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Difference between revisions of "The Copied Factory"

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(→‎link= Engels: Added Engels fight mechanics)
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===[[File:Aggressive difficulty r6.png|link=]] [[Engels]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Engels]]===
* Marx Smash: Large AOE inflicting Vuln Up.
====Phase One====
** Raises one arm (left/right): Left or right half, same side as raised arm
* '''Marx Smash''': Large AOE inflicting heavy damage and a stack of Vulnerability Up. The area of effect can be determined by which arm(s) Engels raises and where.
** Raises both arms high: Back half, then a quarter on left and right (only center is safe)
** Raises one arm as if winding up for a punch (left/right): East or west half, same side as raised arm. Engels will always open with this attack, usually on the east side of the platform, then repeat for the other side.
** Raises both arms low: Front half, then middle half (only sides are safe)
** Raises both arms high: South side of the platform. This is then shortly followed by a line AOE covering a quarter of the east and west sides of the platform. (Only center is safe)
** Raises both arms low: North side of the platform, shortly followed by a line AOE covering the middle half of the platform. (Only east/west sides are safe)
* '''Precision Guided Missile''': Triple tankbuster. Targets each alliance's tank with a unique red AOE marker. Tanks should spread out and away from each other and the remainder of the alliance.
* '''Incendiary Bombing''': Targets one member of each alliance with a standard red AOE marker. Targeted members should take this away from the rest of the alliance as the ensuing AOE will leave a puddle of napalm inflicting Burns on anyone that enters it.
* '''Guided Missile''': Targets one member of each alliance with a unique yellow AOE marker with trailing arrows. This is a chase mechanic similar to the Cloud of Darkness's Feint Particle Beam; affected members should lure the attack away from the remainder of the alliance. Each hit inflicts a stack of Vulnerability Up.
* '''Diffuse Laser''': Raidwide laser attack.
* '''Energy Barrage''': Meteors/Pillars style attack. 14 AOE circles will spawn inside of Engels's hitbox; alliance members should get away from the middle of the platform as Engels will fire a massive laser blast from its head. After the laser blast it will be safe to fill each circle with one alliance member.
* '''Surface Missile''': Traditional AOE attack targeting several alliance members.
 
After casting Surface Missile, Engels will follow with another Precision Guided Missile and a Diffuse Laser before summoning adds.
 
====Adds Phase====
Engels will begin charging, become untargetable, and spawn three Reverse-jointed Goliaths and a half-dozen Small Bipeds. The bipeds can be safely ignored as 2P will destroy them with a blast of missiles. Each alliance should tank and fight one Goliath each, away from the other two. If all adds are not destroyed before Engels's Charge meter hits 100, the raid will wipe.
 
After the adds are killed Engels will use a powerful raidwide Diffuse Laser; after this he will destroy the platform entirely from underneath. Players should get away from the center of the platform to avoid taking fatal damage. Players will land on a conveniently-placed second platform and Phase Two will begin.
 
====Phase Two====
* '''Marx Activation''': Summons Marx sawblade arms to attack from the east and west sides of the platform. The Marx units will attack a quarter of the platform starting from back to front or vice versa; keep out of line of sight of the Marx units to avoid heavy damage and Vulnerability Up stacks.
* '''Area Bombardment''': Attacks with Incendiary Bombing, Surface Missile, Guided Missile, and Precision Guided Missile, one right after the other. This attack starts up toward the end of the Marx attacks so maintain positional awareness.
 
After Area Bombardment Engels will use another Diffuse Laser, then mix up Surface Missiles with Marx Smashes. It will then follow up with:
 
* '''Incendiary Saturation Bombing''': Covers the entire south side of the platform with napalm, forcing the alliance to the front of the platform for...
* '''Marx Crush''': Engels will become untargetable again and try to crush the alliance with its Marx Arms on either side. These adds do not need to be tanked, but must be destroyed before the arms reach the center of the platform which will wipe the raid.
 
After the Marx Arms are destroyed, Engels will repeat previous mechanics excluding the adds phase and Marx Crush until the fight is over.


===[[File:Aggressive difficulty r6.png|link=]] [[9S-operated Walking Fortress]]===
===[[File:Aggressive difficulty r6.png|link=]] [[9S-operated Walking Fortress]]===

Revision as of 00:20, 9 November 2019

Raid.png

The Copied Factory

The copied factory1.jpg
Level
80
Item Level
435
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Roulette
Alliance Raids
Tomestones
Req. quest
Feature quest On the Threshold
Patch
5.1

Anogg and Konogg's explosive efforts have at last opened a path from Komra's excavation tunnels into an expanse of enigmatic ruins─but if the equally enigmatic 2P is to be believed, it will not be the inert and rusting relics of a long-dead civilization that await within, but life unlike any this world has ever seen...

