Difference between revisions of "Astral Stasis"

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Astral Stasis is a level 3 healer [[Limit Break]] that requires [[AST]]. It restores 100% of [[HP]] and [[MP]] of all nearby party members and revive any dead party members.  
Astral Stasis is a level 3 healer [[Limit Break]] that requires [[AST]]. It restores 100% of [[HP]] and [[MP]] of all nearby party members and revive any dead party members.  


Upon activation, the Astrologian raises their weapon aloft, channeling a spire of blue-white energy into it as dozens of cards begin to orbit around them. Upon completion, the Astrologian rises into the air as the spire of light erupts, blanketing the arena with a dome of dozens of constellations before fading in a gleam of white.
Upon activation, the Astrologian raises their weapon aloft, channeling a spire of blue-white energy into it as dozens of cards begin to orbit around them. Upon completion, the Astrologian rises into the air as miniature planets orbit around them and the spire of light erupts, blanketing the arena with a dome of dozens of constellations before fading in a gleam of white.


*Players require 3 full bars of limit break meter to use Astral Stasis.
*Players require 3 full bars of limit break meter to use Astral Stasis.

Revision as of 08:33, 13 August 2019

Template:Action Infobox Astral Stasis is a level 3 healer Limit Break that requires AST. It restores 100% of HP and MP of all nearby party members and revive any dead party members.

Upon activation, the Astrologian raises their weapon aloft, channeling a spire of blue-white energy into it as dozens of cards begin to orbit around them. Upon completion, the Astrologian rises into the air as miniature planets orbit around them and the spire of light erupts, blanketing the arena with a dome of dozens of constellations before fading in a gleam of white.

  • Players require 3 full bars of limit break meter to use Astral Stasis.

Images

Astral stasis1.jpg