Difference between revisions of "The Aetherochemical Research Facility"
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Inactive boss will continually cast a straight-line AoE. | Inactive boss will continually cast a straight-line AoE. | ||
Both bosses will periodically cast Blizzard Spheres and then Fire Spheres. Blizzard | Both bosses will periodically cast Blizzard Spheres which freeze and then Fire Spheres which deal high damage. Getting frozen by Blizzard Spheres will usually result in being wiped by a Fire Sphere. | ||
When boss "L" is active the floor will be frozen, causing | When boss "L" is active the floor will be frozen, causing party members to slip forward when attempting to walk. Boss "I" will then cast AoE's that do large damage--be very careful not to slip into AoEs in this phase. | ||
'''Final boss''' | '''Final boss''' |
Revision as of 08:12, 24 November 2015
Template:Dungeon Infobox "Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both." — Game Description
Unlock
Level 60 players need to start the level 60 Main Scenario Quest Heavensward (Quest). Players can start the quest by talking to Guidance Node in Azys Lla (x15, y21). To unlock the quest, players need to complete the level 59 Main Scenario Quest Fetters of Lament.
Objectives
(1) Clear Analysis and Proving
(2) Clear Bioweapons Research
(3) Defeat Harmachis
(4) Defeat all opposition
(5) Defeat -Spoiler-
Bosses
First Boss
- Stuns the tank and follows up with a high damage attack. Heal as necessary.
- Summons turrets every phase swap, with one additional turret per swap. Turrets target random party members and self destruct if not killed in time, causing room-wide damage.
- During Phase 2 he does a charging attack wich deals heavy damage. Simply move out of this.
- At the end of Phase 2 he does an AoE attack that hits everywhere except directly behind him.
Harmachis:
- Dodge AoEs
- Serpent form: Tank and spank
- Naga form: Stuns everyone with petrification. This is a standard gaze attack that can be avoided by looking away from the boss while it is being cast.
- Anti-Machina form: A party member will be targeted with a high-damage missile. Stack on other party members to spread the damage.
Third Boss
Two bosses, one active and one inactive at all times
Inactive boss will continually cast a straight-line AoE.
Both bosses will periodically cast Blizzard Spheres which freeze and then Fire Spheres which deal high damage. Getting frozen by Blizzard Spheres will usually result in being wiped by a Fire Sphere.
When boss "L" is active the floor will be frozen, causing party members to slip forward when attempting to walk. Boss "I" will then cast AoE's that do large damage--be very careful not to slip into AoEs in this phase.
Final boss
Dodge circle AoEs
Boss will mark two players with a circular AoE with a safe area in the middle. All players should stack up when this happens. It CAN happen while fire and blizzard orbs are active.
Boss will go immune and summon two orbs that move towards him, destroy at least one. If blizzard is not broken, it will freeze everyone, if fire is not frozen it will damage and DoT everyone. It is highly recommended you kill the blizzard orb as you WILL NOT have time to kill it as well as the fire orb.
Begins casting Universal Manipulation, when he does move into one of the dark portals spawned around the room. They will stun and lift you, making you immune to the catastrophic effects of Universal Manipulation. Players will receive a DoT while they are lifted, so healers should be ready after the lift ends.
At around 30% health he begins attaching orbs to all party members, it seems to be unable to dissipate and our group detonated them purposely when no other damage was coming out. The damage is not that great, about 2k, so it seems that the best strategy is to just eat them. Be careful to not detonate the orbs to close to other party members, as the damage stacks.
Loot
10 Allagan Tomestone of Law for first boss
20 Allagan Tomestone of Law for second and third boss
30 Allagan Tomestone of Law for final boss
40 Allagan Tomestone of Law for first time completion