Difference between revisions of "Ananta"
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The Ananta are also known for weaving bolts of exquisite cloth, but have proven unwilling to divulge the secrets of their craft, Both the [[Weaver]]'s and [[Alchemist]]'s guilds of [[Ul'dah]] have examined the cloth in an attempt to divine the method of its creation, but have succeeded only in deducing that some manner of enchantment accompanied the spinning of the thread. | The Ananta are also known for weaving bolts of exquisite cloth, but have proven unwilling to divulge the secrets of their craft, Both the [[Weaver]]'s and [[Alchemist]]'s guilds of [[Ul'dah]] have examined the cloth in an attempt to divine the method of its creation, but have succeeded only in deducing that some manner of enchantment accompanied the spinning of the thread. | ||
==The Ananta and Marids== | |||
Though tamed, the Ananta’s marids have not been selectively bred and are biologically identical to those found in the wild, so are not strictly classified as “domesticated.” The Ananta were originally given the marids as a gift of gratitude after rescuing a Near Eastern troupe that had met with misfortune while traveling through Gyr Abania, who also instructed them in fundamental Near Eastern marid care and training practices. | |||
<ref>[[Encyclopaedia Eorzea: Volume II]], page 196</ref> | |||
[[Category:Lore/People]] [[Category:Ananta]] [[Category:Stormblood]] [[Category:Patch 4.0]] [[Category:Beastmen Tribes]] | [[Category:Lore/People]] [[Category:Ananta]] [[Category:Stormblood]] [[Category:Patch 4.0]] [[Category:Beastmen Tribes]] |
Latest revision as of 22:55, 4 August 2023
- See also: Ananta Daily Quests and Beastmen
A serpent-like people who inhabit the mountains of Gyr Abania. Consisting solely of women, this tribe has existed since the time of the Allagans, and are famed for their proficiency with gemcraft, employing age-old magicks handed down through generations.
Physical Characteristics
At a glance, the Ananta's upper body appears similar to that of a Hyur female, but closer inspection reveals that the "hair" upon her head is in fact a cowl of strands formed from rigid scales. Her most distinctive feature, of course, is a serpent-like lower body-a sinuous appendage which propels her along the ground with an undulating motion. An Ananta molts at regular intervals, constantly renewing the glossy sheen of her scaled skin.
Symbol
Possessed of a unique sense of beauty, the Ananta favor a symbol based upon their own shimmering scales to represent their tribe. The crest of the Vira, however, is a variation of the design used by their insular kin, the Qalyana, and employs an inverse color scheme.
Diet
The Ananta are hunter-gatherers, and subsist primarily on the flesh of the prey they bring down. This reliance on meat is in large part due to the stark landscape of Gyr Abania, and the scarcity of wild fruits and other vegetation. They are, however, fond of certain species of fungi, and have been known to use mushrooms for added flavor in their cooking.
Leadership
The Ananta tribe has traditionally followed the rule of a broodmother who inherited her position through familial succession-a bloodline that can be traced back to the very first Ananta brought into being by the Lady of Bliss. Since the Empire conquered the region, however, the tribe has splintered over differences in ideology, and the Qalyana broodmother's unifying presence has begun to weaken.
The Velodyna Gatekeepers
The Velodyna Gatekeepers are an Ala Mhigan Resistance unit tasked with holding the newly established border outpost at Castellum Velodyna, as well as patrolling the surrounding area. Captain Alpa commands the unit, and her presence, along with her Ananta sisters, was initially the source of frequent culture-based upsets for the racially diverse contingent. Through supplementing their inexperienced ranks with battle-hardened adventurers and other such inventive solutions, however, the Gatekeepers have slowly developed into a tight-knit company. Many of its members are former smiths, and taking advantage of their talents to expand the castellum's facilities has also garnered praise from the unit’s superiors.
Alpa
“What were you saying about our guest being ‘lovesick? What kind of love makes you sick?”
Alpa is the only daughter of Sarisha, the Vira broodmother. Although unskilled in battle, Alpa wished to play a part in Gyr Abania’s emancipation, and enlisted in the Ala Mhigan Resistance as a metalsmith. Upon hearing of the Warrior of Light’s exploits, however, she was inspired to request the position of guard captain at the newly liberated Castellum Velodyna. Her superiors granted the request, and immediately following her seventeenth nameday, she assumed command at the border outpost with her adjutant, Jolhmyn. Cultural differences between the Ananta and Ala Mhigan members proved problematic, but Alpa would overcome these challenges and more through steadfast bravery and even-handed diplomacy.
Society and Culture
The Ananta are proficient in metal-shaping spellcraft,and use their magicks to construct ovoid dwellings from the ore they draw forth from the ground. Djanan Qhat, the Qalyana broodmother's fortress, is a prime example of this unique form of architecture. Ensconced within their territory, the Qalyana isolate themselves from other civilizations in a bid to preserve their traditional way of life.
Conversely, the Vira faction of the Ananta elected to leave their ancestral stronghold and found the small settlement of Vira Nilya to the southwest. Unified under the guidance of Sarisha, the Vira have contributed soldiers to the Ala Mhigan Resistance, and actively sought interaction with outsiders. They are also known to have formed a beneficial relationship with the nearby M Tribe, and regularly barter goods with the Miqo'te.
Regardless of faction, all Ananta decorate their bodies with spell-shaped metallic jewelry featuring embedded crystals. These crystalline pieces are worn to honor Lakshmi's demands for beauty, and are valued as a reflection of the wearer's soul.
Nomenclature
Ananta lay eggs without the need for a mate, and whilst the bonds between mother and daughter are strong, they have but a tenuous concept of family. For these serpentine women there is only the "Ananta" and "everyone else"-they do not see the necessity for a family name to distinguish themselves from their own kin. The names of individuals come from their own language, and are often based upon Ananta terms of things of beauty.
Primary Industries
Metalsmithing
Unlike the forgecraft of other races, where minerals are refined with fire, the Ananta employ spells to extract metal directly from the ore. The materials thus obtained are then shaped with the caress of magic rather than the blow of a hammer, resulting in pieces which shimmer with a preternatural gleam. Those especially practiced in the art can manufacture adornments of incredibly delicate and organic design with a swiftness that would be all but impossible using conventional crafting methods. Until recently, the market for these goods has been limited to neighbors such as the M tribe, but with the reopening of trade routes, entrepreneurs expect demand for the jewelry to sweep across Eorzea.
Weaving
The Ananta are also known for weaving bolts of exquisite cloth, but have proven unwilling to divulge the secrets of their craft, Both the Weaver's and Alchemist's guilds of Ul'dah have examined the cloth in an attempt to divine the method of its creation, but have succeeded only in deducing that some manner of enchantment accompanied the spinning of the thread.
The Ananta and Marids
Though tamed, the Ananta’s marids have not been selectively bred and are biologically identical to those found in the wild, so are not strictly classified as “domesticated.” The Ananta were originally given the marids as a gift of gratitude after rescuing a Near Eastern troupe that had met with misfortune while traveling through Gyr Abania, who also instructed them in fundamental Near Eastern marid care and training practices. [1]
- ↑ Encyclopaedia Eorzea: Volume II, page 196