Difference between revisions of "Paladin"
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| [[Hallowed Ground]] || [[File:hallowed ground.png|hallowed ground.png]]|| 50 || 0 || Instant || 420s || 0y || 0y || align = "left" | Renders you impervious to most attacks for 10s. | | [[Hallowed Ground]] || [[File:hallowed ground.png|hallowed ground.png]]|| 50 || 0 || Instant || 420s || 0y || 0y || align = "left" | Renders you impervious to most attacks for 10s. | ||
|} | |||
==Cross Class Actions== | |||
{| class="wikitable" | |||
!Name | |||
!Icon | |||
!Class | |||
!Level | |||
|- | |||
| [[Cure]] || [[file:cure.png]] ||[[Conjurer]] || 2 | |||
|- | |||
| [[Protect]] || [[file:protect.png]] || [[Conjurer]] || 8 | |||
|- | |||
| [[Raise]] || [[file:raise.png]] || [[Conjurer]] || 12 | |||
|- | |||
| [[Stoneskin]] || [[file:stoneskin.png]] || [[Conjurer]] || 34 | |||
|- | |||
| [[Foresight]] || [[file:foresign.png]] || [[Marauder]] || 2 | |||
|- | |||
| [[Skull Sunder]] || [[file:skull sunder.png]] || [[Marauder]] || 4 | |||
|- | |||
| [[Fracture]] || [[file:fracture.png]] || [[Marauder]] || 6 | |||
|- | |||
| [[Bloodbath]] || [[file:bloodbath.png]] || [[Marauder]] || 8 | |||
|- | |||
| [[Mercy Stroke]]|| [[file:mercy stroke.png]] || [[Marauder]] || 26 | |||
|} | |} | ||
Revision as of 12:38, 26 August 2013
Paladin, equipped with sword, shield and heavy armor, is one of the tanking job of ARR. Paladins have all the abilities and traits of Gladiators. They can also use all the cross-class abilities of conjurer and marauder. The most important stat for the paladin is vitality, which increases HP.
- The level of your paladin is equivalent to that of your gladiator.
Requirement
Level 30 Gladiator
Level 15 Conjurer
Actions
- Main article: Paladin Actions
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Sword Oath | 30 | 0 | Instant | 2.5s | 0y | 0y | Increases the potency of auto-attacks by 50. Cannot be used with Shield Oath. Effect ends upon reuse. | |
Cover | 35 | 0 | Instant | 120s | 6y | 0y | Takes all physical damage intended for another party member for 12s. Can only be used when the party member is 6y or closer. | |
Shield Oath | 40 | 0 | Instant | 2.5s | 0y | 0y | Reduces damage received by 20% and increases enmity, while lowering damage dealt by 20%. Cannot be used with Sword Oath. Effect ends upon reuse. | |
Spirits Within | 45 | 0 | Instant | 30s | 3y | 0y | Delivers an attack with a potency of 300. Potency decreases as HP decreases. | |
Hallowed Ground | 50 | 0 | Instant | 420s | 0y | 0y | Renders you impervious to most attacks for 10s. |
Cross Class Actions
Name | Icon | Class | Level |
---|---|---|---|
Cure | Conjurer | 2 | |
Protect | Conjurer | 8 | |
Raise | Conjurer | 12 | |
Stoneskin | Conjurer | 34 | |
Foresight | File:Foresign.png | Marauder | 2 |
Skull Sunder | Marauder | 4 | |
Fracture | Marauder | 6 | |
Bloodbath | Marauder | 8 | |
Mercy Stroke | Marauder | 26 |
Lore
For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.[1]