Endwalker content

Difference between revisions of "The Dark Inside"

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m (Clarified Astral Eclipse)
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Zodiark strikes across the entire stage, pushing anyone he hits to their death.  This attack's AoE marker is extremely short.  It is indicated by Zodiark going to the left or right corner of the arena, and striking across the arena diagonally.  When you see Zodiark move to the corner of the stage, dodge to the other corner so the attack misses you, or use a power that makes you immune to knockback.
Zodiark strikes across the entire stage, pushing anyone he hits to their death.  This attack's AoE marker is extremely short.  It is indicated by Zodiark going to the left or right corner of the arena, and striking across the arena diagonally.  When you see Zodiark move to the corner of the stage, dodge to the other corner so the attack misses you, or use a power that makes you immune to knockback.


'''Starfall'''
'''Astral Eclipse'''


Zodiark relives the Final Days by flying around the arena, calling down stars to strike the platform. These stars deal extremely high damage. If you look into the sky, you can see the stars before they fall towards the platform.  They land in a 3x3 pattern indicated by the colored circles on the floor.  By looking at the stars, you can see where on the platform will remain safe.
Zodiark relives the Final Days by flying around the arena in a counter clock wise direction, calling down stars to strike the platform. These stars deal extremely high damage. While Zodiark is flying around the arena, directional tethers starts appearing. Look at sky towards the origin of the tethers to see the patterns in which the stars will fall.  They land in a 3x3 pattern indicated by the colored circles on the floor in same order of when the tethers appear.  By looking at the stars, you can see where on the platform will remain safe.


'''Trimorphos Exoteikos'''
'''Trimorphos Exoteikos'''

Revision as of 22:08, 5 December 2021

See also: The Minstrel's Ballad: Zodiark's Fall

Trial.png

The Dark Inside

The Dark Inside.png
Level
83 (Sync: 84)
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Roulette
Trials
Req. quest
Main Scenario quest The Martyr
Patch
6.0

Zodiark's shackles have finally been broken, bringing His millennia-long imprisonment to an end. This premature awakening is the work of Fandaniel, who has cast aside his duty as an Ascian to turn the god of Darkness against the very star He was created to protect. With Zodiark's unfathomable power at his disposal, Fandaniel has selected his first victim─the Warrior of Light, who has ever been a thorn in the Ascian's side.

— In-game description

The Dark Inside is a level 83 trial introduced in patch 6.0 with Endwalker.

Guide

Aggressive difficulty r6.png Zodiark

Players can fall off the arena.

Kokytos

At the start of the fight, Zodiark reduces everyone's HP to 1. Consider healing.

Exoterikos

Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear. If a triangle appears, a cone attack will come out of it... move towards the side of the arena with the triangle, but not directly in front of it. If a square appears, a attack will will the entire side of the arena.... move away from the square.

Ania

Tankbuster. Moderate damage, rarely used.

Styx

This is the world's most serious stack marker. Everyone has to stack. It hits multiple times, dealing extreme damage. The healers should pop cooldowns and cast AoE heals repeatedly until the attack ends.

Paradeigma

Summons one of two mechanics: either behemoths or the snakes. The behemoths spawn AoE attacks on two corners of the arena, while the snakes spawn a line aoe accross the platform.

Adikia

Two fist blows hit the left and right side of the arena, with a narrow cone that is safe in the middle front and back.

Phlegeton

Three waves of AoEs appear under the players. Keep moving.


  • Complete Control

Phase transition. In the new phase he stars using Astral Flow during attacks, and mixing attacks together more rapidly. Zodiark will occasionally use Kokytos again in the second phase.


Astral Flow

Used immediately after Paradeigma, but before those attacks hit. The floor will rotate 90 degrees, with all players held in place. The direction the stage will rotate will be indicated by arrows. Stand so you won't be hit by any monsters after the stage finishes rotating. Depending on the attacks on the field, you may need to stand in the orange markers to be safe after the stage finishes rotating.

Triple Esoteric Ray

Three lasers will shoot across the field in the order they appear. These attacks don't linger, so the moment the laser appears it is safe to walk into the effect.

Algedon

Zodiark strikes across the entire stage, pushing anyone he hits to their death. This attack's AoE marker is extremely short. It is indicated by Zodiark going to the left or right corner of the arena, and striking across the arena diagonally. When you see Zodiark move to the corner of the stage, dodge to the other corner so the attack misses you, or use a power that makes you immune to knockback.

Astral Eclipse

Zodiark relives the Final Days by flying around the arena in a counter clock wise direction, calling down stars to strike the platform. These stars deal extremely high damage. While Zodiark is flying around the arena, directional tethers starts appearing. Look at sky towards the origin of the tethers to see the patterns in which the stars will fall. They land in a 3x3 pattern indicated by the colored circles on the floor in same order of when the tethers appear. By looking at the stars, you can see where on the platform will remain safe.

Trimorphos Exoteikos

Zodiark places three Exoteikos attacks in a row.


As the fight continues, the attacks come faster and overlap more and more. This acts as a soft enrage timer.