Difference between revisions of "The Void Ark"
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===[[File:Aggressive difficulty r6.png|link=]] [[Cetus]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Cetus]]=== | ||
{{#ev:youtube|3Aubqd4f4to|350|right|}} | {{#ev:youtube|3Aubqd4f4to|350|right|}} | ||
* '''Electric Swipe''': A narrow cone from Cetus's rear that deals moderate damage and inflicts a weak {{status effect|electrocution}} '''Electrocution''' damage over time debuff for 25 seconds. | |||
* '''Body Slam''': A circle AoE targeted below a random player. Cetus leaps and slams down onto the area indicated. | |||
* '''Immersion''': Unavoidable party-wide damage combined with watery orbs that appear over several random players. After a few seconds, these orbs will drop onto the floor, dealing moderate damage and leaving small water puddles that inflicts {{status effect|dropsy}} '''Dropsy'''. | |||
* '''Symbiosis''': Cetus summons three '''Hybodus''' adds and becomes untargetable. When all of the Hybodus are dead, Cetus will become targetable and use '''Body Slam'''. | |||
* '''Hydrobomb''': While the Hybodus are still alive, Cetus will mark a random player with a green crosshair and begin slowly chasing them, dropping circle AoEs behind itself as it travels. The hydrobombs deal minor damage and knocks back players hit from the point of impact. | |||
* '''Electric Whorl''': A ring AoE that leaves only Cetus's hitbox safe. Deals moderate damage and inflicts {{status effect|electrocution}} '''Electrocution'''. | |||
* '''Expulsion''': A circle AoE centered on Cetus. Deals moderate damage, strong knockback, and inflicts {{status effect|windburn}} '''Windburn'''. | |||
* '''Hydrocore''': Cetus stuns the entire alliance and becomes untargetable, then pulls one party into the center of the arena while pushing the other two parties to the edge. A barrier will form in the center of the arena, separating the parties. A '''Hydrocore''' add will spawn inside the barrier, while four '''Hydrosphere''' adds will appear on the outside and tether to the core. The Hydrospheres grant a stack of '''Vulnerability Down''' to the Hydrocore while they're alive. While the Hydrocore is alive it will periodically cast '''Water''' on its primary target, dealing moderate damage. Once the Hydrocore is destroyed, Cetus will once again become targetable and use '''Body Slam'''. | |||
===Forward Port Ventilator=== | ===Forward Port Ventilator=== | ||
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===[[File:Aggressive difficulty r6.png|link=]] [[Irminsul]] and [[Sawtooth]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Irminsul]] and [[Sawtooth]]=== | ||
* '''Life Tether''': Irminsul and Sawtooth are permanently tethered to each other. When the HP difference between the two grows too large, Sawtooth will drain health from or transfer health to Irminsul, equalizing their HP totals. | |||
* '''Resistances''': As the battle starts, both Irminsul and Sawtooth will each gain one of either '''Ranged Resistance''' or '''Magic Resistance''' buffs, rendering that boss invincible to attack from Physical Ranged DPS jobs, or Caster and Healer jobs, respectively. Which boss receives each resistance is random. | |||
* '''White Breath''': A wide cone from Sawtooth's front, dealing moderate damage. | |||
* '''Mucus Bomb''': Three random players are marked with large green-yellow circle AoEs. After a short delay, balls of mucus splatter over the targeted players and anyone inside the AoEs, dealing minor damage, tethering affected players to up to two other affected players, and inflicting them with '''Seized''' for 20 seconds, rendering them unable to move or perform actions. Players who are not seized can walk through the mucus tethers to break them, and once a player is no longer tethered to anyone else, the Seized debuff is dispelled. | |||
* '''Mucus Spray''': A small untelegraphed ring attack around Sawtooth with the same effects as Mucus Bomb. | |||
* '''Shockwave Stomp''': Irminsul becomes shielded and '''Invincible''' to all damage, while Sawtooth slowly charges the attack. At the end of the cast, Sawtooth slams the ground, dealing 30,000 damage to all players not hiding behind Irminsul. | |||
* '''Sawtooth Feeds''': Several very weak '''Ark Ked''' adds will appear. After a few moments, Sawtooth will bury its heads into the ground and cause large circular rumbling dirt AoEs to appear below the Keds (or random players if the Keds are dead). Any players hit are '''Devoured''', removing them from the fight temporarily. A few moments later, the devoured players are regurgitated with a '''Parasite''' plant attached to their head for 15 seconds, and are forced to walk toward allies and '''attack''' them with short range cone AoEs. Other players hit by these attacks are in turn also infested with a '''Parasite'''. | |||
* '''Pulse of the Void''': A circle AoE centered on Irminsul that it uses periodically. Players hit are dealt minor damage and inflicted with {{status effect|poison}} '''Poison'''. This is Irminsul's only method of direct attack. | |||
===[[File:Aggressive difficulty r6.png|link=]] [[Cuchulainn]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Cuchulainn]]=== |
Revision as of 21:45, 3 June 2022
The Void Ark
- Level
- 60 (Sync: 60)
- Item Level
- 175
- Difficulty
- Normal
- Party size
- Alliance
24 man • 3 6 15 - Unsyncing
- Allowed
- Time limit
- 120 minutes
- Roulette
- Alliance Raids
- Tomestones
- 100
- Req. quest
- To Rule the Skies
- Patch
- 3.1
“In an age when the miracle of the airship has become commonplace, the heavens have seen the rise of a new breed of fortune hunter─the "sky pirate." These airborne buccaneers sail the endless sea of clouds in search of hidden lands to explore, and forgotten treasures to plunder.
