Difference between revisions of "The Final Steps of Faith"
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'''Phase 1 - Normal Dragon''' | '''Phase 1 - Normal Dragon''' | ||
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- Run out of "Hot Wings" AOE. It is a room-wide AOE with a safe line along the length of Nidhoggs body | |||
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- Nidhogg will do a Deafening Bellow every so often throughout the fight. It does approx 4k dmg each time. It's recommended for casters to stay within AOE heal distance of their healers at all times. | |||
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- Run out of the holes that spawn under the players. | |||
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- Run out of Nidhogg's fire trail. The holes will spawn first, Nidhogg will disappear and you will be able to see from where he flies to where the trail will go. | |||
'''Phase 2 - Adds''' | '''Phase 2 - Adds''' | ||
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- Middle add can't be tanked, so kill this first. Don't stand in front of it. | - Middle add can't be tanked, so kill this first. Don't stand in front of it. | ||
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- Tank the two adds on the sides. | - Tank the two adds on the sides. | ||
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- If you find yourself wiping on the transition phase where the 8 circles appear then it is because you didn't kill the adds on time. Whether you stand in the circles or not makes no difference. | |||
'''Phase 3 - Humanoid Form''' | '''Phase 3 - Humanoid Form''' | ||
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- Nidhogg will cast the hard-hitting "Ala Morn" on the tank. | |||
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- Run out of "Geirskogul" line AOE that goes from Nidhogg towards a random player | |||
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- Spread out the meteor circles about the sides of the room. | |||
'''Phase 4 - Fire Dragon''' | '''Phase 4 - Fire Dragon''' | ||
<br /> | <br /> | ||
- When | - When "Akh Morn" is cast, then STAY STACKED in the circle until the attack is over. Heavy aoe dmg. Heal hard | ||
<br /> | |||
- 3 Fireballs will spawn on the ground occasionally. After a while they will roll straight north/south and east/west, so make sure you're not standing in that path of a ball | |||
<br /> | |||
- Run out of "Hot Wings" AOE. It is a room-wide AOE with a safe line along the length of Nidhoggs body | |||
<br /> | |||
- Run out of "Hot Tail" AOE. It will appear straight after Hot Wings and cover the area that was safe during Hot Wings | |||
<br /> | |||
- Run out of the holes that spawn under the players. | |||
<br /> | <br /> | ||
- | - Run out of Nidhogg's fire trail. The holes will spawn first, Nidhogg will disappear and from where he flies to you will be able to see where the trail will go. | ||
==Loot== | ==Loot== |
Revision as of 10:40, 13 June 2016
- See also: The Minstrel's Ballad: Nidhogg's Rage
Unlock
- Quest: An End to the Song
- Quest-giver Location: Aymeric - The Churning Mists (x7.4,y26.7)
- Prerequisites: Main Scenario Quest Winning Over the Wyrm
Strategy
Phase 1 - Normal Dragon
- Run out of "Hot Wings" AOE. It is a room-wide AOE with a safe line along the length of Nidhoggs body
- Nidhogg will do a Deafening Bellow every so often throughout the fight. It does approx 4k dmg each time. It's recommended for casters to stay within AOE heal distance of their healers at all times.
- Run out of the holes that spawn under the players.
- Run out of Nidhogg's fire trail. The holes will spawn first, Nidhogg will disappear and you will be able to see from where he flies to where the trail will go.
Phase 2 - Adds
- This is a dps check
- Middle add can't be tanked, so kill this first. Don't stand in front of it.
- Tank the two adds on the sides.
- If you find yourself wiping on the transition phase where the 8 circles appear then it is because you didn't kill the adds on time. Whether you stand in the circles or not makes no difference.
Phase 3 - Humanoid Form
- Nidhogg will cast the hard-hitting "Ala Morn" on the tank.
- Run out of "Geirskogul" line AOE that goes from Nidhogg towards a random player
- Spread out the meteor circles about the sides of the room.
Phase 4 - Fire Dragon
- When "Akh Morn" is cast, then STAY STACKED in the circle until the attack is over. Heavy aoe dmg. Heal hard
- 3 Fireballs will spawn on the ground occasionally. After a while they will roll straight north/south and east/west, so make sure you're not standing in that path of a ball
- Run out of "Hot Wings" AOE. It is a room-wide AOE with a safe line along the length of Nidhoggs body
- Run out of "Hot Tail" AOE. It will appear straight after Hot Wings and cover the area that was safe during Hot Wings
- Run out of the holes that spawn under the players.
- Run out of Nidhogg's fire trail. The holes will spawn first, Nidhogg will disappear and from where he flies to you will be able to see where the trail will go.
Loot
Lore
The great steps which marked a journey's beginning shall now mark its end as the Warrior of Light enters into a final confrontation with the great wyrm Nidhogg. Steel will clash against fang and furious flames. But when the dust settles, only the victor will decide the fate of man, dragon, and the broken bonds that once united them.