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Difference between revisions of "Vanaspati"

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(Expanded details of boss abilities.)
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{{#ev:youtube|wrK5fxU9wms|350|right|Video guide by AzuriteRPG}}
{{#ev:youtube|wrK5fxU9wms|350|right|Video guide by AzuriteRPG}}
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Snatcher]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Snatcher]]===
* '''Niote of Despair''': Room-wide AOE.  
* '''Last Gasp''': Tank Buster
* '''Mouth off''': Boss summons non-targetable mouth enemies around the edge of the arena. After some time they will spawn an AOE on themselves. The mouths that says "..." won't spawn an AOE so make avoid the attacks by moving toward it.
* '''Note of Despair''': Room-wide AOE.  
* '''Last  Gasp''': Tank Buster
* '''Mouth Off''': Boss summons 5 non-targetable mouthes in the ground around the edge of the arena. After some time they will spawn an AOE on themselves. Two of the mouths that says "...", which will not spawn an AOE.  To avoid the attack, stand on or behind either of the "..." mouths.  After the first cast, Mouth Off will be accompanied by either '''Lost Hope''' or '''What Is Left/Right''' to make the mechanic more difficult. If accompanied by '''What Is Left/Right''', only one of the two "..." mouths will be safe, as the other will be covered by the second ability AoE, so stay close to the boss until the side being attacks is identified.
* '''What is left/right''': Covers half the room with AOE
* '''What Is Left/Right''': Covers half the room with AOE.  "Left" and "Right" are relative to the boss's current facing.  This ability can accompany '''Mouth Off''' or '''Wallow'''.
* '''Lost Hope''': Debuffs player with '''Temporary Misdirection''' (can only move in the direction the finger is pointing). This can be cast right before '''Mouth off'''.
* '''Lost Hope''': Debuffs player with '''Temporary Misdirection''', creating a pointing finger spinning above the player's head.  When any movement input occurs, the finger will freeze and the player will run straight in the direction the finger is currently pointing.  The finger will resume spinning once the player stops moving.  Note that all motion, regardless of movement input, is in the direction of the finger (so no strafing or backpedaling relative to the finger).  As the finger spins rather fast, the easiest way to move in a specific direction is to quickly tap the movement key repeatedly in short bursts until the character is moving in the correct direction (the arrow spins briefly between inputs), then hold the key down until you're in the correct position. This will be cast right before certain '''Mouth Off''' casts to make reaching a safe zone more difficult.
* '''Wallow''': Red damage circles will appear around all players, forcing them to spread out.  This ability does not have a cast time, nor does it create a visible debuff effect.  It occurs alongside certain casts of '''What Is Left/Right''' to complicate moving to the safe side of the boss.


===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Wrecker]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Wrecker]]===
* '''Total Wreck''': Tank Buster
* '''Total Wreck''': Tank Buster
* '''Meaningless Destruction''': Room-wide AOE.
* '''Meaningless Destruction''': Room-wide AOE.
* '''Poison Heart''': Stack Marker on random party member.
* '''Poison Heart''': Stack Marker on random party member. Has a long cast time (and the target marker will not occur until the cast finishes), but still grants several seconds to stack up after the cast finishes.
* '''Unholy Water''': Summons Water Orbs around the edge of the arena. The boss will cast '''Aether Siphon''' afterwards.
* '''Unholy Water''': Summons 6 Water Orbs around the edge of the arena.  Running into an orb will absorb the player, applying Fetters, stunning the player for 10s and applying a substantial water resistance down debuff, but making the player immune to fire damage. The boss will cast one of the two variants of '''Aether Siphon''' immediately after summoning the orbs.
* '''Aether Siphon.''': Absorbs aether from either the burning buildings (Fire) or the Lake (Water). Will cast '''Aether Spray''' afterwards.  
* '''Aether Siphon.''': Absorbs aether from either the burning buildings (Fire) or the Lake (Water). The boss will cast the associated element's '''Aether Spray''' immediately afterwards.  The first usage of Aether Siphon is random, after which it will alternate between the two types.
* '''Aether Spray - Fire''': Run into one of the summoned Water Orbs.
* '''Aether Spray - Fire''': Deals a lethal blast of unavoidable fire damage.  Run into one of the summoned Water Orbs to negate the damage.  The Fetters effect from the orbs will be removed once the damage from the Aether Spray is negated.
* '''Aether Spray - Water''': Run to the center to avoid being pushed out of the arena.
* '''Aether Spray - Water''': Circular knockback from the center of the room.  Run to the center of the room to avoid being pushed into the ring of fire around the arena.  Also position to avoid being pushed into a water orb, as the knockback distance is sufficient to cause you to hit one (and become Fettered) if pushed in their direction.  Knockback immunity abilities can be used to negate the knockback instead.


