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Difference between revisions of "Vanaspati"

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(Expanded details of boss abilities.)
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==Bosses==
==Bosses==
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking '''Vulnerability Up''' debuff.
{{#ev:youtube|wrK5fxU9wms|350|right|Video guide by AzuriteRPG}}
{{#ev:youtube|wrK5fxU9wms|350|right|Video guide by AzuriteRPG}}
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Snatcher]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Snatcher]]===
* '''Last Gasp''': Tank Buster
* '''Last Gasp''': Tank Buster.
* '''Note of Despair''': Room-wide AOE.  
* '''Note of Despair''': Room-wide AOE.  
* '''Mouth Off''': Boss summons 5 non-targetable mouthes in the ground around the edge of the arena. After some time they will spawn an AOE on themselves. Two of the mouths that says "...", which will not spawn an AOE.  To avoid the attack, stand on or behind either of the "..." mouths. After the first cast, Mouth Off will be accompanied by either '''Lost Hope''' or '''What Is Left/Right''' to make the mechanic more difficult.  If accompanied by '''What Is Left/Right''', only one of the two "..." mouths will be safe, as the other will be covered by the second ability AoE, so stay close to the boss until the side being attacks is identified.
* '''Mouth Off''': Boss summons 5 non-targetable mouthes in the ground around the edge of the arena. After some time they will spawn an AOE on themselves. Two of the mouths are closed and will be safe zones.  To avoid the attack, stand on or behind either of the closed mouths.  
* '''What Is Left/Right''': Covers half the room with AOE.  "Left" and "Right" are relative to the boss's current facing.  This ability can accompany '''Mouth Off''' or '''Wallow'''.
* '''What Is Left/Right''': Fires from the left or right of the boss's hitbox and covers that side of the arena in an AoE. Players can determine which attack is coming by looking to see which arm the boss is raising. This ability can accompany '''Mouth Off''' or '''Wallow'''.
* '''Lost Hope''': Debuffs player with '''Temporary Misdirection''', creating a pointing finger spinning above the player's head. When any movement input occurs, the finger will freeze and the player will run straight in the direction the finger is currently pointing.  The finger will resume spinning once the player stops moving.  Note that all motion, regardless of movement input, is in the direction of the finger (so no strafing or backpedaling relative to the finger).  As the finger spins rather fast, the easiest way to move in a specific direction is to quickly tap the movement key repeatedly in short bursts until the character is moving in the correct direction (the arrow spins briefly between inputs), then hold the key down until you're in the correct position. This will be cast right before certain '''Mouth Off''' casts to make reaching a safe zone more difficult.
* '''Lost Hope''': Players are debuffed with '''Temporary Misdirection''', placing a spinning hand over their heads. When players move, the hand stops spinning and they can only move in a straight line in the direction the hand points. This debuff will most commonly still be affecting players during '''Mouth Off''', so players must carefully time their movement to reach the safe zones as the hand moves quite quickly, but players will have time to correctly orient themselves if they are cautious.
* '''Wallow''': Red damage circles will appear around all players, forcing them to spread out. This ability does not have a cast time, nor does it create a visible debuff effect.  It occurs alongside certain casts of '''What Is Left/Right''' to complicate moving to the safe side of the boss.
* '''Wallow''': Each player will receive a point-blank AoE with a red arrow marker over their head, requiring players to spread out to avoid overlapping damage. This attack doesn't have a cast bar and is used infrequently, only during '''What is Left/Right'''.
These attacks will repeat until the boss is defeated.