— In-game description

The Copied Factory is a level 80 raid introduced in patch 5.1 with Shadowbringers.

It is the first part of YoRHa: Dark Apocalypse.

Objectives

Bosses

Aggressive difficulty r6.png Serial-jointed Command Model

At various times throughout the entire fight, cannons on all sides of the platform will perform various attacks. They will release pink orbs that float across the platform. Touching an orb will OHKO most players. They will also draw red lasers to targeted players, who must continue moving to kite the beams away from the rest of the raid. During later phases, lasers will cover the entire platform, with each section being slightly delayed from the previous, so players must be attentive to which section dropped from the ceiling first and avoid them in order.

Energy Bombardment : The boss will throw several orbs into the sky, which will then come down around him. These put out effect markers and are fairly easy to avoid.

Energy Assault Cone AOE attack that sprays orbs across the platform. When the boss begins casting this, run behind him.

Forceful Impact: Tankbuster

Sidestriking Spin hits in a long rectangle on each side of the boss.

Centrifugal Spin hits in a long rectangle to the front and back of the boss.

Spotlights will drop from the ceiling at intervals during the fight. During this phase, the floor will have boxes with arrows drawn in squares that designate the path that each spotlight moves in. The spotlights will drop circular AOE orbs as they traverse their patch, so players must find a safe section and move as the spotlights go along their route.

Shockwave is a room-wide push centered on the boss. This will be cast when the spotlights are out, so players need to make sure that the area they are going to be pushed into will be free from the AOE circles being released by the spotlights.


Aggressive difficulty r6.png Hobbes

In this fight, each platform has completely different mechanics based on which one they are on, as well as the position of the rotating machine arm above the raid floor.

Platform Specific Mechanics

  • Alliance A: Heads. Machine Lifeform heads below the grating of the platform will light up red and eventually begin arcing lightning, dealing high damage.
  • Alliance B: Conveyor belts. The belts will push players in the indicated direction. While the belts are active, the edge of the platform inflicts instant death on players that touch it.
  • Alliance C: Vents. Four vents on the platform light up orange before spraying oil upwards, dealing damage and inflicting a debuff that causes Hobbes' fire damage to deal lethal damage. After the vents have sprayed, the non-vent area of the platform will perform the same attack.

Attacks by the Machine

  • Left Arm: Proximity-based damage on one alliance's platform that drops a shipping container. When the attack lands, the panels of the crate will also open in a cross pattern and instantly kill any player standing beneath them. Finally, four Small Exploder adds will spawn and tether to nearby players. After a short time, these adds will charge their tethered target and self-destruct, dealing extremely high damage. Players should make sure they never have more than one tether. Alternatively, the tank can intercept all the tethers and brute force through the damage with their invulnerability skill.
  • Right Arm: The right arm will hover over the platform with two blades and a syringe on its claws to perform three simultaneous attacks. The two blades will cast out small cones from the center of the platform, while the syringe will create a small ring surrounding a small circle AoE centered below the syringe claw. After each attack, the claw will rotate in the marked direction and use the attacks again from the new position.
  • Nozzles: The nozzles on the wall will catch fire, eventually shooting a lingering line of fire across the platform that deals damage every second a player stands in it.

Hobbes' Attacks

  • Laser-Resistance Test: Moderate alliance-wide damage cast several times in a row. As the fight goes on, the number of laser pulses Hobbes fires will increase.
  • Ring Laser: Several ring attacks starting from the edge of the platforms. Can be avoided by either standing in the direct center of the platform or by moving to a part of the platform the attack has already hit.
  • Laser Sight: Line-up Stack on a random player in each alliance.
  • Short-Range Missile: Marks players with large circle AoEs while also subjecting each alliance to their platform's specific mechanics.