At the behest of one such band of sky pirates, you have joined an expedition set on boarding the ominous ghost ship of recent rumor. Will you return triumphant with Leofard and his Redbills, arms laden with the spoils of some ancient trove, or will you fall to the perils of the haunted vessel as has every would-be looter before you...?— In-game description
The Void Ark is a level 60 raid introduced in patch 3.1 with Heavensward.
It is the first part of Shadow of Mhach.
Unlock
- Quest To Rule the Skies
- Quest-giver Location: Utata - The Sea of Clouds (x25,y5)
- Prerequisite Quest: Sky Pirates
Objectives
- Clear the sterncastle deck.
- Slay Cetus.
- Clear the forward port ventilator.
- Clear the modification cell.
- Clear the central Conveyance unit.
- Slay Cuchulainn.
- Slay Echidna.
Bosses
Cetus
- Electric Swipe: A narrow cone from Cetus's rear that deals moderate damage and inflicts a weak Electrocution damage over time debuff for 25 seconds.
- Body Slam: A circle AoE targeted below a random player. Cetus leaps and slams down onto the area indicated.
- Immersion: Unavoidable party-wide damage combined with watery orbs that appear over several random players. After a few seconds, these orbs will drop onto the floor, dealing moderate damage and leaving small water puddles that inflicts Dropsy.
- Symbiosis: Cetus summons three Hybodus adds and becomes untargetable. When all of the Hybodus are dead, Cetus will become targetable and use Body Slam.
- Hydrobomb: While the Hybodus are still alive, Cetus will mark a random player with a green crosshair and begin slowly chasing them, dropping circle AoEs behind itself as it travels. The hydrobombs deal minor damage and knocks back players hit from the point of impact.
- Electric Whorl: A ring AoE that leaves only Cetus's hitbox safe. Deals moderate damage and inflicts Electrocution.
- Expulsion: A circle AoE centered on Cetus. Deals moderate damage, strong knockback, and inflicts Windburn.
- Hydrocore: Cetus stuns the entire alliance and becomes untargetable, then pulls one party into the center of the arena while pushing the other two parties to the edge. A barrier will form in the center of the arena, separating the parties. A Hydrocore add will spawn inside the barrier, while four Hydrosphere adds will appear on the outside and tether to the core. The Hydrospheres grant a stack of Vulnerability Down to the Hydrocore while they're alive. While the Hydrocore is alive it will periodically cast Water on its primary target, dealing moderate damage. Once the Hydrocore is destroyed, Cetus will once again become targetable and use Body Slam.
Forward Port Ventilator
Each group will take one of the buttons, and attack the adds on either side. Prioritize the Pagan's Knots first, and clear other adds as you can. If the Knots take too long to die, they will put poison in the air. You can clear this standing on the buttons. Do not stand on the buttons when there is static or you will die.
Irminsul and Sawtooth
- Life Tether: Irminsul and Sawtooth are permanently tethered to each other. When the HP difference between the two grows too large, Sawtooth will drain health from or transfer health to Irminsul, equalizing their HP totals.
- Resistances: As the battle starts, both Irminsul and Sawtooth will each gain one of either Ranged Resistance or Magic Resistance buffs, rendering that boss invincible to attack from Physical Ranged DPS jobs, or Caster and Healer jobs, respectively. Which boss receives each resistance is random.
- White Breath: A wide cone from Sawtooth's front, dealing moderate damage.
- Mucus Bomb: Three random players are marked with large green-yellow circle AoEs. After a short delay, balls of mucus splatter over the targeted players and anyone inside the AoEs, dealing minor damage, tethering affected players to up to two other affected players, and inflicting them with Seized for 20 seconds, rendering them unable to move or perform actions. Players who are not seized can walk through the mucus tethers to break them, and once a player is no longer tethered to anyone else, the Seized debuff is dispelled.
- Mucus Spray: A small untelegraphed ring attack around Sawtooth with the same effects as Mucus Bomb.
- Shockwave Stomp: Irminsul becomes shielded and Invincible to all damage, while Sawtooth slowly charges the attack. At the end of the cast, Sawtooth slams the ground, dealing 30,000 damage to all players not hiding behind Irminsul.
- Sawtooth Feeds: Several very weak Ark Ked adds will appear. After a few moments, Sawtooth will bury its heads into the ground and cause large circular rumbling dirt AoEs to appear below the Keds (or random players if the Keds are dead). Any players hit are Devoured, removing them from the fight temporarily. A few moments later, the devoured players are regurgitated with a Parasite plant attached to their head for 15 seconds, and are forced to walk toward allies and attack them with short range cone AoEs. Other players hit by these attacks are in turn also infested with a Parasite.