===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Wrecker]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Wrecker]]===
* '''Total Wreck''': Tank Buster
After roughly ten seconds, the edge of the arena is set on fire and debuffs with a 30 second '''Burns''', dealing Damage over Time.
* '''Total Wreck''': Tank Buster.
* '''Meaningless Destruction''': Room-wide AOE.
* '''Meaningless Destruction''': Room-wide AOE.
* '''Poison Heart''': Stack Marker on random party member. Has a long cast time (and the target marker will not occur until the cast finishes), but still grants several seconds to stack up after the cast finishes.
* '''Poison Heart''': A random player receives a stack marker after the cast finishes, requiring players to stack to mitigate damage.
* '''Unholy Water''': Summons 6 Water Orbs around the edge of the arena.  Running into an orb will absorb the player, applying Fetters, stunning the player for 10s and applying a substantial water resistance down debuff, but making the player immune to fire damage. The boss will cast one of the two variants of '''Aether Siphon''' immediately after summoning the orbs.
* '''Unholy Water''': Summons six Water Orbs around the edge of the arena.  Running into an orb will absorb the player, debuffing with '''Fetters''' and applying a '''Water Resistance Down''' debuff, but making the player immune to fire damage. The boss will cast one of the two variants of '''Aether Siphon''' immediately after summoning the orbs.
* '''Aether Siphon.''': Absorbs aether from either the burning buildings (Fire) or the Lake (Water). The boss will cast the associated element's '''Aether Spray''' immediately afterwards.  The first usage of Aether Siphon is random, after which it will alternate between the two types.
* '''Aether Siphon''': Absorbs aether from either the burning buildings (Fire) or the Lake (Water). The boss will cast the associated element's '''Aether Spray''' immediately afterwards.  The first usage of Aether Siphon is random, after which it will alternate between the two types.
* '''Aether Spray - Fire''': Deals a lethal blast of unavoidable fire damage.  Run into one of the summoned Water Orbs to negate the damage. The Fetters effect from the orbs will be removed once the damage from the Aether Spray is negated.
* '''Aether Spray - Fire''': Casts a roomwide fire AoE that can only be avoided if players run to an unoccupied water orb before the cast finishes. Players receive a 20 second '''Burns''' debuff if they are hit.
* '''Aether Spray - Water''': Circular knockback from the center of the room. Run to the center of the room to avoid being pushed into the ring of fire around the arena.  Also position to avoid being pushed into a water orb, as the knockback distance is sufficient to cause you to hit one (and become Fettered) if pushed in their direction.  Knockback immunity abilities can be used to negate the knockback instead.
* '''Aether Spray - Water''': A large radial knockback marker appears in the center of the room. Players can either stand at the center of the arena to avoid being knocked into the edge of the arena, or use a knockback resistance skill.


===[[File:Aggressive difficulty r6.png|link=]] Blasphemy: [[Svarbhanu]]===
===[[File:Aggressive difficulty r6.png|link=]] Blasphemy: [[Svarbhanu]]===
* '''Gnashing of Teeth''': Tank Buster
Roughly ten seconds into the fight, the edge of the arena will be covered in an AoE that inflicts a 15 second '''Bleed''' debuff, dealing Damage over Time.
* '''Flames of Decay''': Room-wide AOE
* '''Gnashing of Teeth''': Tank Buster.
* '''Aetherial Disruption''': Marks each quarter of the arena (oriented east-west, aligned with the floor tile grid) with an AOE, colored with either Red Circles or Blue Triangles. There will always be two of each, oriented such that either one half of the room is each color, or the center two lines are one color and the outer two are the other. Shortly thereafter, an overlay will be displayed on each player's screen of either the Red Circle or Blue Triangle graphic.  This indicates which of the two line colors will explode, so players should move to a line of the other color to avoid damage.  This is complicated by '''Crumbling Sky''', which is case after every single '''Aetherial Disruption''' except the first.
* '''Flames of Decay''': Room-wide AOE.
* '''Crumbling Sky''': Cast immediately following most '''Aetherial Disruption''' casts, causing one ''or both'' of the following effects to occur:
* '''Aetherial Disruption''': Four wide line AoEs divide the floor into quadrants. Two of the AoEs will be red, and two blue. Players will be shown either a red circle or a blue triangle, indicating which AoEs are going to explode. Players must then move to the opposite AoEs to avoid damage.
** ''Radial knockback'': telegraphs and then knocks all players back from the center of the room. The knockback will resolve just before the line AoEs doNote that the edge of the arena is a lightning zone and will apply an non-removeable bleed debuff for a moderate duration, so avoid being knocked back into the edge of the arena. The knockback is just short of half the width of the arena, so you do not have to be oriented diagonally to the center of the room to avoid the arena edge.
* '''Crumbling Sky''': Cast immediately following most '''Aetherial Disruption''' casts, causing one or both of the following effects to occur:
** ''Circular AoE'': causes brown circular AoEs to appear around each player. These AoE circles will resolve at the same time as the line AoE explodes.  If cast alongside the radial knockback, the circular AoEs (and line AoEs) will resolve approximately 1-1.5 seconds after the knockback finishes, giving the player a brief window to reposition slightly (enough time to run out of the circle of someone you're stacked on after the knockback, but only just).
** ''Radial knockback'': Players will be knocked a short distance backwards.
** ''Circular AoE'': Players will be marked with point-blank AoEs, requiring them to spread out.
'''Meteor phase'''
  The boss moves to the east edge of the arena and casts '''Crumbling Sky''', but this does not trigger the same effects as it does during '''Aetherial Disruption'''. The boss will leave the arena and begin firing sets of three meteors at the arena, while small AoEs appear randomly. The meteors are in line with the columns outlined on the floor by the tiles, and the meteors will hit the edge of the stage in line with these columns. When they do, they create an instant line AoE that fires straight across the platform. If players are hit by these, they receive a '''Vulnerability Up''' debuff and are knocked back a short way. Players must determine which column is safe to stand in to avoid the meteors, then avoid the small AoEs that appear randomly around the arena. The boss will fire three sets and return to the arena, where the fight will rersume.