Aggressive difficulty r6.png Engels

Phase One

  • Marx Smash: Large AOE inflicting heavy damage and a stack of Vulnerability Up. The area of effect can be determined by which arm(s) Engels raises and where.
    • Raises one arm as if winding up for a punch (left/right): East or west half, same side as raised arm. Engels will always open with this attack, usually on the east side of the platform, then repeat for the other side.
    • Raises both arms high: South side of the platform. This is then shortly followed by a line AOE covering a quarter of the east and west sides of the platform. (Only center is safe)
    • Raises both arms low: North side of the platform, shortly followed by a line AOE covering the middle half of the platform. (Only east/west sides are safe)
  • Precision Guided Missile: Triple tankbuster. Targets each alliance's tank with a unique red AOE marker. Tanks should spread out and away from each other and the remainder of the alliance.
  • Incendiary Bombing: Targets one member of each alliance with a standard red AOE marker. Targeted members should take this away from the rest of the alliance as the ensuing AOE will leave a puddle of napalm inflicting Burns on anyone that enters it.
  • Guided Missile: Targets one member of each alliance with a unique yellow AOE marker with trailing arrows. This is a chase mechanic similar to the Cloud of Darkness's Feint Particle Beam; affected members should lure the attack away from the remainder of the alliance. Each hit inflicts a stack of Vulnerability Up.
  • Diffuse Laser: Raidwide laser attack.
  • Energy Barrage: Meteors/Pillars style attack. 14 AOE circles will spawn inside of Engels's hitbox; alliance members should get away from the middle of the platform as Engels will fire a massive laser blast from its head. After the laser blast it will be safe to fill each circle with one alliance member.
  • Surface Missile: Traditional AOE attack targeting several alliance members.

After casting Surface Missile, Engels will follow with another Precision Guided Missile and a Diffuse Laser before summoning adds.

Adds Phase

Engels will begin charging, become untargetable, and spawn three Reverse-jointed Goliaths and a half-dozen Small Bipeds. The bipeds can be safely ignored as 2P will destroy them with a blast of missiles. Each alliance should tank and fight one Goliath each, away from the other two. If all adds are not destroyed before Engels's Charge meter hits 100, the raid will wipe.

After the adds are killed Engels will use a powerful raidwide Diffuse Laser; after this he will destroy the platform entirely from underneath. Players should get away from the center of the platform to avoid taking fatal damage. Players will land on a conveniently-placed second platform and Phase Two will begin.

Phase Two

  • Marx Activation: Summons Marx sawblade arms to attack from the east and west sides of the platform. The Marx units will attack a quarter of the platform starting from back to front or vice versa; keep out of line of sight of the Marx units to avoid heavy damage and Vulnerability Up stacks.
  • Area Bombardment: Attacks with Incendiary Bombing, Surface Missile, Guided Missile, and Precision Guided Missile, one right after the other. This attack starts up toward the end of the Marx attacks so maintain positional awareness.

After Area Bombardment Engels will use another Diffuse Laser, then mix up Surface Missiles with Marx Smashes. It will then follow up with:

  • Incendiary Saturation Bombing: Covers the entire south side of the platform with napalm, forcing the alliance to the front of the platform for...
  • Marx Crush: Engels will become untargetable again and try to crush the alliance with its Marx Arms on either side. These adds do not need to be tanked, but must be destroyed before the arms reach the center of the platform which will wipe the raid.

After the Marx Arms are destroyed, Engels will repeat previous mechanics excluding the adds phase and Marx Crush until the fight is over.

Aggressive difficulty r6.png 9S-operated Walking Fortress

Loot

Silver Coffer (small).png Serial-jointed Command Model

Name Type Item Level Rarity Quantity
Yorha type-51 boots of aiming icon1.png  YoRHa Type-51 Boots of Aiming Feet 460 CBlue 1
Yorha type-51 boots of casting icon1.png  YoRHa Type-51 Boots of Casting Feet 460 CBlue 1
Yorha type-51 boots of fending icon1.png  YoRHa Type-51 Boots of Fending Feet 460 CBlue 1
Yorha type-51 boots of healing icon1.png  YoRHa Type-51 Boots of Healing Feet 460 CBlue 1
Yorha type-51 boots of maiming icon1.png  YoRHa Type-51 Boots of Maiming Feet 460 CBlue 1
Yorha type-51 boots of scouting icon1.png  YoRHa Type-51 Boots of Scouting Feet 460 CBlue 1
Yorha type-51 boots of striking icon1.png  YoRHa Type-51 Boots of Striking Feet 460 CBlue 1
Yorha type-51 cap of casting icon1.png  YoRHa Type-51 Cap of Casting Head 460 CBlue 1
Yorha type-51 cap of healing icon1.png  YoRHa Type-51 Cap of Healing Head 460 CBlue 1
Yorha type-51 cap of striking icon1.png  YoRHa Type-51 Cap of Striking Head 460 CBlue 1
Yorha type-51 headband of fending icon1.png  YoRHa Type-51 Headband of Fending Head 460 CBlue 1
Yorha type-51 headband of maiming icon1.png  YoRHa Type-51 Headband of Maiming Head 460 CBlue 1
Yorha type-51 hood of aiming icon1.png  YoRHa Type-51 Hood of Aiming Head 460 CBlue 1
Yorha type-51 hood of scouting icon1.png  YoRHa Type-51 Hood of Scouting Head 460 CBlue 1

