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Difference between revisions of "Saint Mocianne's Arboretum (Hard)"

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* '''Quagmire:''' All players are marked for an AoE. Spread out to avoid overlap, but also keep the center of the attack off the solid platforms. Allowing Quagmire to coat a platform creates a highly-damaging puddle on that platform.
* '''Quagmire:''' All players are marked for an AoE. Spread out to avoid overlap, but also keep the center of the attack off the solid platforms. Allowing Quagmire to coat a platform creates a highly-damaging puddle on that platform.
* '''Mud Pie:''' Tokkapchi will move to the center of the arena and create a '''Mud Slime''' add. The add cannot be killed, only pushed via damage. '''Keep all of the boss's area of effect attacks away from the Mud Slime, including the periodic puddle explosion.''' Allowing the Mud Slime to be hit with attacks will cause it to grow, causing it to deal more damage when it finally detonates.
* '''Mud Pie:''' Tokkapchi will move to the center of the arena and create a '''Mud Slime''' add. The add cannot be killed, only pushed via damage. '''Keep all of the boss's area of effect attacks away from the Mud Slime, including the periodic puddle explosion.''' Allowing the Mud Slime to be hit with attacks will cause it to grow, causing it to deal more damage when it finally detonates.
** After roughly 45 seconds, the Mud Slime will cast '''Corrupture''', dealing damage to the entire party based on how large it became. If the Mud Slime was not allowed to grow at all, Corrupture instead only hits melee range. If allowed to grow twice, it will explode immediately for very high damage while also inflicting '''Damage Down'''.
** After roughly 45 seconds, the Mud Slime will cast '''Corrupture''', dealing damage to the entire party based on how large it became. If the Mud Slime was not allowed to grow at all, Corrupture instead only hits melee range. If the Mud Slime grows once, Corrupture will deal moderate party-wide damage. If the Mud Slime grows twice, it will explode immediately for very high damage while also inflicting '''Damage Down'''.
* '''Royal Flush:''' Melee-range area of effect.
* '''Royal Flush:''' Melee-range area of effect.
* During the second cast of '''Mud Pie''', two '''Muddy Dorpokkur''' adds will spawn. These adds have low HP and mainly serve as a distraction from the newly-created Mud Slime.
* During the second cast of '''Mud Pie''', two '''Muddy Dorpokkur''' adds will spawn. These adds have low HP and mainly serve as a distraction from the newly-created Mud Slime.

Revision as of 03:27, 26 September 2018

Dungeon.png

Saint Mocianne's Arboretum (Hard)

Saint Mocianne's Arboretum (Hard) (image).png
Level
70
Item Level
340
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Roulette
Expert
Req. quest
Feature quest Secret of the Ooze
Entrance
Dravanian Hinterlands (X:10.1, Y:23.7, Z:1.0)
Patch
4.4

The sudden emergence of a mud-covered and excessively energetic korpokkur from inside the Arboretum sparks interest among a trio of Idyllshire citizens. They believe the layer of grime covering the seedkin has invigorating properties that could be used to revitalize the soil of Greengrub Mudplots. Unfortunately, hordes of aggressive plant life exposed to the substance stand between them and the information they seek. You agree to lead an expedition into the Arboretum to clear a path and thereby allow safe passage to its inner reaches.

— In-game description

Saint Mocianne's Arboretum (Hard) is a level 70 dungeon introduced in patch 4.4 with Stormblood.


Unlock

Objectives

Bosses

Nullchu

  • Odious Air: A cone that deals damage and inflicts Poison.
  • Vine Whip: Tankbuster.
  • Fault Warren: Stack marker on a random player.
  • Every so often, a non-targetable Rafflesia add will spawn on the edge of the arena with a notification of "The hall echoes with the twitching of roots and vines". It will target two random players with markers that create poisonous pools that inflict Leaden while the players stand in them.
    • Devour: The Nullchu will leap to the Rafflesia's position and consume it. It will then turn towards the center of the arena and breathe poison, which deals damage every second a player stands in it and also inflicts Poison. The best way to avoid this is to stand near the Rafflesia, as the poison breath casts extremely quickly. Nullchu telegraphs this attack by turning to face the Rafflesia, with a notification of "The Nullchu has found its next meal!"
  • Taproot: All players are targeted with AoEs, spread out to avoid overlapping damage.


Lakhamu

When the fight begins, the edges of the arena will be coated in thorny vines, damaging players who come in contact with them as well as inflicting a stack of Vulnerability Up.

  • Stone II: Tankbuster.
  • Tectonics: Party-wide damage.
  • Landslip: The arena is covered in four "conveyor belt" line markers, and a few Silt Golem adds will spawn on the outside of the arena. When the cast completes, all players will be pushed in the direction of the arrows a distance roughly equivalent to half the arena. As players are being pushed, the Silt Golems will cast Rockslide, damaging in a line ahead of them and inflicting Vulnerability Up.
    • Players should do their best to be pushed into a safe area, as there's little time to avoid Rockslide after being pushed.
  • Earthquake: Melee-range area of effect followed immediately by a ring area of effect. Move to melee range or far range to dodge.
  • Earth Shaker: Marks the two DPS players, dealing damage in a line from the boss to the player.
  • Empty Gaze: Gaze attack that inflicts Hysteria.


Tokkapchi

The arena for this fight is a grate with four solid platforms. Periodically, the mud beneath the platform will churn with the message "The puddles begin to froth". After a short delay, mud will explode upwards through the grate, damaging players not on a solid platform and launching them into the air.

  • Mudsling: Tankbuster.
  • Quagmire: All players are marked for an AoE. Spread out to avoid overlap, but also keep the center of the attack off the solid platforms. Allowing Quagmire to coat a platform creates a highly-damaging puddle on that platform.
  • Mud Pie: Tokkapchi will move to the center of the arena and create a Mud Slime add. The add cannot be killed, only pushed via damage. Keep all of the boss's area of effect attacks away from the Mud Slime, including the periodic puddle explosion. Allowing the Mud Slime to be hit with attacks will cause it to grow, causing it to deal more damage when it finally detonates.
    • After roughly 45 seconds, the Mud Slime will cast Corrupture, dealing damage to the entire party based on how large it became. If the Mud Slime was not allowed to grow at all, Corrupture instead only hits melee range. If the Mud Slime grows once, Corrupture will deal moderate party-wide damage. If the Mud Slime grows twice, it will explode immediately for very high damage while also inflicting Damage Down.
  • Royal Flush: Melee-range area of effect.
  • During the second cast of Mud Pie, two Muddy Dorpokkur adds will spawn. These adds have low HP and mainly serve as a distraction from the newly-created Mud Slime.
  • Feculent Flood: Cone attack targeting the Mud Slime. Very long cast time to allow the players to push the Mud Slime away.
  • Bog Bequest: Ring area of effect that leaves melee range safe. If Tokkapchi is on the edge of the arena, the opposite side is also a safe area.

Loot

Additional Treasure Coffers

Treasure Coffer 1

Map Coordinates X: ?? Y: ??

Treasure Coffer 2

Map Coordinates X: ?? Y: ??

Additional Treasure Coffer Items

Treasure Coffer 3

Map Coordinates X: ?? Y: ??

Additional Treasure Coffer Items

Treasure Coffer 4

Map Coordinates X: ?? Y: ??

Additional Treasure Coffer Items

Treasure Coffer 5

Map Coordinates X: ?? Y: ??

Additional Treasure Coffer Items

Additional Treasure Coffer Items

Images

Gear Images

Dungeon Images