Difference between revisions of "Grand Company"

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==Changing Grand Companies==
==Changing Grand Companies==
After changing their Grand Companies, players will have the ranks of their new Company. If the player is brand new to a Grand Company, your rank will be Private Third Class (lowest rank).
Players are able to change their Grand Company, granting access to their stock and ranks and allowing acquisition of Grand Company-specific [[minions]] and [[Chocobo Barding|Chocobo Bardings]], but starting players off at the lowest rank of Private Third Class.
*Changing Grand Companies allows the player to obtain Grand Company specific [[minions]] and [[Chocobo Barding|bardings]].
 
After changing your Grand Company allegiance, you must wait 15 days before changing again.
*After changing your allegiance, you must wait 15 days before changing again.
The first GC change is free, but any subsequent changes will cost 50,000gil.  
*The first change is free, but any subsequent changes will cost 50,000 gil.  
If you switch out of a GC, then switch back later, you will go back to the rank you had when you left. This way you can 'max out' all three GCs if you wish.
 
Upon returning to a Grand Company after changing, your previous rank at the time of leaving will be restored, allowing you to 'max out' all three Grand Companies if you wish.


==Ranks==
==Ranks==

Revision as of 05:37, 7 August 2019

General Information

Merlwyb, Admiral of Maelstrom
Kan-E-Senna, Elder Seedseer of Twin Adder
Raubahn, Flame General of The Immortal Flames

Grand Companies are organizations that players will join at around level 20 by completing the main story quests. There are 3 grand companies, The Maelstrom from Limsa Lominsa, The Immortal Flames from Ul'dah and The Order of the Twin Adder from Gridania.

Grand Companies are divided into numerous ranks, with players starting off at the lowest rank of Private Third Class. Promotions can be earned with a special currency called Company Seals, which can also be exchanged with the Quartermaster at the headquarters of the respective Grand Company for weapons and armour, as well as materials, and items such as Ventures.

  • Participating in FATEs and the Duty Roulette also awards Company Seals once players have joined a Grand Company


Squadrons

Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to Retainer Ventures) to gain rewards, as well as experience for recruits.

Additionally, recruits of a sufficient rank can be taken on Command Missions, allowing them to join you in dungeons as NPC party members.

The Maelstrom

The Maelstrom is based in the seafaring city of Limsa Lominsa.

The Immortal Flames

The Immortal Flames is based in the desert city of Ul'dah.

The Order of the Twin Adder

The Order of the Twin Adder is based in the forest city of Gridania.

Missions

Supply and Provision Missions

Grand Companies are always in need of supplies in their daily operations. Players can earn experience points for specific classes and company seals by crafting or gathering the items required and delivering them. Talk to a Grand Company Personnel Officer to complete the delivery.

  • There is one daily request for every crafting and gathering class each, and the experience rewarded is given to the respective class.
  • Items required changes every day, with higher level items being requested as the corresponding class levels up. Players can check the items by selecting the Timers under the Duty in main menu.
  • Items with a star next to them will yield extra experience points.
  • Supply and Provision Missions reset every day at 21.00 server time.

Expert Delivery Missions

Grand Companies also accept rare equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to a Grand Company Personnel Officer to donate items.

  • Acceptable items include all gear that with names that are not yellow in their help window.
  • You must have reached Sergeant Second Class in your grand company for this option.
  • Equipment items obtained from dungeons, trials, or tomestone vendors may be repeatedly delivered as desired. However, weapon and armor obtained from job quests or repurchasable from the Calamity Salvager cannot be delivered.

Grand Company Leves

Players can complete these special levequests to earn items, experience and company seals.

Changing Grand Companies

Players are able to change their Grand Company, granting access to their stock and ranks and allowing acquisition of Grand Company-specific minions and Chocobo Bardings, but starting players off at the lowest rank of Private Third Class.

  • After changing your allegiance, you must wait 15 days before changing again.
  • The first change is free, but any subsequent changes will cost 50,000 gil.

Upon returning to a Grand Company after changing, your previous rank at the time of leaving will be restored, allowing you to 'max out' all three Grand Companies if you wish.

Ranks

Rank Seals Needed for Next Rank Maximum Seals Comments
Private Third Class 2000 10,000
Private Second Class 3000 15,000
Private First Class 4000 20,000
Corporal 5000 25,000
Sergeant Third Class 6000 30,000 Must complete Company Hunting Log Rank 1
Sergeant Second Class 7000 35,000
Sergeant First Class 8000 40,000
Chief Sergeant 9000 45,000 Must complete Shadows Uncast
Second Lieutenant 10,000 50,000 Must complete Gilding the Bilious

Must complete Company Hunting Log Rank 2

First Lieutenant 0 80,000 When your squadron reaches Rank 3 in Adventurer Squadrons
Captain 0 90,000 Must complete 5 Unique Command Missions

Must complete Flagged Mission: Sapper Strike

Second Commander ?? ??
First Commander ?? ??
High Commander ?? ??
Rear Marshal ?? ??
Vice Marshal ?? ??
Marshal ?? ??
Grand Marshal ?? ??
Champion ?? ??

Lore

For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.
The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.
With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until the appearance of an adventurer who set in motion the wheels of hope.