Difference between revisions of "TP"

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| patch = 5.0
| patch = 5.0
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TP are your tactical points. TP are required to use your [[weaponskill]]s. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0.
TP are your tactical points. TP are required to use your [[weaponskill]]s. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP slowly regenerates over time in and out of combat.


If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP slowly regenerates over time in and out of combat. As of patch 5.0, TP no longer exists. Weaponskills now have no cost.
As of [[Patch 4.0]] and the release of [[Stormblood]], the {{action icon|Sprint}} Action no longer uses TP.


As of Patch 4.0 ([[Stormblood]]) the [[Sprint]] Action no longer uses TP.
As of patch 5.0, TP no longer exists. Weaponskills now have no cost or use [[MP]] like spells.

Revision as of 19:29, 16 August 2022

TP are your tactical points. TP are required to use your weaponskills. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP slowly regenerates over time in and out of combat.

As of Patch 4.0 and the release of Stormblood, the Sprint icon1.png  Sprint Action no longer uses TP.

As of patch 5.0, TP no longer exists. Weaponskills now have no cost or use MP like spells.