===[[File:Aggressive difficulty r6.png|link=]] Blasphemy: [[Svarbhanu]]===
===[[File:Aggressive difficulty r6.png|link=]] Blasphemy: [[Svarbhanu]]===
* '''Gnashing of Teeth''': Tank Buster
* '''Gnashing of Teeth''': Tank Buster
* '''Flames of Decay''': Room-wide AOE
* '''Flames of Decay''': Room-wide AOE
* ''' Aetherial Disruption.''': Marks each row of the Arena with Red or Blue line AOEs. After a while the boss will flash a color on your screen denoting which color rows he will blow up so players should move to the opposite color before the boss finishes the cast.
* '''Aetherial Disruption''': Marks each quarter of the arena (oriented east-west, aligned with the floor tile grid) with an AOE, colored with either Red Circles or Blue Triangles. There will always be two of each, oriented such that either one half of the room is each color, or the center two lines are one color and the outer two are the other. Shortly thereafter, an overlay will be displayed on each player's screen of either the Red Circle or Blue Triangle graphic.  This indicates which of the two line colors will explode, so players should move to a line of the other color to avoid damage.  This is complicated by '''Crumbling Sky''', which is case after every single '''Aetherial Disruption''' except the first.
* '''Crumbling Sky''': ?
* '''Crumbling Sky''': Cast immediately following most '''Aetherial Disruption''' casts, causing one ''or both'' of the following effects to occur:
* '''Chaotic Pulse''': ?
** ''Radial knockback'': telegraphs and then knocks all players back from the center of the room.  The knockback will resolve just before the line AoEs do.  Note that the edge of the arena is a lightning zone and will apply an non-removeable bleed debuff for a moderate duration, so avoid being knocked back into the edge of the arena.  The knockback is just short of half the width of the arena, so you do not have to be oriented diagonally to the center of the room to avoid the arena edge.
 
** ''Circular AoE'': causes brown circular AoEs to appear around each player.  These AoE circles will resolve at the same time as the line AoE explodes.  If cast alongside the radial knockback, the circular AoEs (and line AoEs) will resolve approximately 1-1.5 seconds after the knockback finishes, giving the player a brief window to reposition slightly (enough time to run out of the circle of someone you're stacked on after the knockback, but only just).


'''Meteor phase'''
'''Meteor phase'''
* The boss flies off the arena and will start summoning a series of 3 meteors for each row of the arena.
* The boss moves to the east edge of the arena and casts '''Crumbling Sky''', but this does not trigger the same effects as it does during '''Aetherial Disruption'''.
* Since only 3 meteors are summoned run to the empty row to avoid damage.
* Instead, the boss flies off the east edge of the arena and will start summoning a series of meteor patterns in the air in front of it.
* After each set of meteors fall the boss will also place AOE circles down to impede running to the next safe zone.
* Each pattern has 3 meteors and a gap, either between the meteors or at one end, with each "slot" indicating a lane of the arena (the same east-west lanes used for '''Aetherial Disruption''', aligned with the floor grid).
* The lanes that have a meteor will be struck with high damage, so players should move to the lane indicated by where the gap is in the line.
* After each set of meteors, random tiles in the arena will be targeted by circular AoEs that resolve just before the next set of meteors (while you're moving to avoid the next set).  These circles are confined within each tile, leaving room to run between diagonally-adjacent circles.  The circles are never directly adjacent to each other, so they rarely significantly impede travel to the safe "lane" in the arena, but should still be avoided.


==Loot==
==Loot==

Revision as of 06:23, 8 December 2021

Dungeon.png

Vanaspati

Vanaspati.png
Level
85 (Sync: 86)
Item Level
510
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Roulette
Leveling
Req. quest
Main Scenario quest Skies Aflame
Entrance
Thavnair (X:25.5, Y:36.7)
Patch
6.0

The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray.

— In-game description

Vanaspati is a level 85 dungeon introduced in patch 6.0 with Endwalker.

Vanaspati is Lord of the Forest in Sanskrit.

Objectives

Bosses

Video guide by AzuriteRPG

Aggressive difficulty r6.png Terminus Snatcher

  • Last Gasp: Tank Buster
  • Note of Despair: Room-wide AOE.
  • Mouth Off: Boss summons 5 non-targetable mouthes in the ground around the edge of the arena. After some time they will spawn an AOE on themselves. Two of the mouths that says "...", which will not spawn an AOE. To avoid the attack, stand on or behind either of the "..." mouths. After the first cast, Mouth Off will be accompanied by either Lost Hope or What Is Left/Right to make the mechanic more difficult. If accompanied by What Is Left/Right, only one of the two "..." mouths will be safe, as the other will be covered by the second ability AoE, so stay close to the boss until the side being attacks is identified.
  • What Is Left/Right: Covers half the room with AOE. "Left" and "Right" are relative to the boss's current facing. This ability can accompany Mouth Off or Wallow.
  • Lost Hope: Debuffs player with Temporary Misdirection, creating a pointing finger spinning above the player's head. When any movement input occurs, the finger will freeze and the player will run straight in the direction the finger is currently pointing. The finger will resume spinning once the player stops moving. Note that all motion, regardless of movement input, is in the direction of the finger (so no strafing or backpedaling relative to the finger). As the finger spins rather fast, the easiest way to move in a specific direction is to quickly tap the movement key repeatedly in short bursts until the character is moving in the correct direction (the arrow spins briefly between inputs), then hold the key down until you're in the correct position. This will be cast right before certain Mouth Off casts to make reaching a safe zone more difficult.
  • Wallow: Red damage circles will appear around all players, forcing them to spread out. This ability does not have a cast time, nor does it create a visible debuff effect. It occurs alongside certain casts of What Is Left/Right to complicate moving to the safe side of the boss.

