are available. After 60, Stormblood and later zones have an EXP Up mechanic for FATEs. Beginning with Shadowbringers, players also have the Shared FATE system to work on.

  • The Hunt has both daily and weekly bills that offer some EXP. Generally quick and easy to do while waiting in a queue.

Weeklies

Next Steps

Once you have exhausted all of your repeatable options, the fastest EXP per hour is going to be your highest available leveling dungeon. Leveling dungeons are those whose level doesn't end in a 0. As an example, when you get to level 50 run the level 47 dungeon, The Aurum Vale, until you can switch to the level 51 dungeon, The Dusk Vigil. Level-cap dungeons (50/60/70/80) are designed to dispense Allagan Tomestones to help players gear themselves, and not for Experience.

Alternatives are available when queue times are very long (15 minutes or more, common during off-hours and for DPS):

Deep Dungeons

Field Operations


Additional, last-ditch options (for horrifically long queues) that are designed to be slower than human players include:

Squadrons

Command Missions: A specific subset of dungeons up to level 57 (for leveling).

The Duty Support System

A Realm Reborn 2.0 dungeons only, as of patch 6.1.

The Trust System

All Shadowbringers and Endwalker dungeons, covering levels 71 - 90.