Difference between revisions of "Template:Status effect"
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| weakness = <span style="position:relative; bottom:2px;">[[File:Weakness icon1.png|link=Weakness]]</span> | | weakness = <span style="position:relative; bottom:2px;">[[File:Weakness icon1.png|link=Weakness]]</span> | ||
| windburn = <span style="position:relative; bottom:2px;">[[File:Windburn icon1.png|link=Windburn]]</span> | | windburn = <span style="position:relative; bottom:2px;">[[File:Windburn icon1.png|link=Windburn]]</span> | ||
| #default= | | #default=[[{{{1}}}]] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
Revision as of 21:23, 20 May 2022
Usage
{{status effect|<type>}}
Parameters
- type
- Status effect identifier. See table below.
Examples
Status Effect | Input | Output |
---|---|---|
Amnesia | {{status effect|amnesia}} |
|
Bind | {{status effect|bind}} |
|
Bleed | {{status effect|bleed}} |
|
Blind | {{status effect|blind}} |
|
Brink of Death | {{status effect|brink of death}} |
|
Brush with Death | {{status effect|brush with death}} |
|
Burns | {{status effect|burns}} |
|
Charm | {{status effect|charm}} |
|
Damage Down | {{status effect|damage down}} |
|
Deep Freeze | {{status effect|deep freeze}} |
|
Disease | {{status effect|disease}} |
|
Doom | {{status effect|doom}} |
|
Dropsy | {{status effect|dropsy}} |
|
Electrocution | {{status effect|electrocution}} |
|
Frostbite | {{status effect|frostbite}} |
|
Heavy | {{status effect|heavy}} |
|
Hysteria | {{status effect|hysteria}} |
|
Infirmity | {{status effect|infirmity}} |
|
Pacification | {{status effect|pacification}} |
|
Paralysis | {{status effect|paralysis}} |
|
Petrification | {{status effect|petrification}} |
|
Poison | {{status effect|poison}} |
|
Reduced Immunity | {{status effect|reduced immunity}} |
|
Seduce | {{status effect|seduce}} |
|
Silence | {{status effect|silence}} |
|
Sleep | {{status effect|sleep}} |
|
Slow | {{status effect|slow}} |
|
Sludge | {{status effect|sludge}} |
|
Stun | {{status effect|stun}} |
|
Vulnerability Up | {{status effect|vulnerability up}} |
|
Weakness | {{status effect|weakness}} |
|
Windburn | {{status effect|windburn}} |