Aggressive difficulty r6.png Terminus Wrecker

  • Total Wreck: Tank Buster
  • Meaningless Destruction: Room-wide AOE.
  • Poison Heart: Stack Marker on random party member. Has a long cast time (and the target marker will not occur until the cast finishes), but still grants several seconds to stack up after the cast finishes.
  • Unholy Water: Summons 6 Water Orbs around the edge of the arena. Running into an orb will absorb the player, applying Fetters, stunning the player for 10s and applying a substantial water resistance down debuff, but making the player immune to fire damage. The boss will cast one of the two variants of Aether Siphon immediately after summoning the orbs.
  • Aether Siphon.: Absorbs aether from either the burning buildings (Fire) or the Lake (Water). The boss will cast the associated element's Aether Spray immediately afterwards. The first usage of Aether Siphon is random, after which it will alternate between the two types.
  • Aether Spray - Fire: Deals a lethal blast of unavoidable fire damage. Run into one of the summoned Water Orbs to negate the damage. The Fetters effect from the orbs will be removed once the damage from the Aether Spray is negated.
  • Aether Spray - Water: Circular knockback from the center of the room. Run to the center of the room to avoid being pushed into the ring of fire around the arena. Also position to avoid being pushed into a water orb, as the knockback distance is sufficient to cause you to hit one (and become Fettered) if pushed in their direction. Knockback immunity abilities can be used to negate the knockback instead.

Aggressive difficulty r6.png Blasphemy: Svarbhanu

  • Gnashing of Teeth: Tank Buster
  • Flames of Decay: Room-wide AOE
  • Aetherial Disruption: Marks each quarter of the arena (oriented east-west, aligned with the floor tile grid) with an AOE, colored with either Red Circles or Blue Triangles. There will always be two of each, oriented such that either one half of the room is each color, or the center two lines are one color and the outer two are the other. Shortly thereafter, an overlay will be displayed on each player's screen of either the Red Circle or Blue Triangle graphic. This indicates which of the two line colors will explode, so players should move to a line of the other color to avoid damage. This is complicated by Crumbling Sky, which is case after every single Aetherial Disruption except the first.
  • Crumbling Sky: Cast immediately following most Aetherial Disruption casts, causing one or both of the following effects to occur:
    • Radial knockback: telegraphs and then knocks all players back from the center of the room. The knockback will resolve just before the line AoEs do. Note that the edge of the arena is a lightning zone and will apply an non-removeable bleed debuff for a moderate duration, so avoid being knocked back into the edge of the arena. The knockback is just short of half the width of the arena, so you do not have to be oriented diagonally to the center of the room to avoid the arena edge.
    • Circular AoE: causes brown circular AoEs to appear around each player. These AoE circles will resolve at the same time as the line AoE explodes. If cast alongside the radial knockback, the circular AoEs (and line AoEs) will resolve approximately 1-1.5 seconds after the knockback finishes, giving the player a brief window to reposition slightly (enough time to run out of the circle of someone you're stacked on after the knockback, but only just).

Meteor phase

  • The boss moves to the east edge of the arena and casts Crumbling Sky, but this does not trigger the same effects as it does during Aetherial Disruption.
  • Instead, the boss flies off the east edge of the arena and will start summoning a series of meteor patterns in the air in front of it.
  • Each pattern has 3 meteors and a gap, either between the meteors or at one end, with each "slot" indicating a lane of the arena (the same east-west lanes used for Aetherial Disruption, aligned with the floor grid).
  • The lanes that have a meteor will be struck with high damage, so players should move to the lane indicated by where the gap is in the line.
  • After each set of meteors, random tiles in the arena will be targeted by circular AoEs that resolve just before the next set of meteors (while you're moving to avoid the next set). These circles are confined within each tile, leaving room to run between diagonally-adjacent circles. The circles are never directly adjacent to each other, so they rarely significantly impede travel to the safe "lane" in the arena, but should still be avoided.

Loot

Silver Coffer (small).png Terminus Snatcher

No item drops found that match the constraints of the query.

Silver Coffer (small).png Terminus Wrecker

No item drops found that match the constraints of the query.

Silver Coffer (small).png Svarbhanu

No item drops found that match the constraints of the query.

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X: 10.0 Y: 7.4)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 2 (X: 10.6 Y: 6.0)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 3 (X: 11.2 Y: 9.5)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 4 (X: 10.9 Y: 7.4)

Name Type Item Level Rarity Quantity

Images

Gear Images

Dungeon Images