Silver Coffer (small).png Hobbes

Name Type Item Level Rarity Quantity
Yorha type-51 gloves of aiming icon1.png  YoRHa Type-51 Gloves of Aiming Hands 460 CBlue 1
Yorha type-51 gloves of casting icon1.png  YoRHa Type-51 Gloves of Casting Hands 460 CBlue 1
Yorha type-51 gloves of fending icon1.png  YoRHa Type-51 Gloves of Fending Hands 460 CBlue 1
Yorha type-51 gloves of healing icon1.png  YoRHa Type-51 Gloves of Healing Hands 460 CBlue 1
Yorha type-51 gloves of maiming icon1.png  YoRHa Type-51 Gloves of Maiming Hands 460 CBlue 1
Yorha type-51 gloves of scouting icon1.png  YoRHa Type-51 Gloves of Scouting Hands 460 CBlue 1
Yorha type-51 gloves of striking icon1.png  YoRHa Type-51 Gloves of Striking Hands 460 CBlue 1
Yorha type-51 halfslops of maiming icon1.png  YoRHa Type-51 Halfslops of Maiming Legs 460 CBlue 1
Yorha type-51 halfslops of scouting icon1.png  YoRHa Type-51 Halfslops of Scouting Legs 460 CBlue 1
Yorha type-51 halfslops of striking icon1.png  YoRHa Type-51 Halfslops of Striking Legs 460 CBlue 1
Yorha type-51 trousers of aiming icon1.png  YoRHa Type-51 Trousers of Aiming Legs 460 CBlue 1
Yorha type-51 trousers of casting icon1.png  YoRHa Type-51 Trousers of Casting Legs 460 CBlue 1
Yorha type-51 trousers of fending icon1.png  YoRHa Type-51 Trousers of Fending Legs 460 CBlue 1
Yorha type-51 trousers of healing icon1.png  YoRHa Type-51 Trousers of Healing Legs 460 CBlue 1

Silver Coffer (small).png Engels

Name Type Item Level Rarity Quantity
Yorha type-51 boots of aiming icon1.png  YoRHa Type-51 Boots of Aiming Feet 460 CBlue 1
Yorha type-51 boots of casting icon1.png  YoRHa Type-51 Boots of Casting Feet 460 CBlue 1
Yorha type-51 boots of fending icon1.png  YoRHa Type-51 Boots of Fending Feet 460 CBlue 1
Yorha type-51 boots of healing icon1.png  YoRHa Type-51 Boots of Healing Feet 460 CBlue 1
Yorha type-51 boots of maiming icon1.png  YoRHa Type-51 Boots of Maiming Feet 460 CBlue 1
Yorha type-51 boots of scouting icon1.png  YoRHa Type-51 Boots of Scouting Feet 460 CBlue 1
Yorha type-51 boots of striking icon1.png  YoRHa Type-51 Boots of Striking Feet 460 CBlue 1
Yorha type-51 coat of aiming icon1.png  YoRHa Type-51 Coat of Aiming Body 460 CBlue 1
Yorha type-51 jacket of fending icon1.png  YoRHa Type-51 Jacket of Fending Body 460 CBlue 1
Yorha type-51 jacket of healing icon1.png  YoRHa Type-51 Jacket of Healing Body 460 CBlue 1
Yorha type-51 jacket of maiming icon1.png  YoRHa Type-51 Jacket of Maiming Body 460 CBlue 1
Yorha type-51 jacket of scouting icon1.png  YoRHa Type-51 Jacket of Scouting Body 460 CBlue 1
Yorha type-51 jacket of striking icon1.png  YoRHa Type-51 Jacket of Striking Body 460 CBlue 1
Yorha type-51 robe of casting icon1.png  YoRHa Type-51 Robe of Casting Body 460 CBlue 1

