Difference between revisions of "Hypercharge"
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[[Hypercharge ]] is a level 58 [[Machinist#Actions|Machinist Action]]. | [[Hypercharge ]] is a level 58 [[Machinist#Actions|Machinist Action]]. | ||
==Additional Information== | ==Additional Information== | ||
Hypercharge is similar to [[Bard]]'s [[Battle Voice]]. If the turret is in support mode, Hypercharge will double the rate of MP/TP regeneration. If the turret is in attack mode, it'll double it's attack power AND add a defense down. Rook adds Physical Defense down, Bishop adds Magic Defense down. It's nowhere near as strong as [[Foe Requiem]] and can't be used nearly as often. | Hypercharge is similar to [[Bard]]'s [[Battle Voice]]. If the turret is in support mode, Hypercharge will double the rate of [[MP]]/[[TP]] regeneration. If the turret is in attack mode, it'll double it's attack power AND add a defense down. Rook adds Physical Defense down, Bishop adds Magic Defense down. It's nowhere near as strong as [[Foe Requiem]] and can't be used nearly as often. | ||
==Images== | ==Images== |
Revision as of 21:33, 22 June 2015
Template:Action Infobox Hypercharge is a level 58 Machinist Action.
Additional Information
Hypercharge is similar to Bard's Battle Voice. If the turret is in support mode, Hypercharge will double the rate of MP/TP regeneration. If the turret is in attack mode, it'll double it's attack power AND add a defense down. Rook adds Physical Defense down, Bishop adds Magic Defense down. It's nowhere near as strong as Foe Requiem and can't be used nearly as often.