Endwalker content

Difference between revisions of "The Porta Decumana"

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Revision as of 17:30, 11 April 2022

See also: The Minstrel's Ballad: Ultima's Bane

Trial.png

The Porta Decumana

The Porta Decumana.png
Level
50 (Sync: 50)
Item Level
42
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Roulette
Main Scenario
Patch
6.1

The Porta Decumana is a level 50 trial introduced in patch 6.1 with Endwalker.

Requirements

Guide

Aggressive difficulty r6.png Ultima Weapon

During the beginning of the Ultima Weapon fight, you cannot harm the boss as it has a buff that reduces all damage to single digits. Healers should therefore be careful as tanks will be unable to hold aggro compared to that generated by any healing. After a short while, or a certain amount of damage (it is unclear), the boss will lose the buffs and can be dealt with as normal. A tank should Provoke as soon as this happens to establish a firm aggro lead.

There will be a cutscene before a second phase of the fight, but its abilities are largely the same. There is a DPS check but it is trivial with ilevel 130.

Abilities

Garuda is an narrow donut around the arena edge for moderate damage.
Titan is an ring of circular AoEs around the arena edge, followed by four circle AoEs covering the center of the arena.
Ifrit is an point-blank AoE centered in the arena.
Ultima Weapon also has a line AoE, a point-blank AoE, and a raidwide.

Phase 2 also has:

Magitek Bits spawn in pairs and target random players with cross-arena line AoEs for moderate damage.
Periodically a gunship will crash on a proximity marker for high damage. Move away to mitigate this.
Occasionally a large glowing ball shoots slowly from Ultima Weapon towards a marked player before exploding in a point-blank AoE.
Ultima at low health, the boss disappears briefly before returning to start slow-casting the enrage attack. This is the DPS check, but it is extremely lenient.

Images