'''Meteor phase'''
From here the only difference is both '''Crumbling Sky''' effects will occur each time it is used. Otherwise, the fight is exactly the same as before.
* The boss moves to the east edge of the arena and casts '''Crumbling Sky''', but this does not trigger the same effects as it does during '''Aetherial Disruption'''.
* Instead, the boss flies off the east edge of the arena and will start summoning a series of meteor patterns in the air in front of it.
* Each pattern has 3 meteors and a gap, either between the meteors or at one end, with each "slot" indicating a lane of the arena (the same east-west lanes used for '''Aetherial Disruption''', aligned with the floor grid).
* The lanes that have a meteor will be struck with high damage, so players should move to the lane indicated by where the gap is in the line.
* After each set of meteors, random tiles in the arena will be targeted by circular AoEs that resolve just before the next set of meteors (while you're moving to avoid the next set).  These circles are confined within each tile, leaving room to run between diagonally-adjacent circles.  The circles are never directly adjacent to each other, so they rarely significantly impede travel to the safe "lane" in the arena, but should still be avoided.


==Loot==
==Loot==

Revision as of 09:37, 11 December 2021

Dungeon.png

Vanaspati

Vanaspati.png
Level
85 (Sync: 86)
Item Level
510
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Roulette
Leveling
Req. quest
Main Scenario quest Skies Aflame
Entrance
Thavnair (X:25.5, Y:36.7)
Patch
6.0

The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray.

— In-game description

Vanaspati is a level 85 dungeon introduced in patch 6.0 with Endwalker.

Vanaspati is Lord of the Forest in Sanskrit.

Objectives

Bosses

Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking Vulnerability Up debuff.

Video guide by AzuriteRPG

Aggressive difficulty r6.png Terminus Snatcher

  • Last Gasp: Tank Buster.
  • Note of Despair: Room-wide AOE.
  • Mouth Off: Boss summons 5 non-targetable mouthes in the ground around the edge of the arena. After some time they will spawn an AOE on themselves. Two of the mouths are closed and will be safe zones. To avoid the attack, stand on or behind either of the closed mouths.
  • What Is Left/Right: Fires from the left or right of the boss's hitbox and covers that side of the arena in an AoE. Players can determine which attack is coming by looking to see which arm the boss is raising. This ability can accompany Mouth Off or Wallow.
  • Lost Hope: Players are debuffed with Temporary Misdirection, placing a spinning hand over their heads. When players move, the hand stops spinning and they can only move in a straight line in the direction the hand points. This debuff will most commonly still be affecting players during Mouth Off, so players must carefully time their movement to reach the safe zones as the hand moves quite quickly, but players will have time to correctly orient themselves if they are cautious.
  • Wallow: Each player will receive a point-blank AoE with a red arrow marker over their head, requiring players to spread out to avoid overlapping damage. This attack doesn't have a cast bar and is used infrequently, only during What is Left/Right.

