Difference between revisions of "Piety (Stat)"
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Affects [[MP]] regeneration. Regeneration rate is determined by piety. '''Only applicable when in battle and role is {{Healer}} [[Healer]]'''. | Affects [[MP]] regeneration during combat. Regeneration rate is determined by piety. '''Only applicable when in battle and role is {{Healer}} [[Healer]]'''. | ||
[[Piety (Stat)|Piety]] formerly controlled the ''amount'' of [[MP]] the player had, much like [[Vitality]] does with [[HP]]. During that era, [[Piety Materia]] was the pale blue color of core stat materia. This changed with [[Patch 5.0]] and the release of [[Shadowbringers]], which fixed [[MP]] at 10,000 for all levels and changed Piety materia to the yellow role-stat color. | [[Piety (Stat)|Piety]] formerly controlled the ''amount'' of [[MP]] the player had, much like [[Vitality]] does with [[HP]]. During that era, [[Piety Materia]] was the pale blue color of core stat materia. This changed with [[Patch 5.0]] and the release of [[Shadowbringers]], which fixed [[MP]] at 10,000 for all levels and changed Piety materia to the yellow role-stat color. | ||
{{attributes}} | {{attributes}} |
Revision as of 16:26, 29 November 2022
Affects MP regeneration during combat. Regeneration rate is determined by piety. Only applicable when in battle and role is Healer.
Piety formerly controlled the amount of MP the player had, much like Vitality does with HP. During that era, Piety Materia was the pale blue color of core stat materia. This changed with Patch 5.0 and the release of Shadowbringers, which fixed MP at 10,000 for all levels and changed Piety materia to the yellow role-stat color.