Difference between revisions of "The Dark Inside"
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(Greatly expanded detail on abilities, including extensive documentation of the Astral Eclipse "stars" phase.) |
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===[[File:Aggressive difficulty r6.png|link=]] [[Zodiark]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Zodiark]]=== | ||
Players can fall off the arena. | Players can fall off the arena. The boss is confined to a single side of the arena. Staying near the center of the arena most of the time allows quicker response to most mechanics. | ||
'''Kokytos''' | '''Kokytos''' | ||
At the start of the fight, Zodiark reduces everyone's HP to 1. | At the start of the fight, and periodically starting in Phase 2, Zodiark reduces everyone's HP to 1, requiring rapid healing. This is always followed by another mechanic that does not deal damage immediately, so healers have at least a couple GCDs to get everyone healed back up. | ||
'''Exoterikos''' | '''Exoterikos''' | ||
Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear. If a triangle appears, a cone attack will come out of it. | Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear. If a triangle appears, a cone attack will come out of it. Move towards the side of the arena with the triangle, but not directly in front of it. The triangle runs from the mid-point of the side it is on to roughly the two opposing corners. If a square appears, that half of the arena will be hit by the attack, so simply move to the other side of the arena opposite the square. | ||
The beams and spawning animations are color-coded. The triangle is a purple beam with a blue and purple rune at the target location, while the square is a red/pink beam and rune. | |||
In phase 1, Zodiark uses Exoterikos twice in succession, spawning a triangle on the right (east) side of the arena, followed by a square on the left (west) side. Usage of the ability in Phase 2 is randomized. | |||
'''Ania''' | '''Ania''' | ||
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'''Styx''' | '''Styx''' | ||
Extremely high damage stack marker. Everyone should to stack, and remain stacked, as it hits multiple times for extreme damage. The healers should pop cooldowns and cast AoE heals repeatedly until the attack ends. | |||
'''Paradeigma''' | '''Paradeigma''' | ||
Summons one of two mechanics: either behemoths or | Summons one of two mechanics: either behemoths or snakes. The behemoths spawn in pairs, each creating an AoE circles that covers on quadrant (and a bit) of the arena, leaving the other two quadrants (mostly) safe. The snakes spawn two line AoEs across the platform, each taking up a quarter of the width of the platform in that direction. There's always a safe spot between the two snakes, and another on one of the two sides of the snakes. | ||
In Phase 1, Zodiark casts PAradeigma twice in succession. The first is behemoths in the front left (NW) and back right (SE) corners. The second is snakes on the right side of the arena, creating safe zones at the very front (north) and backwards (south) of the midpoint. | |||
'''Adikia''' | '''Adikia''' | ||
Two fist blows hit the left and right side of the arena, | Two fist blows hit the left and right side of the arena, creating two large circles that meet in the center of the arena. This leave two curved cones as safe spots, one in the front (north) near Zodiark and one in the back (south). | ||
'''Phlegeton''' | '''Phlegeton''' | ||
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Three waves of AoEs appear under the players. Keep moving. | Three waves of AoEs appear under the players. Keep moving. | ||
---- | |||
'''Complete Control''' | |||
Phase transition. | |||
'''Astral Flow''' | |||
Used immediately after most casts of Paradeigma in this phase, but before those attacks hit. The floor will rotate 90 degrees, with all players held in place. The direction the stage will rotate will be indicated by arrows. Note that the ''mechanics'' are the ones doing the rotating, not the players. The players will be frozen in place, and the platform, along with mechanics and telegraph zones, will rotate in the direction of the arrows. Stand so you won't be hit by any monsters after the stage finishes rotating. Depending on the attacks on the field, you may need to stand in am orange telegraph marker area to be safe after the stage finishes rotating. | |||
For example, if behemoths spawn in the front-left and back-left corners, with the arrows pointing left (counter-clockwise), the attacks will ultimately hit the back-left and back-right corners (the telegraphs/attacks rotated counter-clockwise), so the safe zones would be either of the front areas. | |||
'''Triple Esoteric Ray''' | '''Triple Esoteric Ray''' | ||
Three lasers will shoot across the field in the order they appear. These attacks don't linger, so the moment the laser appears it is safe to walk into the effect. | Three lasers will shoot across the field in the order they appear. These attacks don't linger, so the moment the laser appears it is safe to walk into the effect. The laser appear in one of two sequences, either the left and right side of the arena with the center safe, then the center laser fires, or vice versa (center then left and right). | ||