These attacks will repeat until the boss is defeated.

Aggressive difficulty r6.png Terminus Wrecker

After roughly ten seconds, the edge of the arena is set on fire and debuffs with a 30 second Burns, dealing Damage over Time.

  • Total Wreck: Tank Buster.
  • Meaningless Destruction: Room-wide AOE.
  • Poison Heart: A random player receives a stack marker after the cast finishes, requiring players to stack to mitigate damage.
  • Unholy Water: Summons six Water Orbs around the edge of the arena. Running into an orb will absorb the player, debuffing with Fetters and applying a Water Resistance Down debuff, but making the player immune to fire damage. The boss will cast one of the two variants of Aether Siphon immediately after summoning the orbs.
  • Aether Siphon: Absorbs aether from either the burning buildings (Fire) or the Lake (Water). The boss will cast the associated element's Aether Spray immediately afterwards. The first usage of Aether Siphon is random, after which it will alternate between the two types.
  • Aether Spray - Fire: Casts a roomwide fire AoE that can only be avoided if players run to an unoccupied water orb before the cast finishes. Players receive a 20 second Burns debuff if they are hit.
  • Aether Spray - Water: A large radial knockback marker appears in the center of the room. Players can either stand at the center of the arena to avoid being knocked into the edge of the arena, or use a knockback resistance skill.

Aggressive difficulty r6.png Blasphemy: Svarbhanu

Roughly ten seconds into the fight, the edge of the arena will be covered in an AoE that inflicts a 15 second Bleed debuff, dealing Damage over Time.

  • Gnashing of Teeth: Tank Buster.
  • Flames of Decay: Room-wide AOE.
  • Aetherial Disruption: Four wide line AoEs divide the floor into quadrants. Two of the AoEs will be red, and two blue. Players will be shown either a red circle or a blue triangle, indicating which AoEs are going to explode. Players must then move to the opposite AoEs to avoid damage.
  • Crumbling Sky: Cast immediately following most Aetherial Disruption casts, causing one or both of the following effects to occur:
    • Radial knockback: Players will be knocked a short distance backwards.
    • Circular AoE: Players will be marked with point-blank AoEs, requiring them to spread out.

Meteor phase

The boss moves to the east edge of the arena and casts Crumbling Sky, but this does not trigger the same effects as it does during Aetherial Disruption. The boss will leave the arena and begin firing sets of three meteors at the arena, while small AoEs appear randomly. The meteors are in line with the columns outlined on the floor by the tiles, and the meteors will hit the edge of the stage in line with these columns. When they do, they create an instant line AoE that fires straight across the platform. If players are hit by these, they receive a Vulnerability Up debuff and are knocked back a short way. Players must determine which column is safe to stand in to avoid the meteors, then avoid the small AoEs that appear randomly around the arena. The boss will fire three sets and return to the arena, where the fight will rersume.

From here the only difference is both Crumbling Sky effects will occur each time it is used. Otherwise, the fight is exactly the same as before.

Loot

Silver Coffer (small).png Terminus Snatcher

No item drops found that match the constraints of the query.

Silver Coffer (small).png Terminus Wrecker

No item drops found that match the constraints of the query.

Silver Coffer (small).png Svarbhanu

No item drops found that match the constraints of the query.

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X: 10.0 Y: 7.4)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 2 (X: 10.6 Y: 6.0)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 3 (X: 11.2 Y: 9.5)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 4 (X: 10.9 Y: 7.4)

Name Type Item Level Rarity Quantity

Images

Gear Images

Dungeon Images