Silver Coffer (small).png 9S-operated Walking Fortress

Name Type Item Level Rarity Quantity
Triple Triad Card r5.png  9S Card   This item is guaranteed to drop. Triple Triad Card N/A 1
Alien manifestation orchestrion roll icon1.png  Alien Manifestation Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
Bipolar nightmare orchestrion roll icon1.png  Bipolar Nightmare Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
City ruins (rays of light) orchestrion roll icon1.png  City Ruins (Rays of Light) Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
No.2 type b materiel storage crate icon1.png  No.2 Type B Materiel Storage Crate   This item is guaranteed to drop. Other N/A ABasic 1
Pod 054 icon2.png  Pod 054   This item is guaranteed to drop. Minion N/A ABasic 1
Pod 316 icon2.png  Pod 316   This item is guaranteed to drop. Minion N/A ABasic 1
Song of the ancients (atonement) orchestrion roll icon1.png  Song of the Ancients (Atonement) Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
Weight of the world (prelude version) orchestrion roll icon1.png  Weight of the World (Prelude Version) Orchestrion Roll   This item is guaranteed to drop. Orchestrion Roll N/A ABasic 1
Yorha type-51 cap of casting icon1.png  YoRHa Type-51 Cap of Casting Head 460 CBlue 1
Yorha type-51 cap of healing icon1.png  YoRHa Type-51 Cap of Healing Head 460 CBlue 1
Yorha type-51 cap of striking icon1.png  YoRHa Type-51 Cap of Striking Head 460 CBlue 1
Yorha type-51 coat of aiming icon1.png  YoRHa Type-51 Coat of Aiming Body 460 CBlue 1
Yorha type-51 gloves of aiming icon1.png  YoRHa Type-51 Gloves of Aiming Hands 460 CBlue 1
Yorha type-51 gloves of casting icon1.png  YoRHa Type-51 Gloves of Casting Hands 460 CBlue 1
Yorha type-51 gloves of fending icon1.png  YoRHa Type-51 Gloves of Fending Hands 460 CBlue 1
Yorha type-51 gloves of healing icon1.png  YoRHa Type-51 Gloves of Healing Hands 460 CBlue 1
Yorha type-51 gloves of maiming icon1.png  YoRHa Type-51 Gloves of Maiming Hands 460 CBlue 1
Yorha type-51 gloves of scouting icon1.png  YoRHa Type-51 Gloves of Scouting Hands 460 CBlue 1
Yorha type-51 gloves of striking icon1.png  YoRHa Type-51 Gloves of Striking Hands 460 CBlue 1
Yorha type-51 halfslops of maiming icon1.png  YoRHa Type-51 Halfslops of Maiming Legs 460 CBlue 1
Yorha type-51 halfslops of scouting icon1.png  YoRHa Type-51 Halfslops of Scouting Legs 460 CBlue 1
Yorha type-51 halfslops of striking icon1.png  YoRHa Type-51 Halfslops of Striking Legs 460 CBlue 1
Yorha type-51 headband of fending icon1.png  YoRHa Type-51 Headband of Fending Head 460 CBlue 1
Yorha type-51 headband of maiming icon1.png  YoRHa Type-51 Headband of Maiming Head 460 CBlue 1
Yorha type-51 hood of aiming icon1.png  YoRHa Type-51 Hood of Aiming Head 460 CBlue 1
Yorha type-51 hood of scouting icon1.png  YoRHa Type-51 Hood of Scouting Head 460 CBlue 1
Yorha type-51 jacket of fending icon1.png  YoRHa Type-51 Jacket of Fending Body 460 CBlue 1
Yorha type-51 jacket of healing icon1.png  YoRHa Type-51 Jacket of Healing Body 460 CBlue 1
Yorha type-51 jacket of maiming icon1.png  YoRHa Type-51 Jacket of Maiming Body 460 CBlue 1
Yorha type-51 jacket of scouting icon1.png  YoRHa Type-51 Jacket of Scouting Body 460 CBlue 1
Yorha type-51 jacket of striking icon1.png  YoRHa Type-51 Jacket of Striking Body 460 CBlue 1
Yorha type-51 robe of casting icon1.png  YoRHa Type-51 Robe of Casting Body 460 CBlue 1
Yorha type-51 trousers of aiming icon1.png  YoRHa Type-51 Trousers of Aiming Legs 460 CBlue 1
Yorha type-51 trousers of casting icon1.png  YoRHa Type-51 Trousers of Casting Legs 460 CBlue 1
Yorha type-51 trousers of fending icon1.png  YoRHa Type-51 Trousers of Fending Legs 460 CBlue 1
Yorha type-51 trousers of healing icon1.png  YoRHa Type-51 Trousers of Healing Legs 460 CBlue 1

Rewards

You can receive only one reward item per week for completing duties in the Copied Factory.

In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.

  • Reward eligibility is reset every Tuesday at 12:00 a.m. (PST)

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Completion Reward

Upon completing the Copied Factory, players can also earn a separate reward once per week: two Cracked Stellaclusters and one Manufactured Coin. The Manufactured Coin can be exchanged with Fathard in Eulmore (X:10.2 Y:11.7) for items used to enhance equipment purchased with Allagan tomestones of Phantasmagoria.

Images

Gear Images

Dungeon Images

Notes