'''Algedon''' | '''Algedon''' | ||
Zodiark strikes across the entire stage, pushing anyone he hits to their death. This attack's AoE marker is extremely short. It is indicated by Zodiark going to the left or right corner of the arena, and striking across the arena diagonally. When you see Zodiark move to the corner of the stage, dodge to the other corner so the attack misses you, or use a power that makes you immune to knockback. | Zodiark strikes across the entire stage, pushing anyone he hits to their death. This attack's AoE marker is extremely short. It is indicated by Zodiark going to the front-left or front-right corner of the arena, and striking across the arena diagonally. When you see Zodiark move to the corner of the stage, dodge to the other corner so the attack misses you (for example, if he goes to the front-left corner, the safe zones would be the front-right and back-left_, or use a power that makes you immune to knockback. | ||
'''Astral Eclipse''' | '''Astral Eclipse''' | ||
Zodiark relives the Final Days | Zodiark relives the Final Days, becoming untargetable and flying around the arena in a counter clock wise direction, calling down stars to strike the platform. On each of the 3 other sides of the platform, Zodiark will spawn a long tether from the center of the platform to a pattern of stars in the sky off that side of the platform. The stars indicate where the damage zones on the platform will be, with the platform being divided into a 3x3 grid. Note that the "bottom" of the stars as seen from the platform is the side of the platform ''nearer'' to the start pattern, while the top is the side of the platform farther from those stars. In effect, the AoE patterns seen in the sky are the way the AoE circles on the platform would be seen from ''below'', not above (for example, if the top-left of the pattern is empty, that means the ''back-left'', as you are looking at that pattern, is safe) | ||
In normal mode, Zodiark has only 3 patterns of stars: | |||
* | * * | * | |||
* * * | | * * * | |||
* | * * | * | |||
Note that these are oriented as seen from the platform. The safe zones for the first pattern are in the back-left and front-right, as you're facing that star pattern in the sky. If the patterns appeared in this order, the safe zones would be the south-east and north-west, followed by the center or middle-edges, followed by any of the 4 corners. | |||
Zodiark appears to always summon the leftmost pattern above (the zig-zag pattern) as the first pattern, then the other two in a random order. | |||
'''Trimorphos | '''Trimorphos Exoterikos''' | ||
Zodiark places three | Zodiark places three Exoterikos attacks in sequence, one on each of the other 3 sides of the platform in a random order. Sometimes this attack requires movement between the attacks, sometimes one quadrant is simply safe from all of them. | ||
As the fight continues, the attacks come faster and overlap more and more. This acts as a soft enrage timer. | As the fight continues, the attacks come faster and begin to overlap more and more. This acts as a soft enrage timer. In particular, watch out for overlaps of Exoterikos and either Paradeigma or Adikia, as these can result in restricted safe zones. | ||
{{Duties nav|trial}} | {{Duties nav|trial}} |
Revision as of 09:55, 6 December 2021
- See also: The Minstrel's Ballad: Zodiark's Fall
The Dark Inside
- Level
- 83 (Sync: 84)
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Trials
- Req. quest
- The Martyr
- Patch
- 6.0
“Zodiark's shackles have finally been broken, bringing His millennia-long imprisonment to an end. This premature awakening is the work of Fandaniel, who has cast aside his duty as an Ascian to turn the god of Darkness against the very star He was created to protect. With Zodiark's unfathomable power at his disposal, Fandaniel has selected his first victim─the Warrior of Light, who has ever been a thorn in the Ascian's side.
— In-game description
The Dark Inside is a level 83 trial introduced in patch 6.0 with Endwalker.
Guide
Zodiark
Players can fall off the arena. The boss is confined to a single side of the arena. Staying near the center of the arena most of the time allows quicker response to most mechanics.
Kokytos
At the start of the fight, and periodically starting in Phase 2, Zodiark reduces everyone's HP to 1, requiring rapid healing. This is always followed by another mechanic that does not deal damage immediately, so healers have at least a couple GCDs to get everyone healed back up.
Exoterikos
Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear. If a triangle appears, a cone attack will come out of it. Move towards the side of the arena with the triangle, but not directly in front of it. The triangle runs from the mid-point of the side it is on to roughly the two opposing corners. If a square appears, that half of the arena will be hit by the attack, so simply move to the other side of the arena opposite the square.
The beams and spawning animations are color-coded. The triangle is a purple beam with a blue and purple rune at the target location, while the square is a red/pink beam and rune.
