Difference between revisions of "List of leatherworker actions"
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== [[Class mechanic]] == | == [[Class mechanic]] == | ||
Leatherworkers are able to craft leather armor, and some leather trinkets such as necklaces, bracelets and rings | Leatherworkers are able to craft leather armor, and some leather trinkets such as necklaces, bracelets and rings. | ||
== Actions == | == Actions == | ||
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{{crafting action table row|Basic Touch (leatherworker)}} | {{crafting action table row|Basic Touch (leatherworker)}} | ||
{{crafting action table row|Master's Mend}} | {{crafting action table row|Master's Mend}} | ||
{{crafting action table row| | {{crafting action table row|Hasty Touch}} | ||
{{crafting action table row|Rapid Synthesis}} | |||
{{crafting action table row|Inner Quiet}} | {{crafting action table row|Inner Quiet}} | ||
{{crafting action table row|Observe}} | {{crafting action table row|Observe}} | ||
{{crafting action table row|Tricks of the Trade}} | |||
{{crafting action table row|Ingenuity}} | |||
{{crafting action table row|Waste Not}} | {{crafting action table row|Waste Not}} | ||
{{crafting action table row|Standard Touch (leatherworker)}} | {{crafting action table row|Standard Touch (leatherworker)}} | ||
{{crafting action table row|Great Strides}} | {{crafting action table row|Great Strides}} | ||
{{crafting action table row| | {{crafting action table row|Innovation}} | ||
{{crafting action table row|Name of the Elements}} | {{crafting action table row|Name of the Elements}} | ||
{{crafting action table row|Brand of the Elements}} | {{crafting action table row|Brand of the Elements}} | ||
{{crafting action table row| | {{crafting action table row|Final Appraisal}} | ||
{{crafting action table row|Waste Not II}} | |||
{{crafting action table row|Collectable Synthesis}} | {{crafting action table row|Collectable Synthesis}} | ||
{{crafting action table row|Byregot's Blessing}} | {{crafting action table row|Byregot's Blessing}} | ||
{{crafting action table row|Precise Touch (leatherworker)}} | {{crafting action table row|Precise Touch (leatherworker)}} | ||
{{crafting action table row| | {{crafting action table row|Muscle Memory}} | ||
{{crafting action table row|Careful Synthesis | {{crafting action table row|Careful Synthesis}} | ||
{{crafting action table row|Patient Touch (leatherworker)}} | {{crafting action table row|Patient Touch (leatherworker)}} | ||
{{crafting action table row|Manipulation | {{crafting action table row|Manipulation}} | ||
{{crafting action table row|Prudent Touch (leatherworker)}} | {{crafting action table row|Prudent Touch (leatherworker)}} | ||
{{crafting action table row|Focused Synthesis (leatherworker)}} | {{crafting action table row|Focused Synthesis (leatherworker)}} | ||
{{crafting action table row|Focused Touch (leatherworker)}} | {{crafting action table row|Focused Touch (leatherworker)}} | ||
{{crafting action table row| | {{crafting action table row|Reflect (DoH)}} | ||
{{crafting action table row|Preparatory Touch (leatherworker)}} | {{crafting action table row|Preparatory Touch (leatherworker)}} | ||
{{crafting action table row|Reuse}} | {{crafting action table row|Reuse}} | ||
{{crafting action table row|Delicate Synthesis (leatherworker)}} | {{crafting action table row|Delicate Synthesis (leatherworker)}} | ||
{{crafting action table row|Intensive Synthesis (leatherworker)}} | {{crafting action table row|Intensive Synthesis (leatherworker)}} | ||
{{crafting action table row|Trained Eye}} | {{crafting action table row|Trained Eye}} | ||
|} | |} | ||
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{| class="crafting-role actions table sortable" | {| class="crafting-role actions table sortable" | ||
{{crafting action table header}} | {{crafting action table header}} | ||
{{crafting action table row| | {{crafting action table row|Careful Observation (Specialist)}} | ||
|}</onlyinclude> | |}</onlyinclude> | ||
Revision as of 17:39, 29 October 2019
This is a list of leatherworker actions.
Class mechanic
Leatherworkers are able to craft leather armor, and some leather trinkets such as necklaces, bracelets and rings.
Actions
Regular actions
Action | Level | CP | Description | |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 120% Success Rate: 100% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 100% | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Hasty Touch | 9 | 0 | Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% Additional Effect: Grants Expedience for 1 step | |
Rapid Synthesis | 9 | 0 | Increases progress. Efficiency: 500% Success Rate: 50% | |
Inner Quiet | Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack. | |||
Observe | 13 | 7 | Do nothing for one step. | |
Tricks of the Trade | 13 | 0 | Restores 20 CP. Can only be used when material status is "Good" or "Excellent". | |
' | ||||
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 100% Combo action: Basic Touch Combo bonus: CP cost reduced to 18 | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Innovation | 26 | 18 | Increases efficiency of Touch actions by 50% for the next four steps. | |
Name of the Elements | 37 | 30 | For the next 3 steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis | |
Brand of the Elements | 37 | 6 | Increases progress. Efficiency: 100% Success Rate: 100% | |
Final Appraisal | 42 | 1 | The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Collectable Synthesis | 1 | 50 | Use existing recipes to create collectables without increasing step count. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% Requires at least one stack of Inner Quiet. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 150% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Muscle Memory | 54 | 6 | Increases progress. Efficiency: 300% Success Rate: 100% Additional Effect: Efficiency of your next Synthesis action is increased by 100% Available only on the first step. Additional effect is active for five steps. | |
Careful Synthesis | 62 | 7 | Increases progress. Efficiency: 180% Success Rate: 100% | |
Patient Touch | 64 | 6 | Increases quality. Doubles Inner Quiet stack (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50% | |
Manipulation | 1 | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 100% Unavailable when Waste Not or Waste Not II are active. | |
Focused Synthesis | 67 | 5 | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Focused Touch | 68 | 18 | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Reflect | 69 | 6 | Increases quality. Efficiency: 300% Success Rate: 100% Additional Effect: Increases Inner Quiet stack by one (up to 10) Availabe only on the first step. | |
Preparatory Touch | 71 | 40 | Increases quality at greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 200% Success Rate: 100% Durability Cost: 20 | |
Reuse | 74 | 60 | Grants Reusing. Chance to become available upon reaching maximum item quality. Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete. | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. Synthesis action efficiency: 150 Touch action efficiency: 100 Success Rate: 100% | |
Intensive Synthesis | 78 | 6 | Increases progress. Efficiency: 400% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. |
Specialist actions
Action | Level | CP | Description | |
---|---|---|---|---|
Careful Observation | 1 | 55 | 0 | Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delineation is used upon execution. Can only be used up to three times per synthesis. This action does not increase step count. |