- Pulse of the Void: A circle AoE centered on Irminsul that it uses periodically. Players hit are dealt minor damage and inflicted with Poison. This is Irminsul's only method of direct attack.
Cuchulainn
Cuchulainn has multiple mechanics for his fight:
- Everyone will have a non-curable Bleeding debuff.
- First, you want to stay behind him because he will cast corrosive bile which deals a moderate amount of AoE damage in front of him.
- He will then spawn five statues that raise the bleeding stack to 5, if not destroyed in time they will explode. Destroying them will also reduce the Bleeding stack back to 1.
- He will also throw out a large poison circle AoE, it's best to not stand on the raised platforms because of this. He will turn the ground green and then you must stand on a raised platform to avoid extreme damage.
- He will spawn Slime adds on the platforms, and attempt to eat them. Do not let him consume them. Whoever has enmity can pull the mobs away from his cone AoE. If he consumes an add he gains a stacking Damage Up buff.
- After this phase he will cast a room-wide AoE, healers need to prepare AoEs because it deals moderate damage.
- He will also slam his tentacles on the ground and you have to be in between the tentacles to avoid corruption damage and a knockback.
- He will cast black lung until the battle ends, which in addition to increasing the stack on the bleeding debuff is an AoE and spawns orbs. Members have to collect all the orbs or they will explode and Bind everyone.
Echidna
This is a very straightforward fight. She has a cleave and a circle AoE around her called "Abyssal Sickle". She will then jump in the air and target a random raid member with a large grey AoE circle with arrows pointing to the member. Everyone has to group up on the targeted member to reduce the damage they will take. She will also cast a room-wide petrifying AoE, to avoid it look away from her. She also casts two rectangular line AoEs with gaps in between and to the opposite sides of them. She will jump into the air and create multiple large circle AoEs which deal massive damage if caught.
Around 70% and 40% she splits into three, each mob will target a tank from each raid party. It is good to set waymarks on opposite sides of the map to avoid their tether, which creates a stacking defense if they are too close to each other. The main body part will also cast the Petrification AoE. If you do not kill them in time the party will wipe. She also spawns adds twice throughout the fight.
Loot
Cetus
No item drops found that match the constraints of the query.
Irminsul
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Void Ark Breeches of Aiming | Legs | 200 | Blue | 1 |
Void Ark Breeches of Casting | Legs | 200 | Blue | 1 |
Void Ark Breeches of Healing | Legs | 200 | Blue | 1 |
Void Ark Breeches of Maiming | Legs | 200 | Blue | 1 |
Void Ark Breeches of Scouting | Legs | 200 | Blue | 1 |
Void Ark Gauntlets of Fending | Hands | 200 | Blue | 1 |
Void Ark Gauntlets of Maiming | Hands | 200 | Blue | 1 |
Void Ark Gloves of Aiming | Hands | 200 | Blue | 1 |
Void Ark Gloves of Casting | Hands | 200 | Blue | 1 |
Void Ark Gloves of Healing | Hands | 200 | Blue | 1 |
Void Ark Gloves of Scouting | Hands | 200 | Blue | 1 |
Void Ark Halfgloves of Striking | Hands | 200 | Blue | 1 |
Void Ark Skirt of Fending | Legs | 200 | Blue | 1 |
Void Ark Trousers of Striking | Legs | 200 | Blue | 1 |
Cuchulainn
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Void Ark Armor of Fending | Body | 200 | Blue | 1 |
Void Ark Boots of Aiming | Feet | 200 | Blue | 1 |
Void Ark Boots of Casting | Feet | 200 | Blue | 1 |
Void Ark Boots of Healing | Feet | 200 | Blue | 1 |
Void Ark Boots of Striking | Feet | 200 | Blue | 1 |
Void Ark Coat of Striking | Body | 200 | Blue | 1 |
Void Ark Greaves of Maiming | Feet | 200 | Blue | 1 |
Void Ark Jacket of Aiming | Body | 200 | Blue | 1 |
Void Ark Jacket of Scouting | Body | 200 | Blue | 1 |
Void Ark Mail of Maiming | Body | 200 | Blue | 1 |
Void Ark Robe of Casting | Body | 200 | Blue | 1 |
Void Ark Robe of Healing | Body | 200 | Blue | 1 |
Void Ark Sabatons of Fending | Feet | 200 | Blue | 1 |
Void Ark Shoes of Scouting | Feet | 200 | Blue | 1 |
Echidna
- 40 Allagan Tomestone of Poetics
- Echidna Card (Drops at a fixed rate)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Coffin Lid | Material | N/A | Basic | 1 |
Wind-up Echidna | Minion | N/A | Basic | 1 |
Rewards
When originally released, players could receive only one reward item per week for completing duties in The Void Ark. As of patch 3.2, all weekly loot restrictions have been removed.
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
- Players cannot open a treasure chest belonging to another party.