In phase 1, Zodiark uses Exoterikos twice in succession, spawning a triangle on the right (east) side of the arena, followed by a square on the left (west) side. Usage of the ability in Phase 2 is randomized.
Ania
Tankbuster. Moderate damage, rarely used.
Styx
Extremely high damage stack marker. Everyone should to stack, and remain stacked, as it hits multiple times for extreme damage. The healers should pop cooldowns and cast AoE heals repeatedly until the attack ends.
Paradeigma
Summons one of two mechanics: either behemoths or snakes. The behemoths spawn in pairs, each creating an AoE circles that covers on quadrant (and a bit) of the arena, leaving the other two quadrants (mostly) safe. The snakes spawn two line AoEs across the platform, each taking up a quarter of the width of the platform in that direction. There's always a safe spot between the two snakes, and another on one of the two sides of the snakes.
In Phase 1, Zodiark casts PAradeigma twice in succession. The first is behemoths in the front left (NW) and back right (SE) corners. The second is snakes on the right side of the arena, creating safe zones at the very front (north) and backwards (south) of the midpoint.
Adikia
Two fist blows hit the left and right side of the arena, creating two large circles that meet in the center of the arena. This leave two curved cones as safe spots, one in the front (north) near Zodiark and one in the back (south).
Phlegeton
Three waves of AoEs appear under the players. Keep moving.
Complete Control
Phase transition.
Astral Flow
Used immediately after most casts of Paradeigma in this phase, but before those attacks hit. The floor will rotate 90 degrees, with all players held in place. The direction the stage will rotate will be indicated by arrows. Note that the mechanics are the ones doing the rotating, not the players. The players will be frozen in place, and the platform, along with mechanics and telegraph zones, will rotate in the direction of the arrows. Stand so you won't be hit by any monsters after the stage finishes rotating. Depending on the attacks on the field, you may need to stand in am orange telegraph marker area to be safe after the stage finishes rotating.
For example, if behemoths spawn in the front-left and back-left corners, with the arrows pointing left (counter-clockwise), the attacks will ultimately hit the back-left and back-right corners (the telegraphs/attacks rotated counter-clockwise), so the safe zones would be either of the front areas.
Triple Esoteric Ray
Three lasers will shoot across the field in the order they appear. These attacks don't linger, so the moment the laser appears it is safe to walk into the effect. The laser appear in one of two sequences, either the left and right side of the arena with the center safe, then the center laser fires, or vice versa (center then left and right).
Algedon
Zodiark strikes across the entire stage, pushing anyone he hits to their death. This attack's AoE marker is extremely short. It is indicated by Zodiark going to the front-left or front-right corner of the arena, and striking across the arena diagonally. When you see Zodiark move to the corner of the stage, dodge to the other corner so the attack misses you (for example, if he goes to the front-left corner, the safe zones would be the front-right and back-left_, or use a power that makes you immune to knockback.
Astral Eclipse
Zodiark relives the Final Days, becoming untargetable and flying around the arena in a counter clock wise direction, calling down stars to strike the platform. On each of the 3 other sides of the platform, Zodiark will spawn a long tether from the center of the platform to a pattern of stars in the sky off that side of the platform. The stars indicate where the damage zones on the platform will be, with the platform being divided into a 3x3 grid. Note that the "bottom" of the stars as seen from the platform is the side of the platform nearer to the start pattern, while the top is the side of the platform farther from those stars. In effect, the AoE patterns seen in the sky are the way the AoE circles on the platform would be seen from below, not above (for example, if the top-left of the pattern is empty, that means the back-left, as you are looking at that pattern, is safe)
In normal mode, Zodiark has only 3 patterns of stars:
* | * * | * * * * | | * * * * | * * | *
Note that these are oriented as seen from the platform. The safe zones for the first pattern are in the back-left and front-right, as you're facing that star pattern in the sky. If the patterns appeared in this order, the safe zones would be the south-east and north-west, followed by the center or middle-edges, followed by any of the 4 corners.
Zodiark appears to always summon the leftmost pattern above (the zig-zag pattern) as the first pattern, then the other two in a random order.
Trimorphos Exoterikos
Zodiark places three Exoterikos attacks in sequence, one on each of the other 3 sides of the platform in a random order. Sometimes this attack requires movement between the attacks, sometimes one quadrant is simply safe from all of them.
As the fight continues, the attacks come faster and begin to overlap more and more. This acts as a soft enrage timer. In particular, watch out for overlaps of Exoterikos and either Paradeigma or Adikia, as these can result in restricted safe zones.