Difference between revisions of "Limit Break"
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Revision as of 16:20, 2 September 2017
General Information
Limit Breaks are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter.
Limit Breaks are specific to each party role. Tank limit breaks reduce the damage taken for the entire party for a short time. Melee physical DPS limit breaks deal a massive amount damage to a single target. Caster DPS limit breaks deal devastating area of effect damage. Healer limit breaks restore HP and MP to the entire party.
As of patch 3.0, the limit break for ranged physical DPS has been changed from sharing the Healer limit break to an attack to all targets in a straight line before the caster. Furthermore, level three limit breaks can now only be used by jobs.
- For example, Monk and Dragoon are both Melee DPS. They can both use Melee DPS limit breaks such as Braver and Bladedance, but only Monk can use Final Heaven while only Dragoon can use Dragonsong Dive.
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players, with the exception of dungeons and trials: an additional bar is added at the start of the boss fight.
Tank Limit Breaks
Tank Limit Breaks require Gladiator, Marauder, Paladin, Warrior or Dark Knight.
Shield Wall
Shield Wall is the level 1 limit break for tanks. It reduces damage taken by all party members by 20% for 10 seconds.
Mighty Guard
Mighty Guard is the level 2 limit break for tanks. It reduces damage taken by all party members by 40% for 15 seconds.
Last Bastion (PLD)
Last Bastion is the level 3 limit break for Paladin. It reduces damage taken by all party members by 80% for 12 seconds.
Land Waker (WAR)
Land Waker is the level 3 limit break for Warrior.
Dark Force (DRK)
Dark Force is the level 3 limit break for Dark Knight.
Melee Physical DPS Limit Breaks
Melee Physical DPS Limit Breaks require Lancer, Pugilist, Rogue, Dragoon, Monk or Ninja.
Braver
Braver is the level 1 limit break for Melee DPS. It executes a single target attack with potency of 2300.
Bladedance
Bladedance is the level 2 limit break for Melee DPS. It executes a single target attack with potency of 5000.
Final Heaven (MNK)
Final Heaven is the level 3 limit break for Monk. It executes a single target attack with potency of 9000.
Dragonsong Dive (DRG)
Dragonsong Dive is the level 3 limit break for Dragoon.
Chimatsuri (NIN)
Chimatsuri is the level 3 limit break for Ninja.
Ranged Physical DPS Limit Breaks
Ranged Physical DPS Limit Breaks require Archer, Bard or Machinist.
Big Shot
Big Shot is the level 1 limit break for Ranged DPS.
Desperado
Desperado is the level 2 limit break for Ranged DPS.
Saggitarius Arrow (BRD)
Saggitarius Arrow is the level 3 limit break for Bard.
Satellite Beam (MCH)
Satellite Beam is the level 3 limit break for Machinist.
Ranged Magical DPS Limit Breaks
Ranged Magical DPS Limit Breaks require Thaumaturge, Arcanist, Black Mage or Summoner.
Skyshard
Skyshard is the level 1 limit break for Caster DPS. It delivers an area of effect attack with potency of 1400.
Starstorm
Starstorm is the level 2 limit break for Caster DPS. It delivers an area of effect attack with potency of 3000.
Meteor (BLM)
Meteor is the level 3 limit break for Black Mage. It delivers an area of effect attack with potency of 5400.
Teraflare (SMN)
Teraflare is the level 3 limit break for Summoner.
Healer Limit Breaks
Healer Limit Breaks require Conjurer, White Mage, Scholar or Astrologian.
Healing Wind
Healing Wind is the level 1 limit break for Healers. It restores 25% of HP and MP of all nearby party members.
Breath of the Earth
Breath of the Earth is the level 2 limit break for Healers. It restores 60% of HP and MP of all nearby party members.
Pulse of Life (WHM)
Pulse of Life is the level 3 limit break for White Mage. It restores 100% of HP of all nearby party members and revive any party members that are KO'd. Members that are resurrected via the limit break will also have 100% of their MP restored and have the debuffs Weakness and Near Death removed. level 3 limit break does not remove Weakness or Near Death from party members alive before the limit break.
Angel Feathers (SCH)
Angel Feathers is the level 3 limit break for Scholar.
Astral Stasis (AST)
Astral Stasis is the level 3 limit break for Astrologian.
Meter Mechanics
Tanks
Generate Limit break on taking damage.
Generate Limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).
DPS
Generate limit break on dealing critical damage.
Generate limit break on killing enemies.
Generate limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).
Healers
Generate limit break on healing a tank from critical health (~10% health). After the healer heals a tank from critical damage, limit break is built continuously over time until the LB is used.
Generate limit break on critical healing.